tag:blogger.com,1999:blog-7487967624215307336.post6053074796651763271..comments2024-03-28T19:06:08.557+01:00Comments on Marek Rosa - dev blog: Programming is coming to Space EngineersMarek Rosahttp://www.blogger.com/profile/02675819792454369037noreply@blogger.comBlogger78125tag:blogger.com,1999:blog-7487967624215307336.post-58289211395692800972015-01-14T03:45:35.710+01:002015-01-14T03:45:35.710+01:00oh shit more than a week, i mean its not like the ...oh shit more than a week, i mean its not like the game is in alpha or anything. "nah thats too hard to implement we'll let the community do it"- Marek Rosa every blog postAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-54417839237965487132014-10-28T18:52:35.606+01:002014-10-28T18:52:35.606+01:00I agree. The only logical step would be to include...I agree. The only logical step would be to include a block programming language like the above or "snap" that writes C# code. It would also enable a visual control over fabrication chains. Plus it's easier to grasp for the none programmerAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-27431694519704610082014-09-23T05:42:20.902+02:002014-09-23T05:42:20.902+02:00Good question... I've played games that use Lu...Good question... I've played games that use Lua, very straightforward and intuitive... Never tried C... Hopefully it's just as easy, group of commands, type in command and item and it works.....Unknownhttps://www.blogger.com/profile/08571924666665881717noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-37907787072811781482014-09-23T05:38:46.554+02:002014-09-23T05:38:46.554+02:00There's already been quite a bit of optimizati...There's already been quite a bit of optimization! An old world called "Chaos Engine" that I only got 1-2 fps a year ago now runs smoothly with no lag, even if I shoot a missile at the dozen spinning arms and make them fly into other and shatter like crazy!Unknownhttps://www.blogger.com/profile/08571924666665881717noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-17544883154068487082014-09-22T03:29:51.246+02:002014-09-22T03:29:51.246+02:00I'm fine with wiremod-like, but the thing is i...I'm fine with wiremod-like, but the thing is in GMod you could make the chips tiny and make an entire complex motherboard the size of the timer block.<br /><br />Both realism-wise and gameplay-wise the timer block isn't practical as an individual block, I hope the devs realise this before adding more logic blocks instead of converting the timer block into a "logic container" that can have multiple timers and other logic stuff.<br /><br />There's also the point of balance, if you don't want non-coders to be at a disatvantage (physical space, resources), then you should have a "computer core block" that holds both timers/logic and text codes, this will also allow easy mixing.Digihttps://www.blogger.com/profile/08183905713109500338noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-44410507113199985412014-09-21T11:21:47.827+02:002014-09-21T11:21:47.827+02:00Why not create a "computer core", in whi...Why not create a "computer core", in which the interface where you will be creating programs in Mindstorms NXT?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-71960889051260016062014-09-20T06:03:37.512+02:002014-09-20T06:03:37.512+02:00I do like steam/clockpunk, and wouldn't mind b...I do like steam/clockpunk, and wouldn't mind building low-tech gadgets (cogs have just made their appearance in the workshop) - if they were in tiny sized blocks, and we had proper grid integration.<br /><br />If these were in, I could do control units for heavy-duty machinery without using several times more more space than the actual equipment I want to automate...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-61610607392337856752014-09-19T11:18:04.286+02:002014-09-19T11:18:04.286+02:00both!! velocity desided by amount of magnetic repe...both!! velocity desided by amount of magnetic repeaters and total barrel length! shields! lazers, we have it all now mwaaahahahahahaaaa<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-64891845845586111182014-09-18T22:41:54.647+02:002014-09-18T22:41:54.647+02:00*_* awesome news! But what about docs? It is a bit...*_* awesome news! But what about docs? It is a bit difficult to code without knowing what exaclty a method does. Of course, most names are clear but I think you know what I mean. I just want to know if it is recommanded to take notes or we just have to wait.<br />By the way: Great work!Spacemarinehttps://www.blogger.com/profile/05152576878211003742noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-22890935339204041502014-09-18T22:15:46.001+02:002014-09-18T22:15:46.001+02:00I have no clue of how modding works, but I can'...I have no clue of how modding works, but I can't wait to see what the creative community will come up with. Judging from their work so far, it's going to be a rollercoaster of awesomeness.<br /><br />I was sceptical about backing this game for a long time. Though I did have a feeling of the great potential behind it, I had been burned in the past by developers.<br /><br />All that aside, your excellent work, apparent passion and clear concept of what you want your game to be has made me budge. <br /><br />I'm a proud owner of this game for something over a month now, and I can see it is shaping up to be something extraordinary.<br /><br />Keep it up guys and well done. You're restoring a lot of peoples' faith in Indie developers and Early Access.sith4rihttps://www.blogger.com/profile/18052182312564925145noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-22793937072807481872014-09-18T21:18:30.843+02:002014-09-18T21:18:30.843+02:00ok look minecraft is actually dead. i mean sure ye...ok look minecraft is actually dead. i mean sure yes it had a massive fan base however it dident have the Engine required to be so much bigger then it was. Like for instance being able to create ships vehicals and wepons. the one thing i always wanted in minecraft was a vehical and still nothing unless you count minecarts. (and no one does.) minecraft was a good game but SE has the power to Fly Much Much MUCH farther.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-1036030131106440662014-09-18T20:36:34.800+02:002014-09-18T20:36:34.800+02:00EVA ropes.... Like in Gravity!!!EVA ropes.... Like in Gravity!!!Anonymoushttps://www.blogger.com/profile/16966042843647691923noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-68835715234250029652014-09-18T17:34:28.912+02:002014-09-18T17:34:28.912+02:00Don't feed the troll...Don't feed the troll...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-55972944845917706682014-09-18T17:31:41.825+02:002014-09-18T17:31:41.825+02:00The example with the seperate cockpits for seperat...The example with the seperate cockpits for seperate functions was just there to show how two players could work together in order to sustain fire power and maneuverability.I actually think that seperate cockpits with seperate functions(mainly actiongroups) are already in the game.The more important thing to me is that gatling turrets and missile turrets could be controlled manually.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-47750358844498492992014-09-18T17:17:09.981+02:002014-09-18T17:17:09.981+02:00Omg shut up and just take my money!
Marek, dude, y...Omg shut up and just take my money!<br />Marek, dude, you are doing a fantastic job!<br />Keep up the good work!Brian Anderegghttps://www.blogger.com/profile/13370833659092294488noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-11385466118575257952014-09-18T15:20:01.408+02:002014-09-18T15:20:01.408+02:00Excellent Marek! Finally it's coming!
*logs on...Excellent Marek! Finally it's coming!<br />*logs onto keenswh.com*<br />*sees new Marek blog post*<br />*almost has heart attack from programming*<br /><br />So, just to be clear, only Stage 1 (Modding API) will be added in today's update, with the others following after?Evo_Fhttps://www.blogger.com/profile/03853263268413721685noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-6823863099607851522014-09-18T15:17:11.755+02:002014-09-18T15:17:11.755+02:00What's Minecraft?What's Minecraft?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-38148166226211428742014-09-18T13:49:56.595+02:002014-09-18T13:49:56.595+02:00Tractor beam :D?Tractor beam :D?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-85642643734214246822014-09-18T13:48:58.021+02:002014-09-18T13:48:58.021+02:00Like 1 control station for a ship and a 2nd one fo...Like 1 control station for a ship and a 2nd one for other interactions like fighting camera's and stuff?<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-74890432696387632982014-09-18T08:48:43.231+02:002014-09-18T08:48:43.231+02:00Can you add rope or chains because they would very...Can you add rope or chains because they would very helpful when lose blocks or maybe a netAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-87484145097841726902014-09-17T20:01:54.850+02:002014-09-17T20:01:54.850+02:00Oh my... thats gonna be good.Oh my... thats gonna be good.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-64476761886367487582014-09-17T19:58:56.068+02:002014-09-17T19:58:56.068+02:00I think they will add both: in game programming AN...I think they will add both: in game programming AND logic "blocks". In this case, it would be like Gmod's wiremod, with expression 2: You want to make something small, and you know how to code? You have a programming language. You would like something bigger, but that anybody with a brain can understand? You have logic gates. Also, it is a little like starmade's logic blocks: It is simple, a little big but simple, it can easily be understood by anyone, and you can make fun things with it. (maybe a way in SE to see connexions, through holo-cables, to make it easier to get?)<br /><br />BUT if you find this too big or want to make something complex, use programming. Nobody will force you to use logic blocks.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-68123696180032491132014-09-17T19:07:15.202+02:002014-09-17T19:07:15.202+02:001. Minecraft already has all these features
2. Spa...1. Minecraft already has all these features<br />2. Space Engineers while and amazing game is much less forgiving than minecraft which will limit its target audience(not saying SE won't be super successful but I don't see it ever being as big as minecraft)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-74584827215297122722014-09-17T16:09:21.318+02:002014-09-17T16:09:21.318+02:00Put the connector ON/OFF toggle on your ship's...Put the connector ON/OFF toggle on your ship's toolbar and easily turn it off when you undockAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-53577961604960670032014-09-17T11:03:13.557+02:002014-09-17T11:03:13.557+02:00First of all... guys.. thank you for such an amazi...First of all... guys.. thank you for such an amazing game (wish I had more time for it) keep up the great work... now I don't know if you guys have received any suggestions on increasing even more the space for items in the astronauts "G" menu... with the ever-increasing mod lists sometime we need more space and is getting cramped in there... thanks!Zergrivhttps://www.blogger.com/profile/17497860537023797466noreply@blogger.com