tag:blogger.com,1999:blog-7487967624215307336.post7176142790908281341..comments2024-03-14T07:58:37.839+01:00Comments on Marek Rosa - dev blog: Stabilization period for Medieval Engineers and Space EngineersMarek Rosahttp://www.blogger.com/profile/02675819792454369037noreply@blogger.comBlogger142125tag:blogger.com,1999:blog-7487967624215307336.post-53441840782167622052015-11-13T08:16:45.971+01:002015-11-13T08:16:45.971+01:00I am experimenting with jacking up the weld speed ...I am experimenting with jacking up the weld speed and drastically cutting grind speeds. Hopefully this will encourage less scrapping and more true mining and building. We'll see.... I still think that as time goes on that more and more people will settle and actually inhabit persistent servers that have been up for many months.. With that, people would start to build communities and empires and trading will be a regular part of it.. For now, takes too much to ghet established and then you end up having a server reset due to a glitch or sim speed issues./... Once again, We'll see.... It's my hope that a good community of players will really flesh out the Universe... NPC will just add a little more randomness.,.Anonymoushttps://www.blogger.com/profile/07856564275919926618noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-25902802351506692452015-11-12T12:40:43.444+01:002015-11-12T12:40:43.444+01:00What I would like to see on planets, or even in sp...What I would like to see on planets, or even in space, would be some traders you can get your ressources from, instead of grinding them all. That would set the focus of the game even more on engineering and building, because winning the material out of asteroids takes a lot of time.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-40792373777140469162015-10-24T03:15:40.839+02:002015-10-24T03:15:40.839+02:00I tend to believe that easily fixing SE physics is...I tend to believe that easily fixing SE physics issues is not possible, since the Havok is not generally intended for stable simulations. Actually, it was built a long time ago to support displaying dynamic debris for shooters that don't affect gameplay. Networking issues, most probably, have the same reason behind - game just cannot make Havok to behave consistently across peers. Also its lack of GPU acceleration severely limits performance and complexity of mechanisms that we build in SE. Havok is the cancer that's killing SE, it's unstable, buggy and slow. If devs want to move forward, they should drop it and write something better.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-83169969191192363722015-10-17T02:19:40.069+02:002015-10-17T02:19:40.069+02:00Lol.. Yeah... I always thought that when you lande...Lol.. Yeah... I always thought that when you landed on a planet that it would be a random server hosting that planet and and other game... IE: Medieval Engineers or some such... Of course, to "hard code" enforce the "Prime Directive", ultimately you would come to a hot spot which would spawn you into the actual other server with that tech and all its features and abilities... Until you could find your way back. Of course, the low tech ME folks would see your ship come down and those interested would try to find you becasue it would give them a slight tech advantage or something (within the ME world) They would not get blasters or thrusters but they might get advanced gears or something.. The SE folks could trade for food with gold or silver... etc... <br />It would give more player interaction, incite those who are more passive to action, and also add more depth/immersion instead of dealing only with NPC's...<br />I can dream!<br />Anonymoushttps://www.blogger.com/profile/07856564275919926618noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-66851841317440617772015-10-16T22:26:10.655+02:002015-10-16T22:26:10.655+02:00Could there be natives on distant planets who woul...Could there be natives on distant planets who would have different tech levels like ones could have the things essential to build spaceships like thrusters and oxygen generators and ones could have very advanced tech like jumpdrives and shield generators (if they will be added)and then there would be ones to have the most basic tech like building blocks and refieneries <br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-29382989278940130022015-09-09T23:13:22.066+02:002015-09-09T23:13:22.066+02:00I don't know if you are still reading this thr...I don't know if you are still reading this thread but I have a BIG one for you.<br />Servers, you MUST make them auto updating. I lost all interest in my server as I was waking up to players complaining that the server is down again, and every time it was updates. And then the very next day the server is DOWN AGAIN UPDATES fixing the day before updates. All I wish for is for you to add an auto-update option on DSers so I don't have to wake up to pissed off players and losing old players initially because the server is yet again down because of updates.<br /><br />PS if this is fixed I then can reopen my 100 player cap, unlimited world for people to play againAnonymoushttps://www.blogger.com/profile/16004912168072898490noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-31177162458284028762015-09-08T07:26:44.931+02:002015-09-08T07:26:44.931+02:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/12342811345586934800noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-61708801437623000352015-09-08T07:23:32.905+02:002015-09-08T07:23:32.905+02:00In my opinion its good Keen is supporting low-end ...In my opinion its good Keen is supporting low-end PCs.My laptop has 3.2 gb total ram(not including system use) and im able to play SE and ME.Some pepole may not agree but it makes the games acualy playable to pepole who dont have $500-1500 to spend on upgrading a PC making the game have a biger player base and help speed developement by generating more money for the dev team.Anonymoushttps://www.blogger.com/profile/12342811345586934800noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-83214471499314698622015-09-04T16:47:04.343+02:002015-09-04T16:47:04.343+02:00This is just Space Engineers normal way to get aro...This is just Space Engineers normal way to get around a "weak" CPU (weak as in, too weak for all the calculations that have to be made). SE just reduces the simulation speed, so that every physics calculation is still made, which reduces physics bugs on weaker machines and huge worlds. You can even check how fast your simulation speed is in the debug panel (Alt + Shift + F11 if I'm not mistaken) somewhere in there should be "sim speed: x.xx" where 1.00 is the standard sim speed and 0.01 would be a hundredth (one percent) of normal sim speedAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-33877019498979871652015-09-03T16:40:28.543+02:002015-09-03T16:40:28.543+02:00when will planets be implememtedwhen will planets be implememtedAnonymoushttps://www.blogger.com/profile/17989282005099238811noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-26752500165488432662015-09-02T21:13:44.249+02:002015-09-02T21:13:44.249+02:00That would be damm niceThat would be damm niceAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-33420267664835646042015-08-29T01:11:39.854+02:002015-08-29T01:11:39.854+02:00When will AI be implemented and what the heck happ...When will AI be implemented and what the heck happened to DirectX 10?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-72428984634068464922015-08-28T03:21:18.263+02:002015-08-28T03:21:18.263+02:00I am not a Fan Boy... LOL>. and with that being...I am not a Fan Boy... LOL>. and with that being said, let's prove that statement wrong. I play insane amounts of time almost exclusively in MP... Even buggy, it is very fun!<br /><br />I applaud the Bug Fix status you are in. It is being noticed. Keep it up.. Lay a solid foundation first before more features. I love the new adds but som much better to have solid, refined features that work!<br />Here's a mention of some bugs/issue/features I haver noticed but do not know if have been mentioned.<br /><br />1. I have tow grids (station platforms) held as one grid due to a straighline conveyor tube connection. They are anchored to an astreroid so no movement. I decide to reroute the tube for one reason or asnother. Once the connection is broken it becomes two grids. I end upo having to delete one grid to reconnect. This can happen just by removing one conveyor tube... and then just attempting to place it back<br />2. Need better O2/Energy notifications.. Preferably customizable (without having to create a mod or script)<br /><br />AND my feature request before release general release: Custromizeable UI windows IE: Modules. I would like to ne able to customize all/most aspects of my Heads up display into little movable windows that are hopefully skinnable. Great for immersion such as skinning it with an alien look... or alternate color. I am one of those that does not like blue.<br /><br />Also... even a third party app would be nice.. But I would love to be able to see a 3d map of my gps/known locations..<br /><br />AND... GPS.. sortable (static or player placement IE: Put those at top that I want there. Grouplable IE: Select a group, such as can do with systems, so can turn off/on whole sections<br />To make it more useful, to be able to share with those in my faction as a bulk share they can later edit or select which to keep/show..<br /><br />FYI: Newbs ARE, some at least, using the tutorials. I am ok with you working on that as well as bugs...<br /><br />Anonymoushttps://www.blogger.com/profile/07856564275919926618noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-8503109849546878932015-08-27T18:21:53.635+02:002015-08-27T18:21:53.635+02:00must confess I keep checking each week hoping for ...must confess I keep checking each week hoping for planets, seen videos of people playing on them and hoping they were coming soon, I really wish you had released them, then went into a bug fixing phase, I'm sure they are going to add a lot of bugs themselves if they ever do get released.<br /><br />The last few updates certainly haven't been content rich as implied in the post either.<br /><br />all in all its a good game don't get me wrong, just not looking forward to a boring week or two of no new stuffmrgreaper2004https://www.blogger.com/profile/16020579628420780806noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-14200419453891383512015-08-26T23:23:25.580+02:002015-08-26T23:23:25.580+02:00block in side block in SE?
it would be nice
:)block in side block in SE?<br />it would be nice<br />:)Anonymoushttps://www.blogger.com/profile/17584576467787126308noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-47722857753933534912015-08-26T08:16:01.148+02:002015-08-26T08:16:01.148+02:00I think the big problem in Medieval Engineers is t...I think the big problem in Medieval Engineers is that when adding a new block to a grid it calculates the structure integrity of the entire grid. this is a very simple answer to the problem. But when the grid is a very big city (houses connected to a street and the street connected to the walls which are connected to the castle/s) then the time it takes to calculate the structures is very high. a better solution would be then to calculate the blocks which would be affected by the block that was added and only calculate the structural integrity of those blocks. another approach would be a recursive function that continues in a single direction in-till the block are no longer affected by the adding of the block. this function would the be used recursively on all the directions. this could then be used, again, recursively to calculate the structure integrity of the multiple blocks that are added in in creative. I thought you would have thought of this by now but still my city that i am building in creative is lagging while the small outposts in the rest of the same world are not.<br />I don't have a clue how to implement these functions but that is why I payed for this game. If i where on the team of developers I would sit down and do it in till it works. But I am just going to go and work on my solitaire application...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-89513872249842503392015-08-25T16:11:52.285+02:002015-08-25T16:11:52.285+02:00@Robert J Shields, I hope that picture isn't y...@Robert J Shields, I hope that picture isn't you... <br />As @Sanders said "Ten grammar mistakes and four spelling mistakes." <br />I hardly couldn't read your post right.<br />About 3 - 6 times I had to stop and re-read you said to just understand your badly understanding English. :/ <br />No offence mate, but I do agree with what you did say until @Casey Charles said. Best luck in the game! :) Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-72458359890438748632015-08-25T04:21:41.386+02:002015-08-25T04:21:41.386+02:00What about waterWhat about waterAnonymoushttps://www.blogger.com/profile/06721411840903080048noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-39058050380681463092015-08-24T10:59:59.201+02:002015-08-24T10:59:59.201+02:00This comment has been removed by a blog administrator.Obat Penyakit Gondok Nodulhttp://bit.ly/1PLKC2Znoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-86345825483185650382015-08-24T03:33:42.735+02:002015-08-24T03:33:42.735+02:00This is great news as space engineers has a few pr...This is great news as space engineers has a few problems at the moment especially in multiplayer. @Marek if you are reading this a problem that many of us have been having especially those of the modding community is landing gears. they constantly explode of no reason if you have a ship parked for a while. i have had this happen to me once and from what i could see it was because the gear morphed into the Armour block it was attached to. however this only happens for small gears large ships are fine. Brute Casthttps://www.blogger.com/profile/03515562232676658671noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-15588513631038711002015-08-23T15:22:43.853+02:002015-08-23T15:22:43.853+02:00Please Fix turret AI being so stupid and shooting ...Please Fix turret AI being so stupid and shooting through the shipps interior to hit something outside the ship... by that i mean teach turrets to NOT shoot a friendly grid if a enemy is behind it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-6415248397155066822015-08-22T17:52:58.229+02:002015-08-22T17:52:58.229+02:00If you are borrowing land technology from Medieval...If you are borrowing land technology from Medieval Engineers, will make SE compete with ME for sales? I'm looking forward to crash landing on a desert planet like the one in the pic, having to find an oasis before my water runs out, then mining for resources to fix the ship so I can escape back home to the worried wife and kids.timbohttp://timbwana.livejournal.com/noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-87163279718375160882015-08-22T06:45:41.077+02:002015-08-22T06:45:41.077+02:00Because they're changing the library they use ...Because they're changing the library they use to network things while still supporting the old build till there (They fixed some DS issues, last week). So, yes, it's a major feature.José Paulohttps://www.blogger.com/profile/02762356624888268755noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-38561601423494216332015-08-22T03:10:26.112+02:002015-08-22T03:10:26.112+02:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/14262943280585000560noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-45377500229339451312015-08-21T23:58:44.723+02:002015-08-21T23:58:44.723+02:00Also, he's horribly misinformed, so he really ...Also, he's horribly misinformed, so he really doesn't deserve to even play the game. Calling out the game for updating the multiplayer as "ONLY BEING MULTIPLAYER" was so 10 years ago.Rineyhttps://www.blogger.com/profile/15644690183849985802noreply@blogger.com