"Need to create"

main ornament
May 14, 2015

Today we have a very important announcement for our modders and our community. We decided to give you 100% complete access to Space Engineers’ source code. This comes as a continuation of our decision to give more freedom to modders and community.
Please do not confuse this with “open source” or “free software”: While we are opening the possibility to read and alter Space Engineers and VRAGE source code, we’re not making Space Engineers or VRAGE free.

August 24, 2023

At GoodAI, we are deeply committed to the advancement of safe AGI. Large language models (LLMs) undoubtedly offer significant power, but on their own, they have limitations — notably, the inability to learn new skills post-deployment. It’s here that our innovative approach shines. We’ve designed agents that not only harness the foundational capabilities of LLMs...

June 5, 2025

Why AI agents fail at programming
🔶 Is $100/day for AI coding expensive?
🔶 SE2: How we're making complexity fun instead of overwhelming

March 23, 2026

⚙️ Mechanical Blocks: Rotors & Pistons
⚔️ Weapons & Combat Basics
🏗️ Area Welding, Production Lines
🪐 Moons, Asteroid Rings & Clusters
🌍 Planetary Events, Weather
📈 Trading, Economy Foundations
⌨️ Customizable Controls
🚀 ...and much, much more!

August 4, 2017

Almost two years ago, we announced that we were sharing the full source code of Space Engineers on GitHub.
This was done with our modding community in mind, and it has been a huge advantage to them overall. With the source code in hand, the community has created many amazing mods that might not have been possible otherwise.

January 18, 2012

Today I have reached a score of 33 years on this planet.
It occurred to me while I was responding to questions in an interview. The interviewer mentioned there that I have been a programmer for a decade.

February 26, 2026

Space Engineers 2 - VS2.2 is almost here.
🔶 Expanding the Almagest System with moons, rings, and new sectors
🔶 Laying foundations for combat, economy, survival, and planetary events
🔶 Expanding core systems, what’s coming next in VS2.3 and beyond

December 1, 2025

🪐 Planets Verdure & Kemik, Brown Dwarf Delfos
🌍 Colonization of the Almagest System begins
📖 The story of Miro & Ivan Sokol starts here
🌌 Colonization & System Map
⚒️ Survival System Foundations
🏗️ Backpack Building, Projection Building
⚙️ Tons of New Blocks & Blocks with added functionality
🚀 ...and much, much more!

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

Subscribe to Marek's Blog

Sign up for email notification every time there is a new blog post. No sales, no spam.

Sign Up