"Need to create"

main ornament
October 23, 2013

A week ago we realized that Space Engineers is in a good shape and so we decided to make it available for purchase during two 3-hour and 24-hour windows. This allowed us to make some people happy and to perform a large scale testing.

November 6, 2024

I’ve spent years crafting virtual worlds and leading a team that creates games like Space Engineers, but it wasn’t until recently that I realized why I became a game developer: I hate limits. I despise constraints, especially those imposed by others. And reality? Reality is the ultimate limiter. So, I’m not just making games; I’m rebelling against...

March 6, 2025

  Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I...

September 19, 2025

Sign up to get an email whenever we publish a new blog post – no sales, no spam. E-mail I have read and agree to the Keen Software House Privacy Policy. I understand I can opt-out anytime. You may contact me with news and offers related to your products and services. Subscribe If you would like to know...

September 19, 2025

It’s so sad that you’re leaving us. E-mail not found

October 14, 2024

    SUMMARY: New PvE Encounters New blocks in the base game: 7 new Prototech Blocks, Inset Connector, Flush Cockpit and more! New Premium Content: Turret Variants, Gates, Modular Bridge Set, Small Ship Kitchen Set, Captain’s Desk, Parabolic Antenna and much more! What’s Next VRAGE3 Development Hello, Engineers! Prepare to engage like never before – our latest “Contact”...

November 4, 2014

This blog post begins with the same words I used in my Space Engineers for Xbox One post: let me assure you that the retail release of Space Engineers in US/EU/AU stores has no effect on our development plan, priorities or the game you are playing and following right now.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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