2D / 3D | Listener is in suit or in cockpit | Player / Other objects | Description | Realistic | Arcade |
2D | SUIT | PLAYER | Player running on metal surface (forward, backward, strafe) | YES | YES |
2D | SUIT | PLAYER | Player running on rocky surface (forward, backward, strafe) | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other player running on metal surface (forward, backward, strafe) | NO | YES |
3D | SUIT / COCKPIT | OTHER | Other player running on rocky surface (forward, backward, strafe) | NO | YES |
2D | SUIT | PLAYER | Player sprinting on metal surface | YES | YES |
2D | SUIT | PLAYER | Player sprinting on rocky surface | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other player sprinting on metal surface | NO | YES |
3D | SUIT / COCKPIT | OTHER | Other player sprinting on rocky surface | NO | YES |
2D | SUIT | PLAYER | Player jumps up (before he falls down) | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other player jumps up (before he falls down) | NO | YES |
2D | SUIT | PLAYER | Player collision after jump down / fall down, metal surface (this sound may get replaced with collision sound) | YES | YES |
2D | SUIT | PLAYER | Player collision after jump down / fall down, rocky surface (this sound may get replaced with collision sound) | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other player collision after jump down / fall down, metal surface (this sound may get replaced with collision sound) | NO | YES |
3D | SUIT / COCKPIT | OTHER | Other player collision after jump down / fall down, rocky surface (this sound may get replaced with collision sound) | NO | YES |
2D | SUIT | PLAYER | Missile explosion on player (he was hit) | YES | YES |
3D | COCKPIT | PLAYER | Missile explosion on player’s ship (his ship was hit) | YES | YES |
3D | SUIT / COCKPIT | OTHER | Missile explosion | NO | YES |
2D | SUIT | PLAYER | Collision between metal and human – we may decide to make multiple versions of the sound to account for size and velocity of colliding objects | YES | YES |
3D | SUIT / COCKPIT | OTHER | Collision between metal and other player – we may decide to make multiple versions of the sound to account for size and velocity of colliding objects | NO | YES |
3D | COCKPIT | PLAYER | Collision between metal and player ship – we may decide to make multiple versions of the sound to account for size and velocity of colliding objects. We may decide to make a longer continuous collision sound (5-10 secs), as can been seen here http://www.youtube.com/watch?v=CbnwQB9DlYY#t=108 | YES | YES |
3D | SUIT / COCKPIT | OTHER | Collision between metal and other player ship – we may decide to make multiple versions of the sound to account for size and velocity of colliding objects | NO | YES |
2D | SUIT | PLAYER | Collision between rock and human – we may decide to make multiple versions of the sound to account for size and velocity of colliding objects | YES | YES |
3D | SUIT / COCKPIT | OTHER | Collision between rock and other player – we may decide to make multiple versions of the sound to account for size and velocity of colliding objects | NO | YES |
3D | COCKPIT | PLAYER | Collision between rock and player ship – we may decide to make multiple versions of the sound to account for size and velocity of colliding objects | YES | YES |
3D | SUIT / COCKPIT | OTHER | Collision between rock and other player ship – we may decide to make multiple versions of the sound to account for size and velocity of colliding objects | NO | YES |
2D | SUIT | PLAYER | Player shooting a hand weapon | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other player shooting a hand weapon | NO | YES |
2D | SUIT | PLAYER | Player in space suit (may depend or not on recent activities such as running, jumping, doing things) – breathing, hearth beat | YES | YES |
2D | COCKPIT | PLAYER | Player in a cockpit – sound of breathing and heartbeat (similar to space suit sound) | YES | YES |
2D | COCKPIT | PLAYER | Player in a cockpit – sounds of nuclear reactors - turn on | YES | YES |
2D | COCKPIT | PLAYER | Player in a cockpit – sounds of nuclear reactors - turn off | YES | YES |
2D | COCKPIT | PLAYER | Player in a cockpit – sounds of nuclear reactors – running. I think that reactor output depends on consumers, so if e.g. thrusters start consuming more energy, reactors should generate higher-pitch sound. | YES | YES |
2D | COCKPIT | PLAYER | Small auto cannon shooting – muffled sound of rotating cannon and shots – start/loop/end | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other ship auto cannon shooting – normal shooting sounds (but then it may look weird if theplayer hears his own shot muffled) | NO | YES |
2D | COCKPIT | PLAYER | Small missile launcher shooting – muffled sound of launcher ejecting a missile | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other ship missile launcher shooting – normal launch sound (but then it may look weird if the player hears his own shot muffled) | NO | YES |
3D | SUIT / COCKPIT | OTHER | Missile flying (burning fuel, etc.) | NO | YES |
3D | SUIT / COCKPIT | OTHER | Nuclear reactor – turn on (this sound is played when the player doesn’t sit in a ship belonging to this reactor, he is just passing by) | NO | YES |
3D | SUIT / COCKPIT | OTHER | Nuclear reactor – looping (this sound is played when the player doesn’t sit in a ship belonging to this reactor, he is just passing by) | NO | YES |
3D | SUIT / COCKPIT | OTHER | Nuclear reactor – turn off (this sound is played when the player doesn’t sit in a ship belonging to this reactor, he is just passing by) | NO | YES |
2D | COCKPIT | PLAYER | Landing gear activation (snap) – muffled | YES | YES |
3D | SUIT / COCKPIT | OTHER | Landing gear activation (snap) | NO | YES |
2D | COCKPIT | PLAYER | Landing gear deactivation (un-snap) – muffled | YES | YES |
3D | SUIT / COCKPIT | OTHER | Landing gear deactivation (un-snap) | NO | YES |
2D | COCKPIT | PLAYER | Ship drill – muffled, sound of rotation, not crushing (start, loop, end) | YES | YES |
2D | SUIT / COCKPIT | OTHER | Ship drill – sound of rotation, not crushing (start, loop, end) | NO | YES |
2D | COCKPIT | PLAYER | Hand drill – muffled, sound of rotation, not crushing (start, loop, end) | YES | YES |
2D / 3D | SUIT / COCKPIT | OTHER | Hand drill – sound of rotation, not crushing (start, loop, end) | NO | YES |
2D | SUIT | PLAYER | Hand welder | YES | YES |
3D | SUIT / COCKPIT | OTHER | Hand welder | NO | YES |
2D | SUIT | PLAYER | Hand grinder | YES | YES |
3D | SUIT / COCKPIT | OTHER | Hand grinder | NO | YES |
2D | SUIT | PLAYER | Ship drill crushing metal | YES | YES |
3D | SUIT / COCKPIT | OTHER | Ship drill crushing metal | NO | YES |
2D | SUIT | PLAYER | Ship drill crushing rocks | YES | YES |
3D | SUIT / COCKPIT | OTHER | Ship drill crushing rocks | NO | YES |
2D | SUIT | PLAYER | Hand drill crushing metal | YES | YES |
3D | SUIT / COCKPIT | OTHER | Hand drill crushing metal | NO | YES |
2D | SUIT | PLAYER | Hand drill crushing rocks | YES | YES |
3D | SUIT / COCKPIT | OTHER | Hand drill crushing rocks | NO | YES |
2D | SUIT | PLAYER | Jetpack – start / loop / off | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other player jetpack – start / loop / off | NO | YES |
2D | SUIT | PLAYER | Jetpack - thruster firing (moving in some direction) | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other player jetpack - thruster firing (moving in some direction) | NO | YES |
2D | COCKPIT | PLAYER | Small ship small-thruster firing (we may decide to make this a 3D sound and use the thruster’s position on ship) | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other small ship small-thruster firing | NO | YES |
2D | COCKPIT | PLAYER | Small ship large-thruster firing (we may decide to make this a 3D sound and use the thruster’s position on ship) | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other small ship large-thruster firing | NO | YES |
2D | COCKPIT | PLAYER | Large ship small-thruster firing (we may decide to make this a 3D sound and use the thruster’s position on ship) | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other large ship small-thruster firing | NO | YES |
2D | COCKPIT | PLAYER | Large ship large-thruster firing (we may decide to make this a 3D sound and use the thruster’s position on ship) | YES | YES |
3D | SUIT / COCKPIT | OTHER | Other large ship large-thruster firing | NO | YES |
3D | COCKPIT | PLAYER | Small auto cannon bullet impact on metal – player ship | YES | YES |
3D | SUIT / COCKPIT | OTHER | Small auto cannon bullet impact on metal – other ship | NO | YES |
3D | SUIT / COCKPIT | OTHER | Small auto cannon bullet impact on rock | NO | YES |
2D | SUIT | PLAYER | Small auto cannon bullet impact on player body | YES | YES |
3D | SUIT / COCKPIT | OTHER | Small auto cannon bullet impact on other player body | NO | YES |
3D | COCKPIT | PLAYER | Hand weapon bullet impact on metal – player ship | YES | YES |
3D | SUIT / COCKPIT | OTHER | Hand weapon bullet impact on metal – other ship | NO | YES |
3D | SUIT / COCKPIT | OTHER | Hand weapon bullet impact on rock | NO | YES |
2D | SUIT | PLAYER | Hand weapon bullet impact on player body | YES | YES |
3D | SUIT / COCKPIT | OTHER | Hand weapon bullet impact on other player body | NO | YES |
2D | SUIT | PLAYER | Player switching iron-sight on (this will sound like moving an arm in textile suit) | YES | YES |
3D | SUIT | OTHER | Other player switching iron-sight on (this will sound like moving an arm in textile suit) | NO | YES |
2D | SUIT | PLAYER | Player switching iron-sight off (this will sound like moving an arm in textile suit) | YES | YES |
3D | SUIT | OTHER | Other player switching iron-sight off (this will sound like moving an arm in textile suit) | NO | YES |
| | | TODO – add more sounds later, once sound design rules are tested and everyone likes them | | |