Dear Engineers,
Today is the 3rd anniversary of Space Engineers. Three years ago, on this very day, the game was released with it’s popularity exploding almost immediately. From the beginning, it’s been defining the genre with over 2 million copies sold worldwide (I stopped counting). Other numbers include 158 weekly game updates and over on the Steam Workshop, we’re approaching 200,000 unique creations and mods. The quality and the ingenuity of these creations continue to blow us away week on week! I’m incredibly proud that we have one of the most vibrant and active communities out there.
Today is the 3rd anniversary of Space Engineers. Three years ago, on this very day, the game was released with it’s popularity exploding almost immediately. From the beginning, it’s been defining the genre with over 2 million copies sold worldwide (I stopped counting). Other numbers include 158 weekly game updates and over on the Steam Workshop, we’re approaching 200,000 unique creations and mods. The quality and the ingenuity of these creations continue to blow us away week on week! I’m incredibly proud that we have one of the most vibrant and active communities out there.
In recent months, our focus has been optimising and polishing the game, getting it to a more playable state and making it more accessible for players with lower end PCs. We still have many improvements to make with major render optimisations and improved multiplayer netcode prototypes in the works. You can expect to see these changes coming to the development branch in the following weeks and months.
Beyond these improvements, the newly redesigned blocks featuring PBR are nearing completion as well as some yet to be announced features.
I also want to assure you that the Xbox One port is still in development but because the game engine is written in C#/NET, the process takes a long time especially as the PC variant is still evolving.
It’s been busy at Keen Software House recently, especially with the relaunch of Medieval Engineers last week. The update which contained features such as planets, land ownership, world map, banner customization, female engineers and much more was met by the community and wider audiences with a great reception.
It’s been busy at Keen Software House recently, especially with the relaunch of Medieval Engineers last week. The update which contained features such as planets, land ownership, world map, banner customization, female engineers and much more was met by the community and wider audiences with a great reception.
Join us this coming Friday, October 28th on the Keen Community Network for a celebration of Space Engineers and it’s community. We’ll be looking at where it’s been, where it is now and where it’s going. There will also be giveaways and a variety of guests answering your questions.
Take a look at some of the many features we’ve added since the game’s launch:
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We plan to make an original October 2013 version of the game available to all in the future so everyone can experience first hand the difference in feature set to the current build.
Everyone here at Keen Software House would like to thank the whole community for the support and passion shown to us over the years. We wouldn’t be where we are now without you! :-)
Marek Rosa
CEO, Keen Software House
CEO, CTO, GoodAI
Space Engineers on Facebook: https://www.facebook.com/SpaceEngineers
Space Engineers on Twitter: https://twitter.com/SpaceEngineersG
Medieval Engineers on Facebook: https://www.facebook.com/MedievalEngineers
Medieval Engineers on Twitter: https://twitter.com/MedievalEng
Space Engineers on Twitter: https://twitter.com/SpaceEngineersG
Medieval Engineers on Facebook: https://www.facebook.com/MedievalEngineers
Medieval Engineers on Twitter: https://twitter.com/MedievalEng