Archive - 2016

November 3
2016

GoodAI Framework + R&D Roadmap Now Available for Public Review

Today I’m writing with good news from GoodAI – we have published the first iteration of our Framework and Roadmap, and are looking forward to feedback from the scientific community and public as a whole. In this post, learn more about Framework: describes how we understand intelligence, and provides tools for studying, measuring, and testing...

October 23
2016

Space Engineers 3rd Anniversary

Dear Engineers, Today is the 3rd anniversary of Space Engineers. Three years ago, on this very day, the game was released with it’s popularity exploding almost immediately. From the beginning, it’s been defining the genre with over 2 million copies sold worldwide (I stopped counting). Other numbers include 158 weekly game updates and over on...

October 18
2016

Medieval Engineers Re-Launch

Planets Update Medieval Engineers is back in action with a great new update! With the introduction of a highly detailed planet, a phenomenal world map that shows a symbolic depiction of the world, a fully updated rendering engine and many optimizations. Engineering in medieval times has never been this awesome. Not to mention all the...

August 25
2016

Guest Post by Jan Hlousek: VRAGE Render & Upcoming Performance Optimizations

Hello, Engineers! I’m Jan Hlousek, and I lead the VRAGE Render team at Keen Software House. Today I wanted to share some of our documentation with you, so you can take a closer look at precisely how we’re working to improve the render even further. Things are looking very promising so far (just take a...

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