Archive - 2016

February 10
2016

Introducing Karel Antonín, Keen Software House & GoodAI Composer

This is a special post to give you a little more insight into a talented person I greatly admire: our very own Karel Antonín, composer of all soundtracks for Space Engineers, Medieval Engineers, Miner Wars, and GoodAI, my company of 30 researchers working to build human-level artificial intelligence. Yes – GoodAI has a soundtrack. This...

February 2
2016

Abundance 360 Conference Takeaways

Some of you may have heard that I spent the last few days in Los Angeles attending the Abundance 360 conference. Organized by entrepreneur Peter Diamandis, my favorite guest was futurist Ray Kurzweil, who spoke about his systematic methodology for predicting the future. Peter Diamandis and Ray Kurzweil on stage at A360 It was my...

January 21
2016

What is Intelligence?

Today I will introduce how I define general purpose, human-level intelligence. This blog post is not limited to artificial intelligence, but does answer some basic questions that can help us progress towards artificial general intelligence (AGI). You can also watch a longer interview with me where I discuss this topic: Some people may consider what I...

January 14
2016

The KSH roadmap for 2016 – Space Engineers & Medieval Engineers

As I promised in the Year in Review blog I published a couple of days ago, I would like to share with you the Space Engineers and Medieval Engineers roadmap for 2016. This comes in contrast to our decision to only talk about features that are actually present in our games (fully finished or work-in-progress)...

January 12
2016

2015 Year in Review – Keen Software House & GoodAI

Until you look back you don’t know how far you’ve come. Today I’m happy to sum up the major highlights for me of 2015. Even though it’s hard work and it has its drawbacks, I am able to actively work as CEO/CTO for both of my companies: Keen Software House (KSH) and GoodAI. This means...

1 3 4