tag:blogger.com,1999:blog-7487967624215307336.post1114197234914269190..comments2024-03-14T07:58:37.839+01:00Comments on Marek Rosa - dev blog: Level design & Stabilization periodMarek Rosahttp://www.blogger.com/profile/02675819792454369037noreply@blogger.comBlogger60125tag:blogger.com,1999:blog-7487967624215307336.post-46249752794485434862015-08-19T19:16:19.888+02:002015-08-19T19:16:19.888+02:00this bug fix also happened in multiplayer survival...this bug fix also happened in multiplayer survival?<br />From Brazil :DAnonymoushttps://www.blogger.com/profile/07241783511091323474noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-33823977994992257552014-11-05T14:48:42.255+01:002014-11-05T14:48:42.255+01:00I know you and your team work really hard but this...I know you and your team work really hard but this game is going to get so so big hopefully as big as minecraft or bigger. Are you guys considering working past your planned features?Anonymoushttps://www.blogger.com/profile/05342415055796729713noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-40098661898358781192014-11-01T12:27:01.574+01:002014-11-01T12:27:01.574+01:00Now that you have released the game for retail pur...Now that you have released the game for retail purchase, you will have had to run tests on the game to determine the "Minimum Specifications" and "Recommended Specifications" for a PC to run this game. If players start to build large ships of more than 2 million kilograms they will see a performance hit, which will result in a higher rate of returns and increased complaints to government ombudsmans about false advertising. Better get your act together with the optimization, or prepare to be forever seen as the next John Romero, and Space Engineers as the next Daikatana.NrKynoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-1399720884046764672014-10-24T10:48:27.660+02:002014-10-24T10:48:27.660+02:00It appears to me that people have a wrong assumpti...It appears to me that people have a wrong assumption in that we didn't do any optimizations in SE.<br /><br />I want to correct this opinion. The game has undergone multiple partial optimization periods - too small to call them full scale optimizations. On top of that, when we implement a new feature, we usually don't implement it in a "naive way" that would kill the performance. We usually think it through and do some tricks during initial implementation.<br /><br />I understand that you want to build big things but at the same time it's good to understand why certain things are CPU demanding. That's why we made this guide: http://www.spaceengineersgame.com/performance-advices.htmlMarek Rosahttps://www.blogger.com/profile/16960832628849493781noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-73215991672291297152014-10-24T02:19:09.647+02:002014-10-24T02:19:09.647+02:00tl;dr ( for the impatient :P ):
It is extremely sa...tl;dr ( for the impatient :P ):<br />It is extremely saddening to hear that no optimizations are planned currently.<br /><br /><br />Even just a basic occlusion system, so that not all geometry is rendered at once, thus allowing us to make ships larger than a frigate. Seriously, all of my friends have pretty much abandoned the game because of how unoptimized it is.<br /><br />To people who will undoubtedly challenge my statements with jeers of "Get a better computer" or "It's alpha what do you expect?", I would like to mention that several of said friends have high-powered gaming rigs and that I am not the first person mentioning how unoptimized the game is. I am not demanding nor expecting fluid 60 FPS with multiple dreadnaughts engaging one another obviously, just that one could have a few large ships (perhaps destroyer-sized) in a central area and not bring everyone there to a crashing halt of 1-5 FPS. Again, this is with multiple different computer builds, many of which are extremely powerful, some of which are rather under-powered, but still meet minimum requirements.<br /><br />Personally, I think there is a large misunderstanding here about game development: Optimization is not something you put off till beta. You put off the large, sweeping optimization runs till beta yes, but not minor optimizations to make the game playable.<br />For example, look at star-made, a competitor to this game. It has a pseudo infinite universe, can fully support Dreadnaught Vs Dreadnaught scale battles, has full planets, has NPC AI, and more, yet is optimized enough to run even on "somewhat" older hardware. It too is Alpha. There will be more overhead thanks to the higher graphical level of Space Engineers (Textured cubes/faces vs SE's Polygon models), yes, but it shouldn't be as large as it is currently.<br /><br />That aside, I am gratified to see that the focus has changed to bug-fixing, and will continue to keep tabs on the game in hopes that some day it will be optimized enough to resume playing it with my friends :)<br /><br />Note:<br />For size reference, we tend to see the spawn tug as a large fighter, with a frigate generally around the size of the red ship up to that NPC mining ship who's name eludes me currently. A destroyer would likely be 1.5 - 2 times as large as these for us.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-7262247168413039292014-10-24T01:20:08.474+02:002014-10-24T01:20:08.474+02:00Hi Marek, Sorry for writing this here, I don't...Hi Marek, Sorry for writing this here, I don't know any other way of contacting you..<br /><br />Could you please look into doing something about the spam on the Space Engineers Forums.. forums.keenswh.com<br /><br />It is getting quite out of hand now, there is so much spam going into the forums that it's becoming hard to find actual topics... I know that the spam topics do get removed after a while.. but then the spammer makes another account and does it again, this has been happening all week... The worse I saw it was 7 pages full of Spam Topics.<br /><br />Here is a screenshot of the General Discussions thread as of today... today of course being update day.<br /><br />http://33.media.tumblr.com/2865f1320652fc6e3ee2d395ed28bdd7/tumblr_ndx75mnZst1r2k180o1_1280.png<br /><br />Please look into doing something about this Marek.<br /><br />My username on the forum is KissSh0tAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-75511339432150316632014-10-23T22:20:18.732+02:002014-10-23T22:20:18.732+02:00Thank for letting me know. It's fixed now.Thank for letting me know. It's fixed now.Marek Rosahttps://www.blogger.com/profile/16960832628849493781noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-63799340885874099192014-10-23T21:09:27.823+02:002014-10-23T21:09:27.823+02:00The link to that contest is 404'dThe link to that contest is 404'dAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-3109716856634197702014-10-22T21:28:12.338+02:002014-10-22T21:28:12.338+02:00I completely disagree with the previous comment. ...I completely disagree with the previous comment. I have enjoyed this game more than any other in my 32 yrs of gaming, but have grown weary trying to come up with a reason to continue playing. In other words, I love building machines and systems within the SE world (and thinking about them when I'm not at my comp), but have run into the question - to what end? I have pirated cargo ships, built worlds in pitch black with no thrusters allowed, and developed maximum-efficiency mining rigs; but I'm running out of ideas. Building elaborate carrier-class starships and stations, which the workshop is full of, is of little interest to me without the challenge of survival settings - and why would one build such things in survival?<br /><br />KeenSWH generated scenarios would give me that new purpose and challenge I seek! I would love to assist with the creation effort, but alas I am only an Intellectual Property atty and can't relocate to the CR.<br /><br />Mike<br />Wash. DC<br />patsearch1https://www.blogger.com/profile/11974571597456026035noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-33431800802956660692014-10-21T21:54:43.060+02:002014-10-21T21:54:43.060+02:00Please, PLEASE rethink this... Most of us want to ...Please, PLEASE rethink this... Most of us want to make our own fun, especially in multiplayer! Scenarios and the like wont benefit multiplayer servers one bit, and that's where the majority of your players are. Please improve the multiplayer experience before you start doing this.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-70386950521204233432014-10-21T18:06:54.011+02:002014-10-21T18:06:54.011+02:00Apparently Pt 1 of my tome on navigation/detection...Apparently Pt 1 of my tome on navigation/detection got destroyed by the blog?<br /><br />::effort::Titus Veridiushttps://www.blogger.com/profile/07775568464070069244noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-75440489862715432322014-10-21T14:26:09.501+02:002014-10-21T14:26:09.501+02:00Thank you for this awesome engineering simulation....Thank you for this awesome engineering simulation.<br /><br />As a new player, what you really need to improve is storage stacking, selective storage and selective refining. For example I want to set priorities for refineries. Ref. 1 process iron ore Ref 2 process Cobalt .... etc. Also, the same for connectors. I have designed a planet cracker, but after a full run, much of my time spent is allocating work to assemblers and refineries and sorting out stones and excessive materials to dump into space. These items should be automated. Connector 1 always dumps stones into the space while connector 2 dumps excessive iron etc.<br /><br />Ahmetnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-1443370051025535682014-10-21T08:38:11.957+02:002014-10-21T08:38:11.957+02:00I hope you can make 64bit verision support more nv...I hope you can make 64bit verision support more nvida cards.... I know that bug fixing is important but seriously why only 32bit version can run on GeForce GT 540M... Rothushttps://www.blogger.com/profile/02672708561021953843noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-10450406720278266012014-10-21T04:25:39.357+02:002014-10-21T04:25:39.357+02:00Too bad for that prague requirement, tried it once...Too bad for that prague requirement, tried it once, didn't work out bcs of personal reasons and i had to move back to Ostrava.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-13722898160900447402014-10-20T18:17:13.605+02:002014-10-20T18:17:13.605+02:00Please fix your forums lol, its been taken over by...Please fix your forums lol, its been taken over by spam bots!Ryan Mhttps://www.blogger.com/profile/00643901309860818134noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-31833864682166066332014-10-20T17:25:47.115+02:002014-10-20T17:25:47.115+02:00You guys are the bees' knees! Keep up the soli...You guys are the bees' knees! Keep up the solid programming work, you guys are an inspiration to fellow software engineers worldwide!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-9403009753244291712014-10-17T22:44:29.473+02:002014-10-17T22:44:29.473+02:00Great to hear you're diversifying your develop...Great to hear you're diversifying your development efforts. I'd love to see the game a little more stable, and the additional level content will help sustain interest. This post reassures me that you're not just focused single-mindedly on features to the point of neglecting other important aspects of the game.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-38287640389352495832014-10-17T18:49:44.578+02:002014-10-17T18:49:44.578+02:00I think space engineers is really good. You should...I think space engineers is really good. You should add navigation systems<br />(by the way I am Czech)Anonymoushttps://www.blogger.com/profile/00701584877130965117noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-89202944084114736302014-10-17T13:48:44.283+02:002014-10-17T13:48:44.283+02:00What kind of scenarios will there be? There really...What kind of scenarios will there be? There really isn't that much that you can do in this game other than building stuff with the predefined blocks and mine resources and of course destroy your creations. So I guess scenarios will only be there to please the "steam achivement junkies" and they probably won't add any more depth to the game, but perhaps achivements is what ppl want. My only hope is that the scenarios are CO-OP-based multiplayer. Like team X goal to steal block Y from enemy base Z in x minutes time... But single player scenarios? I just can't see how that could be a success without any NPC/AI, but perpahs your plan is to make scenarios with scripted AIs (enemies)? I would rather see more added content, especially more weapons and decorative items (plants, desks, chair, sofa....) so that we can build "REAL" habitable places. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-17755484328147586872014-10-17T13:19:13.550+02:002014-10-17T13:19:13.550+02:00Sounds reasonable. Personally I hope for these 3 a...Sounds reasonable. Personally I hope for these 3 additions before the feature freeze period:<br />- Blueprints & 3D Printing for survival<br />- Navigation System<br />- Detection SystemAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-46108518502905388642014-10-17T02:14:26.376+02:002014-10-17T02:14:26.376+02:00Pt3:
For the second question people ask, "Ho...Pt3:<br /><br />For the second question people ask, "How do I see other ships?" The answer is that you pan in third person mode while your ships moving trying to spot object that your eyes will naturally pick out as not part of the skybox. This seems rather non intuitive for the level of intricacy in resource extraction, refinement, component production, ship design, assembly, testing, and level time/effort risk in anything other than creative or friends only survival.<br /><br />Some sort of a sensor system even a rudimentary 2 setting system that only detects out to 2 kms, and shows a red square on your HUD would be more preferable and intuitive than sky box scanning which is an odd meta game in and of itself.<br /><br />Sub-Features/Fixes<br />- very tiny pieces of asteroids which don't turn into floating trash during mining can remain fixed to the grid, while being very hard to see while flying. You can fly a large ship into one of these fixed points (the size of an apple) and it can drag a hole of damage all the way through your ship in very unpredictable ways and is one of the leading causes of "unexplained damage" in the game. We park are ships, or walk around them after having left an asteroid and ask ourselves what just wrecked all of the machinery inside my ship. Some sort of mass/speed parameter should cause these small points to disappear upon impact, if they are an unavoidable side affect of volumetric block grid (better term?)<br /><br />- unexplainable warping/damaged blocks on ships even in creative when the ship is not moved, there are no meteors or other moving objects to collide. I've noticed this inside large ships, in rooms contained in other larger rooms where no blocks have been deleted (thus allowing for unconnected blocks to move around) Perhaps this damage is reasonably explainable, but is not noticed until after damage causing conditions are non-existent (like testing a large ship, and then working on it for weeks, and only noticing the damage after it's been stationary. But then again, what is causing the internal damage when the ship is moving and no obvious factors are observed?) Generally I noticed the damage visually as a swathes of armor blocks that are warped (slightly damaged, 90%ish)<br /><br />Thanks for your time. Please forgive any inaccuracies in my layman terminology as I try to describe how my brain improperly grasps the concept of programming and modding. I do not intend to appear as if I actually understand what is beneath game features, but I do consider myself more than casual wanderer when it comes to systems of game features and how they interact for the user experience, making a game accessible and fun, or inaccessible and frustrating.Titus Veridiushttps://www.blogger.com/profile/07775568464070069244noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-70450768725598049312014-10-17T02:14:13.945+02:002014-10-17T02:14:13.945+02:00Pt 2:
[Why] Because piloting these blocks around ...Pt 2:<br /><br />[Why] Because piloting these blocks around still feels rather simplistic and more like driving a car than flying a spaceship. Additionally when the game is optimized and larger server capacity is available (?possibly?) the navigation and sensors will come into their own.<br /><br />Some survival servers have 30+ asteroid groups located at xyz grid coordinates, that are only available on steam groups and websites, and steam sale weekends lead to a host of new players asking what I feel are annoyingly reasonable questions about where everything is and how do you spot other players.<br /><br />The answers are currently this:<br />1. Look at the website linked in the steam group which is named on the server beacon, then pilot your according to the XYZ infinity beacons. The infinity line to the beacons are home to the corpses of hundreds of players who have misunderstood and tried to fly to each beacon, sometimes for 6 hours. They then quit playing the game out of frustration (from what I can gather) Often more experienced players get annoyed by the 6000th time they've explained the system, and are much less helpful.<br /><br />I feel this arises not because of overcomplexity or lack of sophistication in the game, or shortcomings on the part of the gamers, but in a lack of intuitive navigation features that should be present and are largely present in other space games. In fact the XYZ beacon system was a stop gap (in my recollection) measure to account for these lacking features, and is entirely necessary on large servers (given the forum rage whenever the beacons have been screwed around with in fixes and updates, ie, infinite settings no longer available after factions introduced, for a time)<br /><br />The modern human mind assumes that a spaceship in a world that has been built to resemble a realistic world of known physics would have a feature (probably bound to the "M" or "N" key ^.^ that brings up even the most rudimentary map. Even if the only features on that map were large mass objects (asteroids the server spawns) and everything else had to be entered in manually after discovery (makes the world a discoverable unknown, which I prefer in many ways)<br /><br />Titus Veridiushttps://www.blogger.com/profile/07775568464070069244noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-48750880575408027192014-10-16T17:36:26.042+02:002014-10-16T17:36:26.042+02:00This is nice news as usual, thank you, big devs!
...This is nice news as usual, thank you, big devs!<br /><br />Just a free (not new) suggestion: add random bots/ai/npcs seeking for players to raid. It would really enhance the survival experience(which currently is almost merely a slowed creative mode ) by adding a real threat.<br />I know this can be added with mods, but, for such an nontrivial feature, I would really prefer seeing KSWH handling it.<br /><br />Good continuation!Anonymoushttps://www.blogger.com/profile/15529528744707284524noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-31541059478145981162014-10-16T17:05:27.719+02:002014-10-16T17:05:27.719+02:00I just hope procedural/infinite worlds are impleme...I just hope procedural/infinite worlds are implemented sometime in the future. Not knowing what to expect and having an infinite number of generated locations would greatly improve the exploration aspect of the game.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-26532235706326396362014-10-16T15:49:01.491+02:002014-10-16T15:49:01.491+02:00I would like to see a Stealth Armor (Lighter but y...I would like to see a Stealth Armor (Lighter but you can't be detected)Anonymousnoreply@blogger.com