tag:blogger.com,1999:blog-7487967624215307336.post2797103679334101119..comments2024-03-14T07:58:37.839+01:00Comments on Marek Rosa - dev blog: Space Engineers - “Survival mode” updateMarek Rosahttp://www.blogger.com/profile/02675819792454369037noreply@blogger.comBlogger124125tag:blogger.com,1999:blog-7487967624215307336.post-61433996681535372692019-09-14T18:41:12.808+02:002019-09-14T18:41:12.808+02:00hey man, I cannot seem to start when playing survi...hey man, I cannot seem to start when playing survival, when i drop on a planet, in my planitary drop pod, I cannot even amass the 40 computers to build an assembler.<br />I cant salvage enough small tubes/pipes to build a small cargo container etc. i literlly have nothing else to do other than map the area around - noting whereores are.. what gives? even watching pros play on youtibe they 'cheat' by spawning additional drop pods. am i missing something??<br />Anonymoushttps://www.blogger.com/profile/04111088908436495505noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-7417039068992392172015-10-09T12:52:44.021+02:002015-10-09T12:52:44.021+02:00Hi Mark,
I am trying to convince friends to join m...Hi Mark,<br />I am trying to convince friends to join me in SE but the ideas of aliens really puts them off completely. Please provide option for Survival mode - no aliens. It would be nice to have passer-by traders, but perhaps naming them as "Chinese trading ship" or "German mining tanker...." etc. What would also be nice is a option for Survival in our solar system - Either in the asteroid belt or around in the rings of Saturn or similar - perhaps Oort cloud or Kypler belt. I think for the "people who like there feet on the ground, using more today realistic true life features might be an attraction to the product. I look for a Survival mode with creative abilities and no aliens or fighting.<br /><br />Thank you, PeterAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-91621934079823977432015-03-22T21:15:53.077+01:002015-03-22T21:15:53.077+01:00Thanks for your point of view. This direction is s...Thanks for your point of view. This direction is something I missed in last 2 years (no sarcasm). I was so focusing on engineering that I missed the point of engineering - to solve problems!<br /><br />Thanks againMarek Rosahttps://www.blogger.com/profile/16960832628849493781noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-73920115764396080732015-03-22T20:13:46.991+01:002015-03-22T20:13:46.991+01:00"we believe that Space Engineers should be ab..."we believe that Space Engineers should be about the things you create and not about your body functions."<br /><br />Right, and that's exactly what adding in things like oxygen, hunger, and thirst does for you. It gives you something to build and a very good reason for doing so. If the ships do not actually do anything useful, we might as well all be sketching on paper or using cooperative CAD software, no? Nobody wants the game to turn into the sims, managing potty breaks and such. But we DO want to struggle against real and realistic obstacles. Engineering is about solving problems. If we have no problems, there is nothing to solve, and thus there is extremely limited potential for engineering.<br /><br />Thanks for the oxygen update, by the way. I am just hoping you get around to making it either mandatory or very very beneficial. Again, if there are no problems to solve, then there is no engineering going on... plenty of CAD software and creative cosmetic games out there. Let's have one we can actually enjoy, with creations with a significant purpose.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-25723357993967992802015-02-02T05:12:17.256+01:002015-02-02T05:12:17.256+01:00That makes the most sense. Ships already have CO2...That makes the most sense. Ships already have CO2 scrubbers. It's only lociacal that the next step would be to miniaturize it for personal use; a sufficient supply of O2 would be pumped into the suit at the time of donning it, and the scrubbers would do the rest, stripping the carbon from your exhalation through electrolysis or some other means and reintroducing it into the suit.Anonymoushttps://www.blogger.com/profile/15913197938152227962noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-41819039934854613882014-09-06T06:46:50.089+02:002014-09-06T06:46:50.089+02:00Definitely NO to storylines and objectives. This i...Definitely NO to storylines and objectives. This is a sandbox creative game, putting any sort of story in it defeats the purpose, that's not the genre of SE. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-14884052940572372862014-06-17T10:49:05.759+02:002014-06-17T10:49:05.759+02:00i only see bugs ..many bugs :( not playable at mom...i only see bugs ..many bugs :( not playable at moment<br />http://youtu.be/ct3HnwyhZ8U<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-10579310799695232472014-06-15T17:28:13.991+02:002014-06-15T17:28:13.991+02:00is there plans to randomize the asteroide spawn .....is there plans to randomize the asteroide spawn ... by that i mean increasing the number of asteroids generated to have more then 7 on 32 bit and 16 on 64 bit .... like some sort of endless world or limited but something like 300 asteroyds made in diffrent sectors other then flying around endlesly into notinghingness ..... i fint it would greatly benefit the player/players if it did a new sence to the game that would atract people not to only see 7 big asteroyds floating about .... but to actualy be able to build multiple stations and have there own comunity as well as area to build it in with out say stealing the other guys mine ..... in prespective say 16 players 2 factions with enof distance to hide there base from the other with out building it in empty space were resorce is ... non existing and have to travel grate distance just to get to the resorces .... if you understand what i mean Anonymoushttps://www.blogger.com/profile/04018068961961642857noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-49602874386546688522014-05-20T21:27:04.049+02:002014-05-20T21:27:04.049+02:00Awesome game. Three major things I would like to s...Awesome game. Three major things I would like to see. To add another level to fun of survival. <br />1.enclosed environments give infinite energy. (Ie. In my ship with the door closed, this would give a extra incentive to build a shipyard where you have it sealed from space and as long as you are enclosed you don't have to worry about energy loss.) <br />2. A welding ship for the really big projects. <br />3. The communications aray that allows contact with npc so you can trade for uranium or pirate. This could also make it where pirates can find you. And extra suspense to survival. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-21822365004653697152014-05-02T20:20:22.237+02:002014-05-02T20:20:22.237+02:00SecondedSecondedAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-56213964335409324622014-05-02T20:19:51.336+02:002014-05-02T20:19:51.336+02:00I don't think food/water is needed, But I'...I don't think food/water is needed, But I'd definately like OxygenAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-2511847866166916532014-05-01T15:45:31.184+02:002014-05-01T15:45:31.184+02:00Hi! This game is a lot of fun.
- I'd like to ...Hi! This game is a lot of fun.<br /><br />- I'd like to be able to tell my containers to "get" certain elements from the conveyor line, and ignore others. Also, it would be great to know visually that a container is connected to an assembler, reactor, collector, etc.<br /><br />- When working with rotors, I don't want to take time to do the math on torque and brake. Some auto settings would be nice so my creations don't shake themselves apart. Or maybe some kind of arc rail that can offer some stability. Last, can two rotors be made to connect as one fulcrum.<br /><br />- I'd like to put a drill on an angular block<br /><br />Keep up the good work!Anonymoushttps://www.blogger.com/profile/03991784803617311902noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-71286136700133491112014-04-12T02:35:12.868+02:002014-04-12T02:35:12.868+02:00I BUILT ONE!!! HAAHAHAHA SO MUCH FUN!!! gravity d...I BUILT ONE!!! HAAHAHAHA SO MUCH FUN!!! gravity doesn't really help the process it seems so i had to build a top area to smash the pieces that float up. overall i'm pleased with myself. just start the reactor when it's time to smashy smashy. http://steamcommunity.com/sharedfiles/filedetails/?id=248146547&searchtext=Anonymoushttps://www.blogger.com/profile/10892906448985506725noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-52064313028157515862014-04-12T01:42:30.439+02:002014-04-12T01:42:30.439+02:00it's not a solution, but a possible workaround...it's not a solution, but a possible workaround perhaps. why not build a box of drills, so you just aim your rescue ship, give a slight nudge, and then eject, the ship goes into the box of drills and gets smashed to bits, then have a gravity generator shoot those bits off into space.Anonymoushttps://www.blogger.com/profile/10892906448985506725noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-24064641442640258732014-04-12T01:38:10.796+02:002014-04-12T01:38:10.796+02:00I'm loving this game. just bought it the othe...I'm loving this game. just bought it the other day and i'm hooked. I started a crashed mother ship scenario yesterday morning and i've been at it nonstop. now i have this giant platform with a few cargo ships i've plundered after the long process of getting a barebones base set up with the parts i could scavange and whatnot. also spent like an hour trying to slow this one ship cuz it kept exploding.. i am now realizing this was probably a trap and i should have searched for a warhead. lol. Anonymoushttps://www.blogger.com/profile/10892906448985506725noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-47590327777304362252014-04-10T06:14:57.207+02:002014-04-10T06:14:57.207+02:00first of all i played a lot of little big planet 1...first of all i played a lot of little big planet 1 and 2 (especially 2) ever since beta.<br />i made lots of complex in game menu screens and controllable crafts and programs with logic gates and so forth and i know some out there could care less but anyway my point is... <br /><br />there is something i would really love to suggest if not all ready.<br /><br />i built a large ship, it had a list a mile long with things i can turn on and off.<br />to turn a room full of lights on/off or operate different sets of motors and other things as groups i had to scroll down the list and manually turn on and off things and when you have a ship with 600+ lights and find a room of them and label and turn on or off each and every one of them is tremendously tedious and time consuming. i try to increase the range of them and narrow down how many i have but its still a pain. also once the large ship guns are working my biggest fears are that if you have say 30 large ship guns that span all around your ship. to try and manage the front back side or other side could also be a pain and (provided they are made as auto targeting or even manual targeting) to hope that a turret wont fire in on it self at parts of your own vessel because it detects targets on the opposite side. <br /><br />i have a potential idea that may solve most if not all those possible issues that other players might be facing.... <br /><br />That the control panel have a feature that lets you add extra tabs that you can label with there own on/off switch so that you can add or remove 1 or more controllable options into one tab so that when you activate the tabs on/off function that every thing in that tab will turn on or off with one single click of one single button. or even make it possible to have 2 individual tabs be dropped into a whole new one.<br /><br />for example you have a large ship room with 20 lights 1 reactor 2 motors that was made to operate a big manually made door and a big landing gear that was holding the big door shut. you go over to a control panel and click on a tab that had a label that read "Room 1B" and you click on... what will happen is... the reactor turns on, all the lights in that room turns on, both motors turn on and open the big door and the landing gear will release and let your small ship in that room go free. and suddenly the thousands of players will start to fall in love with the control panel and the wonderful developers that made it all possible!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-5535795920848754762014-04-09T06:01:28.522+02:002014-04-09T06:01:28.522+02:00Survival Bug Report: Seems in survival mode that t...Survival Bug Report: Seems in survival mode that the rotors cannot be chained. For example if you place 1 rotor on your ship, then attach a block to the rotor it works fine (and you can see the rotor in the cockpit display), but once you attach a second rotor to the block that is a child of the first rotor, the second rotor does not show up in the cockpit display (and hence cannot be enabled, or configured). This makes creating pistons or servos in survival almost impossible. <br /><br />Feature request: can we get hydrolic pistons? It would make creating mining rigs amazing - also - allowing drills for stations :)Chrishttps://www.blogger.com/profile/02244101348715089368noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-60749531714936997122014-04-06T16:08:18.671+02:002014-04-06T16:08:18.671+02:00A deconstruction automation/robot would be nice, w...A deconstruction automation/robot would be nice, where are a built robot could be assigned to decontruct a targetted ship, and pool the scavenged ressources into a designated Storage box...<br /><br />Thanks for the updates!Anonymoushttps://www.blogger.com/profile/02028488727833780498noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-92218687185271083512014-04-02T13:54:11.101+02:002014-04-02T13:54:11.101+02:00Are we able to set a main medical ward, so that ne...Are we able to set a main medical ward, so that new players don't keep spawning in a rescue ship? Because 90% of them loves crashing in our station...KillerRuhttps://www.blogger.com/profile/18063084820974341537noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-70572627744147741102014-04-01T16:50:20.693+02:002014-04-01T16:50:20.693+02:00Perhaps they will add different engine types that ...Perhaps they will add different engine types that use rarer ores...Long, narrow engines, solar sails, etc.Mordarishttps://www.blogger.com/profile/03626713175396478725noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-61578507905641481162014-04-01T16:48:34.037+02:002014-04-01T16:48:34.037+02:00With regards to conveyors, will they--for lack of ...With regards to conveyors, will they--for lack of a better word--"suck up" nearby debris? For example, will we be able to build large structures with gravity generators to funnel the stray debris from mining drills/ships into a conveyor system automatically, or will we still have to physically pick up the rocks and transfer them to the containers?Mordarishttps://www.blogger.com/profile/03626713175396478725noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-76745679829920317162014-03-31T23:52:29.835+02:002014-03-31T23:52:29.835+02:00Speaking of needs and models, i forgot to add: I a...Speaking of needs and models, i forgot to add: I also found a wide range of models in short supply in the game (of course the game is in production yet, but anyway, the workshop steam only have ships and stations so far), in addition to medical equipment and other tools and... those containers where you put what you mined. lol need to play the game again.Anonymoushttps://www.blogger.com/profile/12627178776671002231noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-28079081244813153952014-03-31T22:38:09.345+02:002014-03-31T22:38:09.345+02:00***There’s no oxygen, food or water. Your engineer...***There’s no oxygen, food or water. Your engineer has only two stats: energy and health. We have chosen this direction because we believe that Space Engineers should be about the things you create and not about your body functions ***<br /><br />First of all the game is lovely addicted and i enjoy over 2 days already. But it wasn't supposed the survival mode also have the needs of the body or at least be a option? Creating things is nice but if the game is only going on that direction, it may be boring after some time, as i like such challenge on needs (its space engineering afer all). Also, i hope the game in the future have the Meteor shower, and asteroid spawn point. If we're in space, then engineering planning is also necessary, in these bases--I see great potential in this game. Sorry if I'm being a little picky/harsh LOL, but I'm just giving ideas, this is just my way of talking, again lol.Anonymoushttps://www.blogger.com/profile/12627178776671002231noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-59679582114259453192014-03-28T22:54:43.828+01:002014-03-28T22:54:43.828+01:00Place your rescue ship above the ore deposit and u...Place your rescue ship above the ore deposit and use the gravity field of the rescue ship to aid in your mining. Be sure to increase the gravity field dimensions (most important being height.) I like to also add a downward facing spotlight and a landing gear for this purpose. If you want to get more fancy you could build a funnel and use gravity to pull the rocks toward your catch ship instead, though that may be dangerous and annoying having to deal with the collision damage.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-47591919314132145762014-03-28T22:52:38.832+01:002014-03-28T22:52:38.832+01:00There needs to be some factor that limits the scal...There needs to be some factor that limits the scale of large ship builds. The massive massive massive constructs with stacked engines will be completely ridiculous in multiplayer fighting. Either take your speed and acceleration penalty, or build smaller and smarter.<br />Anonymousnoreply@blogger.com