tag:blogger.com,1999:blog-7487967624215307336.post6904612455296106736..comments2024-03-14T07:58:37.839+01:00Comments on Marek Rosa - dev blog: Space Engineers - sound designMarek Rosahttp://www.blogger.com/profile/02675819792454369037noreply@blogger.comBlogger35125tag:blogger.com,1999:blog-7487967624215307336.post-9908009016150834292020-08-12T08:10:34.389+02:002020-08-12T08:10:34.389+02:00can believe no one suggested for breathing sound t...can believe no one suggested for breathing sound to be toggleable in the sound settings.<br />i'll be honest Heavy breathing is annoying, at all timeAlpha_43noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-10036927220356283212016-11-06T19:23:08.752+01:002016-11-06T19:23:08.752+01:00Breath and heartbeat make the game literally unpla...Breath and heartbeat make the game literally unplayable with sound on. <br /><br />I had to spend more than 30 minutes reloading worlds just to figure out that you made your game a non-stop annoyance. Anonymoushttps://www.blogger.com/profile/10270019464976371822noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-78069811379284513192016-11-06T19:20:26.126+01:002016-11-06T19:20:26.126+01:00The sound update is pointless and annoying. Make a...The sound update is pointless and annoying. Make a way to turn off the non-stop heartbeat sound. I cannot concentrate with that nonsense going on, and its either non-stop torture or no sound period. You setout to improve, and now there's just no reason to have sound on at all if you want to stay sane.<br /><br />Y'all seriously messed up.Anonymoushttps://www.blogger.com/profile/10270019464976371822noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-37515537010057939772016-11-06T19:18:19.407+01:002016-11-06T19:18:19.407+01:00Yeah, but changing sounds to see what's better...Yeah, but changing sounds to see what's better should not be a 15 minute ordeal involving three full world loads.Anonymoushttps://www.blogger.com/profile/10270019464976371822noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-23952711142607024722014-12-20T12:49:33.249+01:002014-12-20T12:49:33.249+01:00Could you maybe work getting the game to work in g...Could you maybe work getting the game to work in general? Because it dont work. I feel like i been scammed out of my money. I understand its a work in progreess, but its completely unplayable. Ive tred everything.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-24729322809943445492014-03-28T04:53:42.537+01:002014-03-28T04:53:42.537+01:00fantastic game guys, absolutely loving it this is ...fantastic game guys, absolutely loving it this is the game i have been waiting years for, it is exactly what i have been imagining all these years.<br /><br />Keep up the great work. :)Mikehttps://www.blogger.com/profile/15706966488627820711noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-71428927374412290582014-02-22T06:47:14.885+01:002014-02-22T06:47:14.885+01:00The amount of force behind the explosion would nee...The amount of force behind the explosion would need to be ... excessive, and you would still need to be relatively close to the explosion to ensure you could hear anything as it would so rapidly dissipate. And you would STILL only hear the explosion very briefly and somewhat distorted from how you might expect it to sound (considering the frame of reference is all in-atmo).Anonymoushttps://www.blogger.com/profile/05909266046930120433noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-28081477734373808282014-02-01T08:24:03.113+01:002014-02-01T08:24:03.113+01:00I love the direction you guys are moving with the ...I love the direction you guys are moving with the sound design being different for realistic mode and arcade mode. Realistic sounds would be so awesome! <br /><br />Keep up the excellent work!Craighttps://www.blogger.com/profile/12331868345427695279noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-10253390270942342792014-01-26T14:49:07.660+01:002014-01-26T14:49:07.660+01:00Wow. Can you guys just flat-out HIRE the guy that ...Wow. Can you guys just flat-out HIRE the guy that did that third video? This is AAA-level quality.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-29189441329263063222014-01-20T01:04:49.215+01:002014-01-20T01:04:49.215+01:00i saw in your awesome grid above heartbeat sound. ...i saw in your awesome grid above heartbeat sound. I dont reccomend it because <br />I know a lot people who are getting sick of that sound. maybe you can make there a on or off option for? just saying. Keep up the amazing work out there :DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-46094858062631462422014-01-20T00:59:18.960+01:002014-01-20T00:59:18.960+01:00i dont know but sometimes firing a massive laser f...i dont know but sometimes firing a massive laser feels pretty good. if i want to play something realistic. i going to play farming simulater. thats just realistic :D but two seperate modes fixed it already. so yeah this reply is pointless. and bad written.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-12118230018213260732014-01-19T12:23:23.907+01:002014-01-19T12:23:23.907+01:00The Realistic vs. Arcade will have to be a server ...The Realistic vs. Arcade will have to be a server side setting in multiplayer so the Arcadians don't have an advantage over Realists.Aethylredhttps://www.blogger.com/profile/03675517024060070187noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-71505187197294461692014-01-16T15:42:58.570+01:002014-01-16T15:42:58.570+01:00I fully agree with the realistic mode , and so do ...I fully agree with the realistic mode , and so do you , because you have thison your own page:<br />,,We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed."Anonymoushttps://www.blogger.com/profile/04236029737326899590noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-68314531048516957612014-01-16T09:29:31.839+01:002014-01-16T09:29:31.839+01:00You need an awful lot of gas to be able to hear an...You need an awful lot of gas to be able to hear anything in a vacuum. mchttps://www.blogger.com/profile/08282992041496350023noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-24080872812283908012014-01-16T06:15:10.410+01:002014-01-16T06:15:10.410+01:00if you add oxygen or compressed air or what ever, ...if you add oxygen or compressed air or what ever, the realistic sound should be heard in side the air chamber.Anonymoushttps://www.blogger.com/profile/01703423162181053735noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-24224882070926942822014-01-15T23:55:06.032+01:002014-01-15T23:55:06.032+01:00key word "Sim" and in Simulator.key word "Sim" and in Simulator.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-66707458877505384442014-01-15T22:43:44.513+01:002014-01-15T22:43:44.513+01:00exactly, more variety of the breathing or "si...exactly, more variety of the breathing or "silent" and "heavy"breathing in certain situations would lower annoyance of the breathing a lot. Anonymoushttps://www.blogger.com/profile/16728990612471160377noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-6052752208469881452014-01-15T19:24:26.413+01:002014-01-15T19:24:26.413+01:00I would vote +1 on breathing audio but to lessen t...I would vote +1 on breathing audio but to lessen the "annoyance" that constant loud breathing would do in an otherwise pretty silent enviroment. <br />I would suggest having very good/high quality breathing audio file(s) that work dynamically with what the player is doing and experiencing. i.e player running = heavier breathing vs. player standing still = soft and not so loud/intrusive. Explosions or general damage to player would equal more / heavier breathing,<br />You could also have breathing audio just occur during these situations and have silence when no special condition applies to the player. Extaurhttps://www.blogger.com/profile/12037257704990441641noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-29398054896250936632014-01-15T19:14:38.221+01:002014-01-15T19:14:38.221+01:00Just brilliant! I love that you use Gravity and &q...Just brilliant! I love that you use Gravity and "Space Engineers with actual sound" as inspiration for your sound design. It will take this game to the next level. Keep it up, you guys are doing fantastic! Extaurhttps://www.blogger.com/profile/12037257704990441641noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-87798437229057137502014-01-15T15:10:58.532+01:002014-01-15T15:10:58.532+01:00I am not sure about the breathing at this moment. ...I am not sure about the breathing at this moment. It's cool in movies but if players hear it during their entire gaming experience, it may get annoying. We will experiment with this.Marek Rosahttps://www.blogger.com/profile/16960832628849493781noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-80338752612176977382014-01-15T10:50:35.398+01:002014-01-15T10:50:35.398+01:00Will you hear the breathing like in one of the ins...Will you hear the breathing like in one of the inspirational video's ? love the idea and that you guys pay so much attention to even the sound in the game. Just amazingAnonymoushttps://www.blogger.com/profile/16728990612471160377noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-28032690629956794592014-01-15T09:24:36.400+01:002014-01-15T09:24:36.400+01:00MarEK!!! *CLAP*CLAP*CLAP* MarEK!!! *CLAP*CLAP*CLAP...MarEK!!! *CLAP*CLAP*CLAP* MarEK!!! *CLAP*CLAP*CLAP* MarEK!!! *CLAP*CLAP*CLAP* MarEK!!! *CLAP*CLAP*CLAP* MarEK!!! *CLAP*CLAP*CLAP* MarEK!!! *CLAP*CLAP*CLAP*<br /><br />WWWHHHHOOOOOO HHOOOOOOOO!!!!! YEAH!!!!!!!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-47620287854890641582014-01-15T00:29:01.739+01:002014-01-15T00:29:01.739+01:00This is a good point, I will think about it.This is a good point, I will think about it.Marek Rosahttps://www.blogger.com/profile/16960832628849493781noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-20781602547974766112014-01-15T00:21:58.374+01:002014-01-15T00:21:58.374+01:00If we go for realistic, explosions CAN be heard in...If we go for realistic, explosions CAN be heard in space (altough only the big ones) since the expansion of gases (the shockwave) does produce sound when it reaches you.Anonymoushttps://www.blogger.com/profile/05575847348707856567noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-69863943612411173872014-01-14T23:17:52.354+01:002014-01-14T23:17:52.354+01:00Yeah, we were and still are considering this. It w...Yeah, we were and still are considering this. It would just require a bit more programming, to detect when player is in contact with an object that has sounds happening on or in it.Marek Rosahttps://www.blogger.com/profile/16960832628849493781noreply@blogger.com