tag:blogger.com,1999:blog-7487967624215307336.post9035265889004432466..comments2024-03-14T07:58:37.839+01:00Comments on Marek Rosa - dev blog: Space Engineers - development update 1/27/2014Marek Rosahttp://www.blogger.com/profile/02675819792454369037noreply@blogger.comBlogger81125tag:blogger.com,1999:blog-7487967624215307336.post-54955435736589974322014-05-21T16:21:41.532+02:002014-05-21T16:21:41.532+02:00Good article. Based on experience in software deve...Good article. Based on experience in software development and testing, I can say these static analysis tool really avoid coding mistakes which leads to exceptions.<br /><br /><a href="http://codal.com/build%20your%20team.html" rel="nofollow"> Fixed Build developmen </a> and <a href="http://codal.com/buildyourteam.html" rel="nofollow"> build your own development team </a>Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-43196563081739300792014-05-13T17:42:48.660+02:002014-05-13T17:42:48.660+02:00How The F*ck do I set up a server? I've google...How The F*ck do I set up a server? I've googled and you tubed and I can't find out how :( someone please tell me!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-46243928011978214402014-04-17T10:28:21.692+02:002014-04-17T10:28:21.692+02:00Just purchased your game. Love survival mode, have...Just purchased your game. Love survival mode, haven't tried creative yet. You've captured the feeling of being isolated in space brilliantly, and the challenge of starting survival in a Crashed red ship is really cool. <br />Once the conveyor systems working, moving materials from drill to refinery will complete the playability I reckon! Leehttps://www.blogger.com/profile/17287130658694815569noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-71244943992689387002014-04-11T11:59:31.979+02:002014-04-11T11:59:31.979+02:00Bought the game two days ago.... Now im back to 19...Bought the game two days ago.... Now im back to 1980´s building lego space ships online with survival mode! xD To good! Love it. Keep the good work going and i hope we see a lot more cool stuff coming. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-4046368053053978072014-03-25T22:18:33.537+01:002014-03-25T22:18:33.537+01:00What About the plans of map size`? can you tell us...What About the plans of map size`? can you tell us anything on that? Great game<br /><br /><br /><br /><br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-43959992158523206902014-03-16T02:22:39.132+01:002014-03-16T02:22:39.132+01:00Is it possible that, when Thrusters damage is impl...Is it possible that, when Thrusters damage is implemented, you let Creative players toggle it?<br /><br />Otherwise it will break a lot of fandom builds.Anonymoushttps://www.blogger.com/profile/03560157012823004146noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-82012578330580016582014-02-25T23:59:34.735+01:002014-02-25T23:59:34.735+01:00Awesome game!! I'm enjoying building stuff. ...Awesome game!! I'm enjoying building stuff. I know that it's important to make money and to develop software to that end.. but don't forget about the SP people. As an older gamer the last thing I want to do is get trash talked by potty mouthed 11 year olds a la COD. Minecraft was awesome because of the bots/AI. Add enemy AI of some kind, a nav system/radar, and friendly AI so that I can send a probe out to coordinates xyz and have it STOP there on it's own and fill in my map. As it is, flying in one direction for 20 minutes looking for something else interesting was only fun once.<br /><br />We want to explore this new world and defend our bases. Not necessarily PVP. Pretty please? Without bots there's not much else to do in this game unless I can get to an internet connection (I'm in middle of nowhere northern Canada for the next few weeks). I'm a small minority, I know. <br /><br />But again: great concept and game! I enjoy the engineering challenges very much. It would just be nice to add some suspense/urgency/conflict in the form of AI threats to keep it interesting for those of us who don't play MP or who don't have constant internet access (as strange as that sounds these days). <br /><br />I'll keep playing and looking forward to future updates!<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-86064624278366678152014-02-21T20:08:53.377+01:002014-02-21T20:08:53.377+01:00I just got Space Engineers yesterday and have been...I just got Space Engineers yesterday and have been enjoying it a lot.<br />There is really only one thing I don't like, the maximum speed limit. Being limited to 104m/s is a major issue for me. I love that it uses a 6DOF setup, that it has realisticish newtonian physics/movement, that it has enableable/disableable automatic dampers (fantastic idea), and almost everything else. I even like the odd (as in different/new) way of doing gravity generators.<br />The maximum speed though, is by far the least realistic and most offensive thing in the game for me, I was very surprised to find it.<br /><br />I'm really looking forward to "survival" mode regardless, but I'd be even more psyched if the speed limit goes up (a lot) or disappears entirely. If it makes PvP harder so much the better, space is difficult! Plus then you could make kinetic kill weapons, something "real" war in space is likely to be full of.<br /><br />In any event, keep up the good work!Bobnovanoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-63648985125502039312014-02-09T19:49:38.254+01:002014-02-09T19:49:38.254+01:00Please focus on the game's playability and fun...Please focus on the game's playability and fun factor; the sales will be there. Game players appreciate games made by game makers, not businessmen.<br /><br />Thank you for the outstanding game. It bears a LOT of potential - I hope you don't squander it on profiteering.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-23026759298308142692014-02-09T15:28:10.245+01:002014-02-09T15:28:10.245+01:00The game is very good now, but what is the fail of...The game is very good now, but what is the fail of multiplayer?: in big ship, when 1st player is in cockpit , the second one just fall down trough the armor, and when the 1st player is moving with the big ship, the 2nd one cant land on it with small ship, the landing gear isnt working.<br />Question: 1)Do u know about this fail?<br /> 2)When will be some fix update?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-51788993997932540602014-02-04T03:11:29.469+01:002014-02-04T03:11:29.469+01:00I loved this game when I first picked it up, sever...I loved this game when I first picked it up, several months ago, but quickly discovered that it's all but unplayable due to the first-person mode within structures - the view-bob gives me headaches and nausea in minutes, making construction of large ships and stations impossible. Please, are there any ways to disable this "feature" so I can resume playing?Anonymoushttps://www.blogger.com/profile/07093193558650559308noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-57310650883026647242014-02-02T21:23:20.448+01:002014-02-02T21:23:20.448+01:00I following this game hoping it turns into a prope...I following this game hoping it turns into a proper MMO, persistent world. where ships, bases can me made. i would happily pay a subscription for it Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-5725445096072229002014-02-02T18:18:17.491+01:002014-02-02T18:18:17.491+01:00Breytac.
This is not work. This not stability.Breytac.<br />This is not work. This not stability.Anonymoushttps://www.blogger.com/profile/02527779000842569868noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-47862790952565850842014-02-02T17:20:45.805+01:002014-02-02T17:20:45.805+01:00Umm...no from me on point 2. I play a game that...Umm...no from me on point 2. I play a game that's set in a persistent world, and the amount of players who ruin other player's days just because they can is unbelievable. If I were to set up a server, it would be for my friends and I to get on, build ships/stations, maybe do some exploring and a bit of pvp if we were bored. But no way would I ever connect my world to a central server so some idiot and his friends could blow stuff up just because they can/want to. I don't mean to sound harsh, but for some reason, some people believe it is their right to ruin a game for other people. No thank you. But Point 1 could be somewhat fun, and force players to come up with some rather inventive light fighter designsBreytacnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-84759566731533388052014-02-02T17:12:18.182+01:002014-02-02T17:12:18.182+01:00Ed, I made that very same point not too long ago, ...Ed, I made that very same point not too long ago, and my idea was that if the drills are set a certain way, they spin in the opposite direction to each other, much like dual motors on a speed boat spin the propellers clockwise and anticlockwise. With all drills spinning in one direction, the ship is extremely unstable and I usually end up bashing in to the side of the asteroid Breytacnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-76941721201555030192014-02-01T19:33:03.109+01:002014-02-01T19:33:03.109+01:00I think there are 2 major features that will cause...I think there are 2 major features that will cause a big bump in sales and interest.<br />1. I think that if you can create a quick drop in PvP competition. Example: If you started a game, you have 5 minutes to build a ship, there are limits to the size and weapons you can have, then duke it out. I think this will appeal to the more casual gamers, and create a big bump in interest.<br />2. I think a large pervasive world would be a huge jump in sales. Im not sure what architecture would be best for the game, but there are a number of options. Maybe create a central server that ties all the worlds together in a web, then a jump gates between worlds. These jump gates could have limits, of tonnage. This way you could regulate how much was moved from one world to another and so that a person couldn't bring an enormous ship through and just destroy everyone in a world.<br /><br />Great Game! Just my 2 cents about what i think your goals should be.Anonymoushttps://www.blogger.com/profile/12734781014136976592noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-92097643313128121312014-02-01T08:12:54.166+01:002014-02-01T08:12:54.166+01:00I haven't been so excited about a video game i...I haven't been so excited about a video game in years! Thank you for this wonderful creation!<br />Sounds like its been talked about to death, but AI enemies and enemy scenarios would make the game simply epic. <br /><br />A couple questions, has there been any thought on environmental factors? Like decompression of ship compartments on damage thus killing the player if they don't have a suit on?<br /><br />Any thoughts on planetary bodies for the future?<br /><br />Thanks for this excellent game; I look forward to seeing what you guys have in store!Craighttps://www.blogger.com/profile/12331868345427695279noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-87781563607754017312014-01-31T17:47:19.561+01:002014-01-31T17:47:19.561+01:00Another question about balancing.
When creating d...Another question about balancing. <br />When creating digging machines, it is very important to have the stability of motion in the mine. <br />Drilling tool is not very balanced, and if his balance in the same device, but rotating in the opposite direction and standing on the same axis. Balancing occurs. Fluctuations are very large. This is necessary as it is to figure out how to deal with vibrations. <br />The increase in weight of the ship seems to me not a good idea. I want to create a small mining ship.Anonymoushttps://www.blogger.com/profile/02527779000842569868noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-18282145974136281502014-01-31T17:33:31.983+01:002014-01-31T17:33:31.983+01:00Forgot the question about the transfer of energy d...Forgot the question about the transfer of energy devices located behind the engine rotation. <br />So de sorely lacking landing devices with shock absorption. They have to build yourself.<br />http://cloud-4.steampowered.com/ugc/794059098522881362/C73C284ED638C2D2D3456EA65CBFAC335A8632F3/<br /><br />By the way thanks for the guns. I was able to machine guns used as an engine to accelerate to 100 m\s.<br />http://cloud-4.steampowered.com/ugc/794059098514189594/80BD071BEFAD480E119D0FDB39D2528F609A463F/<br /><br /><br />If you do not stumble on the maneuvering gyroscopes, do so for maneuvering 3m axes, use 3 gyroscope.Anonymoushttps://www.blogger.com/profile/02527779000842569868noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-90538464443410285912014-01-31T17:23:34.570+01:002014-01-31T17:23:34.570+01:00Thks for answer.
In X3 game series is not an arca...Thks for answer.<br /><br />In X3 game series is not an arcade flight control - no problems with the management is not there ..... There are more problems orientation in space. )))<br /><br />I very much hope that you do not get on the path of simplicity. Realism only adds to the appeal .<br /><br />I have standard questions about the oxygen rooms, vacuum locks and so on. But you must ask them too often. )))))<br /><br />Just I'm wondering whether the following functions:<br />- Rear camera mirror. To facilitate the landing maneuver. In the cockpit .<br />- Local antigravity device . To create a transport wells in large space stations.<br />- Robotic arms to control the tools, instruments , extraction of minerals from the ship.<br /><br /><br />I have many questions ... I read a lot of fiction )))<br /><br />Survival mode in space, is very interesting.<br />Perhaps we should do this as a duty on the basis of long-distance ( Observatory ), and that once in one year will come the ships with supplies .Anonymoushttps://www.blogger.com/profile/02527779000842569868noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-74244543415284242662014-01-31T10:29:36.662+01:002014-01-31T10:29:36.662+01:00We considered maneuvering by jet engines sometime ...We considered maneuvering by jet engines sometime at the beginning of the development, but it seemed too hard to control (for players who just want to play) - so we added thrusters and gyros with a little intelligence that helps player. <br /><br />Perhaps in future we will enable thrusters and gyro that doesn't try to help player, it won't be a big problem for us... it's just a matter of development priorities.Marek Rosahttps://www.blogger.com/profile/16960832628849493781noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-19735354834338486162014-01-31T07:54:43.809+01:002014-01-31T07:54:43.809+01:00Questions about physics
Hey.
I have a few ques...Questions about physics <br /> Hey. <br /> I have a few questions. They are very important to me. <br /> I work in the space industry. <br /><br /> Question about gyroscopes. <br /> You wake up and perform rotations around axes xyz gyroscopes? <br /><br /> Rotation on all axes so will 1 gyroscope? <br /> Gyroscopes, and so it is not realistic, and here it is that he is one. (you represent mass flywheel gyroscope for rotating 18 ton ship) <br /><br /> Why to rotate around the axes are not used maneuvering jet engines? <br /><br /> And yes - I am your customer. ))Anonymoushttps://www.blogger.com/profile/02527779000842569868noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-24446169966603726602014-01-30T20:34:20.756+01:002014-01-30T20:34:20.756+01:00Hey.
I have a few questions. They are very import...Hey. <br />I have a few questions. They are very important to me. <br />I work in the space industry. <br /><br />Question about gyroscopes. <br />You wake up and perform rotations around axes xyz gyroscopes? <br /><br />Rotation on all axes so will 1 gyroscope? <br />Gyroscopes, and so it is not realistic, and here it is that he is one. (you represent mass flywheel gyroscope for rotating 18 ton ship) <br /><br />Why to rotate around the axes are not used maneuvering jet engines? <br /><br />And yes - I am your customer. <br /><br />Send e-mail response ed_dreamATlist.ruAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-79469527107242554032014-01-29T21:53:32.495+01:002014-01-29T21:53:32.495+01:00Can take the current beacon change the name to tra...Can take the current beacon change the name to transponder. then have FTL beacons and FTL Drives on large ships.. You can set the ftl drive to warp to a new star system ( another generated map far away) or go to existing ones Via ftl beacons ( admins can limit the amount of systems that can be made)Kalel Mommsenhttps://www.blogger.com/profile/09267373603917136729noreply@blogger.comtag:blogger.com,1999:blog-7487967624215307336.post-68403482915876327432014-01-28T16:24:41.045+01:002014-01-28T16:24:41.045+01:00Nice to see you care about us, little ninjas. Here...Nice to see you care about us, little ninjas. Here, have this cookie ! *hands you a cookie special Marek Rosa with chocolate stuffed in*<br /><br />Generally, devs never really care of their wiki team and forum mods team, but you, you do ... You're special, sir ! Really special ! And I love that. :)DarkGhosthttps://www.blogger.com/profile/06108623653606506529noreply@blogger.com