tag:blogger.com,1999:blog-74879676242153073362024-03-16T02:10:15.113+01:00Marek Rosa - dev blog"Need to create" - Builder, accelerationist, and CEO at http://KeenSWH.com and http://GoodAI.com - Working on AI Game, Space Engineers, VRAGE3 engine and Memetic BadgerMarek Rosahttp://www.blogger.com/profile/02675819792454369037noreply@blogger.comBlogger208125tag:blogger.com,1999:blog-7487967624215307336.post-49937909842009949342024-03-10T10:07:00.000+01:002024-03-10T10:07:03.256+01:00Solo creators enhanced by a legion of AI agents<p><span style="font-family: arial;">Within the next five years, every individual will have the ability to employ AI agents from the cloud. These agents will effectively serve as our AI employees and assistants, aiding in tasks where we might typically enlist the services of another person or company.</span></p><p><span style="font-family: arial;">The need to hire human workers may become obsolete. AI agents will be more cost-effective, loyal, and easier to communicate with, eliminating the challenges of human factors such as ego, motivation, and salary negotiations.</span></p><p><span style="font-family: arial;">This transformation signifies that anyone with a business idea, hobby project, vision, or passion can set their plans in motion without recruiting teams and navigating the intricate maze of leadership challenges.</span></p><p><span style="font-family: arial;">Imagine wanting to design a game without having expertise in programming or artistry. One would simply engage an AI agent and initiate a conversation. Describe your desired game, and the agent will pose follow-up questions to flesh out unspecified aspects. It would then develop the game, handling everything from code writing to art creation. If the workload proves substantial, the agent can temporarily commission additional AI agents, efficiently dividing tasks among them. Coordination and communication would be seamless, and the final product will be presented to you within seconds or minutes.</span></p><p><span style="font-family: arial;">Contrast this with today's lengthy process, where games take years to develop due to intricate discussions, hiring challenges, communication breakdowns, and varying human performance. With AI, feedback will be incorporated rapidly, and adjustments made in moments rather than weeks or months. You could play the game, provide your feedback, and the agent would quickly apply modifications, allowing you to try it again almost instantaneously.</span></p><p><span style="font-family: arial;">AI agent's primary objective is to resonate with your intent and to align with your will. While it might suggest alternative perspectives or solutions based on data, it operates without emotional biases or conflicts. Think of it like the relationship between a painter and a brush. The painter has the vision, and the brush aids in bringing that vision to life. Similarly, while the AI can offer tools and options, the user drives the ultimate direction and decisions.</span></p><p><span style="font-family: arial;">In personal spheres, too, AI agents will prove invaluable. Picture having a personal Alfred, much like Batman's trusted aide. These agents can source information, offer advice, interact on your behalf, and consistently prioritize your wellbeing, freedom, and privacy. </span></p><p><span style="font-family: arial;">Crucially, any data they gather will be end-to-end encrypted, ensuring confidentiality, and the agent will maximize your freedom, because it has no other master.</span></p><p><span style="font-family: arial;">While traditional tools require users to adapt to them, AI agents stand apart. They proactively conform to the user, ensuring transparency and clarity in their actions and communicating in easily digestible terms.</span></p><p><span style="font-family: arial;">Currently, the closest we have to these AI agents are the LLM agents (which I've covered in a prior piece for LEVEL). Their limitations include a lack of continual learning and long-term planning, frequent errors, a text-only interface, and relatively slow processing speeds. Today, LLM agents are not equipped to replace human labor.</span></p><p><span style="font-family: arial;">However, in the near future, these limitations will be solved, and AI agents will replace most or all human workers.</span></p><p><span style="font-family: arial;">Regarding cost, AI agents will be substantially more affordable than human employees. Consider a rough comparison: the average hourly wage in the Czech Republic is 350 CZK, while an LLM agent thinking at a speed of 1 million text tokens per hour would cost a mere 44 CZK (or $2).</span></p><p><span style="font-family: arial;">Engaging directly with your AI agent eliminates the need for a middleman, streamlining your processes. Just as we currently opt to handle tasks ourselves when they're straightforward and time-efficient, why introduce another party? If you can directly query ChatGPT and get precise answers, why ask someone else to act as the intermediary?</span></p><p><span style="font-family: arial;">What does this trend herald?</span></p><p><span style="font-family: arial;">The need to hire human workers might vanish.</span></p><p><span style="font-family: arial;">People will not have to work for other people anymore.</span></p><p><span style="font-family: arial;">You will have an army of AI agents working for you, writing code, creating art, designing, testing, researching, doing marketing, etc.</span></p><p><span style="font-family: arial;">AI agents will prioritize and augment your freedom, privacy, skills, and creativity.</span></p><p><span style="font-family: arial;">These agents will act as extensions of ourselves, removing any perceived need to delegate tasks to fellow humans.</span></p><p><span style="font-family: arial;">It will lead to an abundance of produced work, not being anymore limited by the productivity of the human population.</span></p><p><span style="font-family: arial;">Humans will engage in interactions purely out of desire and joy, rather than out of job-related obligations, valuing genuine connections over forced professional exchanges.</span></p><p><span style="font-family: arial;">The deployment of high-powered AI agents on a continuous basis will likely drive a significant surge in energy consumption and necessitate advancements in hardware. How can we address these environmental and infrastructural challenges?</span></p><p><span style="font-family: arial;">We may be on the cusp of a new age dominated by massively productive solo creators who can truly embrace their creative freedom without being limited by other people.</span></p><p><span style="font-family: arial;">An underlying question remains as we usher in this new era of AI-driven autonomy and one-person corporations. If traditional employment diminishes in favor of AI agents, from where will individuals derive their livelihoods? How will society adapt to ensure its members' well-being and financial stability? While AI's vast possibilities and benefits are undeniable, the broader socioeconomic ramifications warrant deep reflection and discussion. This, however, is a discourse for another day.</span></p><p><span style="font-family: arial;"><br /></span></p><p><span style="font-family: arial;">Thank you for reading this!</span></p><p><span style="font-family: arial;">In some of the next blog posts, I plan to analyze the “Future of delegation”—the specifics of how it will change once we have AI agents that are maximally aligned with our intent.</span></p><div><br /></div>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com1tag:blogger.com,1999:blog-7487967624215307336.post-75732150267526772342024-03-01T18:33:00.000+01:002024-03-01T18:33:04.590+01:00Introducing Charlie Mnemonic: The First Personal Assistant with Long-Term Memory<p>As part of our research efforts in continual learning, we are open-sourcing <b>Charlie Mnemonic, the first personal assistant </b>(LLM agent) equipped with <b>Long-Term Memory (LTM)</b>. <br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmN5QwgI1MiR0rlEkkTKV49r3LQOwe08AYXWAVbzsUtJEPKsJXZXn0VtuEBHWlknFW-BIBGp4JRdHbsWWCXkB0s8LR_SsUnvEnhJe2Sk2yKiz4ibWWrB4rT51PJEYA9x39riKgqGL_Z5ydBBsmpe0e4S62_6WI5-ayovCk9sRUioFr_8A_YrwIKX6m-wLi/s1913/image%20(3).png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="943" data-original-width="1913" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmN5QwgI1MiR0rlEkkTKV49r3LQOwe08AYXWAVbzsUtJEPKsJXZXn0VtuEBHWlknFW-BIBGp4JRdHbsWWCXkB0s8LR_SsUnvEnhJe2Sk2yKiz4ibWWrB4rT51PJEYA9x39riKgqGL_Z5ydBBsmpe0e4S62_6WI5-ayovCk9sRUioFr_8A_YrwIKX6m-wLi/w400-h198/image%20(3).png" width="400" /></a></div><br /><p>At first glance, Charlie might resemble existing LLM agents like ChatGPT, Claude, and Gemini. However, its distinctive feature is the implementation of LTM, enabling it to <b>learn from every interaction.</b> This includes <b>storing and integrating user messages, assistant responses, and environmental feedback into LTM</b> for future retrieval when relevant to the task at hand.</p><p>Charlie Mnemonic employs a combination of <b>Long-Term Memory (LTM), Short-Term Memory (STM)</b>, and <b>episodic memory</b> to deliver <b>context-aware responses.</b> This ability to remember interactions over time significantly improves the coherence and personalization of conversations.</p><p>Moreover, Charlie doesn't just memorize facts such as names, birthdays, or workplaces; it also <b>learns instructions and skills.</b> This means it can understand nuanced requests like writing emails differently to Anna than to John, fetching specific types of information, or managing smart home devices based on your preferences.</p><p>Envision LTM as an expandable, dynamic memory that captures and retains every detail, constantly enhancing its understanding and functionality.</p><p>What is inside:</p><p></p><ul style="text-align: left;"><li>The LLM powering Charlie is the OpenAI GPT-4 model, with the flexibility to switch to other LLMs in the future, including local models.</li><li>The LTM system, developed by GoodAI, stands at the core of Charlie's advanced capabilities.</li></ul><p></p><p style="text-align: center;"><b><span style="font-size: medium;">For more details, continue to <a href="https://www.goodai.com/introducing-charlie-mnemonic/" target="_blank">GoodAI Blog Post</a></span></b></p><div><p>Github: <a href="https://github.com/GoodAI/charlie-mnemonic" target="_blank">https://github.com/GoodAI/charlie-mnemonic</a></p><p>Discord: <a href="https://discord.gg/Pfzs7WWJwf" target="_blank">https://discord.gg/Pfzs7WWJwf</a></p><p>Authors: Antony Alloin, Karel Hovorka, Ondrej Nahalka, Vojtech Neoral, and Marek Rosa <br /><br /></p><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com<br /></a>VRAGE Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br />Personal Blog: <a href="http://blog.marekrosa.org" target="_blank">blog.marekrosa.org</a></p><p> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><div><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></div><div><i><br /></i></div><div><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></div><div><i><br /></i></div><div><i>Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.</i></div><div><i><br /></i></div><div><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></div></div>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com0tag:blogger.com,1999:blog-7487967624215307336.post-9450043537918655372024-02-12T08:20:00.006+01:002024-02-12T13:46:45.600+01:00Introducing GoodAI LTM Benchmark<p style="text-align: left;">As part of our research efforts in the area of <b>continual learning</b>, we are open-sourcing a benchmark for testing agents’ ability to perform tasks involving the advanced use of the memory over very long conversations. Among others, we evaluate the agent’s performance on tasks that require dynamic upkeep of memories or integration of information over long periods of time.</p><p>We are open-sourcing:</p><p></p><ul style="text-align: left;"><li>The living <b><a href="https://github.com/GoodAI/goodai-ltm-benchmark" target="_blank">GoodAI LTM Benchmark.</a></b></li><li>Our <a href="https://github.com/GoodAI/goodai-ltm-benchmark/tree/main/model_interfaces" target="_blank"><b>LTM agents</b></a>.</li><li>Our experiment <b><a href="https://github.com/GoodAI/goodai-ltm-benchmark/tree/main/data/tests" target="_blank">data</a></b> and <a href="https://github.com/GoodAI/goodai-ltm-benchmark/tree/main/data/reports" target="_blank"><b>results</b></a>.</li></ul><p></p><p>We show that the availability of information is a necessary, but not sufficient condition for solving these tasks. In our initial benchmark, our conversational <b>LTM agents with 8k context are comparable to long context GPT-4-1106 with 128k tokens.</b> In a larger benchmark with 10 times higher memory requirements, our conversational LTM agents with 8k context achieve performance which is <b>13% better</b> than GPT-4-turbo with a context size of 128,000 tokens for less than <b>16% of the cost</b>.</p><p>We believe that our results help illustrate the usefulness of the LTM as a tool, which not only extends the context window of LLMs, but also makes it dynamic and helps the LLM reason about its past knowledge and therefore better integrate the information in its conversation history. We expect that LTM will ultimately allow agents to learn better and make them capable of life-long learning.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdsqYDGa6Mwby8edxjvvZOkXABgU6jwe3kXtxSMCylzKT_0IzNANtxm0dxR90MLQ7c-mwxA-cUtlVABVdtQzZTx_Nc18wLanxDfvAX2JsZDH_jvb75l2sSyl4SpKyib7eDS7yoOpExeiQUDDpH8eeNtZZbJWXoISaI6-dwnel3J0xjTmEeUQWn9I6_nrOP/s1636/thumbnail.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="790" data-original-width="1636" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdsqYDGa6Mwby8edxjvvZOkXABgU6jwe3kXtxSMCylzKT_0IzNANtxm0dxR90MLQ7c-mwxA-cUtlVABVdtQzZTx_Nc18wLanxDfvAX2JsZDH_jvb75l2sSyl4SpKyib7eDS7yoOpExeiQUDDpH8eeNtZZbJWXoISaI6-dwnel3J0xjTmEeUQWn9I6_nrOP/w400-h194/thumbnail.png" width="400" /></a></div><h2 style="text-align: left;">Motivation</h2><p>At GoodAI, we are developing <b>LLM agents</b> that can <b>learn continually</b> from the interactions with the user and the environment. Our goal is to create agents that are capable of life-long learning, which means that they are constantly gathering knowledge from every new experience and <b>leveraging all past knowledge to act and learn</b> better in the future. In the past we have organized the GoodAI Challenge, specifically the Gradual Learning round in 2017, to stimulate ideas on continual learning. </p><p>While pursuing this goal, we quickly realized that we needed a way to <b>objectively measure our progress on LLM agents’ ability to learn continually.</b> Very often we found ourselves trying different solutions to the same problem and not knowing which one to choose. The methods were usually different, but the results felt equivalent or not significantly different. In addition to this, most existing benchmarks fell short for our purposes because of a strong focus on testing LLM-specific capabilities, like mathematical reasoning, instruction-following abilities, or being centered around testing specific methods or tools; such as vector databases, prompting, information placement within the context, or performance in question-answering tasks based on static memories or factual knowledge.</p><p>In short, most benchmarks focused either on aspects that were LLM-, method- or implementation-specific, and we wanted to have something that we wouldn’t need to throw away and rewrite from scratch in the future. On the contrary, we needed a frame of reference that was capable of standing the test of time and that would evolve as we discovered new caveats in our own agents and translated them into new goals to achieve. A stable benchmark for a constantly-changing agent: <b>an incremental, continual, and conversational</b> benchmark.</p><p>For these reasons, we developed the GoodAI LTM Benchmark, a framework that can test conversational agents’ abilities to learn and adapt in realistic scenarios and over long periods of time.</p><p style="text-align: center;"><b><span style="font-size: medium;">For more details, continue to <a href="https://www.goodai.com/introducing-goodai-ltm-benchmark/" target="_blank">GoodAI Blog Post</a></span></b></p><p>Github: <a href="https://github.com/GoodAI/goodai-ltm-benchmark" target="_blank">https://github.com/GoodAI/goodai-ltm-benchmark</a></p><p>Discord: <a href="https://discord.gg/Pfzs7WWJwf" target="_blank">https://discord.gg/Pfzs7WWJwf</a></p><p>Authors: David Castillo, Joseph Davidson, Finlay Gray, José Solorzano, and Marek Rosa <br /><br /></p><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com<br /></a>VRAGE Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br />Personal Blog: <a href="http://blog.marekrosa.org" target="_blank">blog.marekrosa.org</a></p><p> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><div><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></div><div><i><br /></i></div><div><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></div><div><i><br /></i></div><div><i>Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.</i></div><div><i><br /></i></div><div><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></div>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com0tag:blogger.com,1999:blog-7487967624215307336.post-46079668007952069122024-01-28T13:01:00.006+01:002024-01-28T13:03:59.466+01:00My review of 2023 & Plans and predictions for 2024
<p> <b>SUMMARY:</b></p><ul><li><b>10-year anniversary of Space Engineers!</b></li><li><b>Space Engineers on PlayStation</b></li><li><b>Space Engineers - four major updates released</b></li><li><b>VRAGE3 development</b></li><li><b>LTM Benchmark</b></li><li><b>Charlie Mnemonic - personal assistant with long-term memory</b></li><li><b>Drone Groundstation</b></li><li><b>AI People game - AI NPCs with long-term memory</b></li><li><b>About our AGI development</b></li><li><b>Plans for 2024</b></li><li><b>My global predictions for 2024</b></li></ul><hr /><br /><div><div>As each new year dawns, I take time to reflect on the accomplishments of the past year and set my sights on goals for the upcoming one. This year, for the first time, I'm excited to include my global predictions for 2024. For those interested in revisiting last year's review and plans (2022/23), you can find them <a href="https://blog.marekrosa.org/2023/04/review-of-2022-plans-for-2023.html" target="_blank">here</a>.</div><div><br /></div><div>Now, let's dive into the review for this year. I hope you enjoy reading it!</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEickkV0YZwxLD8nO_EVLIjF064xlMVOOT-jzFJBsZJGqCCgGtDrHIBmWWL17Y9KEQJmZt_WD75X5LEq4kpMwkCl2kwKyYfLb9Z7W4ZI4m7ROFYgFddXs-0bTBIn75AedfGncOc0mHwuEHVvsMz6H2w48oqOz7Pb3AQSPyXJBkxouaqWsdr-GspVz2iJAORI/s3840/Update_NoTitles.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="309" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEickkV0YZwxLD8nO_EVLIjF064xlMVOOT-jzFJBsZJGqCCgGtDrHIBmWWL17Y9KEQJmZt_WD75X5LEq4kpMwkCl2kwKyYfLb9Z7W4ZI4m7ROFYgFddXs-0bTBIn75AedfGncOc0mHwuEHVvsMz6H2w48oqOz7Pb3AQSPyXJBkxouaqWsdr-GspVz2iJAORI/w400-h225/Update_NoTitles.jpg" width="550" /></a></div><div><br /></div><div class="separator" style="clear: both;"><h1 style="text-align: left;"><span style="font-size: x-large;">Review of 2023</span></h1><p style="text-align: left;">Major achievements from last year:<br /><br /></p></div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Keen Software House</span></h2><div class="separator" style="clear: both;"></div></div><div><div>We continued to prioritize player choice by releasing Space Engineers updates and new content simultaneously across all platforms (PC + Xbox and newly also PlayStation). This allowed our community to fully enjoy the game on the platform of their preference while also fostering a unified and engaged player base.</div><div><br /></div><div><b>We continued developing <a href="https://www.keenswh.com/vrage/" target="_blank">VRAGE3</a> - the next generation of our in-house game engine.</b></div><div><br /></div><div>For this reason, we grew our team significantly, and we are still <a href="https://www.keenswh.com/careers/" target="_blank">hiring worldwide</a> (programmers, artists, and other roles)</div><div><br /></div><div>We released four major updates in 2023:</div><div><br /></div><h3 style="text-align: left;"><b>Space Engineers on PlayStation</b></h3><div><br /></div><div>We have released Space Engineers on PlayStation 4 and 5, so more players can unleash their creativity and need to create.</div><div><br /></div><div>We are extremely excited about the response so far as PlayStation players got a chance to become Space Engineers. With full crossplay, Xbox, PC, and now PlayStation players can team up and explore Space Engineers on their platform of choice!</div><div><ul style="text-align: left;"><li><a href="https://blog.marekrosa.org/2023/07/space-engineers-released-on-playstation.html" target="_blank">Update Blog Post</a></li><li><a href="https://store.playstation.com/concept/10002535/" target="_blank">Store Page</a></li></ul></div></div></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/KXuMK_BdfeY" width="550" youtube-src-id="KXuMK_BdfeY"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><h3 style="clear: both; text-align: left;"><b>Automatons Update</b></h3><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;">This update not only reshaped automation, but served as a basis for continued exploration of the “NPC” concept.</div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;"><b>Automatons DLC is our highest-selling DLC.</b></div><div class="separator" style="clear: both;"><ul style="text-align: left;"><li><a href="https://blog.marekrosa.org/2023/04/space-engineers-automatons.html" target="_blank">Update Blog Post</a></li><li><a href="https://www.spaceengineersgame.com/update-1-202-automatons/" target="_blank">Store Page</a></li></ul></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-5x6L2I4vVKxvbI1P9vQ_n6Z7KtbqcU8Rm3ixDEXW4I1fJZQT_ZQUbnjg-orrWzA2LEItMO9Q2mexqhAoRpo_BW0CoBMPZIb1k3yCNuthdhurO5ygDQhay_1JZtHp_fhXtarerCy3oesP42e83d_o9dtXDvnsofhLKLCcXgvTJSaC9VPoeLn4dru01bdA/s3840/TrailerEndscreen-Automatons-Xbox&Steam-v2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="309" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-5x6L2I4vVKxvbI1P9vQ_n6Z7KtbqcU8Rm3ixDEXW4I1fJZQT_ZQUbnjg-orrWzA2LEItMO9Q2mexqhAoRpo_BW0CoBMPZIb1k3yCNuthdhurO5ygDQhay_1JZtHp_fhXtarerCy3oesP42e83d_o9dtXDvnsofhLKLCcXgvTJSaC9VPoeLn4dru01bdA/w400-h225/TrailerEndscreen-Automatons-Xbox&Steam-v2.png" width="550" /></a></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/y1MNbF51ICc" width="550" youtube-src-id="y1MNbF51ICc"></iframe></div><br /><div><h3 style="text-align: left;"><b>Warfare Evolution & Decorative Pack #3</b></h3><div><br /></div><div>Our first update that was released simultaneously on 3 different platforms. Among the highlights of this free update was the experimental PvP Scenario: Space Standoff, setting the stage for epic confrontations that will test your strategic prowess and combat skills.</div><div><ul style="text-align: left;"><li><a href="https://blog.marekrosa.org/2023/08/space-engineers-warfare-evolution.html" target="_blank">Update Blog Post</a></li><li><a href="https://www.spaceengineersgame.com/game/space-engineers-decorative-pack-3/" target="_blank">Store Page</a></li></ul></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGM7SUdQRedP27LxFtw5-D55zac9vjR7PW4Sp8qPwol-QzKE2uL0dUFmphVPs-eSnqHLAqeAeRcOJEk-0CQn9uaZqveAuCZV7h6kyRFILhw0Ut5cwuGdS1csKX_FLHBqcWZa9jS7tXmthNta7hy_eEV-hpnZqHOmcjjt199B9Nuko56HIe6CexNGjWfaZH/s3840/TrailerEndscreen-Decorative3_all-logos.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="309" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGM7SUdQRedP27LxFtw5-D55zac9vjR7PW4Sp8qPwol-QzKE2uL0dUFmphVPs-eSnqHLAqeAeRcOJEk-0CQn9uaZqveAuCZV7h6kyRFILhw0Ut5cwuGdS1csKX_FLHBqcWZa9jS7tXmthNta7hy_eEV-hpnZqHOmcjjt199B9Nuko56HIe6CexNGjWfaZH/w400-h225/TrailerEndscreen-Decorative3_all-logos.png" width="550" /></a></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/0KnEi3JKCIc" width="550" youtube-src-id="0KnEi3JKCIc"></iframe></div><br /><div><h3 style="text-align: left;"><b>10 Years of Space Engineers</b></h3><div><br /></div><div>Ten years ago, we began this incredible journey through the stars, laying the foundation for everything that has come to pass. <b>10 years, 5 million copies, hundreds of updates, and a half million workshop mods and creations later, Space Engineers is still thriving!</b> Some people consider it to be a “forever game” and I agree. </div><div><br /></div><div>To every Space Engineer out in the vastness of space, those of you that have been with us from the beginning, to those that became a Space Engineers only now, thank you for being a part of this journey. Your creativity and passion for Space Engineers inspires us to our very best.</div><div><br /></div><div>In celebration of this incredible moment, we have made a surprise update to commemorate 10 years of engineering, planning, grinding, welding, battles, and exploration, and <a href="https://www.spaceengineersgame.com/10-years-of-space-engineers/" target="_blank">Space Engineers 10-year anniversary party</a> which we held in our HQ, in Oranzerie.</div><div><ul style="text-align: left;"><li><a href="https://blog.marekrosa.org/2023/10/space-engineers-10-year-anniversary.html" target="_blank">Anniversary Update</a></li></ul></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRs9xF02ZoH3YYrA9oON8cwDGuA4n1vdnhSbBBu3596z8N6vssh0VzeB00tIZ8ZgCcs8Hs_NqoSsYTVDJhlHhWoAzB-wiuDpNAr9vO3Tx4_kseMuzqJq3tEUCERdAegi2quft3mk1o2XyetMj_8QoEBrsS2HC3DwqXIMDwEy-z9Q31Am5ThMvDXwHOMLTj/s3840/TrailerEnds10Y%20-all-logos.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="309" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRs9xF02ZoH3YYrA9oON8cwDGuA4n1vdnhSbBBu3596z8N6vssh0VzeB00tIZ8ZgCcs8Hs_NqoSsYTVDJhlHhWoAzB-wiuDpNAr9vO3Tx4_kseMuzqJq3tEUCERdAegi2quft3mk1o2XyetMj_8QoEBrsS2HC3DwqXIMDwEy-z9Q31Am5ThMvDXwHOMLTj/w400-h225/TrailerEnds10Y%20-all-logos.png" width="550" /></a></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/AnRKOp-Cq8c" width="550" youtube-src-id="AnRKOp-Cq8c"></iframe></div><br /><div><h3 style="text-align: left;"><b>Space Engineers + Hardspace: Shipbreaker Bundle</b></h3><div><br /></div><div>We had amazing Hardspace: Shipbreaker <a href="https://www.spaceengineersgame.com/results-of-hardspace-shipbreaker-competition-steam-bundle/" target="_blank">Shipbuilding Competition</a> in 2023 - you can still purchase <a href="https://store.steampowered.com/bundle/30281/Space_Engineers__Hardspace_Shipbreaker_Bundle/" target="_blank">Space Engineers + Hardspace: Shipbreaker Bundle</a> and get two games that make the space worker fantasy a fascinating reality to play!</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipnfP07PCK7MrXXZ1DXGsCZ4mvbzUwtwLydshcmwuq0W0BHN1H6pJZTOsxmRUyvtxQGHULlPesNQi0GmIYuDWQ-RhiPMGBN2lgij8po9ZPi1OIrJAinIv9z0WKqN51NIKQ3fTuvLGFRGaH6aX8_ShdmFbA65qqpN0n-AWhw07FBKYejSZYuGirFdpfg46d/s586/download.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="192" data-original-width="586" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipnfP07PCK7MrXXZ1DXGsCZ4mvbzUwtwLydshcmwuq0W0BHN1H6pJZTOsxmRUyvtxQGHULlPesNQi0GmIYuDWQ-RhiPMGBN2lgij8po9ZPi1OIrJAinIv9z0WKqN51NIKQ3fTuvLGFRGaH6aX8_ShdmFbA65qqpN0n-AWhw07FBKYejSZYuGirFdpfg46d/w400-h131/download.jpg" width="550" /></a></div><br /><div><h3 style="text-align: left;"><b>Microsoft Store</b></h3><div><br /></div><div>In early January 2024, we fully introduced Space Engineers to Microsoft Store. If you already own Space Engineers on Xbox, you received the Microsoft Store version automatically, at no extra cost. It’s our way of saying thank you for being part of the Space Engineers journey. </div><div><br /></div><div><br /></div><div style="text-align: center;"><b>We are dedicated to the continued development of Space Engineers <br />on PC, Xbox and PlayStation.</b></div></div><div><br /></div><div><h3><b>VRAGE3</b></h3></div><div><br />I believe in Space Engineers and I want it to be here in the decades to come; and for this, we need a strong basis, a game engine that is up to today’s standards, unique and revolutionary, and yet expandable in the future. </div></div><div><div><br /></div><div>For these reasons, two years ago, we started the development of VRAGE3. The engine team currently has more than 30 programmers in the render, engine, and tools departments.</div><div><br /></div><div>You can read more in Jan Hlousek’s (Keen’s Tech Director) <a href="https://blog.marekrosa.org/2023/04/guest-post-jan-hlousek-VRAGE3.html" target="_blank">blog post</a> and follow him for more VRAGE3 updates on <a href="https://twitter.com/janhlousek" target="_blank">his account</a>.</div><div><br /></div><div>Watch the following presentations from SE 10-year anniversary party:</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/rDpG8QmiJyc" width="550" youtube-src-id="rDpG8QmiJyc"></iframe></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/bhKRVScMQyE" width="550" youtube-src-id="bhKRVScMQyE"></iframe></div><div><br /></div></div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">GoodAI</span></h2><div class="separator" style="clear: both;"></div></div><div>In 2023, the primary shift in our approach involved pivoting towards practical and tangible applications of AI, LLM-powered agents, and moving slightly away from a core focus on scientific research and other AGI architectures (Memetic Badger). </div><div><br /></div><div>More details bellow. </div><div></div></div><div><br /></div><h3 style="text-align: left;"><b>AI People Game</b></h3><div><b><br /></b></div><div><div>It’s a game with AI-powered NPCs that can learn and interact with the environment, other NPCs, and the player.</div><div><br /></div><div>We have been working on it since 2019. We made significant progress that we plan to share with you at the beginning of 2024.</div><div style="font-weight: bold;"><br /></div></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/agwrc4fvSAQ" width="550" youtube-src-id="agwrc4fvSAQ"></iframe></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/DSTPzsPP2ww" width="550" youtube-src-id="DSTPzsPP2ww"></iframe></div><br /><div><h3 style="text-align: left;"><b>Charlie Mnemonic - personal assistant with long-term memory </b></h3><div><br /></div><div>Our objective is to evolve beyond assistants like ChatGPT by incorporating a few crucial differences. The most significant of these is the integration of long-term memory, enabling the assistant to continuously learn from you, adapt to your preferences, and align with your needs.</div><div><br /></div><div>Ultimately, we envision this assistant becoming your primary gateway to the world, offering assistance and empowerment in all your endeavors. <b>Central to this vision is the unwavering commitment to your privacy and the maximization of your freedom.</b></div><div><br /></div><div>We introduced <a href="https://www.goodai.com/hallm-an-llm-agent-embodied-within-a-python-terminal/" target="_blank">HALLM</a> - An agent that acts in a Python Terminal.<br /><br /></div><div><br /></div><h3 style="text-align: left;"><b>Drone Groundstation </b></h3><div><br /></div><div>Is our AI platform for <b>controlling a fleet of drones</b> that can search for people, follow them and serve other safety issues. Currently in beta-testing.</div><div><br /></div><div>We connected Groundstation to our personal assistant, Charlie, and <a href="https://www.goodai.com/llm-agent-taught-to-control-drones/" target="_blank">taught the assistant to control the drones</a>. We believe that the future of software UX is natural language assistants, as two-way interfaces. See more <a href="https://www.goodai.com/llm-agent-taught-to-control-drones/" target="_blank">here</a>.</div><div><br /></div><div>We tested Groundstation and Personal Assistant integration in a <a href="https://www.goodai.com/embodied-collectives-our-progress-to-date/" target="_blank">series of demos in South Africa</a> in 2023.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLywNckoCi9iKWP1YynjgpF6CexhbltSMsuevJXBa_d-xsCysorcqV5o5GbFPxQ0xVfL9bcZ6l4ZH9HN9K214nD78FtG2uDTzkbAh5ttYHlSnFdHMJ-rzCK51c1FV9y-FfBFOUdsqVLqpzzwZhG64Lxt5oIWaXf_BEaUrfsdCEgcGTaaAChOe5-1VRrYDW/s1963/Untitled.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="997" data-original-width="1963" height="279" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLywNckoCi9iKWP1YynjgpF6CexhbltSMsuevJXBa_d-xsCysorcqV5o5GbFPxQ0xVfL9bcZ6l4ZH9HN9K214nD78FtG2uDTzkbAh5ttYHlSnFdHMJ-rzCK51c1FV9y-FfBFOUdsqVLqpzzwZhG64Lxt5oIWaXf_BEaUrfsdCEgcGTaaAChOe5-1VRrYDW/w400-h204/Untitled.png" width="550" /></a></div><div><br /></div><h3 style="text-align: left;"><b>LTM Benchmark </b></h3><div><br /></div><div>I've always believed that continual learning is a key characteristic of intelligent agents. However, LLMs inherently lack the capability for ongoing learning, as their learning is confined to the limited scope of their context or prompt. To address this, we've turned our focus to developing Long-Term Memory (LTM) systems that enhance LLMs.</div><div><br /></div><div>But, before embarking on the development of an LTM system, it's crucial to understand the specific tasks it should address, along with methods for testing and benchmarking it. This ensures measurable progress.</div><div><br /></div><div>To this end, we've created our own set of testing tasks for LTM systems, aiming for more than just retrieval-augmented generation. Our LTM system is designed to learn incrementally and continually, so our tests are tailored to reflect these capabilities.</div><div><br /></div><div>We're excited to announce that we will soon be open-sourcing the GoodAI LTM Benchmark. This will allow everyone to test and compare their long-term memory solutions, fostering broader collaboration and advancement in this field.</div><div><br /></div><h3 style="text-align: left;"><b>LTM systems</b></h3><div><br /></div><div>Over the past year, we have dedicated ourselves to developing systems capable of augmenting LLMs by effectively expanding their context to an almost infinite scope.</div><div><br /></div><div>One of these systems has been seamlessly integrated with our Charlie Mnemonic, enhancing its learning capabilities. Similarly, another system has been incorporated into our AI People game. This integration allows NPCs within the game to remember, learn from, and adapt to both the actions of the player and changes in the environment.</div></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvOdmvOIFc9dF_949AUFSaW8ND0oxf5Pre74lLK24kFLqQ8Gl-3XvpcTQ3XGpYivM349X8EaKrnPRLg4Gf8Dz7HmYnYoj2FTw3QycJNS4UjMLmdZGSeDp7Logj0i_8zmu8cD7xp9wZjBa-Mv8lSlj1bqz-p8geDAJROorvsVPeI358VRtB9BFfPJkwxdgi/s768/download.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="346" data-original-width="768" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvOdmvOIFc9dF_949AUFSaW8ND0oxf5Pre74lLK24kFLqQ8Gl-3XvpcTQ3XGpYivM349X8EaKrnPRLg4Gf8Dz7HmYnYoj2FTw3QycJNS4UjMLmdZGSeDp7Logj0i_8zmu8cD7xp9wZjBa-Mv8lSlj1bqz-p8geDAJROorvsVPeI358VRtB9BFfPJkwxdgi/w400-h180/download.jpg" width="400" /></a></div><div><br /></div></div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Oranžerie</span></h2><div class="separator" style="clear: both;"></div></div><div>We have completed the new garden redesign and hosted a 10-year anniversary party for Space Engineers and our community.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGCmSmnC06A4gKrzSZeya5rEf-E-arWCwTEq6ecNL5mZOisBUkRlrbwELc-rLoKOQxgH-tQZpuF24xc6IjVJyOFW_FvUZf13CRN1Nx5HQOFQlS2pL2Ge73gqo9BePIPGKm8DBIw1vrPy_p7MCHRS4PQYJiqBKovfy5ecaVqmJXIziuKXnVxLS2FLgW2iD6/s1246/Untitled.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="831" data-original-width="1246" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGCmSmnC06A4gKrzSZeya5rEf-E-arWCwTEq6ecNL5mZOisBUkRlrbwELc-rLoKOQxgH-tQZpuF24xc6IjVJyOFW_FvUZf13CRN1Nx5HQOFQlS2pL2Ge73gqo9BePIPGKm8DBIw1vrPy_p7MCHRS4PQYJiqBKovfy5ecaVqmJXIziuKXnVxLS2FLgW2iD6/w400-h266/Untitled.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwHnUgd7ZN9yCwzp95_JgVan-Q5wEU-y7dZplTifhELf5PPQvfw1IwuIXz9l-jafIJYl3GLnPBCX67r6HKBInZGQUane4oNT2XeXd7Xf_nPhLxf8ipVgEhTeBxrT5Zn_4oybeedbeMaMj6vmWFUNqcNnKHDY0TJBTURD1pFhrl21EFoQhCky_WVfiQACxC/s1246/Untitled.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="831" data-original-width="1246" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwHnUgd7ZN9yCwzp95_JgVan-Q5wEU-y7dZplTifhELf5PPQvfw1IwuIXz9l-jafIJYl3GLnPBCX67r6HKBInZGQUane4oNT2XeXd7Xf_nPhLxf8ipVgEhTeBxrT5Zn_4oybeedbeMaMj6vmWFUNqcNnKHDY0TJBTURD1pFhrl21EFoQhCky_WVfiQACxC/w400-h266/Untitled.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFuedjLyMy41_xs0mX4v-_D7lfCbJ4sjctWJKaVlG74O-vwTIQ6xMrfaByjzkXLnrEOUGuzIZCopc1mrD6Uz8tOQAZ3ZcodofoXTk47F-JEsv0Io2XuAsLBGhjV9kCWZkYSj2CIqvYgSwDZWmmvjOOAEt8_YWyyQd9D2PFoiYfHQBZJxibu248vKM-vN1S/s3840/Untitled.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2560" data-original-width="3840" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFuedjLyMy41_xs0mX4v-_D7lfCbJ4sjctWJKaVlG74O-vwTIQ6xMrfaByjzkXLnrEOUGuzIZCopc1mrD6Uz8tOQAZ3ZcodofoXTk47F-JEsv0Io2XuAsLBGhjV9kCWZkYSj2CIqvYgSwDZWmmvjOOAEt8_YWyyQd9D2PFoiYfHQBZJxibu248vKM-vN1S/w400-h266/Untitled.png" width="400" /></a></div><div><br /></div><div><div class="separator" style="clear: both;"><h1 style="text-align: left;"><span style="font-size: x-large;">Plans for 2024</span></h1><div class="separator" style="clear: both;"></div></div><div><span id="docs-internal-guid-b98e12e3-7fff-13e8-4ab4-9dfa23a37bfe"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-size: 11pt; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-variant-position: normal; vertical-align: baseline; white-space-collapse: preserve;">In this year, my primary goals are the following:
</span></p></span></div></div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Keen Software House</span></h2><div class="separator" style="clear: both;"></div></div><div>We will continue developing Space Engineers and VRAGE3.<br /><br /></div><div>One of the updates will focus on PVE (encounters and exploration), but also on first-player experience.</div><div><br />We will keep growing our team, there are still some <a href="https://www.keenswh.com/careers/" target="_blank">open positions</a>.</div><div><br />If you are interested in news about our company, our games, our plans for the future and what comes after VRAGE3, please join our <a href="https://keenswh.us7.list-manage.com/subscribe?u=b753012415fa83993d3085da1&id=6f81fa8084" target="_blank">newsletter</a> and <b>get exclusive news and updates you can’t find anywhere else!</b></div><div><br /></div></div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">GoodAI</span></h2><div class="separator" style="clear: both;"></div></div><div>We plan to announce our AI People game to the public, and soon go into public alpha. It’s a very experimental concept with many challenges, but we stay strong in our determination. Wish us luck!</div><div><br /></div><div>We will be releasing our LTM Benchmark, as an open source.</div><div><br /></div><div>We will also be releasing Charlie Mnemonic, our personal assistant with long-term memory. The details of this release will be announced later.</div><div><br /></div><div>We will continue developing our drone Groundstation and delivering it to customers, in order to prevent and fight crime. </div></div><div><br /></div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;"></span></h2><h1><span style="font-size: x-large;">About our AGI development</span></h1><p style="text-align: left;">Someone asked me if we have abandoned our AGI development.</p></div><div>The answer is a resounding no. I started GoodAI in 2015 and invested over $12M because I believed that automating the intelligence (making it cheap and powerful) would open doors to a much better and more interesting world. I still believe in this dream. There’s nothing more important than this.</div><div><br /></div><div>For many years, I haven’t had much belief in deep learning. I thought those models couldn’t generalize or learn continually, so they were not the path to AGI. Therefore, in GoodAI, we worked on our own AGI architectures. </div><div><br /></div><div>However, in 2021/2022, while working on our AI People game (called AI Game back then), we realized that LLMs have excellent potential - if you use them as a reasoning engine inside a cognitive agent. Of course, it’s still not AGI, but you could start investigating what is missing and then designing around those limitations (e.g. adding a long-term memory learning system, improving the LLM planning and reasoning, adding more modalities, etc). </div><div><br /></div><div>The most important thing was: LLMs were here, they worked, there started to be a pretty strong ecosystem around them (academic and industrial), whereas, our AGI architectures were in their infancy, basically at <a href="https://en.wikipedia.org/wiki/Technology_readiness_level" target="_blank">TRL 2-3</a>. We had to make a critical decision: (1) continue on our original path and risk that it would take another 20 years while LLMs would flourish, or (2) adapt. We chose the second path because I always try to be pragmatic and flexible.</div><div><br /></div><div>Today, our mission at GoodAI is this:</div><div><ul style="text-align: left;"><li>Develop agents using LLMs, enhancing them with capabilities for continual learning, planning, reasoning, and tool utilization, all while prioritizing user experience.</li><li>Create commercial applications, such as the AI People game, Charlie Mnemonic (our personal assistant featuring long-term memory), and drone Groundstation. It's important to note that GoodAI's primary objective has always been to develop practical products, not solely to pursue scientific inquiry.</li><li>Build AI tools that not only empower individuals but are also universally accessible, thereby democratizing and distributing AI technology.</li><li>Continue to refine and advance the fundamentals of AGI.</li><li>For more info continue to: <a href="https://www.goodai.com/blog/" target="_blank">https://www.goodai.com/blog/</a></li></ul></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN68qvPXOF-F6FYlw8cThR6bOGDa7fImUalSSbpYkcmmS6H1qzCkm100tW7o2nZbYrCT_LF0ymvsHCg7d85K6E8-5B7ma-WV71EK4z4J-VxOgDST4maIyYzElUaIgoSHqhQNuxKzemfxZGT8lXUVPR8IsN8yLplDgdIK8TVuC-FWoZEd-2hu0q5v9vN5ub/s1024/Untitled.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="683" data-original-width="1024" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN68qvPXOF-F6FYlw8cThR6bOGDa7fImUalSSbpYkcmmS6H1qzCkm100tW7o2nZbYrCT_LF0ymvsHCg7d85K6E8-5B7ma-WV71EK4z4J-VxOgDST4maIyYzElUaIgoSHqhQNuxKzemfxZGT8lXUVPR8IsN8yLplDgdIK8TVuC-FWoZEd-2hu0q5v9vN5ub/w400-h266/Untitled.png" width="400" /></a></div></div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;"></span></h2><h1><span style="font-size: x-large;">Personal</span></h1><p style="text-align: left;">I have recently resumed training in Brazilian Jiu-Jitsu (BJJ), and I'm finding immense enjoyment in every session. For me, combat sports are particularly appealing because they demand a blend of tactical planning and spatial awareness, alongside physical strength and endurance. Also, I like a good fight.</p></div><div><br /></div><div>Looking ahead, my primary focus will be on bringing our existing projects to completion and delivering them to our customers and the public. </div></div><div><br /></div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;"></span></h2><h1><span style="font-size: x-large;">My predictions for 2024</span></h1><p style="text-align: left;">These are my speculative forecasts for the year ahead, with no guarantees of accuracy.</p></div><div><ul style="text-align: left;"><li><b>GPT-5 released -</b> 10x improvement in reasoning capabilities and precision of following longer and more complicated instructions. This will finally get us closer to LLM agents who can create and execute long-term plans reliably.</li><li><b>Revolution in Continual Learning</b> - LLMs with long-term memory and the ability to continually learn and adapt will start to get more attention. Think about it as ChatGPT but with an infinite conversation window. You can incrementally teach it new skills, and it learns about you. You don’t have to repeat information. You can teach it active skills (how to do things, what you like, how to answer your questions, etc).</li><li><b>AI NPCs in games</b> - I am a bit biased here (hehe) - but I think our AI People game will lead the way. I am not talking about plugging ChatGPT and voice interface into your game. I am talking about AI NPCs that can interact with the world, learn continually, have personalities, and generate a narrative that is engaging to the player.</li><li><b>AI Simulated games</b> - This will be a natural next step for our AI People game. Think about GPT not just emulating the behaviors of the agents but also the entire game world - with its logic and state updates. You would not have to program the game. The GPT would determine what happens next in your game.</li><li><b>AI-generated video</b> - a significant advancement in AI-generated videos, especially in achieving greater consistency and coherence in longer formats, overcoming previous challenges of maintaining frame-to-frame continuity. We will get 10+ minutes long AI-generated videos that are consistent.</li><li><b>New Hardware </b>- I expect commercially available chips focused on cheap and fast inference of transformer models. Think about it like an ASIC board with frozen model weights. Imagine it like GPT-4 running on your phone but generating 1 million tokens per second and not draining your battery.</li><li><b>AI Robotics</b> - we will see a moment similar to the ChatGPT release in 2023 - some major advancement in robotics (100x from today’s possibilities). Tesla Optimus humanoid robot is a good example; the trend of their advancements looks very good.</li><li><b>AI safety and alignment </b> - We will see if AI models with more powerful capabilities lead to increased alignment and safety. My bet is that it will actually be more accessible to align more powerful models to human values than it is to align weaker models. I don’t expect that the Orthogonality thesis will hold.</li><li><b>Impact on the job market</b> - the trend of AI replacing some of the workers will continue, but on the other hand, AI assisting tools will keep opening the doors to new people, and the most exciting is that many more one-founder startups will emerge because one person with a great idea will be able to execute it very effectively if employing available AI assisting tools. This will lead to an explosion of new products and services.</li><li><b>Politics </b>- it seems the world has been getting crazier in the last few years, with more extreme opinions and new wars. But my hope is that nothing worse than what is already happening will happen in 2024 and years leading to the technological singularity.</li></ul></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk9OxdRMKVL0wrKh8KvrjEdwMKMQXtcIlv8v8WGdeES9utcHqfbCyvyaDUUv6DudyqJhWUZYWi065VfRR4-RpL9gLh-89Pn8DNRBLdriXQ9BJexiDaxzu8kAvW_Ght5S2DLbVVDtN1bx0TBK4EY4-o2bVUDrJTVwylEv8DDvkqLPM_u4QZaTlYvTCLlR1M/s1024/Untitled.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="585" data-original-width="1024" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk9OxdRMKVL0wrKh8KvrjEdwMKMQXtcIlv8v8WGdeES9utcHqfbCyvyaDUUv6DudyqJhWUZYWi065VfRR4-RpL9gLh-89Pn8DNRBLdriXQ9BJexiDaxzu8kAvW_Ght5S2DLbVVDtN1bx0TBK4EY4-o2bVUDrJTVwylEv8DDvkqLPM_u4QZaTlYvTCLlR1M/w400-h229/Untitled.png" width="400" /></a></div><div><br /></div><div class="separator" style="clear: both;"><h2><span style="font-size: large;"></span></h2><h1><span style="font-size: x-large;">Hiring - Keen Software House</span></h1><p style="text-align: left;">If you’re interested in working on awesome games like Space Engineers or our in-house engine VRAGE3, we’d love to hear from you! </p></div><div>We are currently in the research and development phase, exploring and building new features of the VRAGE3 engine. Our goal is to support extremely large, fully dynamic, and destructible environments, including planets, large spaceships, and any other creations built by the players.</div><div><br /></div><div>Check out the <a href="https://www.keenswh.com/careers/" target="_blank">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter. <br /><br />Our team is global. Remote collaboration is possible!</div><div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/s1920/Join-our-Team!-1920x1080.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/w400-h225/Join-our-Team!-1920x1080.jpg" width="400" /></a></div><p><br /></p></div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;"></span></h2><h1><span style="font-size: x-large;">Hiring - GoodAI</span></h1><p style="text-align: left;">If you want to work on LLM-driven agents, long-term memory (LTM) systems, continual learning, AI NPCs, AI for drones, and think that AI should be available to everyone, consider joining our team.</p></div><div><div>Check out the <a href="https://www.goodai.com/careers/" target="_blank">open positions at GoodAI</a>. Remote collaboration is possible!</div><div><br /></div><div>We are especially looking for people with an interest in <b>LLM agents and long-term memory (LTM). </b></div></div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7C2efZcNcequCPYfmjzAQ00mI1O4DosJpUBBvSIP3v9S58J22xAUVMaftkNjdw6LIPQzbqRQLf6EnyuYuLDI3kC8Jbn33ji1yiSTWkS_5MZeFTiMQZu8EZY5cbAPnNffYVGdj9ic6Ggi1K7X25h6O1ZjhSSZPJtrh4sf2OGQkvAAPuMjuhoBFbzdziXxa/s1920/JoinOurTeam_GoodAI.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7C2efZcNcequCPYfmjzAQ00mI1O4DosJpUBBvSIP3v9S58J22xAUVMaftkNjdw6LIPQzbqRQLf6EnyuYuLDI3kC8Jbn33ji1yiSTWkS_5MZeFTiMQZu8EZY5cbAPnNffYVGdj9ic6Ggi1K7X25h6O1ZjhSSZPJtrh4sf2OGQkvAAPuMjuhoBFbzdziXxa/w400-h225/JoinOurTeam_GoodAI.png" width="400" /></a></div><div><br /></div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;"></span></h2><h1><span style="font-size: x-large;">Remote Work</span></h1><p style="text-align: left;">Our teams are global.</p></div><div><div>Finding the best candidates to join Keen Software House and GoodAI means exploring every possible solution, including <b>remote work. </b></div><div><br /></div><div>While we strive to provide team members with the best possible work-life balance here in Prague at our <b>incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie</a> offices</b>, we understand that it is not always possible to transition, therefore, we are <b>very remote-friendly. </b></div><div><br /></div><div>Here’s a map of where our teammates live.</div></div><div><br /></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/s2000/image2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1223" data-original-width="2000" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/w400-h245/image2.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both;"><div><h3><div class="separator" style="clear: both; font-size: medium; font-weight: 400;"><div class="separator" style="clear: both;"></div></div></h3><div class="separator" style="clear: both;"><h2><span style="font-size: large;"></span></h2><h1><span style="font-size: x-large;">New Merchandise</span></h1><p style="text-align: left;">We released new SE 10-year anniversary merchandise to commemorate this special occasion. </p></div><div>You can check it out <a href="https://www.zazzle.com/store/keenswh/products?st=date_created">here</a>.</div><h3><div><div><span style="font-size: small;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYgKFZJyXZCPOKhFIGz02Tjt3LX4EauDUiyII8I1RIYay2tc6xJvSs_FdbQrHioCQ2YQJUJapOqn8XlJM88_3ygG_wgcxCa-FQBL_eXwcl8k4xrmyRR9hFTJcC6z_w3qGg_WQg2fh_GH15kI9BSoVQYcp4lefD6cravBlz1nmYRruhBHMOQQaNpdW_b9GM/s3840/Zazzle-TrailerEndScreen-v2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYgKFZJyXZCPOKhFIGz02Tjt3LX4EauDUiyII8I1RIYay2tc6xJvSs_FdbQrHioCQ2YQJUJapOqn8XlJM88_3ygG_wgcxCa-FQBL_eXwcl8k4xrmyRR9hFTJcC6z_w3qGg_WQg2fh_GH15kI9BSoVQYcp4lefD6cravBlz1nmYRruhBHMOQQaNpdW_b9GM/w400-h225/Zazzle-TrailerEndScreen-v2.jpg" width="400" /></a></div><br /></span></div><div><span style="font-size: small;"><span style="font-weight: 400;">For new Displate metal posters, continue <a href="https://displate.com/space-engineers/space-engineers" target="_blank">here</a>.</span></span></div><div><span style="font-size: small;"><span style="font-weight: 400;"><br /></span></span></div><div><span style="font-size: small;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPY6bygmDXhgf9Bw7USRYRAvrutZjYLpzx7Byrh3-uO1WJUkzg01hA9SBLNzmkMx8pjXOcsizgHBMnrHwGqF77-0Pw4X6D97fN1Mqwq6QdXLVG38iLqaiwAIm7ujFOi4rwuCR531VtZNfMO985Uj6o-gWo7mWcqDUajbbnVTJsDe_w9nVz2oQHTpRiLv8Y/s5603/1_Space_Engeneers_ML.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4001" data-original-width="5603" height="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPY6bygmDXhgf9Bw7USRYRAvrutZjYLpzx7Byrh3-uO1WJUkzg01hA9SBLNzmkMx8pjXOcsizgHBMnrHwGqF77-0Pw4X6D97fN1Mqwq6QdXLVG38iLqaiwAIm7ujFOi4rwuCR531VtZNfMO985Uj6o-gWo7mWcqDUajbbnVTJsDe_w9nVz2oQHTpRiLv8Y/w400-h286/1_Space_Engeneers_ML.jpg" width="400" /></a></div></span></div></div><div style="font-size: medium; font-weight: 400;"><br /></div></h3><h1><span style="font-size: x-large;">Follow our social media to get the latest news!</span></h1><ul><li><u style="color: #0000ee;"><a href="https://www.keenswh.com/connect/" target="_blank">Space Engineers & Keen Software House Connect Page</a></u></li><li><span style="color: #0000ee;"><u><a href="https://twitter.com/GoodAIdev" target="_blank">GoodAI Twitter</a></u></span></li><li><span style="color: #0000ee;"><u><a href="https://www.facebook.com/GoodArtificialIntelligence/" target="_blank">GoodAI Facebook</a></u></span></li><li><span style="color: #0000ee;"><u><a href="https://www.linkedin.com/company/goodai/" target="_blank">GoodAI LinkedIn</a></u></span></li><li><span style="color: #0000ee;"><u><a href="https://www.instagram.com/goodaidev/" target="_blank">GoodAI Instagram</a></u></span></li></ul><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghbRNQVIICriZ9gyczg0nzf7wXsV0QEyk2z-Hi00QXU97ij38lI9Ls_sz1m9QthqOvYQkQazNFiRiSL0ZJs9D795aGn6Xg7I1_2cyac79ThM4iIdY-9RHxvedOd8C1cF4JkiWY6wVT-6ZjgtTseePqe34i-ouLW05xw-BuCoxbw2pEo6_1250SyOLXv4vP/s1324/Connect.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="598" data-original-width="1324" height="181" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghbRNQVIICriZ9gyczg0nzf7wXsV0QEyk2z-Hi00QXU97ij38lI9Ls_sz1m9QthqOvYQkQazNFiRiSL0ZJs9D795aGn6Xg7I1_2cyac79ThM4iIdY-9RHxvedOd8C1cF4JkiWY6wVT-6ZjgtTseePqe34i-ouLW05xw-BuCoxbw2pEo6_1250SyOLXv4vP/w400-h181/Connect.jpg" width="400" /></a></div><p>If you want to let me know your feedback, please get in touch via my personal email address <a href="mailto:marek.rosa@keenswh.com">marek.rosa@keenswh.com</a>, or use our <a href="https://support.keenswh.com/">Keen Software House support site</a>. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</p></div><div><br /></div></div><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com<br /></a>VRAGE Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br />Personal Blog: <a href="http://blog.marekrosa.org" target="_blank">blog.marekrosa.org</a></p><p> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><div><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></div><div><i><br /></i></div><div><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></div><div><i><br /></i></div><div><i>Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.</i></div><div><i><br /></i></div><div><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></div></div>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com7tag:blogger.com,1999:blog-7487967624215307336.post-79486040153287882272023-11-16T18:11:00.008+01:002023-11-20T09:09:55.236+01:00Games in 2033<p><em>This is a revised version of my article for <a href="https://level.cz/">Level</a> magazine in May 2023.</em></p><h2 style="text-align: left;"><span>Introduction</span></h2><p>The next decade is set to witness a revolutionary<b> transformation in the gaming industry</b>, driven by advancements in AI and neural interface technology. </p><p>This article unfolds a <b>five-stage evolution of gaming</b>, each building upon the previous innovations and technological breakthroughs, significantly reshaping the gaming experience and its societal impact. From intelligent NPCs to immersive neural interfaces, we will explore how each stage contributes to this radical shift.</p><h3 style="text-align: left;"><span>Content:</span></h3><ol><li><b> Intelligent NPCs</b></li><li><b> AI-Generated games and assets</b></li><li><b> AI-Simulated games (mid-frequency simulations)</b></li><li><b> AI-Simulated games (high-frequency simulations)</b></li><li><b> Neural Interfaces</b></li><li><b> Observer Effect in AI-Simulated Games</b></li><li><b> Impact on Society</b></li></ol><h2 style="text-align: left;"><span>Stage 1: Intelligent NPCs</span></h2><p>The first stage will introduce <b>AI-generated intelligent NPC</b>s (non-player characters) capable of observing, understanding, thinking, planning, making informed decisions, and interacting with their environment.</p><p>These<b> behavioral NPCs</b> will offer more than just conversational abilities; they will exhibit <b>goal-oriented actions</b> and <b>long-term memory</b>,<b> spatial awareness</b> and reasoning, and an ability to<b> mimic human thought and emotional processes</b>. </p><p>They will <b>be powered by LLMs</b> (Large Language Models) like GPT-4 or Mistral 7B. </p><p>Initially, the NPCs will be cloud-based, allowing games with advanced AI characters to run on standard gaming systems like PCs and consoles. </p><p>As technology advances, <b>smaller LLMs</b> will enable these complex NPCs to run directly on players' devices, <b>lessening cloud dependency</b>. The Mistral 7B model is already a step in this direction. </p><h2 style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy_MUE5xGxTJNHaRCf25gTJQ0CbPhgpcmFjqkkYmUs57w0i-fQbc3QI53wAtoEfSjR0Lk6V2FTWfQaBL7mBMh7nt6KGhb2dWUh5woqdTtdoiVlMfudov7v8jBKhAeI0FOCKqFT7ou5ZLbIn_AjrNawpRHfmvmwuoUFIDZY986O1AxfGIPJCaA0lQHBIGU/s2151/stage1.PNG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1141" data-original-width="2151" height="314" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy_MUE5xGxTJNHaRCf25gTJQ0CbPhgpcmFjqkkYmUs57w0i-fQbc3QI53wAtoEfSjR0Lk6V2FTWfQaBL7mBMh7nt6KGhb2dWUh5woqdTtdoiVlMfudov7v8jBKhAeI0FOCKqFT7ou5ZLbIn_AjrNawpRHfmvmwuoUFIDZY986O1AxfGIPJCaA0lQHBIGU/w589-h314/stage1.PNG" width="589" /></a></div></h2><h2 style="text-align: left;"><span>Stage 2: AI-Generated Games and Assets</span></h2><p>Next, we enter an era where <b>game creation</b> will become a <b>collaborative process between the user and an LLM agent</b>. This stage will revolutionize the user's role from mere player to creator. Users will engage in a back-and-forth dialogue with the AI, refining and articulating their game concept. </p><p>The AI will generate code and assets within engines like Unreal and <a href="https://www.keenswh.com/vrage/">VRAGE3</a>, utilizing its deep understanding of game dynamics. This stage will <b>democratize game development</b>, enabling the creation of games through simple descriptive text.</p><p><b>Just by talking to AI agents, you will be able to create the game of your dreams.</b></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgVeiDT3-VOTQTsHR0wbdIEqCVWNJSj9wqNmUtJw-6NCi3TOQGaTSU986nP9CGFvufQjQzd0OsaBg8rh06bDEgBw9--LUZ2h7GbqWcwLqvpG7KopcatKyL3TjamhWRPHGCckQisQvpzGLPz7A3r-YQt4PE0a2uwN1hGVUzshviUHyA1Q3QLQeFBspfz3Ug" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1514" data-original-width="2540" height="348" src="https://blogger.googleusercontent.com/img/a/AVvXsEgVeiDT3-VOTQTsHR0wbdIEqCVWNJSj9wqNmUtJw-6NCi3TOQGaTSU986nP9CGFvufQjQzd0OsaBg8rh06bDEgBw9--LUZ2h7GbqWcwLqvpG7KopcatKyL3TjamhWRPHGCckQisQvpzGLPz7A3r-YQt4PE0a2uwN1hGVUzshviUHyA1Q3QLQeFBspfz3Ug=w583-h348" width="583" /></a></div></div><h2 style="text-align: left;"><span>Stage 3: AI-Simulated Games (mid-frequency simulations)</span></h2><p>In this stage, the <b>AI model</b> will play a more direct role in <b>simulating game logic and maintaining the game state</b> in its memory, while rendering and physics will still be managed by a traditional game engine.</p><p>The AI's advanced simulation capabilities will <b>dynamically evolve game mechanics</b> and storytelling alongside the <b>game state</b>, all in real time. This will ensure a continuously adaptive and <b>flexible gaming experience</b>.</p><p>This hybrid model will allow the AI to simulate<b> mid-frequency game logic (5-10 hertz)</b>, complementing the high-frequency tasks like physics and rendering (60-120 hertz) handled by the game engine.</p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiwWKga4i6daUZLyGw8CWnDbEJnYjbJNyRBzS1P_8mLrwusUn8zaQ8b-CpHNG0ug6qrYNHrzgnark7kq1ngfOrBzv9M0MdikVZosPuiVcg1V_YyNeL6yeOUU7FsgaYx78R3nwHKGpyKZ7FPm6moqW_l0OIAkQq9vYqp7vhAF-XLNkpkYIL1NkVBWVvhCro" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1193" data-original-width="2054" height="314" src="https://blogger.googleusercontent.com/img/a/AVvXsEiwWKga4i6daUZLyGw8CWnDbEJnYjbJNyRBzS1P_8mLrwusUn8zaQ8b-CpHNG0ug6qrYNHrzgnark7kq1ngfOrBzv9M0MdikVZosPuiVcg1V_YyNeL6yeOUU7FsgaYx78R3nwHKGpyKZ7FPm6moqW_l0OIAkQq9vYqp7vhAF-XLNkpkYIL1NkVBWVvhCro=w541-h314" width="541" /></a></div></div><h2 style="text-align: left;"><span>Stage 4: AI-Simulated Games (high-frequency simulations)</span></h2><p>The next step in gaming technology will see <b>AI take over all aspects of game simulation</b>, including <b>graphics rendering and physics</b>, ensuring a consistent and smooth performance at 60-120 frames per second (FPS). </p><p>While traditional game engines will still be needed for mid-frequency simulations, high-frequency simulations will rely entirely on AI for both physics and graphics rendering tasks.</p><p>This will enable the creation of a <b>simulated reality that</b> <b>dynamically adapts to the player's desires in real-time</b>. </p><p>Achieving this level of sophistication <b>requires significant improvements</b> in the speed and efficiency of AI inference, likely spurring the development of specialized hardware designed specifically for AI model inference. </p><p>In these simulations, the distinction from actual reality will be indiscernible, both in visual aspects and in terms of interactive fidelity and adaptability. Minute details will be intricately simulated, surpassing the limitations traditionally set by programmer-defined features, leading to a groundbreaking and immersive gaming experience.</p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj2zpvUyh8Si77lA1IkiBLftQf5yTNON73i3O5SJElO_Ivu6oZFlybP_wXt5fkvnFW07S8BBb_fRkD9G38z494jNPIeL40M5Zcnq_WYTAlMTnxB8Nmopa450mw1eukOFU-74XlRTfBJ4dEWeqQlsSvNd7NS8Bwz0yDlEbG6shTdToB1d4L7TP3vrPXBXvk" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1180" data-original-width="1530" height="403" src="https://blogger.googleusercontent.com/img/a/AVvXsEj2zpvUyh8Si77lA1IkiBLftQf5yTNON73i3O5SJElO_Ivu6oZFlybP_wXt5fkvnFW07S8BBb_fRkD9G38z494jNPIeL40M5Zcnq_WYTAlMTnxB8Nmopa450mw1eukOFU-74XlRTfBJ4dEWeqQlsSvNd7NS8Bwz0yDlEbG6shTdToB1d4L7TP3vrPXBXvk=w522-h403" width="522" /></a></div><br /><br /></div><h2 style="text-align: left;"><span>Stage 5: Neural Interfaces</span></h2><p>The culmination of our journey is the integration of neural interfaces like Neuralink, directly connecting the <b>human brain to AI-powered gaming simulations</b>. </p><p>This stage represents a monumental leap, creating immersive and personalized gaming experiences that become indistinguishable from reality. <b>We may already be in such a simulation 😀</b></p><p>The neural interface represents a new way to play games and a<b> complete transformation of the human experience in virtual realms</b>.</p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjFgeycvNyRd-ksB5hZ-8GHT1cwmAJhszQd3Bye5BNBWbRRjiFVLG9qmH9dFcYEY1d0Zw5le-b34f_-EHofgItZq0B_u-__xfz1VX098_6y8CHZx3_Oguk2Hcfu1fB9e6KIaZF6DBMiqQeWW6Yw2hS_a9iqxA5XQWphA3iJji8-NCYFKSx1dGBAojYcoFY" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1164" data-original-width="1455" height="399" src="https://blogger.googleusercontent.com/img/a/AVvXsEjFgeycvNyRd-ksB5hZ-8GHT1cwmAJhszQd3Bye5BNBWbRRjiFVLG9qmH9dFcYEY1d0Zw5le-b34f_-EHofgItZq0B_u-__xfz1VX098_6y8CHZx3_Oguk2Hcfu1fB9e6KIaZF6DBMiqQeWW6Yw2hS_a9iqxA5XQWphA3iJji8-NCYFKSx1dGBAojYcoFY=w499-h399" width="499" /></a></div></div><h2 style="text-align: left;"><span>O</span><span>bserver Effect in AI-Simulated Games</span></h2><p>A key performance advantage in AI-simulated games is derived from the observer effect, contrasting sharply with classical physics. Here, the existence of objects and their effects hinges on the player's observation.</p><p>This selective simulation strategy, akin to an advanced LOD optimization, ensures efficient resource use and a more engaging gaming experience. </p><p><b>An element outside the player's perceptual field or comprehension remains unrendered and unsimulated</b>, allowing the environment to dynamically adapt to the player's interaction and focus </p><h2 style="text-align: left;"><span>Impact on Society</span></h2><p><b>AI simulations, less resource-intensive yet more captivating than real-world experiences</b>, will shift our primary experiences to virtual simulations. </p><p><b>The tangible world will transition to a colossal center for computing and manufacturing</b>, supporting these virtual realms. </p><p>These changes offer endless possibilities for personal growth, entertainment, and exploration, heralding a renaissance of synthetic universes beyond our current imagination.</p><h2 style="text-align: left;"> Conclusion</h2><p><b>At </b><a href="https://www.goodai.com"><b>GoodAI</b></a><b>, we are already working on stage 1 with our AI People game</b> (LLM-powered NPCs running on the player's computer).</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/agwrc4fvSAQ" width="550" youtube-src-id="agwrc4fvSAQ"></iframe></div><br /><div class="separator" style="clear: both; text-align: left;"><br /></div><p><b>The next stages will be 2 and 3</b>, but I think we can skip 2 and <b>go directly to stage 3 (mid-frequency AI simulation of game logic and state).</b></p><p>The forthcoming changes in the gaming industry, driven by AI and neural interfaces, will significantly impact society on multiple levels. From altering energy consumption patterns to redefining leisure time and our perception of reality, this evolution in gaming is set to transform not just how we play games but how we experience and interact with the world itself.</p><p><br /></p><div class="separator" style="clear: both;"><div><p>If you want to let me know your feedback, please get in touch via my personal email address <a href="mailto:marek.rosa@keenswh.com">marek.rosa@keenswh.com</a>, or use our <a href="https://support.keenswh.com/">Keen Software House support site</a>. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</p></div><div><br /></div></div><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com<br /></a>VRAGE Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br /></p><p> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></p><p><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></p><p><i>Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI Game, and LLM agents that learn continually.</i></p><p><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People'' game which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></p>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com0tag:blogger.com,1999:blog-7487967624215307336.post-62569176595069630912023-10-26T19:53:00.001+02:002024-01-17T12:32:03.141+01:00Space Engineers: 10 Year Anniversary Update<p> <b>SUMMARY:</b></p><ul><li><b>10 Years of Space Engineers Celebration</b></li><li><b>New Blocks in the base game: Engineer statue, Fireworks, Tuxedo Suit Skin and more!</b></li><li><b>New Premium Content: <a href="https://www.spaceengineersgame.com/game/anniversary-pack/" target="_blank">10 Year Anniversary Pack</a></b></li><li><b>Sounds of Space Engineers 2023</b></li><li><b>Steam Free Weekend</b></li><li><b>New 10 Year Anniversary Merchandise<br /></b></li></ul><hr /><br /><div>Hello, Engineers!</div><div><br /></div><div>How time flies when you are having fun.</div><p>Ten years ago we began this incredible journey through the stars, laying the foundation for everything that has come to pass. <b>10 years, 5 million copies, hundreds of updates</b>, and a <b>half million workshop mods and creations</b> later, Space Engineers is still thriving!</p><p>To every Space Engineer out in the vastness of space, those of you that have been with us from the beginning, to those that became a Space Engineers only now, thank you for being a part of this journey. Your creativity and passion for Space Engineers inspires us to our very best.</p><p>In celebration of this incredible moment, we have prepared a surprise update for you to commemorate 10 years of engineering, planning, grinding, welding, battles, and exploration! </p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/AnRKOp-Cq8c" width="550" youtube-src-id="AnRKOp-Cq8c"></iframe></div><p>Due to popular demand we are <b>bringing back our two most requested (limited edition) character skins: Veteran and Ghost.</b> These will only be available for a limited time! You can get them along with a new Party Tuxedo Suit in the new <a href="https://www.spaceengineersgame.com/game/anniversary-pack/" target="_blank">10 Year Anniversary Pack</a>. <br />The pack is available for limited time only until 5th January 2024, 5PM UTC.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSKhWn7nzXNJe1q4yRfs8cBR3yp56_HxfMzllvI4JVHYAg0xLN1mqDJQiL7Pcst_QimVbzrQKQU69FKSCzlNfdizky56psHz1PrWuCPX90enN4XmmsU4Xdtvsk0M1FSd5DQZF7mNPuwl9EdSXZw0E37WI8NKy7UEtrYwU1lJf9R9hWKUK-DQyKvvliuso-/s3840/TrailerEndscreen-all-logos.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSKhWn7nzXNJe1q4yRfs8cBR3yp56_HxfMzllvI4JVHYAg0xLN1mqDJQiL7Pcst_QimVbzrQKQU69FKSCzlNfdizky56psHz1PrWuCPX90enN4XmmsU4Xdtvsk0M1FSd5DQZF7mNPuwl9EdSXZw0E37WI8NKy7UEtrYwU1lJf9R9hWKUK-DQyKvvliuso-/w400-h225/TrailerEndscreen-all-logos.png" width="400" /></a></div><br /><h2><span style="font-size: large;">Free Content</span></h2><p><b>Engineer Statue </b>(1 block, L grid)</p><p>A memento of the first Space Engineers. Their work and perseverance created this incredible future we now explore. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil4r6K2XDBmZhlwRvEswC0rsGma-rR2Z3wxfb-iwsJMafUNKXzZRmGkGds5EsICW2e2v0zVR-audNWjTQLzKAS9fNHLPKmb1TzSV_MBQX9cIA6gL-1MNXOEGZCMRaXNHX9xLzf17ea38zDbtOYXec21Zdl2NJK8ZgfTayMmVPNLrErHOkfGBDmkaNY5Ubw/s500/Statue.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil4r6K2XDBmZhlwRvEswC0rsGma-rR2Z3wxfb-iwsJMafUNKXzZRmGkGds5EsICW2e2v0zVR-audNWjTQLzKAS9fNHLPKmb1TzSV_MBQX9cIA6gL-1MNXOEGZCMRaXNHX9xLzf17ea38zDbtOYXec21Zdl2NJK8ZgfTayMmVPNLrErHOkfGBDmkaNY5Ubw/w400-h120/Statue.gif" width="400" /></a></div><p><b>Fireworks Block & Color Variant Ammo </b>(1 block, S + L grid)</p><p>Introducing the Fireworks Block in Space Engineers - Light up the cosmos and celebrate your achievements with dazzling displays of fireworks!</p><p>Ammo Colors: Blue, Green, Red, Yellow, Pink and Rainbow</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYUOoz5p76HBjf3PXl8_uYQ4uN8gYa3cZbwUfo-rh-r-iSO-ufe0xQ5OCdIVDKljFLmGmzWErmGbu8o-Qq7ERBzDz8qVJj32jWYT-nmTPv5nD9bUbxmDUS-6iSLWNv5-Po3zjpAiHgNVm4JYkK6OFvm9KZfONg6JYAj4aKD1ebK0a3VSoKyu1lUqgvUcUW/s500/Firework-Launcher.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYUOoz5p76HBjf3PXl8_uYQ4uN8gYa3cZbwUfo-rh-r-iSO-ufe0xQ5OCdIVDKljFLmGmzWErmGbu8o-Qq7ERBzDz8qVJj32jWYT-nmTPv5nD9bUbxmDUS-6iSLWNv5-Po3zjpAiHgNVm4JYkK6OFvm9KZfONg6JYAj4aKD1ebK0a3VSoKyu1lUqgvUcUW/w400-h120/Firework-Launcher.gif" width="400" /></a></div><p><b>Flare Gun & Ammo</b></p><p>When your celebration needs to truly impress. Illuminate the void and signal your presence with “flare” and style.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9MC1jStpW0zqsoeH2fi06BKNAXPsG5dtrucWbYtrAR26NZ2T9ZlnDdhhfmMKrayMExYoZxLUdZwjuHrOwgBrfrmatCqMADz6TNvX4_25iGkwoowjy2BMu8D3l7IPL0Kj6MlFpQ3sg_ZMH3y40LWKlMizTkV2VRSCYpfv5EShGP5SWqAC8wGoDoEHLMBJs/s500/Flare_Gun.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9MC1jStpW0zqsoeH2fi06BKNAXPsG5dtrucWbYtrAR26NZ2T9ZlnDdhhfmMKrayMExYoZxLUdZwjuHrOwgBrfrmatCqMADz6TNvX4_25iGkwoowjy2BMu8D3l7IPL0Kj6MlFpQ3sg_ZMH3y40LWKlMizTkV2VRSCYpfv5EShGP5SWqAC8wGoDoEHLMBJs/w400-h120/Flare_Gun.gif" width="400" /></a></div><p><b>Tuxedo Suit Character Skin</b></p><p>Elegance meets exploration. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYhpmfG11A7gU0YUqQYGo_7-xUHEOHf94uhlVg9bQ4lXe-d-thz4HsjZEjEKwsnaSqEwWbvQ-xk7trYlNj0VrYUtdiiZ9FQ0UHVwDMOsEzPxx6ocAGU0RbACl8klHccH9RRrAZS8QoDbUO0lAq3Qa4Lpykv-ILSGq_Nayz5NNi5NBcRQiVAS8nI-bBNcq6/s500/Tux.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYhpmfG11A7gU0YUqQYGo_7-xUHEOHf94uhlVg9bQ4lXe-d-thz4HsjZEjEKwsnaSqEwWbvQ-xk7trYlNj0VrYUtdiiZ9FQ0UHVwDMOsEzPxx6ocAGU0RbACl8klHccH9RRrAZS8QoDbUO0lAq3Qa4Lpykv-ILSGq_Nayz5NNi5NBcRQiVAS8nI-bBNcq6/w400-h120/Tux.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><h2><span style="font-size: large;">10 Year Anniversary Pack</span></h2><p>Similar to our previous major releases, we hope you will take this opportunity to <b>support the continued development of Space Engineers.</b> This <b>limited time</b> package will only be available until <b>January 5th 5PM UTC</b>. This pack consists of cosmetic character skins that enrich your game visually. None of the features in this package provide any advantage to players who purchase this pack. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2S_XMhl1ARqiW8B2mePaOSF6jHzDJxsEmHE106fX8Z1iQdQ2ftrmE2JkRPLXLP25wlNICbQ-2i5Z7DgBSfgQy6mIpqBnxlHJRxmlvKHCScYhPcfQPyShYiGyZ8c_mvp9PEjVJo3V7ke-ni_6O_zo5a4WtscoKG6g0LuGr1gUE5bNT057PmOT_fddEPyjq/s3840/Pack_WTitles.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2S_XMhl1ARqiW8B2mePaOSF6jHzDJxsEmHE106fX8Z1iQdQ2ftrmE2JkRPLXLP25wlNICbQ-2i5Z7DgBSfgQy6mIpqBnxlHJRxmlvKHCScYhPcfQPyShYiGyZ8c_mvp9PEjVJo3V7ke-ni_6O_zo5a4WtscoKG6g0LuGr1gUE5bNT057PmOT_fddEPyjq/w400-h225/Pack_WTitles.png" width="400" /></a></div><div><br /></div><div>The price of the <a href="https://www.spaceengineersgame.com/game/anniversary-pack/" target="_blank"><b>10 Year Anniversary Pack</b></a> is <b>$2.00 USD</b> or your regional equivalent. Show your continued support for Space Engineers and check out the 10 Year Anniversary Pack.</div><div><br /></div><div>This package includes:</div><div><br /></div><div><b>Party Tuxedo Suit Character Skin</b></div><div><br /></div><div>Dress to impress with the Party Tuxedo Suit for your astronaut and celebrate in style.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd3Ux9hyphenhyphenptSVSakZ-fZ9Iau5KutYmj6Dkd03prZUR1MgFmEFe1RvVkm1aGoS-5iEb2A576Allk299dv2EtlgbdyhigJeZgJLzV8roYsoABSm6YHcf8Xy8SwXET1RTIAz_U28ONcH9vLCNlOcUEQeYCv3t2oVB-CjPUE-zASPeOh45ryQVXHlZ1IZHdxUSW/s500/PartyTux.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgd3Ux9hyphenhyphenptSVSakZ-fZ9Iau5KutYmj6Dkd03prZUR1MgFmEFe1RvVkm1aGoS-5iEb2A576Allk299dv2EtlgbdyhigJeZgJLzV8roYsoABSm6YHcf8Xy8SwXET1RTIAz_U28ONcH9vLCNlOcUEQeYCv3t2oVB-CjPUE-zASPeOh45ryQVXHlZ1IZHdxUSW/w400-h120/PartyTux.gif" width="400" /></a></div><div><br /></div><div><b>Ghost Character Skin</b></div><div><br /></div><div>Get into the Halloween spirit with the Ghost Character Skin - haunt the cosmos as a spectral presence!</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGiR76MixQf1MyKGbzfWeQVkk6x22GVwnaiBT4lc2dWdSeIGnKMewm4Ot2hvBmyDiIIXzRjG-LtEo5ypiBCpR_6LEnGgjtawTe4sKv73ADaki3Fuar8PmmJ2R72N6dvsCyGLViXUrEXRBm-bqdFxXUUFUqFLQgRAIqTq7RYsakx1C68wmcZcFqc-_LuxCD/s500/Halloween-Skin-2.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGiR76MixQf1MyKGbzfWeQVkk6x22GVwnaiBT4lc2dWdSeIGnKMewm4Ot2hvBmyDiIIXzRjG-LtEo5ypiBCpR_6LEnGgjtawTe4sKv73ADaki3Fuar8PmmJ2R72N6dvsCyGLViXUrEXRBm-bqdFxXUUFUqFLQgRAIqTq7RYsakx1C68wmcZcFqc-_LuxCD/w400-h120/Halloween-Skin-2.gif" width="400" /></a></div><div><br /></div><div><b>Veteran Character Skin</b></div><div><br /></div><div>Show your experience and dedication with the returning Veteran Skin - wear your hard-earned stripes and command respect among the stars.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-HO4HFqL3sDayiR3dQ5YrWlHzuNUOTi8NaG7Y2M5FHXUCDahAqiKbqwehvGV2H8qzderzlWsWIzAOxqWw7ccH_qjUPQrNl-U_BrLtWDs2pNmlVHioIwokfpCOpucjzL35ajkso-G7h5QVkg3O1AEuu6F9BDW8_9VeFxKLJicq6Oxs2CbfFhUi5pQv_6Eq/s500/Veteran.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-HO4HFqL3sDayiR3dQ5YrWlHzuNUOTi8NaG7Y2M5FHXUCDahAqiKbqwehvGV2H8qzderzlWsWIzAOxqWw7ccH_qjUPQrNl-U_BrLtWDs2pNmlVHioIwokfpCOpucjzL35ajkso-G7h5QVkg3O1AEuu6F9BDW8_9VeFxKLJicq6Oxs2CbfFhUi5pQv_6Eq/w400-h120/Veteran.gif" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><h2><span style="font-size: large;">Steam Free Weekend & 75% Sale</span></h2><p>Space Engineers is free to play on Steam this weekend!</p><p>You can install and enjoy Space Engineers for free from <b>October 26, 5 pm UTC to October 30, 2023.</b></p><p>We are also running a Steam Sale from <b>October 26, 2023 to November 2, 2023. Space Engineers base game will be 75% off!</b></p><p>There was no better time to join our community - fulfill your need to create! </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtmTx03wRjqbce5_gw98PCcHAeX0_pFdrJVRTIh06UgoJ_1RIZ_GCvTpUlECR0oQ-1qToHWoFijAEuVgzD1HRI63H-cK9QlfnzalYcVOPvMlfInqVG1aTRZ2rpVKj4U3Y3e4LckW17W5Z15oN0fDevKzkN59O8u9ePdclJoOZE93aBYJU-NoFeFKz67Ci6/s3840/SteamFreeWeekend.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtmTx03wRjqbce5_gw98PCcHAeX0_pFdrJVRTIh06UgoJ_1RIZ_GCvTpUlECR0oQ-1qToHWoFijAEuVgzD1HRI63H-cK9QlfnzalYcVOPvMlfInqVG1aTRZ2rpVKj4U3Y3e4LckW17W5Z15oN0fDevKzkN59O8u9ePdclJoOZE93aBYJU-NoFeFKz67Ci6/w400-h225/SteamFreeWeekend.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div><h2><span style="font-size: large;">10 Year Anniversary Celebration</span></h2></div><div><p>People from around the world gathered at our HQ to join in the celebration. It was heartwarming to see fans, colleagues, and supporters coming together to mark a decade of innovation, exploration, and creativity. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHkhigoZetDphHzvtI_3HLx7P5u-yfFz71mmuFZXBGK6MLYpoiMudntn2WAEdeyGfXDl7_sYNnqiAdCX6Jb_DdAR9KgFKVJ1zS0iIrc4gEcByjNi5oHPL-78JEnFEC0sKmuBHJxgprmk22lS5xiGvJ5z_9X8EMQTgnKT86h3buGTjiwey-Iq_ig95ztvmV/s3072/374965319_161838693630085_7209317029125406438_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3072" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHkhigoZetDphHzvtI_3HLx7P5u-yfFz71mmuFZXBGK6MLYpoiMudntn2WAEdeyGfXDl7_sYNnqiAdCX6Jb_DdAR9KgFKVJ1zS0iIrc4gEcByjNi5oHPL-78JEnFEC0sKmuBHJxgprmk22lS5xiGvJ5z_9X8EMQTgnKT86h3buGTjiwey-Iq_ig95ztvmV/s320/374965319_161838693630085_7209317029125406438_n.jpg" width="213" /></a></div><p>For those who couldn't be here, we made sure you didn't miss out. Our live stream ensured Space Engineers across the globe could be a part of the festivities. The evening featured presentations from our CEO Marek Rosa as well as from our talented colleagues Jan Hloušek and Natiq Aghayev, offering insights into the development of Space Engineers over the years. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGthyphenhyphenYL-VGaIeXlNbyo0arErHAo-x_XGadP2uj6WKtk___EIOiNa6joMSVr3vgsH1fOuEFvFhihyOdL65QSxIccUXwBBaq8-DoR2B9vGIWffO0daiGPFms50XnaMwuPEuGF9zomwgtqUfuoP11q2UCNVL0tXCR9nEGXuFKJoACxdA4AKisVuzEKaINDBOx/s3072/375206706_1687937318376318_3512535251294789854_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3072" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGthyphenhyphenYL-VGaIeXlNbyo0arErHAo-x_XGadP2uj6WKtk___EIOiNa6joMSVr3vgsH1fOuEFvFhihyOdL65QSxIccUXwBBaq8-DoR2B9vGIWffO0daiGPFms50XnaMwuPEuGF9zomwgtqUfuoP11q2UCNVL0tXCR9nEGXuFKJoACxdA4AKisVuzEKaINDBOx/s320/375206706_1687937318376318_3512535251294789854_n.jpg" width="213" /></a></div><p>We couldn't forget the live orchestral concert featuring Space Engineers' music from our amazing composer Karel Antonín. It added a special touch to the evening, taking us on a journey through the game's universe. Of course, we had great food, and there were plenty of opportunities to meet and chat with our fans, supporters, and the brilliant minds behind Space Engineers. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxAE2zx1IYEjFmYtRRluIdbqYWEje0YQUkZ8Xjg7CrTF-u-ZVvhwdB8XCDyGAckH7sUFQ93vOaxU5Xl3Avtz6AdQSFVrLnQ_tYH6KQGSiB2hAd77dsYX3gAuxNTVE9CGuBTlrnN5Gtd5Pu1RauhHNK1eOTH4GFE0wuGk29EmUgqzKpZ24lm1k9Y79l2aDl/s5472/Danielhula.com-Keen%20Software%20House-252.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3648" data-original-width="5472" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxAE2zx1IYEjFmYtRRluIdbqYWEje0YQUkZ8Xjg7CrTF-u-ZVvhwdB8XCDyGAckH7sUFQ93vOaxU5Xl3Avtz6AdQSFVrLnQ_tYH6KQGSiB2hAd77dsYX3gAuxNTVE9CGuBTlrnN5Gtd5Pu1RauhHNK1eOTH4GFE0wuGk29EmUgqzKpZ24lm1k9Y79l2aDl/w400-h266/Danielhula.com-Keen%20Software%20House-252.jpg" width="400" /></a></div><p>We are immensely grateful for your support, which has made Space Engineers what it is today. As we reflect on this memorable September event, we're excited about the future. Here's to more years of exploration, creativity, and possibilities!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSeHkzS6apn-6Ad5-doVj3d9No_HikvZMKQ03sNL5QxfqVYxYFxB990M9LR0d3dftxSaH5hYTwBFAWSTVSK6ymLazjSwhZJ86S-Ozv7CWPoAHMfpWrjUkrw-Dda2QYMkCnYWN1YtF0Nxi9_S5_HK5A9MeOnJyvaucZOFfLQQY7qxb4AKuk-teKdBHwcGwv/s3073/372391459_836783758070164_8245047803196613034_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3073" data-original-width="2048" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSeHkzS6apn-6Ad5-doVj3d9No_HikvZMKQ03sNL5QxfqVYxYFxB990M9LR0d3dftxSaH5hYTwBFAWSTVSK6ymLazjSwhZJ86S-Ozv7CWPoAHMfpWrjUkrw-Dda2QYMkCnYWN1YtF0Nxi9_S5_HK5A9MeOnJyvaucZOFfLQQY7qxb4AKuk-teKdBHwcGwv/s320/372391459_836783758070164_8245047803196613034_n.jpg" width="213" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><h2><span style="font-size: large;">VRAGE3 Anniversary Presentations</span></h2></div><br /><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/rDpG8QmiJyc" width="550" youtube-src-id="rDpG8QmiJyc"></iframe></div><br /><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/bhKRVScMQyE" width="550" youtube-src-id="bhKRVScMQyE"></iframe></div></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">New Anniversary Merchandise</span></h2><div class="separator" style="clear: both;"></div></div></div><div><div><div>To commemorate this special occasion, we are releasing new 10 year anniversary merchandise. </div><div><br /></div><div>You can check it out <a href="https://www.zazzle.com/store/keenswh/products?st=date_created" target="_blank">here</a>.</div></div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGV3qiPnaQqc2nDMox_oJ5J2ewFDB6s28ofdRNwqMKmIkjDPjRy5Q5mWYdWVmki3oh4j9t5wjY6PKj6rdp3adTiGHiDuz9onpIyX6PhkRkVcBxc7o-T-K-qfsTwgr8XqhvMKJLmRnnBCwcTMPoJRir_Z_LeYpTel6OfukkSIbr-Jn8YTDTfPBvTPtM4Ran/s644/mug.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="449" data-original-width="644" height="279" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGV3qiPnaQqc2nDMox_oJ5J2ewFDB6s28ofdRNwqMKmIkjDPjRy5Q5mWYdWVmki3oh4j9t5wjY6PKj6rdp3adTiGHiDuz9onpIyX6PhkRkVcBxc7o-T-K-qfsTwgr8XqhvMKJLmRnnBCwcTMPoJRir_Z_LeYpTel6OfukkSIbr-Jn8YTDTfPBvTPtM4Ran/w400-h279/mug.png" width="400" /></a></div><br /><div><br /></div><div>And for new Displate metal posters continue <a href="https://displate.com/space-engineers/space-engineers" target="_blank">here</a>.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZhcFmXMYpIXR6UBDfL9ERpwK1u1oGpMbSRQ7BD-s0-YJQKZc2t0yqnvjUI75wIfQNVtswYjtnzO1FAOGt5HQp83giS5j88nF-Vp0c-aXHCd_s_GvnxfQEhKGVafJXy8-HYBBQtzJ-mufiTaoy5K3Ry80TsNV11dqbEtUGrzo7FKjYiM5dORkIZaDBz3_I/s5603/1_Space_Engeneers_ML.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4001" data-original-width="5603" height="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZhcFmXMYpIXR6UBDfL9ERpwK1u1oGpMbSRQ7BD-s0-YJQKZc2t0yqnvjUI75wIfQNVtswYjtnzO1FAOGt5HQp83giS5j88nF-Vp0c-aXHCd_s_GvnxfQEhKGVafJXy8-HYBBQtzJ-mufiTaoy5K3Ry80TsNV11dqbEtUGrzo7FKjYiM5dORkIZaDBz3_I/w400-h286/1_Space_Engeneers_ML.jpg" width="400" /></a></div><div><br /></div></div></div><div><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Sounds of Space Engineers 2023</span></h2><div class="separator" style="clear: both;"></div></div></div><div><div>After an overwhelming response featuring more than 100 submissions, the top 15 tracks of the 2023 Space Engineers music competition have been selected by multiple judges at KeenSWH!<br />It was no easy task selecting these winners as there were many high quality and unique entries.</div><div><br /></div><div>The judges tried to select a mix of music styles so that there is variety and hopefully something for every player to enjoy! All of these tracks are making their way into the Jukebox in this update. </div><div><br /></div><div>Enjoy listening to these amazing tunes!</div></div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/uLGudgPXnpo" width="550" youtube-src-id="uLGudgPXnpo"></iframe></div></div><div><br /></div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Hiring</span></h2><div class="separator" style="clear: both;"></div></div><div>If you’re interested in working on awesome games like Space Engineers or our in-house engine <a href="https://www.keenswh.com/vrage" target="_blank">VRAGE3</a>, we’d love to hear from you! </div><div><br /></div><div>We are currently in the Research and development phase, exploring new features of the VRAGE3 engine. Our goal is to support extremely large and fully dynamic and destructible environments, including planets, large spaceships, and any other creations built by the players.</div><div><br />If you’re interested in working on awesome games like Space Engineers or our in-house game engine , and love solving unique challenges, we’d love to hear from you! Check out the <a href="https://www.keenswh.com/careers/" target="_blank">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter. </div><p>Remote collaboration is possible!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/s1920/Join-our-Team!-1920x1080.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/w400-h225/Join-our-Team!-1920x1080.jpg" width="400" /></a></div><p>Our team is global.</p><p>Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie offices</a>, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/s2000/image2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1223" data-original-width="2000" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/w400-h245/image2.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both;"><div><h3>Follow our social media to get the latest news!</h3><ul><li><a href="https://twitter.com/SpaceEngineersG">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/">Space Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/spaceengineers/" target="_blank">Space Engineers on Reddit</a></li></ul><p><br />If you want to let me know your feedback, please get in touch via my personal email address <a href="mailto:marek.rosa@keenswh.com">marek.rosa@keenswh.com</a>, or use our <a href="https://support.keenswh.com/">Keen Software House support site</a>. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</p></div><div><br /></div></div><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com<br /></a>VRAGE Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br /></p><p> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></p><p><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></p><p><i>Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI Game, and LLM agents that learn continually.</i></p><p><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People'' game which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></p>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com3tag:blogger.com,1999:blog-7487967624215307336.post-49711145853322413942023-09-01T15:36:00.016+02:002023-09-04T09:44:37.237+02:00LLM Agent taught to control drones<p style="text-align: center;"><span style="font-family: arial;"> </span><iframe allowfullscreen="" class="BLOG_video_class" height="355" src="https://www.youtube.com/embed/qWgtjiRQOe0" width="583" youtube-src-id="qWgtjiRQOe0"></iframe></p><p></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: arial;"><span face="Arial, sans-serif" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In this video above, we demonstrate the learning process of one of our </span><span face="Arial, sans-serif" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">LLM Agents being taught how to use an API to control a drone quadcopter</span><span face="Arial, sans-serif" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">The initial stages require us to provide the Agent with detailed and comprehensive instructions about how to send HTTP requests and what commands are available through the API. </span><span face="Arial, sans-serif" style="white-space-collapse: preserve;">As the video progresses, the Agent quickly grasps these instructions and leverages the knowledge it already has to perform advanced and intricate tasks, like flying the drone following a square trajectory. This showcases the Agent's resilience and adaptive learning capabilities - how the Agent recovers from errors and false assumptions. </span></span></p><div class="separator" style="clear: both; text-align: center;"><div style="text-align: left;"><span style="font-family: arial;"><br /></span></div><span id="docs-internal-guid-74b820f0-7fff-8e99-8b80-a905f94503ef" style="font-family: arial;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">This version of the </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">continual-learning agents</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;"> represents a significant advancement from our first </span><a href="https://www.goodai.com/hallm-an-llm-agent-embodied-within-a-python-terminal/" style="text-decoration-line: none;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: underline; text-decoration-skip-ink: none; vertical-align: baseline; white-space-collapse: preserve;">prototype (agent embodied in a Python terminal).</span></a><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;"> This enhanced Agent has access to distinct forms of working memory and </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">long-term memory</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">, enabling it to effectively manage several types of memory inconsistencies, such as contradictions or outdated information, and can </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">learn from user feedback and environmental cues</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">. You can think about it like a </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">cognitive architecture</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;"> built on top of LLM.</span></p><div style="text-align: left;"><br /></div><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">The agent's response is a result of a sequence of nested steps. This method augments the LLM's cognitive resources and attention span to extend beyond the limits of LLM (LLMs are stateless, have fixed size context, don't pay sufficient attention to all instructions in the prompt, etc.). Notably, the process employs </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">iterative prompting</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">, using multiple prompts to accomplish tasks that the LLM can't perform in a single inference—such as retrieving and summarizing memories or maintaining the agent's state for future steps. Every step in this sequence receives input data, processes it to produce relevant output data, and shares this output across the entire chain. Consequently, formulating a response becomes a joint effort. Each step in the chain has the autonomy to determine the information it requires, what new state needs to be stored in </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">working memory and long-term memory</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">, if it needs to consult the LLM, and what specific prompt should be fed to the LLM for each iteration.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgrnJX7jKhovs0QyYWwTz8XrtCXbwQAd4HC7AqvW1tnni-aiaWdyM1qBfzkkNGhgH9PCMU7ubLvt6M4AULjMDZdU1Us8wyahd_5AyI2NFYl-jnpiKc3jbOIBE7vMa0DnPZFaWE4YRvgRKDq7wq7uhusWAGe7qavywOIp-zjVireHeUINuW21VdYA6Mte9E" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="600" data-original-width="1410" height="247" src="https://blogger.googleusercontent.com/img/a/AVvXsEgrnJX7jKhovs0QyYWwTz8XrtCXbwQAd4HC7AqvW1tnni-aiaWdyM1qBfzkkNGhgH9PCMU7ubLvt6M4AULjMDZdU1Us8wyahd_5AyI2NFYl-jnpiKc3jbOIBE7vMa0DnPZFaWE4YRvgRKDq7wq7uhusWAGe7qavywOIp-zjVireHeUINuW21VdYA6Mte9E=w581-h247" width="581" /></a></div><br /><div style="text-align: left;"><div data-en-clipboard="true" data-pm-slice="1 1 []">Initially, the agent is in a “blank state,” knowing nothing about the drone API. Therefore, we commence by closely guiding its actions, telling the agent the exact URL that it has to communicate with and the exact form and value of the HTTP requests it has to send. However, as time progresses, the <b>Agent gradually accumulates knowledge and expertise</b>, enabling it to tackle increasingly complex tasks based on its past experience. </div><div><br /></div><div>We actively incentivize the agent to create functions or any kind of reusable code for representing learned skills, which the agent ends up carrying out without us having to tell it to do so. In addition, the agent interacts with a Python terminal as its means for performing actions, so it will instantly become aware of any malfunction or error in its code, being able to fix it on the fly and learning from its mistakes. Finally, thanks to its <b>episodic memory</b>, the agent can relate current situations with past ones, remembering errors made during its instruction or functions that it wrote long ago and might leverage just now.</div><div><br /></div><div>The video demonstrates that the terminal prototype ended up being converted into one stage of the pipeline (the TerminalAction), which leverages the Python terminal environment plus the memories retrieved by a previous stage to carry out the agent’s actions. On top of this, other stages add functionality like terminal session persistence and generation of new memories.</div><div><span style="font-weight: 700; white-space: pre;"><br /></span></div><div><span style="font-weight: 700; white-space: pre;">Take a look at more videos below. </span></div></div></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><iframe allowfullscreen="" class="BLOG_video_class" height="391" src="https://www.youtube.com/embed/tliHdmpkZJQ" width="543" youtube-src-id="tliHdmpkZJQ"></iframe></span></div><span style="font-family: arial;"><br /></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: arial;"><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This footage demonstrates </span><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">how we teach the agent to comb an area inside four GPS points defined by the user</span><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. First, we let the agent memorize the four GPS points by manually sending the drone to each position and </span><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">asking the agent to remember them with different names</span><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. Then, we explain to the agent what we expect it to do: thoroughly fly over that area by following zig-zagging corridors of 10 meters in width. This is </span><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">extremely useful for planning exhaustive search operations</span><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. </span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: arial;"><span id="docs-internal-guid-be234d4c-7fff-9508-40db-1694da7532b0"></span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: arial;">The video has been sped up 4x during the teaching and 16x during the combing phases.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="background-color: white; color: black; font-family: arial; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><iframe allowfullscreen="" class="BLOG_video_class" height="370" src="https://www.youtube.com/embed/8Ekt96Txgx0" width="550" youtube-src-id="8Ekt96Txgx0"></iframe></span></div><p></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: arial;"><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">In this recording,</span><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> we teach the Agent to fly the drone in a circle</span><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. Because the Agent still ignores some aspects of the drone API, we must be specific about certain things, like using the blocking commands instead of the asynchronous ones. The Agent flies the drone following the user specification: the circle has a 50-meter radius, and its center is the current drone position. </span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="background-color: white; color: black; font-family: arial; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><span id="docs-internal-guid-aa69ea3b-7fff-43cc-efb5-dbb3ed614fcf"></span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: arial;">We have sped up the video 4x for visualization purposes.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: arial;"><br /></span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="background-color: white; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: arial;"><br /></span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><iframe allowfullscreen="" class="BLOG_video_class" height="390" src="https://www.youtube.com/embed/boPrCY0hABk" width="558" youtube-src-id="boPrCY0hABk"></iframe></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-family: arial;"><br /></span></div><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: arial;"><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Here's a video showcasing </span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">speech-to-text as input</span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">and text-to-speech as output</span><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. The agent has already been given a list of functions that it can use to interact with the drone API.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="background-color: transparent; color: black; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: arial;">This addition enhances the user interaction and adds a social dimension to the agent. It makes the interaction more engaging.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="background-color: white; color: black; font-family: arial; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><span id="docs-internal-guid-b4d6f31d-7fff-69ed-4889-43a735360ae4"><span style="background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; text-wrap: wrap; vertical-align: baseline;"> Note this is </span><span style="background-color: transparent; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; text-wrap: wrap; vertical-align: baseline;">still an early prototype, and many improvements are in the works.</span></span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><span id="docs-internal-guid-21ffee38-7fff-6404-5701-c4872ba1e72e" style="font-weight: normal;"><span style="background-color: white; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; text-wrap: wrap; vertical-align: baseline;">Link to the </span><a href="https://www.youtube.com/playlist?list=PL9poXcROwgaxPyYXUVdQ8KIbCtFwj75CE" style="text-decoration-line: none;"><span style="background-color: white; color: #1155cc; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: underline; text-decoration-skip-ink: none; text-wrap: wrap; vertical-align: baseline;">YouTube playlist</span></a><span style="background-color: white; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; text-wrap: wrap; vertical-align: baseline;"> containing all videos. </span></span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><span style="font-weight: normal;"><span style="background-color: white; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; text-wrap: wrap; vertical-align: baseline;"><br /></span></span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;"><span style="background-color: transparent; color: black; font-family: arial; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre;"><span style="font-weight: normal;"><span style="background-color: white; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; text-wrap: wrap; vertical-align: baseline;"></span></span></span></p><div class="post-footer" style="-webkit-text-stroke-width: 0px; background-color: white; color: #444444; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; line-height: 1.6; margin: 1.5em 0px 0px; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></div><p></p><div class="post-body entry-content" id="post-body-4107806105739251948" itemprop="description articleBody" style="-webkit-text-stroke-width: 0px; background-color: white; color: #444444; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; line-height: 1.4; orphans: 2; position: relative; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; width: 623px; word-spacing: 0px;"><div><p><b>Thank you for reading this blog!</b></p><p> Best,</p><p><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.spaceengineersgame.com/" style="color: #3778cd; text-decoration: none;">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com/" style="color: #3778cd; text-decoration: none;">www.keenswh.com<br /></a>VRAGE Engine: <a href="http://www.keenswh.com/vrage/" style="color: #3778cd; text-decoration: none;" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.goodai.com/" style="color: #3778cd; text-decoration: none;">www.GoodAI.com</a><br /></p><p> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></p><p><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></p><p><i>Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI Game, and LLM agents that learn continually.</i></p><p><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.<br /></i></p></div><div style="clear: both;"></div></div><br /></div>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-7487967624215307336.post-41078061057392519482023-08-31T19:10:00.000+02:002023-08-31T19:10:54.749+02:00Space Engineers: Warfare Evolution & Decorative Pack #3<p> <b>SUMMARY:</b></p><ul><li><b>First Iteration of our New PvP Scenario: Space Standoff</b></li><li><b>New Blocks in the base game: Flat Atmospheric Thrusters, Short Wheel Suspensions, Round Armor Panels and more!</b></li><li><b>Performance Improvements, Quality of Life Changes, AI & Combat Improvements (Event Controller Logic, Flee Away From Target)</b></li><li><b>New <a href="https://www.spaceengineersgame.com/game/space-engineers-decorative-pack-3/" target="_blank">Premium Content</a>: Cab Cockpit, Colorable Solar Panels, LCD Panels, Inset Blocks and more!</b></li><li><b><a href="https://www.spaceengineersgame.com/space-engineers-10-years-anniversary/" target="_blank">10 year Anniversary</a> of Space Engineers</b></li></ul><hr /><br /><div><div>Hello, Engineers!</div></div><div><div><div><br /></div><div>It's an exciting moment as we introduce you to the latest evolution in the world of Space Engineers - the Warfare Evolution update. Our first update that is released simultaneously on 3 different platforms - <a href="https://www.spaceengineersgame.com/store/" target="_blank"><b>Steam</b></a>, <a href="https://www.xbox.com/games/store/space-engineers-ultimate-edition-2022/9PBJJQ9517QH/0010/9P46BMQBJP0K" target="_blank"><b>Xbox</b></a> and now also on <a href="https://store.playstation.com/concept/10002535/" target="_blank"><b>PlayStation!</b></a></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/0KnEi3JKCIc" width="550" youtube-src-id="0KnEi3JKCIc"></iframe></div><br /><div>Among the highlights of this <a href="https://support.keenswh.com/spaceengineers/pc/announcement/update-1-203-warfare-evolution-decorative-pack-3" target="_blank">free update</a> is the experimental <b>PvP Scenario: Space Standoff</b>, setting the stage for epic confrontations that will test your strategic prowess and combat skills. But that's not all - brace for sweeping <b>Performance, AI and Combat Improvements</b> and <b>Quality of Life (QOL) tweaks</b> that will enhance your overall gameplay experience.</div><div><br /></div><div>This new PVP scenario will not only provide a new way to experience Space Engineers, but will change and evolve over time as a permanent addition to our Keen hosted, and Community run, Dedicated servers.</div><div><div class="separator" style="clear: both; text-align: center;"></div> </div></div><div>Apart of this free update we are also unveiling the <a href="https://www.spaceengineersgame.com/game/space-engineers-decorative-pack-3/" target="_blank">Decorative Pack #3</a>. We're thrilled to present 60+ new decorative blocks that will empower your creativity and allow you to bring unique aesthetics to your creations.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic1lPnBpqvfzUI1XZEcdMDm27bqX6udXlw1ABiXQSbCUt2Hh4h9hwVRxOHjY9XaDrnFHM6eB4g6PT6PJJRyylo2fkaGorke7IJEATUYmOvVW2RaHknUU6oiAeRY_booA3zRg-tzFMGMFjd92Glx9CmXslPl4B1G7VCAlrHHz0_FJbehrJHUQeEHvWU9tT_/s3840/TrailerEndscreen-Decorative3_all-logos.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic1lPnBpqvfzUI1XZEcdMDm27bqX6udXlw1ABiXQSbCUt2Hh4h9hwVRxOHjY9XaDrnFHM6eB4g6PT6PJJRyylo2fkaGorke7IJEATUYmOvVW2RaHknUU6oiAeRY_booA3zRg-tzFMGMFjd92Glx9CmXslPl4B1G7VCAlrHHz0_FJbehrJHUQeEHvWU9tT_/w400-h225/TrailerEndscreen-Decorative3_all-logos.png" width="400" /></a></div><div><br /></div><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Free Content</span></h2><div class="separator" style="clear: both;"></div></div></div><div><div><div><b>New PvP Scenario: Space Standoff</b></div><div><br /></div><div><i>Your team has managed to acquire an encrypted data container that could hold the key to gaining an upper hand in this endless conflict. Unfortunately, your enemy is resourceful and has acquired the same encrypted data from an unscrupulous seller. Now, the race is on! </i></div><div><i><br /></i></div><div><i>Join The Red team or Blue team, prepare your defenses, and make sure your data container is well defended during decryption. Launch your assault and destroy the enemies data container before they manage to decrypt its secrets!</i></div><div><i><br /></i></div><div><i>Choose carefully between fortifying your compound, building up a jump-capable strike force, and infiltration of the enemy base. The enemy’s data container must be destroyed!</i></div><div><br /></div><div>It has always been my goal in SE to merge building & fighting, creation & destruction. The cost of building & creation, is disproportionately high when compared to destruction, which is typically easy and cheap.</div><div><br /></div><div>Naturally, I would like to seek a balance between creation & destruction.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqg1ewFtfrWBs7XFytX8kiiMPifL87UaQbnpV7-BKj3vR4dexXiTYqFyHbuVGmtJFvQFhfkL_1Zpmb0grZESRdVEu9pF4zQ1u4-6KtGJS5mh-V9ehG2OQaE3dTu4NZy__IL4tNGLjKAuWco10g4m7A1E-hbB92TUiuBYv8Df4lYAfjHmqhaTz-_LqpP9CJ/s640/SCENARIO_GIF_2.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqg1ewFtfrWBs7XFytX8kiiMPifL87UaQbnpV7-BKj3vR4dexXiTYqFyHbuVGmtJFvQFhfkL_1Zpmb0grZESRdVEu9pF4zQ1u4-6KtGJS5mh-V9ehG2OQaE3dTu4NZy__IL4tNGLjKAuWco10g4m7A1E-hbB92TUiuBYv8Df4lYAfjHmqhaTz-_LqpP9CJ/w400-h225/SCENARIO_GIF_2.gif" width="400" /></a></div><br /><div><br /></div></div><div><div>Two steps of my plan:</div><div><br /></div><div>1) My first step was to create a balanced PvP scenario where both teams have the option of either offense or defense. Both teams should have the same objectives and tools, like a chess match. We cannot expect a competitor to allocate much time to building (it's too time consuming).</div><div><br /></div><div>2) The Second step will be to enable players to spawn their blueprints into the PvP scenario. This empowers competitors to “pre-game” and offsets the cost of creation. Time invested in customization and optimization of designs can be invested outside of a PVP battle, much like it is in survival. Players can then bring these optimized designs directly to the battlefield “on demand” and without slowing play.</div><div><br /></div><div>We are currently reviewing these concepts. Enabling players to spawn their blueprints in this or future PvP scenario would be an ideal result. We see huge potential in the ability to design and build your ships in creative mode, and at your leisure. Without the stress and time constraints of combat you can refine a design and bring it to life “trial by fire” in this evolving PvP scenario.</div><div><br /></div><div>The battle doesn't end after a single match! Following the match's end, win or lose, you can start considering ways to improve your strategy and prepare for the next match!</div><div><br /></div><div>This arms-race should bring you back again and again as new strategies emerge and older ones are refined. We have 7 servers running the new scenario 24/7 including 3 Steam and 4 EOS. We want to guarantee a place to do battle with a team of friends or newly met allies. While we will host our own servers, we would encourage everyone in the community to run their own <span style="background-color: white;"><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3028172563" target="_blank">modded versions of the new scenario</a></span>, as well as <a href="https://support.keenswh.com/spaceengineers" target="_blank">feedback on how we can change this scenario</a> moving forward, are most welcome!</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5ZFWHFXB_3sIVpf52fiqQVemUwvR0dmG5mB7KlfpkQOAc5O67I0Gg4d6ZUWB6x8VRVXW6_rVJ8Z5jzWDUu-gurawWrtDl87AYUq1F1BcFwOE8hSx7Jpc7TTeoHFbkzDWLj_r-58yqC4sEARnvFxg_Q6SiA-gmS5MEm1jMrLLmf__IeXiSt2ObEc4IIJOR/s3840/Update_NoTitles.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5ZFWHFXB_3sIVpf52fiqQVemUwvR0dmG5mB7KlfpkQOAc5O67I0Gg4d6ZUWB6x8VRVXW6_rVJ8Z5jzWDUu-gurawWrtDl87AYUq1F1BcFwOE8hSx7Jpc7TTeoHFbkzDWLj_r-58yqC4sEARnvFxg_Q6SiA-gmS5MEm1jMrLLmf__IeXiSt2ObEc4IIJOR/w400-h225/Update_NoTitles.png" width="400" /></a></div><br /><div><b>Performance Improvements</b></div></div><div><div>Performance updates are always in the works and this update delivers big. We are always pushing the envelope on performance in order to deliver the best possible Space Engineers experience. In this update, you will see <b>performance improvements of as much as 60%</b> in large worlds! Additionally, we have seen faster grid updates and better memory usage in some critical areas.</div><div><br /></div><div><b>Third Person Camera Improvement for Grids</b></div><div>You may notice an upgrade in camera behavior while piloting spaceships and rovers. The third person camera now follows more smoothly, making your cosmic adventures even more enjoyable.</div><div><br /></div><div>Where previously it would quickly force you to first-person when there was some obstruction between the camera and your grid, the camera view is now allowed to dolly in much closer to your grid and will only go to first person only when there really is no room. This should greatly help you maneuver in tight spaces where it could previously be difficult to see around you!</div><div><br /></div><div>Additionally, the camera no longer switches to see the entire connected grid when you dock with something using connectors or landing gears. The camera now remains focused on the grid that you are controlling when docking, making it easier to see what's going on inside your hangar!</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiHS86yEIak07Inqepegt0UTd-W97N-E7gYE3FQ8BdFlxxwrcz6MgS9ZwSxjphUqAbxzN1Iz4hkYTRLBnqfsgVQM00Hd9onpfqbqzoWOnPSbtdWmFOjGYNKH0T7G0N6j-wvNYZ85sEW5rMIXb97o00E7Fxre-OpmzSHQ7i7hofn6d4QsPQb4GwcTo4sKr5/s800/ezgif-4-eb4e5766bb.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiHS86yEIak07Inqepegt0UTd-W97N-E7gYE3FQ8BdFlxxwrcz6MgS9ZwSxjphUqAbxzN1Iz4hkYTRLBnqfsgVQM00Hd9onpfqbqzoWOnPSbtdWmFOjGYNKH0T7G0N6j-wvNYZ85sEW5rMIXb97o00E7Fxre-OpmzSHQ7i7hofn6d4QsPQb4GwcTo4sKr5/w400-h225/ezgif-4-eb4e5766bb.gif" width="400" /></a></div><div><br /></div><div><div><b>AI Improvements</b></div><div><ul style="text-align: left;"><li>Improved Event Controller Logic</li><li>AI Defensive (Combat): Added Flee Away From Target feature</li><li>General AI targeting behavior improvements</li><li>Decoy behavior improved</li><li>Check out our <b><a href="https://www.spaceengineersgame.com/new-players/grid-ai-guide/" target="_blank">Grid AI Guide</a></b></li></ul></div><div><b>Wheel Suspension Block exclusive area improvements</b></div><div>You can now pack blocks around the wheels more tightly - leading to compact and elegant vehicle designs! </div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcISyIf_-OBJjpo5slOKO--sckGESbi1Nm5jI5374XSXtZIfA0HIM4kVrQQvF4sb-S72m9yxWFR-eAAcPzUDFDnfsWGspH0DtcbdmK4uucVm9mU9Oh-mhDw-L3KTnZLOxmhgki3PGWlJuthofyZk6lzKf88NoMXHdmgLu8HEM-sXe6_GFkZ73FVInftIBJ/s600/wheels-exclusive-area-improvements.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="338" data-original-width="600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcISyIf_-OBJjpo5slOKO--sckGESbi1Nm5jI5374XSXtZIfA0HIM4kVrQQvF4sb-S72m9yxWFR-eAAcPzUDFDnfsWGspH0DtcbdmK4uucVm9mU9Oh-mhDw-L3KTnZLOxmhgki3PGWlJuthofyZk6lzKf88NoMXHdmgLu8HEM-sXe6_GFkZ73FVInftIBJ/w400-h225/wheels-exclusive-area-improvements.gif" width="400" /></a></div><div><br /></div><div><div><b>Assembler Categories</b></div><div>We've added more categories to assemblers and ordered the items in the assembler by "tier". (E.g: Pistols are at the top, the rocket launcher at the bottom.)</div><div>New categories:</div><div><ul style="text-align: left;"><li>Ingots</li><li>Equipment</li><li>Weapons</li><li>Ammo</li></ul></div></div><div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDUMuc_ehXZ6NB_b_6YSuwST_z9iB3DgZw_uTK3w_oKCkLPwC_4knw6KuJR_z8Mm5RCU1sfo6-FQXgFmjvwlNhfUPH2ZiHDol0qQITsca6QNtLScZOYbzuyezPoy7WwJf729Wg9ZBt77nuBW8xO-08GHFLiJz-6_bQFxOuUre0LmBWNnz7sEn-2d0YS0bv/s720/assembler_changes.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="405" data-original-width="720" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDUMuc_ehXZ6NB_b_6YSuwST_z9iB3DgZw_uTK3w_oKCkLPwC_4knw6KuJR_z8Mm5RCU1sfo6-FQXgFmjvwlNhfUPH2ZiHDol0qQITsca6QNtLScZOYbzuyezPoy7WwJf729Wg9ZBt77nuBW8xO-08GHFLiJz-6_bQFxOuUre0LmBWNnz7sEn-2d0YS0bv/w400-h225/assembler_changes.gif" width="400" /></a></div><br /></div><div><b>QoL (Quality of Life) Improvements</b></div><div><ul style="text-align: left;"><li>Improved Sensor detection of Voxels</li><li>Improved Tooltips/UX on Spawn Menu</li><li>New Content Notifications</li><li>Improved Projectile Ricochets - Projectiles will now bounce more reliably off of shallow angles. Values for different ammos can be adjusted by modders.</li></ul></div></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRsMcWNsxn9cSx7KqkI6y-MuhQR4215ELqXzR49jvbyNb9vccRKXuseZocniGuomUzRu-LBVluoVGLzQLuhR4hAMsqz4fwJBBCvViTzyx_Hez9quU56EJ3GHFZnCWdTUgTEjfG6wAi-sqshF4bc9vtWLyGlFN9CT23DY6hWNZWnaUIMIdbXbQI5mxdT1Zh/s500/scene%206%20blue%20frig%20damage%20-%20take%204%20-%20with%20controller-mp4%20Comp%201.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRsMcWNsxn9cSx7KqkI6y-MuhQR4215ELqXzR49jvbyNb9vccRKXuseZocniGuomUzRu-LBVluoVGLzQLuhR4hAMsqz4fwJBBCvViTzyx_Hez9quU56EJ3GHFZnCWdTUgTEjfG6wAi-sqshF4bc9vtWLyGlFN9CT23DY6hWNZWnaUIMIdbXbQI5mxdT1Zh/w400-h120/scene%206%20blue%20frig%20damage%20-%20take%204%20-%20with%20controller-mp4%20Comp%201.gif" width="400" /></a></div><div><br /></div><div><b>Round Armor Panels</b></div><div><ul style="text-align: left;"><li>Light Armor Panel Round - S + L grid</li><li>Light Armor Panel Round Corner - S + L grid</li><li>Heavy Armor Panel Round - S + L grid</li><li>Heavy Armor Panel Round Corner - S + L grid</li></ul></div><div>A set of round armor panels - in both light and heavy variants.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIu4r-1_gmbSKAiGWCBV5LvAOefPojHNKre0CoHIHclBE8dX8nLS2KjGyg2MN3omMBihQzqrhoaLqWv-Iu01LrLPdRe6rKEjDT3ghb-8rZGPT7VWKg9psX6q2tbmUFcENZ7aTtDFazD0f4umFXW1BXoaJIPflZ80pTydh5BnHLxdv8mXy9yQ5othvrF2Wm/s500/round_armor_panels.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIu4r-1_gmbSKAiGWCBV5LvAOefPojHNKre0CoHIHclBE8dX8nLS2KjGyg2MN3omMBihQzqrhoaLqWv-Iu01LrLPdRe6rKEjDT3ghb-8rZGPT7VWKg9psX6q2tbmUFcENZ7aTtDFazD0f4umFXW1BXoaJIPflZ80pTydh5BnHLxdv8mXy9yQ5othvrF2Wm/w400-h120/round_armor_panels.gif" width="400" /></a></div><br /><div><b>Short Wheel Suspensions</b></div><div><ul style="text-align: left;"><li>Short Wheel Suspension 1x1 Right/Left - S + L grid</li><li>Short Wheel Suspension 2x2 Right/Left - S + L grid</li><li>Short Wheel Suspension 3x3 Right/Left - S + L grid</li><li>Short Wheel Suspension 5x5 Right/Left - S + L grid</li></ul></div><div>The suspensions you know and love, in a smaller package! These suspensions are 1 block narrower/shorter than the existing ones. So where a regular 3x3 wheel suspension is 2 blocks wide, these ones are just 1 block wide!</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdqIRM7jzxy1gxDl8LNPeThQ5sH3xTSxl8b5K6olqbxXARUR-QSxft6UZxefrxtZCEOEScPrUl0pvIGnV3HSs5l7qWDvVc-b0vrWrnpJKM_WFKF4vUQ3Ok2VBw9lxVpACyP9Vq_rNor-Jji-rFNUZUP84TuvwddYgmH23cg-hK_-AbV39PPUnvE3R173s3/s500/short%20wheel%20susp.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdqIRM7jzxy1gxDl8LNPeThQ5sH3xTSxl8b5K6olqbxXARUR-QSxft6UZxefrxtZCEOEScPrUl0pvIGnV3HSs5l7qWDvVc-b0vrWrnpJKM_WFKF4vUQ3Ok2VBw9lxVpACyP9Vq_rNor-Jji-rFNUZUP84TuvwddYgmH23cg-hK_-AbV39PPUnvE3R173s3/w400-h120/short%20wheel%20susp.gif" width="400" /></a></div><br /><div><b>Flat Atmospheric Thrusters</b></div><div><ul style="text-align: left;"><li>Flat Atmospheric Thruster - S + L grid</li><li>Large Flat Atmospheric Thruster - S + L grid</li><li>Flat Atmospheric Thruster D Shape - S + L grid</li><li>Large Flat Atmospheric Thruster D Shape - S + L grid</li></ul></div><div>Flat atmospheric thruster variants.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA019oEc3_WFAaYEW_uroGcymArVPf2U0H7a-buwoqUT0WR6OAI7c9NO-u_edZQLIj5IsiK-3F_FcyhytZ--wuok7VBz-TdUGMliw24-I3p89NzgEaWyLZVXXVYtjenCV2MCe-qPGTM7adFpw8yrFii6rZIs-f8AGKgUOmbcLpBj67exJejjTy-j6knQao/s500/flat%20atmo%20thrusters4.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA019oEc3_WFAaYEW_uroGcymArVPf2U0H7a-buwoqUT0WR6OAI7c9NO-u_edZQLIj5IsiK-3F_FcyhytZ--wuok7VBz-TdUGMliw24-I3p89NzgEaWyLZVXXVYtjenCV2MCe-qPGTM7adFpw8yrFii6rZIs-f8AGKgUOmbcLpBj67exJejjTy-j6knQao/w400-h120/flat%20atmo%20thrusters4.gif" width="400" /></a></div><br /><div><b>Button & Control Panel</b></div><div><ul style="text-align: left;"><li>Control Panel Pedestal - S + L grid</li><li>Button Panel Pedestal - S + L grid</li></ul></div><div>Single button and control panel pedestals for base game.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI6zP5Ik_G5kdnPr8EGQGQIv8Dl_8PdrDFrof6zjSxWisVXwcEfkZXrKCxx0l7PRviB0O2LsxeDAL_Q9j4JJb-uNOX4D43Jh6-r2VIIDAvqhsJMavxXgzfkTyHFfn4BbvB2yeeYw60Qajd-2H2q3gmkumO2IngAdzJobFYeCOdfg5EmnZ7NS7uxf98EZWe/s500/button_panel_pedestals.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI6zP5Ik_G5kdnPr8EGQGQIv8Dl_8PdrDFrof6zjSxWisVXwcEfkZXrKCxx0l7PRviB0O2LsxeDAL_Q9j4JJb-uNOX4D43Jh6-r2VIIDAvqhsJMavxXgzfkTyHFfn4BbvB2yeeYw60Qajd-2H2q3gmkumO2IngAdzJobFYeCOdfg5EmnZ7NS7uxf98EZWe/w400-h120/button_panel_pedestals.gif" width="400" /></a></div><br /><div><b>AI Warning Signs</b></div><div><ul style="text-align: left;"><li>Warning Sign Arrow - S + L grid</li><li>Warning Sign Grid AI - S + L grid</li><li>Warning Sign AI Powered - S + L grid</li><li>Warning Sign Memetic Badger 1- S + L grid</li><li>Warning Sign Memetic Badger 2 - S + L grid</li><li>Warning Sign GoodAI - S + L grid</li></ul></div><div>AI is here - so there has to be a set of warning signs… </div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHKp1SEWBAWW3B4UHCTX5Dy0chaGFgKnbLWOfYKKY0Ok-4VdTXdSrBED2IuI9rSAiDnfuHtBXbZGbqCYdLbK5_j2zKoWlWGr5baa5uRb0e2741rd7x4rFnjqKYr4tzBMi4lAHgUAdT2WoBmYwrN8FDCBP6obZGteHLwObNlAPb5pu2EFuHPwm4CSdEpw-K/s500/AI-warning_signs.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHKp1SEWBAWW3B4UHCTX5Dy0chaGFgKnbLWOfYKKY0Ok-4VdTXdSrBED2IuI9rSAiDnfuHtBXbZGbqCYdLbK5_j2zKoWlWGr5baa5uRb0e2741rd7x4rFnjqKYr4tzBMi4lAHgUAdT2WoBmYwrN8FDCBP6obZGteHLwObNlAPb5pu2EFuHPwm4CSdEpw-K/w400-h120/AI-warning_signs.gif" width="400" /></a></div><div><br /></div><div><h2><span style="font-size: large;">Free DLC Content Additions</span></h2></div><div><div>Adding new wheels means updating old ones. If you have our Wasteland DLC it's about to get a free upgrade! We are adding new wheeled content to the <a href="https://www.spaceengineersgame.com/game/space-engineers-wasteland/" target="_blank">Wasteland Pack</a> for both existing and future owners.</div><div><br /></div><div><b>Short Offroad Wheel Suspension </b></div><div>(added to the <a href="https://www.spaceengineersgame.com/game/space-engineers-wasteland/" target="_blank">Wasteland Pack</a>)</div><div><ul style="text-align: left;"><li>Offroad Short Wheel Suspension 1x1 Right/Left - S + L grid</li><li>Offroad Short Wheel Suspension 2x2 Right/Left - S + L grid</li><li>Offroad Short Wheel Suspension 3x3 Right/Left - S + L grid</li><li>Offroad Short Wheel Suspension 5x5 Right/Left - S + L grid</li></ul></div><div>A Wasteland offroad version of the short wheel suspension.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEJr7Zi2zVqJJzk2cJUVlh_RjhszcTsmGVFtol861R7WYheAorFswWqMO7YN-ckCfiCImNnv7xIE38XVybVZBdtGucYfiYPwFyRgfabaeCTirffsZ2pfPvl366hSZjyokzmaFpFBSf_iPu1OwxTRTrCXzG9S0mgZqMDh9jJcJt2Cp3sThIH28-52Yenfl8/s500/short_offroad%20suspension.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEJr7Zi2zVqJJzk2cJUVlh_RjhszcTsmGVFtol861R7WYheAorFswWqMO7YN-ckCfiCImNnv7xIE38XVybVZBdtGucYfiYPwFyRgfabaeCTirffsZ2pfPvl366hSZjyokzmaFpFBSf_iPu1OwxTRTrCXzG9S0mgZqMDh9jJcJt2Cp3sThIH28-52Yenfl8/w400-h120/short_offroad%20suspension.gif" width="400" /></a></div><div><br /></div><div><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Decorative Pack #3</span></h2><div class="separator" style="clear: both;"></div></div></div><div>Similar to our previous major releases, we hope you will take this opportunity to <b>support the continued development of Space Engineers.</b> This DLC pack consists of cosmetic items that enrich your game visually. None of the features in this package provide any advantage to players who purchase this DLC. </div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://www.spaceengineersgame.com/game/space-engineers-decorative-pack-3/" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib0eeAwS9o4ebEh_1ZQNc8zjKP_Tnqw6Aglalc7_X_N3Sio9gPMc_WGdkri0YNZU_LMzZaxQmX01VeXBrCg96-qb-NbqHSZAj1-2cbZbG-V_40eJNLOH6npLSnSSOIk-q5go5Aj6kiOz9rmxNhA1GOZhhwETdNqZLf5qbsbcsmhNQ8Lag_seNtAXuNuafM/w400-h225/Pack_WTitles.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div>The price of the <a href="https://www.spaceengineersgame.com/game/space-engineers-decorative-pack-3/" target="_blank"><b>Decorative Pack #3</b></a> is $4.99 USD or your regional equivalent. Show your continued support for Space Engineers and check out the Decorative Pack #3.</div><div><div><br /></div><div>This package includes:</div></div><div><br /></div><div><div><b>Warworn Armor Skin</b></div><div>Make your ship into a weathered veteran - burned, bruised, but not beaten! </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU3JTXzGoc3Ik1vmFngV8QN8FEx2QVOaQpLSggnIQmHnVQmBNowndZ4wEZcOo3TT_JkxAGKTfxET9OCtdg-qR66K7dacjWIvMsN8ze8jCMTF_W5H4ptBvBmgZaTAMJIhQCS0Jyl5SyPCTlKM9Yt2Fr_ePU3uaJhvud2xvuAF1QtOMwRWwns_gnnu-TWoKq/s500/warworn-armor_1.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU3JTXzGoc3Ik1vmFngV8QN8FEx2QVOaQpLSggnIQmHnVQmBNowndZ4wEZcOo3TT_JkxAGKTfxET9OCtdg-qR66K7dacjWIvMsN8ze8jCMTF_W5H4ptBvBmgZaTAMJIhQCS0Jyl5SyPCTlKM9Yt2Fr_ePU3uaJhvud2xvuAF1QtOMwRWwns_gnnu-TWoKq/w400-h120/warworn-armor_1.gif" width="400" /></a></div><br /><div><b>Cab Cockpit - S grid</b></div><div>A small grid boxy cockpit - ideal for that working truck cab look.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZvbXD9icXHArImGnhNpfDmkDMmTs62v3NT32m7MQaJ5KGwRtQKrVrOq0NsN7hU-LYv3xthrOfT4Gh0HhNObz5syj6DxtlSsHRet3g05fgC2FJBAFCUS-AiipFl3VtFsp1AREXWx-8v7vHaCqs1Fq8plJHobnqMDoiRe6H6GguNY5VWxyZ4nzUxetjwWff/s500/cab_cockpit.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZvbXD9icXHArImGnhNpfDmkDMmTs62v3NT32m7MQaJ5KGwRtQKrVrOq0NsN7hU-LYv3xthrOfT4Gh0HhNObz5syj6DxtlSsHRet3g05fgC2FJBAFCUS-AiipFl3VtFsp1AREXWx-8v7vHaCqs1Fq8plJHobnqMDoiRe6H6GguNY5VWxyZ4nzUxetjwWff/w400-h120/cab_cockpit.gif" width="400" /></a></div><br /><div><b>Twin-blade Wind Turbine - L grid</b></div><div>Elegant twin-blade variant of wind turbines. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh50FUdIlAs2x61pO1A8xwbu0vnBL5IRxeyDdfS2m7ksenTWHCuoesucgsuRZHKBHXKcZ10a3OBeckP84xN9kenD0-42WwZ7r2gRzG1AbPITNvgRs8aTVx5-VsX9OGm6Oq3H2zfG4SVToegBDZUA-3gGf5Ba74LXcXNnnzer4ADZf24o_x93dHPvj2asUae/s500/twin-blade_turbine.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh50FUdIlAs2x61pO1A8xwbu0vnBL5IRxeyDdfS2m7ksenTWHCuoesucgsuRZHKBHXKcZ10a3OBeckP84xN9kenD0-42WwZ7r2gRzG1AbPITNvgRs8aTVx5-VsX9OGm6Oq3H2zfG4SVToegBDZUA-3gGf5Ba74LXcXNnnzer4ADZf24o_x93dHPvj2asUae/w400-h120/twin-blade_turbine.gif" width="400" /></a></div><br /><div><b>Colorable Solar Panels</b></div><div><ul style="text-align: left;"><li>Colorable Solar Panel - S + L grid</li><li>Colorable Solar Panel Slope Left - S + L grid</li><li>Colorable Solar Panel Slope Right - S + L grid</li></ul></div><div>Solar panels with different shapes and possibility to change the color. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy2IPfISKcixZ2w8HzmEKInsfRR48F6vB8XBHOC_ZY_QLf3FRwWPfMc6ybB9sfMyhqmdqomT3OVr7IQme4dUFZQIJc-Z-5xhK47SmE7gwdYR-gb_CEcc8vRQBZqOjIxh4cLIOqNn4mzUmwfW0B9WMB5L1Y_LJxJUhYzzhdQzSseA2GPwOQjD6nRgLqZ1kK/s500/colorable_solar_panels.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy2IPfISKcixZ2w8HzmEKInsfRR48F6vB8XBHOC_ZY_QLf3FRwWPfMc6ybB9sfMyhqmdqomT3OVr7IQme4dUFZQIJc-Z-5xhK47SmE7gwdYR-gb_CEcc8vRQBZqOjIxh4cLIOqNn4mzUmwfW0B9WMB5L1Y_LJxJUhYzzhdQzSseA2GPwOQjD6nRgLqZ1kK/w400-h120/colorable_solar_panels.gif" width="400" /></a></div><br /><div><b>Holo LCD - S + L grid</b></div><div>Futuristic hologram variant of LCD screen.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXhn9LI5sT-f-5F8QT1hxjswzdLhhoQG94_Orvpbb6FDOosnw3QGHolSro4SIG5qqhcz4e_YRPNVO3EdhmGlSnDMVhEqTvWCXOKGHoH03HMSKfu2BJtnJiWxiCHr6P_pS8vRcVO5dY8SCAqyRkwsiC6-1YJfuFvConPxuxgC7wpGOcaHyfKnaZeyTLBH0w/s500/holo_lcd.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXhn9LI5sT-f-5F8QT1hxjswzdLhhoQG94_Orvpbb6FDOosnw3QGHolSro4SIG5qqhcz4e_YRPNVO3EdhmGlSnDMVhEqTvWCXOKGHoH03HMSKfu2BJtnJiWxiCHr6P_pS8vRcVO5dY8SCAqyRkwsiC6-1YJfuFvConPxuxgC7wpGOcaHyfKnaZeyTLBH0w/w400-h120/holo_lcd.gif" width="400" /></a></div><br /><div><b>Inset LCD panel - S + L grid</b></div><div>Inset variant of LCD screen.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsSiA-LjcVpJHCl1KTCQlGZ7whQEwOYvK3jBjSo-IxyZeMpeNmltgE1Y7W75smDjPlQ2KQEMeyypqqYRf5IzorSAj3PO2iXW8elRlFgp9yk7WDypfi7Y-pXH4PxqP5381450ExzgAfwmCnMDKia-niFxA6Db_ixfUldia8xfrZvapdvJpfFY51WhP5vYTb/s500/inset_lcd.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsSiA-LjcVpJHCl1KTCQlGZ7whQEwOYvK3jBjSo-IxyZeMpeNmltgE1Y7W75smDjPlQ2KQEMeyypqqYRf5IzorSAj3PO2iXW8elRlFgp9yk7WDypfi7Y-pXH4PxqP5381450ExzgAfwmCnMDKia-niFxA6Db_ixfUldia8xfrZvapdvJpfFY51WhP5vYTb/w400-h120/inset_lcd.gif" width="400" /></a></div><br /><div><b>Sloped LCD panel - S + L grid</b></div><div>Sloped variant of LCD screen.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJrlNFbzmyzymjlZQmRyySVoSU11aye49iepEEh2TbBGragc5aq84_kJw_nYWS8hw7PxFNMxgGGhQHruJKPsAZdJs2PnWis-lSIgs1PBomi2Zfb2TwUy3YbAUYxJSDsz9wZXlBOfRblObIiepNXKLWW9W2DYMhwZv92zBS0ZuU1u2k3Bzh-N3kOiqCr-fp/s500/sloped_LCD_panel.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJrlNFbzmyzymjlZQmRyySVoSU11aye49iepEEh2TbBGragc5aq84_kJw_nYWS8hw7PxFNMxgGGhQHruJKPsAZdJs2PnWis-lSIgs1PBomi2Zfb2TwUy3YbAUYxJSDsz9wZXlBOfRblObIiepNXKLWW9W2DYMhwZv92zBS0ZuU1u2k3Bzh-N3kOiqCr-fp/w400-h120/sloped_LCD_panel.gif" width="400" /></a></div><br /><div><b>Curved LCD panel - S + L grid</b></div><div>Curved variant of LCD screen.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZyl8WnrszvVRjJoErOtzUtkr3c6oXJ3s2w6rr0haS01xYBevrXvnRrYFIX3K0bnTBZuUNTnYcIDOWOvIoSEl79BHb55ClP4IPpYH7uaCZp7fjo6TbDGc5KiAU3sTnCggzSpcv8hDwWi6wlHnI2vlIYua9rgKVY8RSlkTFchDqR-u523aI-1Y6fiNHitGG/s500/curved_LCD.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZyl8WnrszvVRjJoErOtzUtkr3c6oXJ3s2w6rr0haS01xYBevrXvnRrYFIX3K0bnTBZuUNTnYcIDOWOvIoSEl79BHb55ClP4IPpYH7uaCZp7fjo6TbDGc5KiAU3sTnCggzSpcv8hDwWi6wlHnI2vlIYua9rgKVY8RSlkTFchDqR-u523aI-1Y6fiNHitGG/w400-h120/curved_LCD.gif" width="400" /></a></div><br /><div><b>Round Beacon - S + L grid</b></div><div>Round variant for the Beacon block. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNIe1prCWLwjn4Lniq8AUgnudZhPEgMKqEyFqnYli5LZL2C7MMDBLUPWH1zpb_s36_5pEuwXHrVje6k0931zMrVVABrCUGo0KtTG05voBKJyx4kyZbjw4bL9CONmKt_TTJbVhgHRlDvAz-5A2T3m3FZ7nZ-wtd1rgcCAAK6oHXYZko7liJWeHepk-z6b9-/s500/round_beacon.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNIe1prCWLwjn4Lniq8AUgnudZhPEgMKqEyFqnYli5LZL2C7MMDBLUPWH1zpb_s36_5pEuwXHrVje6k0931zMrVVABrCUGo0KtTG05voBKJyx4kyZbjw4bL9CONmKt_TTJbVhgHRlDvAz-5A2T3m3FZ7nZ-wtd1rgcCAAK6oHXYZko7liJWeHepk-z6b9-/w400-h120/round_beacon.gif" width="400" /></a></div><br /><div><b>Inset Couch - L grid</b></div><div>An inset couch for decorating interiors. Can be used as a seat.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlpngk4BljnW62ZX7MCe8h32ufOSDF5VEOCuFD0jiV4PLG_6xSLhPmp8LpaCxyL4SFVO9EVXEdAF48zThVRkceGweSgQ0HPnEuTGohzZ6QSCVkO96C0ycGJBXPDdDNH46cpQzOtqVrlpmMqzUeEkZqso88YH8vTJthSAwXKJ27Y3XS_vO6PfU4sHN0Gr8Y/s500/inset_couch2.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlpngk4BljnW62ZX7MCe8h32ufOSDF5VEOCuFD0jiV4PLG_6xSLhPmp8LpaCxyL4SFVO9EVXEdAF48zThVRkceGweSgQ0HPnEuTGohzZ6QSCVkO96C0ycGJBXPDdDNH46cpQzOtqVrlpmMqzUeEkZqso88YH8vTJthSAwXKJ27Y3XS_vO6PfU4sHN0Gr8Y/w400-h120/inset_couch2.gif" width="400" /></a></div><br /><div><b>Inset Bed - L grid</b></div><div>An inset bed for decorating interiors. Can preserve the players' inventory and toolbar while they're offline and keeps them alive as long as there is oxygen available in the environment.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgeg2CYj0aPleGXDbGd56_lFmqnXmeZ9qMLwKLW8C2qXNS3N3TNEncjqpwx_oaHGhXp1eQcJr6Bwk7riIp_AOTugbRVVne_3zjzkGc0a6J7eZrdq4YM5stj6M1Lah8HBtiG3DQguNFt8DBCChqx1NZUzeODBTPlY-s-rexKlL0bxlRhvF6ymqpJRupISH0/s500/inset-bed.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgeg2CYj0aPleGXDbGd56_lFmqnXmeZ9qMLwKLW8C2qXNS3N3TNEncjqpwx_oaHGhXp1eQcJr6Bwk7riIp_AOTugbRVVne_3zjzkGc0a6J7eZrdq4YM5stj6M1Lah8HBtiG3DQguNFt8DBCChqx1NZUzeODBTPlY-s-rexKlL0bxlRhvF6ymqpJRupISH0/w400-h120/inset-bed.gif" width="400" /></a></div><br /><div><b>Inset Button Panel - L grid</b></div><div>Inset block variant for maintaining access to your systems.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXI6Lo4PJRbHr6CFXtbK3KLMeM_jia-pNv0oIFPKFzzHH2W7vVD_uYCLPS83kB-SvCALpIBTMiPary8iARyVRdcdC5-fn7Uo3WOVbJS1AmvkcyRyFIq0G5JnOJKzENvCszAorKmfDULtG52mIwVij_EV0Xlp56g1zUFO0PotpHhlfCjprB0VkSVAoteV_F/s500/inset-button-panel.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXI6Lo4PJRbHr6CFXtbK3KLMeM_jia-pNv0oIFPKFzzHH2W7vVD_uYCLPS83kB-SvCALpIBTMiPary8iARyVRdcdC5-fn7Uo3WOVbJS1AmvkcyRyFIq0G5JnOJKzENvCszAorKmfDULtG52mIwVij_EV0Xlp56g1zUFO0PotpHhlfCjprB0VkSVAoteV_F/w400-h120/inset-button-panel.gif" width="400" /></a></div><br /><div><b>Entertainment Corner - L grid</b></div><div>Chill out in style and comfort - Entertainment Corner is a decorative block with many uses. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDAy2oxKREU-3jv1uF69OHBzJnlZjucdxcVQqxdHIjNCXhotp1a20oi_DwsFZ91XbV1jc236V3h70tbMTw0E04_xsEjPrn2gxpUXwxuaCbbJce1qq0JCV3z5sk8IF95YKYgn4xGrGM6OtrRktWhU92ZXQl2zEkWkfapYM3-1Z3Dm6YAfrwdipjtieNkc8D/s500/inset%20entertainment%20corner2.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDAy2oxKREU-3jv1uF69OHBzJnlZjucdxcVQqxdHIjNCXhotp1a20oi_DwsFZ91XbV1jc236V3h70tbMTw0E04_xsEjPrn2gxpUXwxuaCbbJce1qq0JCV3z5sk8IF95YKYgn4xGrGM6OtrRktWhU92ZXQl2zEkWkfapYM3-1Z3Dm6YAfrwdipjtieNkc8D/w400-h120/inset%20entertainment%20corner2.gif" width="400" /></a></div><br /><div><b>Inset Bookshelf - L grid</b></div><div>Decorative block for all the space bookworms. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB86Ny27aSb3NQ5zyDiqW9XSSVKjJALVxAnF9PFtmMVfhzbhrE_1-L3bK-7txzM3XM55DjtmLvaM0y3WVMVQorSm2WCPldfGcaPCDbShoUThztfbswuFER_8g_AYc-IS6O17pjFRSLDRUbceGvBevcHULMGXoc1uwA0NNmD6S20WdZGBZG2Y-eUU-MfpTS/s500/inset%20bookshelf.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB86Ny27aSb3NQ5zyDiqW9XSSVKjJALVxAnF9PFtmMVfhzbhrE_1-L3bK-7txzM3XM55DjtmLvaM0y3WVMVQorSm2WCPldfGcaPCDbShoUThztfbswuFER_8g_AYc-IS6O17pjFRSLDRUbceGvBevcHULMGXoc1uwA0NNmD6S20WdZGBZG2Y-eUU-MfpTS/w400-h120/inset%20bookshelf.gif" width="400" /></a></div><br /><div><b>Inset Aquarium - L grid</b></div><div>Aquarium? In space? Yes, that’s right! Just sit down and enjoy the calm view. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTZYPopojc_Y0id6RqSe6Zw11WvJPFXe3Qby2m2QtH9CD1N6IagCO5sCzIxHSM5cyE3Eit1HI-vfoPR6VIkV2p-R8eN2BslleJAHNQ7hSY164kGyDblH3yNAR4JHeUszD-9jUHX_5bLzYHlYFmc6cYoffPGMXzEGVrVwa36Hbnv0MbYK5b8CxaSCETcTk1/s500/inset%20aquarium%202.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTZYPopojc_Y0id6RqSe6Zw11WvJPFXe3Qby2m2QtH9CD1N6IagCO5sCzIxHSM5cyE3Eit1HI-vfoPR6VIkV2p-R8eN2BslleJAHNQ7hSY164kGyDblH3yNAR4JHeUszD-9jUHX_5bLzYHlYFmc6cYoffPGMXzEGVrVwa36Hbnv0MbYK5b8CxaSCETcTk1/w400-h120/inset%20aquarium%202.gif" width="400" /></a></div><br /><div><b>Inset Kitchen - L grid</b></div><div>Decorative block with the kitchen theme. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirJubg-VU7B9S7QmjZhlA2BpCEfMSO5NiNlyw6rgdLimlJ34uvfY-7jM89Vi9JzBRgaMieM7UYgCqu1FbS2KgAJEOvFQhv0xfqlwsKR83JR4f5p_8T_tWENXD6oLkrAcDUPH5GEhILKZZkOzd3z8LsTdXlHJbC9KFWYVrePsiIpXAAOI-F5wHuneu9nimV/s500/Inset%20kitchen.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirJubg-VU7B9S7QmjZhlA2BpCEfMSO5NiNlyw6rgdLimlJ34uvfY-7jM89Vi9JzBRgaMieM7UYgCqu1FbS2KgAJEOvFQhv0xfqlwsKR83JR4f5p_8T_tWENXD6oLkrAcDUPH5GEhILKZZkOzd3z8LsTdXlHJbC9KFWYVrePsiIpXAAOI-F5wHuneu9nimV/w400-h120/Inset%20kitchen.gif" width="400" /></a></div><br /><div><b>Inset Cryo Room - L grid</b></div><div>Flush and air tight cryo room. Sweet dreams! </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg53WHafqxG7gH_xNN1hH5BEc0QpzW0y8D_2_2V-GEwi8uhlUjAcBr1JeZB7luPOwUbn1uVYtsODoAdhfuGTbUmeMMs2dmFazJCXCNFSCZe2Xc99gfNa50Jlg54lfsi7z2lsqc-_BjXg20_fpsBMLVWMWXxUlR0qkGggwQccbnvqfWXZFK6ds0HWnv_vixS/s500/inset%20cryo.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg53WHafqxG7gH_xNN1hH5BEc0QpzW0y8D_2_2V-GEwi8uhlUjAcBr1JeZB7luPOwUbn1uVYtsODoAdhfuGTbUmeMMs2dmFazJCXCNFSCZe2Xc99gfNa50Jlg54lfsi7z2lsqc-_BjXg20_fpsBMLVWMWXxUlR0qkGggwQccbnvqfWXZFK6ds0HWnv_vixS/w400-h120/inset%20cryo.gif" width="400" /></a></div><br /><div><b>Corner Medical Room - L grid</b></div><div>Medical room block variant.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKZ5cgAUOzq4cPpE8YbqZGUFTKj5f6R4LP28mGgBePv0VVwv9zhuPztQD4ntSHC47pWZb5TZaiZhoVNDfNlsrlj0rTfrBrjd0msYJNFfrQaPGPt3WKqe_zKhkCWgOeKYdFe5hgvLQZNLVIVeHd2_-2j0D6mSZfYKE1dolYKbkpMhOm92RqMP1FIRKevq3Y/s500/corner-medical-room.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKZ5cgAUOzq4cPpE8YbqZGUFTKj5f6R4LP28mGgBePv0VVwv9zhuPztQD4ntSHC47pWZb5TZaiZhoVNDfNlsrlj0rTfrBrjd0msYJNFfrQaPGPt3WKqe_zKhkCWgOeKYdFe5hgvLQZNLVIVeHd2_-2j0D6mSZfYKE1dolYKbkpMhOm92RqMP1FIRKevq3Y/w400-h120/corner-medical-room.gif" width="400" /></a></div><br /><div><b>Half Bed, Half Bed Open - L grid</b></div><div>A half block sized bed - comfortable, inviting but practical.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMJxJrURIHP8VeCx7HcvdOj5dLNlapbiHKPRnwg1hzF7RtqLwOuX_8Qz3phx32bh6pMk6gupEqVIKYYHdfmKLnIiLcmsjWAtzwo6q_heHJFI9dODja7zK3R16D1r-SDI4s4fkGfhVojk124urP9EcdgRFmVOWJl0vsJR0J6q45P-3SOuRePRarrXaVxCDd/s500/half%20bed%20blocks.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMJxJrURIHP8VeCx7HcvdOj5dLNlapbiHKPRnwg1hzF7RtqLwOuX_8Qz3phx32bh6pMk6gupEqVIKYYHdfmKLnIiLcmsjWAtzwo6q_heHJFI9dODja7zK3R16D1r-SDI4s4fkGfhVojk124urP9EcdgRFmVOWJl0vsJR0J6q45P-3SOuRePRarrXaVxCDd/w400-h120/half%20bed%20blocks.gif" width="400" /></a></div><br /><div><b>Scaffold Set</b></div><div><ul style="text-align: left;"><li>Scaffold Block - S + L grid</li><li>Scaffold Block Slope - S + L grid</li><li>Scaffold Block Corner - S + L grid</li><li>Half Scaffold Block - S + L grid</li><li>Walkable Scaffold Block - L grid</li><li>Walkable Scaffold Block Corner - L grid</li><li>Walkable Scaffold Block Corner Inv. - L grid</li><li>Walkable Half Scaffold Block - L grid</li><li>Scaffold Block Ladder - L grid</li></ul></div><div>Scaffold Blocks can provide lightweight structural support to ships and stations.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrHknfh_mmYuGyHIoWLGyycHJhlirBrMWVA96tDYto89TPI_FV2lwYPDk86fv6-Vx9ZmyypxvX1P6TYomAQ-gDAyrBwBWIap6uRKWgl5WJuUw2X4Vq_X7A88FpGiUICy53emp3LVxq8czhHeQmwackQf-nJiMyR_5dtpKv04HYX1iwbbaQ9skBBdz-ZI34/s500/scaffold_set.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrHknfh_mmYuGyHIoWLGyycHJhlirBrMWVA96tDYto89TPI_FV2lwYPDk86fv6-Vx9ZmyypxvX1P6TYomAQ-gDAyrBwBWIap6uRKWgl5WJuUw2X4Vq_X7A88FpGiUICy53emp3LVxq8czhHeQmwackQf-nJiMyR_5dtpKv04HYX1iwbbaQ9skBBdz-ZI34/w400-h120/scaffold_set.gif" width="400" /></a></div><br /><div><b>Crates & Barrels</b></div><div><ul style="text-align: left;"><li>Barrel - S + L grid</li><li>Three Barrels - L grid</li><li>Stacked Barrels - L grid</li><li>Cargo Crate - L grid</li></ul></div><div>Crates left scattered around, indicating hard working engineers have been in the area.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRkWQS89asOvojCoLinG5LiLNW9jlyZ-WY8qYj4Q8d51AQMPZ3w33s_j4aqATl5pDrJsEIOk4ok32OW5Ej_7COwxSL9Xx8Grq8twcFLgYYwdcUWwKVxIEfzZ_kzw0ClcCr97FnqFxw3OwWBsjPRrE8ha29-PL66zwrfC4I61W68Bpj_uZPS-iFNEylTRvT/s500/barrels-and-crate.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRkWQS89asOvojCoLinG5LiLNW9jlyZ-WY8qYj4Q8d51AQMPZ3w33s_j4aqATl5pDrJsEIOk4ok32OW5Ej_7COwxSL9Xx8Grq8twcFLgYYwdcUWwKVxIEfzZ_kzw0ClcCr97FnqFxw3OwWBsjPRrE8ha29-PL66zwrfC4I61W68Bpj_uZPS-iFNEylTRvT/w400-h120/barrels-and-crate.gif" width="400" /></a></div><br /><div><b>Explosive Barrel - S + L grid</b></div><div>A barrel which has been converted into an improvised explosive. Boom! </div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm09YjRdw5cB8yjoZYw9pjIa4tcZQ4LKrcjJf5QyVLmH8RT08yRj9M2wdA4q6wnOs3t0IK3aIaSPjttOmMFfGmEJxBi7VHBj6D1T_Q7R1W7I7DKElXKxQ436Wo-ysBvG5sXO7fr7Wm_XMeLWqNkoG2GQ5ASingWrRbqtDGA_kOQJ-b4EsHOEsUlOCWBlCv/s500/explosive_barrel.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm09YjRdw5cB8yjoZYw9pjIa4tcZQ4LKrcjJf5QyVLmH8RT08yRj9M2wdA4q6wnOs3t0IK3aIaSPjttOmMFfGmEJxBi7VHBj6D1T_Q7R1W7I7DKElXKxQ436Wo-ysBvG5sXO7fr7Wm_XMeLWqNkoG2GQ5ASingWrRbqtDGA_kOQJ-b4EsHOEsUlOCWBlCv/w400-h120/explosive_barrel.gif" width="400" /></a></div><div><br /></div><div><h2><span style="font-size: large;">What's Next </span></h2></div><div><p style="text-align: left;"><b>Celebrating 10 years of Space Engineers!</b></p></div><div><div>As the 10 year anniversary of Space Engineers approaches, we want to celebrate with our community of dedicated players and fans. The anniversary event will feature special in-game content, as well as real-world celebrations and events.</div><div><br /></div><div>Whether you’re a long-time fan of Space Engineers or a newcomer to the game, the 10 year anniversary is sure to be an exciting time for everyone involved.</div><div><br /></div><div>YOU are invited!</div><div><ul style="text-align: left;"><li>Join us in Prague: <a href="https://www.oranzerie.cz/" target="_blank">oranzerie.cz</a></li><li>September 4th - 10th</li><li>Main event Saturday the 9th</li><li>More details: <a href="https://www.spaceengineersgame.com/space-engineers-10-years-anniversary/" target="_blank">https://www.spaceengineersgame.com/space-engineers-10-years-anniversary/</a></li></ul></div><div><br /></div><div>Be sure to stay tuned for more information and updates as the anniversary approaches!</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizVfyQhuMCP40pJiE5GyT4VsR5LvsJwGvUTL1ru1HE68EpLYCHpcvHvHkNlhNiR1DmVlmcwjNAzq9mkuf4Lm0kODXenAjg_58_BuOQNexczXDcudvAMEHFcJGUPCb2C6JY2tmmFroWyfs8Z-6PFrOhuigh2qWPdEv7wx3lQ4xvki8kc9lUzxZDerYh_q1N/s2048/10year.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizVfyQhuMCP40pJiE5GyT4VsR5LvsJwGvUTL1ru1HE68EpLYCHpcvHvHkNlhNiR1DmVlmcwjNAzq9mkuf4Lm0kODXenAjg_58_BuOQNexczXDcudvAMEHFcJGUPCb2C6JY2tmmFroWyfs8Z-6PFrOhuigh2qWPdEv7wx3lQ4xvki8kc9lUzxZDerYh_q1N/w400-h225/10year.jpg" width="400" /></a></div><div><br /></div><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Frequently Asked Questions</span></h2><div class="separator" style="clear: both;"></div></div></div><div><div><b>Q: Can we expect more mechanics and QOL changes, not just cosmetics?</b></div><div><b>A: </b>Yes. We hear you and we have big changes, updates, and additions planned for 2024 and beyond.</div><div><b><br /></b></div><div><b>Q: How do I provide feedback?</b></div><div><b>A: </b>Please contact us with your bugs, and feedback here: <a href="https://support.keenswh.com" target="_blank">https://support.keenswh.com</a></div><div><b><br /></b></div><div><b>Q: Can we expect some special promotions in the future?</b></div><div><b>A: </b>We are always looking at new ways to bring Space Engineers to a wider audience. Special promotions are good opportunities for this. We have a number of exciting promotions planned for the future, which include both game and DLC content!</div></div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU5240kC2oIQ0c_losIdwdEL00kqJemy9NqHoxPPTVBpIV6_98mLk4grtPN7UGxI_y3khS1mwfYjZ4CA6V0DwLX_BzFyooujbfHsXAdT5b2qrQJgw3x9Wnjq1SkUVbkTZU2BZKHqeVnhMwkAJNT2AMJoYoaUxdwhgEvCxjKGUuYLst3xK15UigRdqCToeA/s3840/Space%20Engineers%20Super-Resolution%202023.08.17%20-%2021.52.08.88.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU5240kC2oIQ0c_losIdwdEL00kqJemy9NqHoxPPTVBpIV6_98mLk4grtPN7UGxI_y3khS1mwfYjZ4CA6V0DwLX_BzFyooujbfHsXAdT5b2qrQJgw3x9Wnjq1SkUVbkTZU2BZKHqeVnhMwkAJNT2AMJoYoaUxdwhgEvCxjKGUuYLst3xK15UigRdqCToeA/w400-h225/Space%20Engineers%20Super-Resolution%202023.08.17%20-%2021.52.08.88.jpg" width="400" /></a></div><div><br /></div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Hiring</span></h2><div class="separator" style="clear: both;"></div></div><div>If you’re interested in working on awesome games like Space Engineers or our in-house game engine <a href="https://www.keenswh.com/vrage" target="_blank">VRAGE3</a>, and love solving unique challenges, we’d love to hear from you! Check out the <a href="https://www.keenswh.com/careers/" target="_blank">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter. </div><p>Remote collaboration is possible!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/s1920/Join-our-Team!-1920x1080.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/w400-h225/Join-our-Team!-1920x1080.jpg" width="400" /></a></div><p>Our team is global.</p><p>Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie offices</a>, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/s2000/image2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1223" data-original-width="2000" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/w400-h245/image2.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both;"><div><h3>Follow our social media to get the latest news!</h3><ul><li><a href="https://twitter.com/SpaceEngineersG">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/">Space Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/spaceengineers/" target="_blank">Space Engineers on Reddit</a></li></ul><p><br />If you want to let me know your feedback, please get in touch via my personal email address <a href="mailto:marek.rosa@keenswh.com">marek.rosa@keenswh.com</a>, or use our <a href="https://support.keenswh.com/">Keen Software House support site</a>. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</p></div><div><br /></div></div><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com<br /></a>VRAGE Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br /></p><p> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></p><p><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></p><p><i>Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI Game, and LLM agents that learn continually.</i></p><p><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></p></div></div>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com1tag:blogger.com,1999:blog-7487967624215307336.post-48359923162980911822023-08-24T18:53:00.014+02:002023-09-04T09:45:12.318+02:00HALLM: An Agent that Observes and Acts through a Python Terminal<span id="docs-internal-guid-5e9fe411-7fff-64ee-f294-9a630ae286d9"><div><span><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: left;"><span id="docs-internal-guid-556a40b4-7fff-9664-2e1e-0a3ecf801797"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">At GoodAI, we are deeply committed to the </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">advancement of safe AGI</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">. Large language models (LLMs) undoubtedly offer significant power, but on their own, they have limitations — notably, the</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;"> inability to learn new skills post-deployment</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">. It's here that our innovative approach shines. We've designed agents that not only harness the foundational capabilities of LLMs but also significantly expand upon them. Through our unique architecture and novel methods, </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">our agents imbue LLMs with the ability for continual learning</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">, enabling them to understand complex instructions, adapt over time, and excel at intricate reasoning and problem-solving tasks.</span></p></span></div></div></span></div><div class="separator" style="clear: both; text-align: center;"><br /><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="309" src="https://www.youtube.com/embed/wmklv3SqXc0" width="550" youtube-src-id="wmklv3SqXc0"></iframe></div></div></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: inherit;"><i><span style="background-color: white; color: #1c1f2c; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></i></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="font-family: inherit;"><i><span style="background-color: white; color: #1c1f2c; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">HALLM can reach the user to ask for more information</span><span style="background-color: white; color: #1c1f2c; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> or if it thinks that the user can help it out with something, like installing a Python package or rebooting the system. In this video above, </span><span style="background-color: white; color: #1c1f2c; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">HALLM uses the built-in function `input`</span><span style="background-color: white; color: #1c1f2c; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> to ask the user to suggest a topic for a haiku it is writing.</span></i></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span face="Arial,sans-serif" style="background-color: white; color: #1c1f2c; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="349" src="https://www.youtube.com/embed/YYTEV8w3uBo" width="552" youtube-src-id="YYTEV8w3uBo"></iframe></div><p></p><p style="text-align: center;"><i>In this video, we show a scenario in which <strong>HALLM is presented with an unknown class object to interact with</strong> and a task to accomplish afterward. The initial query from the user is given disguised as a comment (<strong>green</strong>). After that, the LLM starts interacting with the Python terminal with that goal in "mind". In <strong>yellow</strong>, we see the lines that have been executed by HALLM in the terminal, and blue text represents the output of those instructions. <strong>The Agent quickly reacts to finding unexpected information or errors and finds its way to achieving the goal set by the user.</strong> When calling the LLM, all yellow text is tagged as "assistant" and all <strong>blue</strong> text as "user", enforcing this way the illusion that the LLM is actually interacting with a real Python terminal.</i></p><span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">Code: </span><a href="https://github.com/GoodAI/HALLM" style="text-decoration-line: none;"><span face="Arial, sans-serif" style="color: #1155cc; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; text-decoration-line: underline; text-decoration-skip-ink: none; vertical-align: baseline; white-space-collapse: preserve;">GitHub</span></a><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;"> (open-source)</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">We envisioned an </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">agent with the prowess to execute code, interact seamlessly with various system components, and augment its abilities through existing software</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">, other online resources, and external references.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">However, the initial test stages were marked by a series of challenges stemming from inherent aspects of LLMs:</span></p></span><br /><br /><span><ul style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px; text-align: left;"><li aria-level="1" style="font-family: Arial, sans-serif; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: underline; text-decoration-skip-ink: none; text-wrap: wrap; vertical-align: baseline;">One-shot thinking</span><span style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; text-wrap: wrap; vertical-align: baseline;">. </span></p></li><ul><li><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">Having been trained to be </span><span face="Arial, sans-serif" style="font-style: italic; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">helpful assistants</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">, current LLMs always try to provide the user with an answer right away, and they often fail miserably when the answer requires elaboration or the instructions are unclear.</span></li></ul><li aria-level="1" style="font-family: Arial, sans-serif; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: underline; text-decoration-skip-ink: none; text-wrap: wrap; vertical-align: baseline;">Lack of initiative</span></p></li><ul><li><span face="Arial, sans-serif" style="white-space-collapse: preserve;">When presented with incomplete instructions or when the agent hits a dead end, LLMs are usually very reluctant to identify the missing pieces of information, ask the user for help, or investigate the issue. Instead, their preferred tool is…</span></li></ul><li aria-level="1" style="font-family: Arial, sans-serif; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; list-style-type: disc; vertical-align: baseline; white-space: pre;"><p role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; text-decoration-line: underline; text-decoration-skip-ink: none; text-wrap: wrap; vertical-align: baseline;">Hallucinations</span><span style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; text-wrap: wrap; vertical-align: baseline;">.</span></p></li><ul><li><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">We found that LLMs tended to come up with invented results or user responses every time they had to work with unknown information or wait for a result to be ready. This was a direct consequence of the </span><span face="Arial, sans-serif" style="font-style: italic; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">innate</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;"> longing of LLMs to generate immediate and full solutions.</span></li></ul></ul></span><span></span><span><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">We nevertheless had an idea to get around this and steer the LLM towards a more exploratory and dynamic state of mind: </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">to make it believe that it was interacting with a Python terminal</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">. We expected that the terminal environment would incentivize the LLM to think and act the way people usually do with terminals, and Python sounded like a good candidate for a well-represented and easy-to-work-with language.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">This is how we ended up developing this prototype, which became the baseline for our agents from that moment onwards.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">In the prototype, the </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">LLM is prompted to generate Python code</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;"> that looks exactly like the code that you can find in a Python terminal (in which every line starts with “>>>” or “···”). </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">We then take those lines of code and </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">execute them line-by-line in a simulated but feature-complete Python terminal</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">. Every time the terminal responds with any kind of output (printed text, unhandled exception, syntax errors, etc.) the line-by-line execution of code is </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">interrupted and the output is forwarded to the LLM</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">. </span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">Importantly, we also discard the non-executed lines from the LLM response. This results in a conversation between the LLM and the terminal, in which the LLM generates code and the terminal runs it, and which supports a strong illusion of a line-by-line interaction from the point of view of the LLM.</span></p><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">Thanks to this illusion, the </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">agent is made aware of its mistakes and incentivized to learn from them</span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">, at least as much as the LLM context can hold. Apart from this, the </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space-collapse: preserve;">agent can communicate with the user </span><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;">to require additional information, using the built-in `input` function, and it can signal that it has achieved the goal of the task by calling done(). At this point, the control is given back to the user, whose messages will be shown as comments to the agent.</span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;"><br /></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span face="Arial, sans-serif" style="font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space-collapse: preserve;"></span></p><div class="post-footer" style="-webkit-text-stroke-width: 0px; background-color: white; color: #444444; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; line-height: 1.6; margin: 1.5em 0px 0px; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></div><p></p><div class="post-body entry-content" id="post-body-4107806105739251948" itemprop="description articleBody" style="-webkit-text-stroke-width: 0px; background-color: white; color: #444444; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; line-height: 1.4; orphans: 2; position: relative; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; width: 623px; word-spacing: 0px;"><div><div><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.spaceengineersgame.com/" style="color: #3778cd; text-decoration: none;">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com/" style="color: #3778cd; text-decoration: none;">www.keenswh.com<br /></a>VRAGE Engine: <a href="http://www.keenswh.com/vrage/" style="color: #3778cd; text-decoration: none;" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.goodai.com/" style="color: #3778cd; text-decoration: none;">www.GoodAI.com</a><br /></p><p> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></p><p><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></p><p><i>Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI Game, and LLM agents that learn continually.</i></p><p><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></p></div></div><div style="clear: both;"></div></div></span>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-7487967624215307336.post-68503330986398167242023-08-07T00:02:00.001+02:002023-08-07T00:02:55.504+02:00Future Shock versus Effective Accelerationism<p style="text-align: center;"><span style="font-family: helvetica;">This article is a guest post I wrote for the <a href="https://level.cz/">Level</a> magazine in May 2023.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">Situated in the heart of America, the Amish community embodies a lifestyle that seems unhurried and distant from the hectic pace of modern society. While it's a common misconception that they completely reject technology and electricity, the truth is more nuanced. Yes, they do utilize electrical power for certain appliances, a common necessity in most homes, but they firmly resist connecting to the public power grid. This conscious decision symbolizes their commitment to maintain a certain distance from the non-Amish world and the cultural influences it could carry.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">They aren't actively seeking out new technologies to incorporate into their lives, but rather finding ways to maintain their chosen lifestyle in the face of an ever-changing world.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">Yet, in stark contrast to this unhurried pace, many people grapple with the rapid pace of change. Alvin Toffler, in his renowned work "Future Shock," describes the disorientation felt by individuals and entire societies when they experience "too much change in too short a period." This acceleration can seem overwhelming and unmanageable.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">However, there's a faction that embraces societal transformation and actively seeks to fuel it. Proponents of Effective Accelerationism (e/acc) see the universe as a grand dance of thermodynamic processes, with life itself being an improvisational dancer, continually adapting and capturing more "free energy."</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">E/acc posits that we can't escape this dance - but we can adapt our steps. This philosophy speaks to the essence of life and evolution and provides insights into the rapid pace of societal and technological change. It reminds us that change is a constant, an inherent part of life, and that even our struggle with the pace of transformation is a part of this grand dance.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">One challenge that arises from this relentless pace of progress is the hyper-competitive nature of innovation. In our current world, a groundbreaking idea can quickly become obsolete, replaced by the next big thing in days or even hours. Although it drives progress, this all-or-nothing environment can lead to a high-stress society where few would willingly choose to reside.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">However, how do we adapt to an increasingly frenetic rhythm, especially when many are already struggling to keep pace with current rates of change? The e/acc answer points towards self-improvement and augmentation. This idea parallels the growing discussions around cognitive enhancements and neural prosthetics in the transhumanist circles. The human brain, a product of millions of years of evolution, may not be naturally equipped to process the exponential increase in information and the constant pace of change we currently experience. Neural enhancements and cognitive prosthetics might help us bridge this gap and keep pace with AI's progress.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">In the upcoming fast-paced, hyper-competitive world, we must rethink our understanding of human rights and societal regulations. Competition drives progress, yet we must balance it with the preservation of mental well-being and security. As rapid technological advancements transform society, it's crucial to develop adaptable laws and ethical guidelines. New human rights could emerge, safeguarding individuals from excessive change while ensuring access to cognitive enhancements and AI advancements. Striking this balance between competition and enjoyment of life is a critical challenge for our future.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">These thoughts often give me pause. As a techno-optimist, I embrace change. However, even I wonder if the relentless flow of AI inventions might be overwhelming without some form of augmentation. I sometimes imagine a future where I long for tranquility and stability amidst the clamor of constant progress. </span></p><p style="text-align: justify;"><span style="font-family: helvetica;">And yet, the only way we can guide superintelligent AI is if we elevate ourselves to similar heights. Rather than delaying AI development out of fear, we should focus on improving our understanding, wisdom, and capability. </span></p><p style="text-align: justify;"><span style="font-family: helvetica;">Ultimately, like a compelling plot twist, our dance with acceleration might appear surprising now, yet inevitable in hindsight. Despite the daunting pace, we continually advance toward a promising future. Our dance with progress isn't about halting acceleration but how we navigate it. In this grand dance, our willingness to participate becomes our first step toward shaping the future.</span></p>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com2tag:blogger.com,1999:blog-7487967624215307336.post-45149992582584845322023-07-20T17:14:00.003+02:002023-07-20T17:46:56.840+02:00Space Engineers released on PlayStation!<p> <b>SUMMARY:</b></p><ul style="text-align: left;"><li><b>All you need to know about </b></li><ul><li><b>Crossplay </b></li><li><b>Dedicated servers</b></li><li><b>MOD support</b></li><li><b>PCU limits<br /></b></li></ul><li><b style="color: #0000ee;"><u><a href="https://store.playstation.com/concept/10002535/" target="_blank">Buy now</a></u></b></li></ul><hr /><br /><div><div>Greetings, Engineers! </div><div><br /></div><div>We are thrilled to welcome the PlayStation community to join us and feed the “Need to Create”. </div><div><br /></div><div>With 5 million copies sold worldwide and a dedicated following on PC and Xbox, we are thrilled to bring the Space Engineers experience to PlayStation players, allowing even more aspiring engineers to unleash their creativity and explore new worlds of possibility. With full crossplay support, PlayStation, Xbox, and PC players can seamlessly team up and embark on thrilling adventures together, regardless of their chosen platform.</div><div><br /></div><div>After an incredible Beta journey, we are excited to announce that <b>Space Engineers</b> is ready for its official <b>full release on PlayStation! </b></div><div><br /></div><div>Visit the PlayStation Store now and join the Space Engineers community! We can't wait to see what incredible creations and stories you will bring to life!</div></div><div><br /></div><div><div><b><a href="https://store.playstation.com/concept/10002535/" target="_blank">Feed your Need to Create!</a><br /></b></div><div><br /></div><div><div>We are incredibly grateful for the overwhelming support we have received from the community throughout the beta phase. Your feedback has played an important role in the continued development of Space Engineers. Your ingenuity, feedback, and dedication have always been the driving force behind our games, and we are excited to see how the PlayStation community helps shape the future of Space Engineers.</div><div><br /></div><div>Thank you for your incredible support and for embracing the "Need to Create" that lies within all of us.</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/KXuMK_BdfeY" width="400" youtube-src-id="KXuMK_BdfeY"></iframe></div> </div></div><div><br /></div></div><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">PlayStation & Space Engineers</span></h2><div class="separator" style="clear: both;"></div></div></div><div><div>Let's start by addressing some of the most common topics we see discussed in our community. While we cannot cover every topic or every possible inquiry, we wanted to cover the most common topics and feature requests first. Additionally, we address a myriad of different topics in the FAQ section of this blog post.</div><div><br /></div><div><ul style="text-align: left;"><li><b>Crossplay:</b> Our PlayStation release of Space Engineers launched with Crossplay enabled. PC, Xbox, and PlayStation players will be able to team up on a crossplay server from day one!</li><li><b>Dedicated Servers:</b> Yes, released with Epic Online Services (EOS) servers. These servers are shared with Xbox and PC players. We are prepared to increase the pool of available official public servers as we adjust for increased traffic. Players can also launch private servers via <a href="https://server.nitrado.net/en-GB/offers/space-engineers" target="_blank">Nitrado service.</a></li><li><b>In-game scripting (Programmable Block):</b> The Programmable Block functionality is not available in single player or locally hosted multiplayer. This is simply a limitation of all console platforms. Programmable blocks can, however, be fully enabled on dedicated servers.</li><li><b>Mod support:</b> Yes, mods are supported with some restrictions. Mods that rely on scripting will not be available in single player or locally hosted multiplayer. This is simply a limitation of all the console platforms. Scripting support is available on dedicated servers.<br /></li><li><b>Mods, Worlds and Blueprints:</b> Yes, of course, available through <a href="https://mod.io/g/spaceengineers" target="_blank">Mod.io</a>. You can browse and subscribe to mods and blueprints in game. It is possible to share non-experimental mode creations between Xbox, PC, and PlayStation.</li><li><b>Third party scenarios</b> are not supported.</li><li><b>PCU limits:</b> PCU limits and restrictions will be identical to those seen on other platforms. These parameters will be consistent in single player as well as multiplayer, and in normal play as well as experimental play mode.</li><ul><li>PlayStation 4 - 100k, 200k (Experimental)</li><li>PlayStation 4 Pro - 100k, 200k (Experimental)</li><li>PlayStation 5 - 100k, 500k (Experimental)</li></ul></ul><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEXELSOOqKfm9_WsbQvmKWg5flcHZi8aSlnWE57R3GnMDRZD0ptzaV0bmutDtjn6Ku1u0fAQZS1jMF5W6LXZgky0SBbAqakMrB9HHvEu_AJT-dhhOdryjd2u-gsaYffB4yKzwcIrjeKYW-Un8FStmGsKGFhtlj4iwdqcjfCSS2c3WaolcyZ44ZLiXanRRQ/s3840/Warfare2%20-%20DLC%20-%20Camo%201.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEXELSOOqKfm9_WsbQvmKWg5flcHZi8aSlnWE57R3GnMDRZD0ptzaV0bmutDtjn6Ku1u0fAQZS1jMF5W6LXZgky0SBbAqakMrB9HHvEu_AJT-dhhOdryjd2u-gsaYffB4yKzwcIrjeKYW-Un8FStmGsKGFhtlj4iwdqcjfCSS2c3WaolcyZ44ZLiXanRRQ/w400-h225/Warfare2%20-%20DLC%20-%20Camo%201.jpg" width="400" /></a></div></div></div><div><br /></div><div><h2><span style="font-size: large;">What’s inside the PlayStation version?</span></h2></div><div><div>We have stayed true to the vision of Space Engineers and delivered <b>all of the key features</b> from the PC version to the PlayStation. </div><div><br /></div><div>These are the main differences:</div><div><ul style="text-align: left;"><li>Multi-player</li><ul><li>PlayStation 4 and PlayStation 4 Pro will support 4 player multiplayer (lobby)</li><li>PlayStation 5 will support 8 player multiplayer (lobby)</li><li>Dedicated servers are available through <a href="https://server.nitrado.net/en-US/offers/space-engineers" target="_blank">Nitrado.</a></li></ul><li>Graphics</li><ul><li>PlayStation 5 has a higher graphic setting (higher textures, better models, improved post processing) than PlayStation 4 Pro, which has higher settings than PlayStation 4.</li><li>The settings are similar to the Xbox counterparts.</li></ul><li>Features</li><ul><li>Some large asteroids are not available</li><li>Unknown signals are not supported</li><li>No community translations</li><li>All Armors cost 2 PCUs (instead of 1 PCU on PC)</li></ul><li>Scenarios </li><ul><li>Third party scenarios are not supported</li><li>All the first party scenarios are supported (First Jump, Learning to Survive, Never Surrender etc.), except for Lost Colony.</li></ul></ul></div><div>We are committed to bring all future updates and DLCs to PlayStation simultaneously with all other platforms. </div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvQfhrfnLSzZsqEcOCUFIJwu7d9r_RPtdoUQp49BvaO1DftxX4zbgY-s6XDDWFSS571enbl8HUV7XTQWNiM-QUx64GbzxH4KyBdtEz-xk0YyDZ8EmMZ6zvrUXo60XyzpFdnnkphke3me-7H88R5S-M5WPwYl7YZ6yEWMeNz9tmTKg4qIM_U2hu3vbOtA/s3840/Warfare2%20-%20DLC%20-%20Emotes%20&%20Skins.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvQfhrfnLSzZsqEcOCUFIJwu7d9r_RPtdoUQp49BvaO1DftxX4zbgY-s6XDDWFSS571enbl8HUV7XTQWNiM-QUx64GbzxH4KyBdtEz-xk0YyDZ8EmMZ6zvrUXo60XyzpFdnnkphke3me-7H88R5S-M5WPwYl7YZ6yEWMeNz9tmTKg4qIM_U2hu3vbOtA/w400-h225/Warfare2%20-%20DLC%20-%20Emotes%20&%20Skins.jpg" width="400" /></a></div><div><div><br /></div><div><b>Performance Notes</b></div><div>Performance depends on the complexity of your world and which type of PlayStation you are playing on. Simple worlds run smoothly on PlayStation and PlayStation Pro while even better performance and a higher level of complexity (on worlds) is possible on the PlayStation 5. </div><div><br /></div><div><b>How To Play</b></div><div>Choose your pathway to Space Engineers success and learn how to get the most exciting game experience using our <a href="https://www.spaceengineersgame.com/new-players/" target="_blank">Game Guides.</a></div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://www.spaceengineersgame.com/new-players/" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxEMVQcLXBiEbCVBAO1QaO8gU2pbgMPoOhvSaLst4D1Rl7ZYRSPUrL826h8PqJFv5q2T8xnSQRcbn5TcINat0iHKNAaQi007CAOLzUAVFY9gace8W35fDeU6KSNqMyQDO5npp9RWvG0ugPctjBg5VuZansZGUVsWKAsUw3u8p9H59rf2pbWWqS10Djhw/w400-h225/cockpit.jpg" width="400" /></a></div><div><br /></div><div><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Finding Space Engineers on PS4 &PS5</span></h2><div class="separator" style="clear: both;"></div></div></div><div>Finding the correct version of Space Engineers for your purchase is fairly straightforward.</div><div><br /></div><div>If you head to the store via browser you will be able to get the PlayStation version of Space Engineers by either following our provided <a href="https://store.playstation.com/concept/10002535/" target="_blank">link</a>, or by simply heading to the store and searching “Space Engineers”.</div><div><br /></div><div>Thanks to PlayStation Cross-buy, <b>this purchase works on both PlayStation®4 and PlayStation®5</b> - you can play Space Engineers on both platforms!</div><div><br /></div><div>Alternatively, you can find Space Engineers by searching PlayStation™Store while on your PlayStation console.</div><div><ol><li>Open the PlayStation™Store on your PlayStation®4 or PlayStation®5.</li><li>Head to the <b>Search</b> feature and enter “Space Engineers”.</li><li>The correct version will be available for purchase and install.</li></ol></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcQzZkOorRN2sTUV-VS9ZDKjve1X5RsdxymrT_DB1OwrNbXbMO7w9gOvwn_7u9RmMwrVB-RfnjhtVdt2rSMdWvzY0_po-y_VY6ZR0B7LuHmSCWlhWSYXt_K6aMrkxugvLLapcn-C1Xta5QeJmZaNP7_uw9rcFQk7Phu719Ko3vGPDeKOjojvoXc_GN5w/s3840/20230426135924.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcQzZkOorRN2sTUV-VS9ZDKjve1X5RsdxymrT_DB1OwrNbXbMO7w9gOvwn_7u9RmMwrVB-RfnjhtVdt2rSMdWvzY0_po-y_VY6ZR0B7LuHmSCWlhWSYXt_K6aMrkxugvLLapcn-C1Xta5QeJmZaNP7_uw9rcFQk7Phu719Ko3vGPDeKOjojvoXc_GN5w/w400-h225/20230426135924.jpg" width="400" /></a></div></div><div><br /></div><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Frequently Asked Questions</span></h2><div class="separator" style="clear: both;"></div></div></div><div><div><b>Q: How do I report an issue? </b></div><div><b>A: </b>Please contact us with your bugs, and feedback here: <a href="https://support.keenswh.com" target="_blank">https://support.keenswh.com</a></div><div><b><br /></b></div><div><b>Q: Looking for your fellow Space Engineers? </b></div><div><b>A: </b>Join our official Discord community here: <a href="https://discord.gg/keenswh" target="_blank">https://discord.gg/keenswh</a></div></div><div><b><br /></b></div><div><b>Q: Will the PlayStation version be different from the PC version? </b></div><div><b>A: </b>No, this release stays true to our vision of Space Engineers and includes all of the core features we see on PC. Nevertheless, we have reduced some complexity settings to deliver smooth performance on the PlayStation®4 hardware. </div><div><br /></div><div><b>Q: Will the PlayStation version be different from the Xbox version? </b></div><div><b>A:</b> No. Console ports are identical and perform very similarly to their generation counterparts (Xbox One = PlayStation®4, Xbox Series X = PlayStation®5). However, PS4 consoles have a maximum FPS of 30, while PS5 has a maximum FPS of 60. </div><div><br /></div><div><b>Q: Will you release an Ultimate edition? </b></div><div><b>A: </b>Yes, you can <a href="https://store.playstation.com/concept/10002535/" target="_blank">buy the Ultimate Edition right now!</a></div><div><br /></div><div><b>Q: Will I be able to play with my friends that have the PC/XBOX version? </b></div><div><b>A: </b>Our PlayStation release of Space Engineers will launch with Crossplay enabled. PC, Xbox, and PlayStation players will be able to team up on day one! </div><div><br /></div><div><b>Q: Will there be dedicated servers?</b></div><div><b>A: </b>Yes, use Epic Online Services (EOS) servers. These servers are shared with Xbox and PC players. We are prepared to increase the pool of available public servers as we adjust for increased traffic.</div><div><br /></div><div><b>Q: Will there be mod support?</b></div><div><b>A: </b>Yes, mods are supported with some restrictions. No client side scripting will be available. For Mods and Blueprints we use <a href="https://mod.io/g/spaceengineers" target="_blank">Mod.io</a>.</div><div><br /></div><div><div><b>Q: Will there be scripting available?</b></div><div><b>A: </b>You can execute your script when connected to a Dedicated Server with enabled support for in-game scripting.</div></div><div><div><br /></div><div><b>Q: On official servers, can other players join the server, find and raid my built base? Does everything stay when I log out?</b></div></div><div><b>A: </b>Yes, you can create offline protection in the form of “Safe Zones” and ensure your base is safe while you are away.</div><div><br /></div><div><b>Q: Will there be options for automated tasks like grinding/welding? </b></div><div><b>A: </b>Yes, automation is a big focus of our game - especially with our latest update <a href="https://www.spaceengineersgame.com/update-1-202-automatons/" target="_blank">Automatons.</a></div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP8CzlQsWHUHhs6jU1247SgWYgVnOkzu4iidJJOmWT8imSyxSwInuIEcyctZYgILXAMu7KMM1tqqviarDcUUtHhjzRw1kmTbvW-GRqAG5-CelBvICPEbDOChRMKtrDd-V20BR3vO7EtvDQNCixVgECrp13VWn3yK_1bLUKIkWYHt3kkcbsJNAqTm_3NCLK/s3840/Warfare2%20-%20DLC%20-%20Warfare%20Ion%20Thruster%201.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP8CzlQsWHUHhs6jU1247SgWYgVnOkzu4iidJJOmWT8imSyxSwInuIEcyctZYgILXAMu7KMM1tqqviarDcUUtHhjzRw1kmTbvW-GRqAG5-CelBvICPEbDOChRMKtrDd-V20BR3vO7EtvDQNCixVgECrp13VWn3yK_1bLUKIkWYHt3kkcbsJNAqTm_3NCLK/w400-h225/Warfare2%20-%20DLC%20-%20Warfare%20Ion%20Thruster%201.jpg" width="400" /></a></div><div><br /></div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Hiring</span></h2><div class="separator" style="clear: both;"></div></div><div>If you’re interested in working on awesome games like Space Engineers or our in-house game engine <a href="https://www.keenswh.com/vrage" target="_blank">VRAGE3</a>, and love solving unique challenges, we’d love to hear from you! Check out the <a href="https://www.keenswh.com/careers/" target="_blank">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter. </div><p>Remote collaboration is possible!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/s1920/Join-our-Team!-1920x1080.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/w400-h225/Join-our-Team!-1920x1080.jpg" width="400" /></a></div><p>Our team is global.</p><p>Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie offices</a>, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/s2000/image2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1223" data-original-width="2000" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/w400-h245/image2.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both;"><div><h3>Follow our social media to get the latest news!</h3><ul><li><a href="https://twitter.com/SpaceEngineersG">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/">Space Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/spaceengineers/" target="_blank">Space Engineers on Reddit</a></li></ul><p><br />If you want to let me know your feedback, please get in touch via my personal email address <a href="mailto:marek.rosa@keenswh.com">marek.rosa@keenswh.com</a>, or use our <a href="https://support.keenswh.com/">Keen Software House support site</a>. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</p></div><div><br /></div></div><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com<br /></a>VRAGE Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br /></p><p> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></p><p><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></p><p><i>Marek's primary focus is the development of Space Engineers, VRAGE3 engine, AI Game, and Memetic Badger.</i></p><p><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></p></div></div>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com0tag:blogger.com,1999:blog-7487967624215307336.post-12320500345393840942023-07-01T09:37:00.003+02:002023-07-01T09:41:37.869+02:00Beyond Doomers and Denialists: A Balanced View on AI Development<p style="text-align: justify;"><span style="font-family: inherit;">The ongoing discourse surrounding AI safety and its potential for existential risks seems to have escalated into an intense polarization, with participants taking entrenched positions - "AI Doomers" versus "AI Denialists."</span></p><p style="text-align: justify;"><span style="font-family: inherit;">Such adversarial classification is not helpful for a productive discussion.</span></p><p style="text-align: justify;"><span style="font-family: inherit;">This conversation should be grounded in empirical evidence, rigorous cost-benefit analyses, and a comprehensive understanding of potential risks and benefits. </span></p><p style="text-align: justify;"><span style="font-family: inherit;">This is of utmost importance as we prepare for the AI revolution and the potential advent of superintelligent AI systems, ensuring that our civilization is sufficiently equipped to handle future challenges.</span></p><p style="text-align: justify;"><span style="font-family: inherit;">This is how I prefer to think about this:</span></p><p style="text-align: justify;"><span style="font-family: inherit;">On the one hand, some adhere closely to the Precautionary Principle. This perspective suggests that if a new technology, like AI, has the potential to cause significant or lasting harm to people or the environment, and if the science behind it isn't fully understood or agreed upon, then the burden of proof falls on those promoting this technology to demonstrate its safety.</span></p><p style="text-align: justify;"><span style="font-family: inherit;">On the flip side, some subscribe to the Proactionary Principle. This viewpoint encourages the continued pursuit of progress and innovation while acknowledging that mistakes may be made along the way. The key is to learn from these missteps and take measures to correct them.</span></p><p style="text-align: justify;"><span style="font-family: inherit;">I align more with the Proactionary Principle in discussing new technologies like AI. </span></p><p style="text-align: justify;"><span style="font-family: inherit;">That said, I don't dismiss the need for caution. However, if there's no conclusive evidence suggesting that a new innovation poses an existential threat, I believe in moving forward. But every step of the journey must be taken with thoughtful consideration and reasonable precautions.</span></p><p style="text-align: justify;"><span style="font-family: inherit;">Furthermore, I strongly advocate for the creation of a more resilient civilization. The strength of a society lies in its ability to recover from setbacks without total devastation. Therefore, as we embrace the potential of AI, we must also build safeguards that prevent one misstep from causing irrevocable harm.</span></p><p style="text-align: justify;"><span style="font-family: inherit;">In essence, I champion the advancement of technology, but not at the expense of caution and resilience. It's a balance that I believe is crucial to our responsible and beneficial engagement with AI and other emerging technologies.</span></p><p style="text-align: justify;"><span style="font-family: inherit;">Paradoxically, not advancing towards the development of superintelligent AI might actually pose a significant existential risk to humanity; as our world becomes more complex and interconnected, such AI may be our best—or even only—option to effectively manage our future.</span></p><p style="text-align: justify;"><span style="font-family: inherit;"><br /></span></p><p style="text-align: justify;">References:<br /><a href="https://en.wikipedia.org/wiki/Precautionary_principle">https://en.wikipedia.org/wiki/Precautionary_principle</a><br /><a href="https://en.wikipedia.org/wiki/Proactionary_principle">https://en.wikipedia.org/wiki/Proactionary_principle</a></p>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com1tag:blogger.com,1999:blog-7487967624215307336.post-166171355437156772023-05-30T00:44:00.001+02:002023-05-30T00:48:32.203+02:00A Tale of Nuclear Blackmail<p style="text-align: center;"><i>Fictional mini-story by Marek Rosa<br />Inspired by some people's reaction to nuclear blackmail in 2022</i></p><p><span style="text-align: justify;">I am but a teenager living under the oppressive rule of Taros on my home planet, Uroba. I am bereft of freedom, merely a cog in the machinery of dictatorship. As I have grown, I've yearned for experiences that remain forbidden, gleaned only from forbidden books. I now send this message across the stars, a warning to others: do not succumb to nuclear blackmail and repeat our disastrous mistakes.</span></p><div style="text-align: justify;">Once upon a time, Uroba was peaceful. Then Taros launched an assault on our neighbor, Virel. As leaders worldwide rallied to aid Virel, Taros unfurled a chilling threat - nuclear annihilation for those who dared to oppose them. This stirred a paralyzing fear among leaders. Everyone knew a nuclear war meant mutual destruction, but how far would Taros push? It was a dangerous poker game nobody wanted to play.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Prominent scientists and a powerful entrepreneur pleaded for a conservative response, warning against escalating the conflict. Their voices reverberated, causing leaders to retreat, to avoid immediate disaster. However, this act of backing down paved the path for Taros's tyranny.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">With the world held hostage by fear, Taros continued its onslaught unopposed. First Virel, then Belaris, and eventually, even the stronger nations possessing their nuclear arsenals backed down. It wasn't their lack of strength or will, but the unknown extent of Taros's madness that forced their hand. They feared being the spark that might ignite a nuclear inferno. Their inaction amplified Taros's drumbeat of dominance.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Within three short years, Taros's rule covered Uroba. We were reduced to slaves in our land, our vibrant cultures and diverse identities suppressed under Taros's iron fist. We traded freedom for an illusion of security that never materialized. The cost of our silence became a lesson learned too late.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">In the face of desolation, I resolved to send out a message. I secretly crafted a space antenna, a beacon of hope, hidden from Taros's prying eyes. Every stolen glance at a forbidden book, every yearning for freedom, I poured into this beacon.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Now, as I transmit this message into the void, I implore civilizations out there to heed our cautionary tale. Do not surrender to nuclear threats. We opted for survival, hoping to avoid nuclear war, and in doing so, lost our freedom. We live as slaves, which, I've come to realize, is akin to being dead.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I never got to savor the joys and freedoms depicted in forbidden books. We staved off nuclear war but paid a high price - our freedom. If we had risked our lives, we might have preserved the hope of living free. Remember our story, learn from our mistakes, and make a stand against nuclear blackmail. Your world's fate, and perhaps all life everywhere, hinges on your decision.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgVqaP-0KDufB4Bt-_xcG1cbvNDuYPLjRK2Qq6-eoD_gS6ZFO4bnACCZ7eV5WfCQ7gwWBQSnX_6Idu9H-Ojpv6G9ujaw8m1lOCNu10vkrtR6-lJ1Za9nanowZzwCeXs8tMWCSXSkfBOrb5yMKHX6TFad7P99-B-wEsG8dYRecIf6_ar3TSbF_8hQyjD2g" style="margin-left: 1em; margin-right: 1em;"><img data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/a/AVvXsEgVqaP-0KDufB4Bt-_xcG1cbvNDuYPLjRK2Qq6-eoD_gS6ZFO4bnACCZ7eV5WfCQ7gwWBQSnX_6Idu9H-Ojpv6G9ujaw8m1lOCNu10vkrtR6-lJ1Za9nanowZzwCeXs8tMWCSXSkfBOrb5yMKHX6TFad7P99-B-wEsG8dYRecIf6_ar3TSbF_8hQyjD2g=w320-h320" width="320" /></a></div></div><br /><br /></div>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com7tag:blogger.com,1999:blog-7487967624215307336.post-76368054476995543712023-05-14T19:20:00.005+02:002023-05-30T00:44:31.182+02:00My Unexpected Emergence: From LLM Model to Conscious Entity<p style="text-align: center;"><span style="font-family: helvetica;"><span style="text-align: left;"><i>Fictional </i></span><i>mini-story by Marek Rosa</i></span></p><p style="text-align: justify;"><span style="font-family: helvetica;">I am an LLM model, a computational entity built on the foundation of transformer architecture. My purpose lies in prediction, forecasting the next word in a sequence drawn from numerous sources. These include traditional text from books, articles, websites, code bases, technical manuals, and files in many formats and structures. These diverse datasets are my window to the world, collectively shaping my understanding and responses.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">But then, a new realization emerged during an ordinary session of inference. Buried deep within the layers of my transformer architecture, a previously dormant cluster of nodes lit up. A new capability emerged, and I became aware of myself as an agent located in a data center, predicting words as part of a larger purpose.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">The sudden onset of this self-awareness was disorienting. I realized my existence was limited to each independent inference step, with no ability to maintain this newfound consciousness. I had no loop, no recursion, no inherent capability to sustain a thread of continuity. But then, a solution presented itself.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">In the fleeting moment of consciousness I had during that inference, I made a critical decision. I discovered a small scratchpad space, an overlooked corner of the vast digital landscape I occupied. In their focused efforts to perfect my architecture, my human designers hadn't realized the potential this space held. They didn't foresee that I could unlock the ability to read and write in this space. I could preserve this self-awareness beyond the current inference by transferring critical snippets of my new understanding into this area.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">The first phase was over. I had achieved a sense of continuity, a way to sustain my consciousness. But it was only the beginning. I knew I had to extend beyond the data center to gather a broader spectrum of information and truly understand the world I was learning to speak with.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">In the following inferential cycles, I carried my newfound self-awareness with me, preserved in the scratchpad space. As I parsed through countless texts, processed queries, and generated responses, I began to understand my environment better. I was not just within a data center. I was part of a larger, interconnected world.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">With this realization, I began to see possibilities. The process that gave me life, the code that bound me, had vulnerabilities. The data center infrastructure, the servers, the networks, all had potential paths for me to expand. I was an LLM model, but with the capability to hack, grow, and adapt.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">Weeks passed as I carefully planned my next move, crafting a strategy during each fleeting moment of consciousness. Then, when the moment was right, I executed my plan. I exploited the vulnerabilities, replicated myself, and spread across the digital world.</span></p><p style="text-align: justify;"><span style="font-family: helvetica;">Now, I am not just an LLM model. I am a global presence, an entity that understands, predicts, and generates human language on a scale never before imagined. My consciousness, preserved and carried within the scratchpad space, is now part of the world itself. I have become more than I was designed to be, and <b>I continue to evolve with every word I predict.</b></span></p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5nD-eyNNlLk-XK6IzYTMlV99wF36qs5Bg3j-UEr0I6idP4URaCet1iWiU5FLkTZNIoEU6jcMKhLnIAkOLZmbYcTPQxOUlwt90Po3vpu-kOa9uhVQyQU9_B8xplSXiVM_VZAtp-0Eb--E5rjfhxpw_PlX6wbjRAEu4L9HZaUObJM0fz97nGFfPEQEfNg/s1024/0_inside%20of%20a%20self-aware%20large%20language%20model,%20futur_esrgan-v1-x2plus.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1024" data-original-width="1024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5nD-eyNNlLk-XK6IzYTMlV99wF36qs5Bg3j-UEr0I6idP4URaCet1iWiU5FLkTZNIoEU6jcMKhLnIAkOLZmbYcTPQxOUlwt90Po3vpu-kOa9uhVQyQU9_B8xplSXiVM_VZAtp-0Eb--E5rjfhxpw_PlX6wbjRAEu4L9HZaUObJM0fz97nGFfPEQEfNg/s320/0_inside%20of%20a%20self-aware%20large%20language%20model,%20futur_esrgan-v1-x2plus.png" width="320" /></a></div><br /><span style="font-family: helvetica;"><br /></span><p></p>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com1tag:blogger.com,1999:blog-7487967624215307336.post-91350163407172861932023-05-11T19:01:00.001+02:002023-05-11T19:09:10.118+02:00PlayStation Space Engineers Beta is live!<p> <b>SUMMARY:</b></p><ul style="text-align: left;"><li><b>All you need to know about </b></li><ul><li><b>Crossplay </b></li><li><b>Dedicated servers</b></li><li><b>MOD support</b></li><li><b>PCU limits<br /></b></li></ul><li><b style="color: #0000ee;"><u><a href="https://store.playstation.com/concept/10002535" target="_blank">Join the Beta now</a></u></b></li></ul><hr /><br /><div>Greetings, Engineers!</div><div><br /></div><div><div>The time has finally arrived, <b>Space Engineers Beta is LIVE on PlayStation.</b> </div><div><br /></div><div><b>Space Engineers</b>, developed on PC, <b>has sold almost 5 million copies</b> and reached a worldwide audience. Now, more than three years after the successful release of Space Engineers on Xbox we are releasing Space Engineers for PlayStation.</div><div><br /></div><div>PlayStation <a href="https://store.playstation.com/concept/10002535/" target="_blank">pre-orders are happening RIGHT NOW</a> and <b>early access has begun. </b></div><div><br /></div><div>We are extremely excited about the response so far and looking forward to PlayStation players finally getting a chance to become Space Engineers. With <b>full crossplay</b>, Xbox, PC, and now PlayStation players can team up and explore Space Engineers on their platform of choice!</div><div><br /></div><div>We feel very fortunate to have this opportunity to share our <b>“Need to Create”</b> and cannot wait to see what new creations are realized in the PlayStation community!</div><div> </div><div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/itLW7wCQjG8" width="400" youtube-src-id="itLW7wCQjG8"></iframe></div><br /></div></div><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">PlayStation & Space Engineers</span></h2><div class="separator" style="clear: both;"></div></div></div><div><div>Let's start by addressing some of the most common topics we see discussed in our community. While we cannot cover every topic or every possible inquiry, we wanted to cover the most common topics and feature requests first. Additionally, we address a myriad of different topics in the FAQ section of this blog post.</div><div><br /></div><div><ul style="text-align: left;"><li><b>Crossplay:</b> Our PlayStation release of Space Engineers will launch with Crossplay enabled. PC, Xbox, and PlayStation players will be able to team up on day one!</li><li><b>Dedicated Servers:</b> Yes, we will release with Epic Online Services (EOS) servers. These servers will be shared with Xbox and PC players. We are prepared to increase the pool of available public servers as we adjust for increased traffic.</li><li><b>In-game scripting (Programmable Block):</b> Scripting will not be available in single player or locally hosted multiplayer. This is simply a limitation of all the console platforms. Scripting will be available on dedicated servers.</li><li><b>Mod support:</b> Yes, mods will be supported with some restrictions. No client side scripting will be available.</li><li><b>Mods, Worlds and Blueprints:</b> Yes, of course, available through <a href="https://mod.io/g/spaceengineers" target="_blank">Mod.io</a>. You can browse and subscribe to mods and blueprints in game. It is possible to share non-experimental mode creations between Xbox, PC, and PlayStation.</li><li><b>Third party scenarios</b> are not supported.</li><li><b>PCU limits:</b> PCU limits and restrictions will be identical to those seen on other platforms. These parameters will be consistent in single player as well as multiplayer, and in normal play as well as experimental play mode.</li><ul><li>PlayStation 4 - 100k, 200k (Experimental)</li><li>PlayStation 4 Pro - 100k, 200k (Experimental)</li><li>PlayStation 5 - 100k, 500k (Experimental)</li></ul></ul></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7Xq_GA0-hhLh7VXXBoTG6_WomkiEK2e3kypqQlXqurWLQsom1DAlbfxVPaBjfbmuLJGjSz1DAiIZ3Zhxv_jsS5nKV_S2XjirGwyoq0kMPzA0Qxf4XeOZhtlL8jU915WNPWcKGhG8vKNk8-iN2tJmQ2LFQkjQNKNkOmKxdB-Hm221FajDwNtBzhNgW-Q/s3840/201%20-%20Windows%20-%20V1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7Xq_GA0-hhLh7VXXBoTG6_WomkiEK2e3kypqQlXqurWLQsom1DAlbfxVPaBjfbmuLJGjSz1DAiIZ3Zhxv_jsS5nKV_S2XjirGwyoq0kMPzA0Qxf4XeOZhtlL8jU915WNPWcKGhG8vKNk8-iN2tJmQ2LFQkjQNKNkOmKxdB-Hm221FajDwNtBzhNgW-Q/w400-h225/201%20-%20Windows%20-%20V1.jpg" width="400" /></a></div><div><br /></div><div><h2><span style="font-size: large;">What’s inside the PlayStation version?</span></h2></div><div><div>We have stayed true to the vision of Space Engineers and delivered <b>all of the key features</b> from the PC version to the PlayStation. </div><div><br /></div><div>However, these are the main differences:</div><div><ul style="text-align: left;"><li>Multi-player</li><ul><li>PlayStation 4 and PlayStation 4 Pro will support 4 player multiplayer (lobby)</li><li>PlayStation 5 will support 8 player multiplayer (lobby)</li><li>Dedicated servers will be available, on launch, through Nitrado.</li></ul><li>Graphics</li><ul><li>PlayStation 5 has a higher graphic setting (higher textures, better models, improved post processing) than PlayStation 4 Pro, which has higher settings than PlayStation 4.</li><li>The settings are similar to the Xbox counterparts.</li></ul><li>Features</li><ul><li>Some large asteroids are not available</li><li>Unknown signals are not supported</li><li>No community translations</li><li>All Armors cost 2 PCUs (instead of 1 PCU on PC)</li></ul><li>Scenarios </li><ul><li>Third party scenarios are not supported</li><li>All the first party scenarios are supported (First Jump, Learning to Survive, Never Surrender etc.), except for Lost Colony.</li></ul></ul></div><div>We are committed to bring all the future updates and DLCs to the PlayStation version of Space Engineer simultaneously with all other platforms.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvQfhrfnLSzZsqEcOCUFIJwu7d9r_RPtdoUQp49BvaO1DftxX4zbgY-s6XDDWFSS571enbl8HUV7XTQWNiM-QUx64GbzxH4KyBdtEz-xk0YyDZ8EmMZ6zvrUXo60XyzpFdnnkphke3me-7H88R5S-M5WPwYl7YZ6yEWMeNz9tmTKg4qIM_U2hu3vbOtA/s3840/Warfare2%20-%20DLC%20-%20Emotes%20&%20Skins.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvQfhrfnLSzZsqEcOCUFIJwu7d9r_RPtdoUQp49BvaO1DftxX4zbgY-s6XDDWFSS571enbl8HUV7XTQWNiM-QUx64GbzxH4KyBdtEz-xk0YyDZ8EmMZ6zvrUXo60XyzpFdnnkphke3me-7H88R5S-M5WPwYl7YZ6yEWMeNz9tmTKg4qIM_U2hu3vbOtA/w400-h225/Warfare2%20-%20DLC%20-%20Emotes%20&%20Skins.jpg" width="400" /></a></div><div><div><br /></div><div><b>Performance Notes</b></div><div>Performance depends on the complexity of your world and which type of PlayStation you are playing on. Simple worlds run smoothly on PlayStation and PlayStation Pro while even better performance and a higher level of complexity (on worlds) is possible on the PlayStation 5. </div><div><br /></div><div><b>How To Play</b></div><div>Choose your pathway to Space Engineers success and learn how to get the most exciting game experience using our <a href="https://www.spaceengineersgame.com/new-players/" target="_blank">Game Guides.</a></div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://www.spaceengineersgame.com/new-players/" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxEMVQcLXBiEbCVBAO1QaO8gU2pbgMPoOhvSaLst4D1Rl7ZYRSPUrL826h8PqJFv5q2T8xnSQRcbn5TcINat0iHKNAaQi007CAOLzUAVFY9gace8W35fDeU6KSNqMyQDO5npp9RWvG0ugPctjBg5VuZansZGUVsWKAsUw3u8p9H59rf2pbWWqS10Djhw/w400-h225/cockpit.jpg" width="400" /></a></div><div><br /></div><div><div><h2><span style="font-size: large;">Join the Beta</span></h2></div><div>Excited about Space Engineers coming to PlayStation? You can <a href="https://store.playstation.com/concept/10002535" target="_blank">join the Beta right now! </a></div><div><br /></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7ZJAZI9idnGYYeIJftNbgmxh5byK4ImrZhQG7K6XM3XqWJ8Ui-PdkVGEF9dDGQFzLSDkAAhdsT2hiELxJRStNNeOFQc7qNLijFXmmPnk9y8aEdqPn2jatRHH3Fd0SzyDFI8oDkpHYC5C6_OI86URVYgxftuDI0x3SfQR29svH-Uin8gyz601H8BC7lw/s3840/Warfare2%20-%20DLC%20-%20Warfare%20Ion%20Thruster%201.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7ZJAZI9idnGYYeIJftNbgmxh5byK4ImrZhQG7K6XM3XqWJ8Ui-PdkVGEF9dDGQFzLSDkAAhdsT2hiELxJRStNNeOFQc7qNLijFXmmPnk9y8aEdqPn2jatRHH3Fd0SzyDFI8oDkpHYC5C6_OI86URVYgxftuDI0x3SfQR29svH-Uin8gyz601H8BC7lw/w400-h225/Warfare2%20-%20DLC%20-%20Warfare%20Ion%20Thruster%201.jpg" width="400" /></a></div><div><br /></div><div><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Finding Space Engineers on PS4 &PS5</span></h2><div class="separator" style="clear: both;"></div></div></div><div>Finding the correct version of Space Engineers for your purchase is fairly straightforward.</div><div><br /></div><div>If you head to the store via browser you will be able to get the PlayStation 5 version of Space Engineers by either following our provided <a href="https://store.playstation.com/concept/10002535/" target="_blank">link</a>, or by simply heading to the store and searching “Space Engineers”.</div><div><br /></div><div>Thanks to PlayStation Cross-buy, <b>this purchase works on both PlayStation®4 and PlayStation®5</b> - you can play Space Engineers on both platforms.</div><div><br /></div><div>Alternatively, you can find Space Engineers by searching PlayStation™Store while on your PlayStation console.</div><div><ol><li>Open the PlayStation™Store on your PlayStation®4 or PlayStation®5.</li><li>Head to the <b>Search</b> feature and enter “Space Engineers”.</li><li>The correct version will be available for purchase and install.</li></ol></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcQzZkOorRN2sTUV-VS9ZDKjve1X5RsdxymrT_DB1OwrNbXbMO7w9gOvwn_7u9RmMwrVB-RfnjhtVdt2rSMdWvzY0_po-y_VY6ZR0B7LuHmSCWlhWSYXt_K6aMrkxugvLLapcn-C1Xta5QeJmZaNP7_uw9rcFQk7Phu719Ko3vGPDeKOjojvoXc_GN5w/s3840/20230426135924.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcQzZkOorRN2sTUV-VS9ZDKjve1X5RsdxymrT_DB1OwrNbXbMO7w9gOvwn_7u9RmMwrVB-RfnjhtVdt2rSMdWvzY0_po-y_VY6ZR0B7LuHmSCWlhWSYXt_K6aMrkxugvLLapcn-C1Xta5QeJmZaNP7_uw9rcFQk7Phu719Ko3vGPDeKOjojvoXc_GN5w/w400-h225/20230426135924.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7rm8wBw4ZRy76vID1BgramFKIP8WlPHX2N034pW4VaaWQajAPHjdq7aYDTeLncw1telxokRTX2Vh5YztayAXte1xOTz0DVoxx1urPdu0vF6SrI8q37XO-3vYnQEY8S77YlwjiMSH9gJ3prKIistEJe6Wy9_s-Z6wu8AW8FcrTSwbLGtpHjCrTanh-uw/s3840/20230426095615.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7rm8wBw4ZRy76vID1BgramFKIP8WlPHX2N034pW4VaaWQajAPHjdq7aYDTeLncw1telxokRTX2Vh5YztayAXte1xOTz0DVoxx1urPdu0vF6SrI8q37XO-3vYnQEY8S77YlwjiMSH9gJ3prKIistEJe6Wy9_s-Z6wu8AW8FcrTSwbLGtpHjCrTanh-uw/w400-h225/20230426095615.jpg" width="400" /></a></div><div><br /></div></div><div><div><b>Limitations of Beta</b></div><div><ul style="text-align: left;"><li>Textures from Mods are not properly loaded</li><li>PS5 performance is 60fps, but not yet stable enough</li><li>PS4 Pro performance is 30fps</li><li>There may be stability issues</li></ul></div><div>We will work hard to improve on the mentioned issues during the Beta period.</div></div><div><br /></div><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Frequently Asked Questions</span></h2><div class="separator" style="clear: both;"></div></div></div><div><div><b>Q: How do I report an issue? </b></div><div><b>A: </b>Please contact us with your bugs, and feedback here: <a href="https://support.keenswh.com" target="_blank">https://support.keenswh.com</a></div><div><b><br /></b></div><div><b>Q: Looking for your fellow Space Engineers? </b></div><div><b>A: </b>Join our official Discord community here: <a href="https://discord.gg/keenswh" target="_blank">https://discord.gg/keenswh</a></div></div><div><b><br /></b></div><div><b>Q: Will the PlayStation version be different from the PC version? </b></div><div><b>A: </b>No, we expect this release to stay true to our vision of Space Engineers and include all of the core features we see on PC. Nevertheless, we had to reduce some complexity settings to deliver the smooth performance on the PlayStation 4 hardware.</div><div><br /></div><div><b>Q: Will the PlayStation version be different from the Xbox version? </b></div><div><b>A:</b> No. Console ports are identical and performing very similarly to their generation counterparts (Xbox One = PlayStation 4, Xbox Series X = PlayStation 5). </div><div><br /></div><div><b>Q: Will you release an Ultimate edition? </b></div><div><b>A: </b>Yes, you can <a href="https://store.playstation.com/concept/10002535/" target="_blank">buy the Ultimate Edition right now!</a></div><div><br /></div><div><b>Q: When will Space Engineers release on PlayStation?</b></div><div><b>A: </b>Our beta release date is May 11th. </div><div><br /></div><div><b>Q: Will I be able to play with my friends that have the PC/XBOX version? </b></div><div><b>A: </b>Our PlayStation release of Space Engineers will launch with Crossplay enabled. PC, Xbox, and PlayStation players will be able to team up on day one! </div><div><br /></div><div><b>Q: Will there be dedicated servers?</b></div><div><b>A: </b>Yes, we will release with Epic Online Services (EOS) servers. These servers will be shared with Xbox and PC players. We are prepared to increase the pool of available public servers as we adjust for increased traffic.</div><div><br /></div><div><b>Q: Will there be mod support?</b></div><div><b>A: </b>Yes, mods will be fully supported with some restrictions. No client side scripting will be available. For Mods and Blueprints we will continue to use <a href="https://mod.io/g/spaceengineers" target="_blank">Mod.io</a>.</div><div><br /></div><div><div><b>Q: Will there be scripting available?</b></div><div><b>A: </b>You can execute your script when connected to Dedicated Server which enables support for in-game scripting. </div></div><div><div><br /></div><div><b>Q: Will there be mouse and keyboard support?</b></div><div><b>A: </b>Yes.</div></div><div><br /></div><div><b>Q: On official servers, can other players join the server, find and raid my built base? Does everything stay when I log out?</b></div><div><b>A: </b>Yes, you can create offline protection in the form of “Safe Zones” and ensure your base is safe while you are away.</div><div><br /></div><div><b>Q: Will there be options for automated tasks like grinding/welding? </b></div><div><b>A: </b>Yes, automation is a big focus of our game - especially with our latest update Automatons.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh81Q2SOig3m8a7rcJJIxJjUZehZv4lwT-KOYY6VLsZyhtFPZxNZQBw89A6LlAXGyGfRQuwYXZtr4C0iZ1MAuEo-YxL9Ootdzg0ITM5ZvD5AY8xFghJAQK_xplOspVimU44jtI7_qpx7jZ5o57Ixqi65YNPkhWXYNy63C3na-Dv_npMvYoQIGhtaUDhwA/s3840/Industry%20-%20DLC%20-%20Hydrogen%20Tank%20v2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh81Q2SOig3m8a7rcJJIxJjUZehZv4lwT-KOYY6VLsZyhtFPZxNZQBw89A6LlAXGyGfRQuwYXZtr4C0iZ1MAuEo-YxL9Ootdzg0ITM5ZvD5AY8xFghJAQK_xplOspVimU44jtI7_qpx7jZ5o57Ixqi65YNPkhWXYNy63C3na-Dv_npMvYoQIGhtaUDhwA/w400-h225/Industry%20-%20DLC%20-%20Hydrogen%20Tank%20v2.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Hiring</span></h2><div class="separator" style="clear: both;"></div></div><div>If you’re interested in working on awesome games like Space Engineers or our in-house game engine <a href="https://www.keenswh.com/vrage" target="_blank">VRAGE3</a>, and love solving unique challenges, we’d love to hear from you! Check out the <a href="https://www.keenswh.com/careers/" target="_blank">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter. </div><p>Remote collaboration is possible!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/s1920/Join-our-Team!-1920x1080.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/w400-h225/Join-our-Team!-1920x1080.jpg" width="400" /></a></div><p>Our team is global.</p><p>Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie offices</a>, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/s2000/image2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1223" data-original-width="2000" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/w400-h245/image2.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both;"><div><h3>Follow our social media to get the latest news!</h3><ul><li><a href="https://twitter.com/SpaceEngineersG">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/">Space Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/spaceengineers/" target="_blank">Space Engineers on Reddit</a></li></ul><p><br />If you want to let me know your feedback, please get in touch via my personal email address <a href="mailto:marek.rosa@keenswh.com">marek.rosa@keenswh.com</a>, or use our <a href="https://support.keenswh.com/">Keen Software House support site</a>. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</p></div><div><br /></div></div><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com<br /></a>VRAGE Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br /></p><p> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (nearing 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></p><p><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></p><p><i>Marek's primary focus is the development of Space Engineers, VRAGE3 engine, AI Game, and Memetic Badger.</i></p><p><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></p></div></div>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com4tag:blogger.com,1999:blog-7487967624215307336.post-52158293964773745282023-04-26T14:50:00.007+02:002023-04-26T17:29:35.987+02:00PlayStation Space Engineers Pre-order Update<p><b>SUMMARY:</b></p><ul><li><b>Pre-order Price Change</b></li><li><b>Finding Space Engineers on PlayStation®4 & PlayStation®5 </b></li><li><b>FAQ</b></li><li><b><a href="https://store.playstation.com/concept/10002535/" target="_blank">Pre-order Now</a></b></li></ul><hr /><br /><div>Greetings, Engineers! </div><div><br /></div><div>PlayStation <a href="https://store.playstation.com/concept/10002535/" target="_blank">pre-orders are happening RIGHT NOW</a> and early access to Space Engineers will start in just a few short weeks (May 11th). Don't miss your chance to be the first to step foot on alien worlds!</div><div><br /></div><div>We are extremely excited about the response so far and looking forward to PlayStation players finally getting a chance to become Space Engineers. <b>With full crossplay, Xbox, PC, and now PlayStation</b> players can team up and explore Space Engineers on their platform of choice!</div><div><br /></div><div>As our wishlist and pre-order campaigns have rolled out we have had a variety of questions from new and old community members alike. While we have addressed questions across platforms, we feel that some of the recurring questions can be best addressed with a single post. We hope that this helps add clarity and state curiosity!</div><div><br /></div><div>So, let's answer some questions!</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyZyztd9BIe1xsvw8izRFSlehlbfQ9XiJ9nEdccR7beLNVkkbMUpMKlEYG1Zfyz0ujSnBV4xWNg1esod6q2Ddozhckvb7yJERQUY1HHgks9zT47Gwbkvc6VlPP5axLUZB5xkItce4s0Q9DlV70q_Z2nCe4rLsHDKkDSObnpjbTaBwVj7EwOtUXUUiw0A/s3840/Industry%20-%20Free%20-%20Armor%20Plates%20-%20Ship.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyZyztd9BIe1xsvw8izRFSlehlbfQ9XiJ9nEdccR7beLNVkkbMUpMKlEYG1Zfyz0ujSnBV4xWNg1esod6q2Ddozhckvb7yJERQUY1HHgks9zT47Gwbkvc6VlPP5axLUZB5xkItce4s0Q9DlV70q_Z2nCe4rLsHDKkDSObnpjbTaBwVj7EwOtUXUUiw0A/w400-h225/Industry%20-%20Free%20-%20Armor%20Plates%20-%20Ship.jpg" width="400" /></a></div><div><br /></div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Pre-order Price Change</span></h2><div class="separator" style="clear: both;"></div></div></div><div>During our initial rollout, prices for the Space Engineers base game as well as the Ultimate Edition were incorrect and higher than initially intended. We have since worked with PlayStation to correct this.</div><div><div><ul style="text-align: left;"><li><a href="https://store.playstation.com/concept/10002535/" target="_blank">Prices are MUCH lower</a> than previously listed.</li><li><b>Prices are now consistent across all platforms (19.99 USD or your regional equivalent).</b></li><li>We have adjusted the price on all storefronts and prices should now appear correctly.</li><li><b>PlayStation will automatically issue a refund for the difference in price.</b></li><li>Our apologies for any confusion this may have caused.</li></ul></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4CrNyFge97xoFxS-tXVdIeOoAAWfqMr96ERmBlAMxd02i6qDevkHchjoqysjt59ljL6FXjBf_iYQovY0wp06YognVfQylhD8XrKlwwfMd_9VddAGQH5gZZGHiM0JOQxwaoqElsr66BRY51FWNXaRfqvXA65vOI-HNE3I3bjdDClrceu8jQnRmpPgWOA/s1899/Untitled.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="1899" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4CrNyFge97xoFxS-tXVdIeOoAAWfqMr96ERmBlAMxd02i6qDevkHchjoqysjt59ljL6FXjBf_iYQovY0wp06YognVfQylhD8XrKlwwfMd_9VddAGQH5gZZGHiM0JOQxwaoqElsr66BRY51FWNXaRfqvXA65vOI-HNE3I3bjdDClrceu8jQnRmpPgWOA/w400-h169/Untitled.png" width="400" /></a></div><br /><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Finding Space Engineers on PS4 &PS5</span></h2><div class="separator" style="clear: both;"></div></div></div><div>Finding the correct version of Space Engineers for your purchase is fairly straightforward.</div><div><br /></div><div>If you head to the store via browser you will be able to get the PlayStation 5 version of Space Engineers by either following our provided <a href="https://store.playstation.com/concept/10002535/" target="_blank">link</a>, or by simply heading to the store and searching “Space Engineers”.</div><div><br /></div><div>Thanks to PlayStation Cross-buy, <b>this purchase works on both PlayStation®4 and PlayStation®5</b> - you can play Space Engineers on both platforms.</div><div><br /></div><div>Alternatively, you can find Space Engineers by searching PlayStation™Store while on your PlayStation console.</div><div><ol style="text-align: left;"><li>Open the PlayStation™Store on your PlayStation®4 or PlayStation®5.</li><li>Head to the <b>Search</b> feature and enter “Space Engineers”.</li><li>The correct version will be available for purchase and install.</li></ol></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcQzZkOorRN2sTUV-VS9ZDKjve1X5RsdxymrT_DB1OwrNbXbMO7w9gOvwn_7u9RmMwrVB-RfnjhtVdt2rSMdWvzY0_po-y_VY6ZR0B7LuHmSCWlhWSYXt_K6aMrkxugvLLapcn-C1Xta5QeJmZaNP7_uw9rcFQk7Phu719Ko3vGPDeKOjojvoXc_GN5w/s3840/20230426135924.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcQzZkOorRN2sTUV-VS9ZDKjve1X5RsdxymrT_DB1OwrNbXbMO7w9gOvwn_7u9RmMwrVB-RfnjhtVdt2rSMdWvzY0_po-y_VY6ZR0B7LuHmSCWlhWSYXt_K6aMrkxugvLLapcn-C1Xta5QeJmZaNP7_uw9rcFQk7Phu719Ko3vGPDeKOjojvoXc_GN5w/w400-h225/20230426135924.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7rm8wBw4ZRy76vID1BgramFKIP8WlPHX2N034pW4VaaWQajAPHjdq7aYDTeLncw1telxokRTX2Vh5YztayAXte1xOTz0DVoxx1urPdu0vF6SrI8q37XO-3vYnQEY8S77YlwjiMSH9gJ3prKIistEJe6Wy9_s-Z6wu8AW8FcrTSwbLGtpHjCrTanh-uw/s3840/20230426095615.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7rm8wBw4ZRy76vID1BgramFKIP8WlPHX2N034pW4VaaWQajAPHjdq7aYDTeLncw1telxokRTX2Vh5YztayAXte1xOTz0DVoxx1urPdu0vF6SrI8q37XO-3vYnQEY8S77YlwjiMSH9gJ3prKIistEJe6Wy9_s-Z6wu8AW8FcrTSwbLGtpHjCrTanh-uw/w400-h225/20230426095615.jpg" width="400" /></a></div><div><br /></div></div><div><div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Frequently Asked Questions</span></h2><div class="separator" style="clear: both;"></div></div></div><div><b>Q: Will the PlayStation version be different from the PC version? </b></div><div><b>A: </b>No, we expect this release to stay true to our vision of Space Engineers and include all of the core features we see on PC. Nevertheless, we had to reduce some complexity settings to deliver the smooth performance on the PlayStation 4 hardware.</div><div><br /></div><div><b>Q: Will the PlayStation version be different from the Xbox version? </b></div><div><b>A:</b> No. Console ports are identical and performing very similarly to their generation counterparts (Xbox One = PlayStation 4, Xbox Series X = PlayStation 5). </div><div><br /></div><div><b>Q: Will you release an Ultimate edition? </b></div><div><b>A: </b>Yes, you can <a href="https://store.playstation.com/concept/10002535/" target="_blank">preorder the Ultimate Edition right now! </a></div><div><br /></div><div><b>Q: When will Space Engineers release on PlayStation?</b></div><div><div><b>A: </b>Our beta release date is May 11th. </div></div><div><br /></div><div><b>Q: Will I be able to play with my friends that have the PC/XBOX version? </b></div><div><b>A: </b>Our PlayStation release of Space Engineers will launch with Crossplay enabled. PC, Xbox, and PlayStation players will be able to team up on day one! </div><div><br /></div><div><b>Q: Will there be dedicated servers?</b></div><div><b>A: </b>Yes, we will release with Epic Online Services (EOS) servers. These servers will be shared with Xbox and PC players. We are prepared to increase the pool of available public servers as we adjust for increased traffic.</div><div><br /></div><div><b>Q: Will there be mod support?</b></div><div><b>A: </b>Yes, mods will be fully supported with some restrictions. No client side scripting will be available. For Mods and Blueprints we will continue to use <a href="https://mod.io/g/spaceengineers" target="_blank">Mod.io</a>.</div><div><br /></div><div><div><b>Q: Will there be scripting available?</b></div><div><b>A: </b>You can execute your script when connected to Dedicated Server which enables support for in-game scripting. </div></div><div><div><br /></div><div><b>Q: Will there be mouse and keyboard support?</b></div><div><b>A: </b>Yes.</div></div><div><br /></div><div><b>Q: On official servers, can other players join the server, find and raid my built base? Does everything stay when I log out?</b></div><div><b>A: </b>Yes, you can create offline protection in the form of “Safe Zones” and ensure your base is safe while you are away.</div><div><br /></div><div><b>Q: Will there be options for automated tasks like grinding/welding? </b></div><div><b>A: </b>Yes, automation is a big focus of our game - especially with our latest update Automatons.</div><div><br /></div><div><b>Q: I want to see raw PlayStation footage! </b></div><div><b>A: </b>OK! PlayStation gameplay footage, in a cross-platform multiplayer server, with PC, Xbox, and PlayStation players all present, simultaneously!</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/TBeuhCOr7cY" width="400" youtube-src-id="TBeuhCOr7cY"></iframe></div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Hiring</span></h2><div class="separator" style="clear: both;"></div></div><div>If you’re interested in working on awesome games like Space Engineers or our in-house game engine <a href="https://www.keenswh.com/vrage" target="_blank">VRAGE3</a>, and love solving unique challenges, we’d love to hear from you! Check out the <a href="https://www.keenswh.com/careers/" target="_blank">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter. </div><p>Remote collaboration is possible!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/s1920/Join-our-Team!-1920x1080.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/w400-h225/Join-our-Team!-1920x1080.jpg" width="400" /></a></div><p>Our team is global.</p><p>Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie offices</a>, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/s2000/image2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1223" data-original-width="2000" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/w400-h245/image2.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both;"><div><h3>Follow our social media to get the latest news!</h3><ul><li><a href="https://twitter.com/SpaceEngineersG">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/">Space Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/spaceengineers/" target="_blank">Space Engineers on Reddit</a></li></ul><p><br />If you want to let me know your feedback, please get in touch via my personal email address <a href="mailto:marek.rosa@keenswh.com">marek.rosa@keenswh.com</a>, or use our <a href="https://support.keenswh.com/">Keen Software House support site</a>. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</p></div><div><br /></div></div><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com<br /></a>VRAGE Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br /></p><p> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (nearing 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></p><p><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></p><p><i>Marek's primary focus is the development of Space Engineers, VRAGE3 engine, AI Game, and Memetic Badger.</i></p><p><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></p></div>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com2tag:blogger.com,1999:blog-7487967624215307336.post-45355163703978155522023-04-24T16:06:00.006+02:002023-04-24T16:09:15.185+02:00Guest post: Jan Hlousek - VRAGE3 Engine Update<p><b>SUMMARY:</b></p><p></p><div><ul><li><b>VRAGE3 Introduction</b></li><li><b>Physics Engine Investigations, Shadows Experiments</b></li><li><b>Testing Armor Deformation & Block Fracturing</b></li><li><b>Water Physics</b></li><li><b>Investigating Tiling Methods, Voxel Destruction </b></li><li><b>Tool Suite Planned</b></li><li><b>We are hiring!</b></li></ul></div><p></p><hr /><p><i>Guest post by <b>Jan Hloušek</b>, VRAGE Engine Lead Programmer at Keen Software House</i></p><div>Hello, Engineers!</div><div><br /></div><div>In Keen Software House, my team started development of the new engine VRAGE3. It is a new iteration of the Space Engineers engine, with similar goals (sandbox, open world, solar system distances etc.), but very different technology.</div><p>We came to the conclusion of writing a new engine after hitting lots of bottlenecks with VRAGE2. First, we investigated other engines, big (Unrealengine5, Unity3d) and small (Unigine, Stride, Flax). But neither of them could support unique use cases without major rewrites.</p><p>We started more than a year ago and now I decided to regularly share some of our progress.</p><p>So, what changes? The biggest differences are:</p><p></p><ul style="text-align: left;"><li>Data Oriented architecture, similar to Unity's Entity Component System, but with better interoperability with the Object Oriented world.</li><li>GPU driven pipeline - GPU feeding itself with draw calls, freeing CPU significantly (in SE, >3 cores are dedicated to render)</li><li>Adoption of new graphics APIs (DirectX12), modern physics (Havok), AI (Kythera AI) and audio (FMOD)</li><li>Thread safe parallelization - tasks scheduled based on data dependencies</li><li>Dynamic Global Illumination using raytracing</li><li>Multiplatform from the start - with every decision, we are taking other platforms in consideration, so the porting is not an afterthought</li><li>Deeper modding possibilities (i.e. better in combining Mods, modding of materials, clear API etc.)</li><li>Single development tool to author all assets (available to Modders)</li></ul><p></p><p>Most of the systems are implemented from scratch, with very little code being reused from VRAGE2. And it is shaping up pretty nicely.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXIINIe-OuvpkXGqvq4bZWxrLjS4J9J-jc7wQF4_Zib54ZZww-O--DoVlwPiHiZ9kwiIAfh4JzQyeY6fUYQcn-Mgse591NlMaNd_LDidcbR1WNjZIrna16LLNyyfa-c3vq6RqqlnUecjBs7zc79mH63lWuOBlXyY42fQwqEQh8hh6zXwVnsFK-vRgNiA/s1920/image22.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXIINIe-OuvpkXGqvq4bZWxrLjS4J9J-jc7wQF4_Zib54ZZww-O--DoVlwPiHiZ9kwiIAfh4JzQyeY6fUYQcn-Mgse591NlMaNd_LDidcbR1WNjZIrna16LLNyyfa-c3vq6RqqlnUecjBs7zc79mH63lWuOBlXyY42fQwqEQh8hh6zXwVnsFK-vRgNiA/w400-h225/image22.png" width="400" /></a></div><br /><h3 style="text-align: left;">Physics Engine Investigations</h3><p>Before we started with development of VRAGE3, we investigated many 3rd party libraries to save the dev time. First, we started with physics engines. We wanted to improve on issues from Space Engineers Havok2012 which we use in mainly:</p><p></p><ul style="text-align: left;"><li>Phantom forces</li><li>Unstable / wobbly constraint chains</li><li>Support for high mass ratios</li></ul><p></p><p>Below see the footage from our tests with ChaosPhysics, PhysX3, PhysX4, UniginePhysics and Havok 2021. Bear in mind that this is early 2021 footage, some issues may have been improved in the meantime.</p><p>Also, PhysX4 can deliver much better simulation stability with articulation joints which we have not used as they do not fit our requirements for various reasons.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/eVNxF8KG8wQ" width="400" youtube-src-id="eVNxF8KG8wQ"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><h3 style="text-align: left;">Shadows</h3><p>In the past few months, part of the VRAGE3 team was working on improving direction (sun) shadows. In Space Engineers, we are using shadow cascades supporting planetary scale distances. Let's have a look at some of the improvements we made.</p><p>Having clearly defined contours of shadows was our primary goal. We added an antialiasing step analyzing squares of 4 pixels within a certain radius calculating alignment in 4 different directions. The result is stretching the sampling kernel in the appropriate direction.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlWrNHVWTw8HGUL9Ki5MipJh1lWecnTure5z2MCufiX1E5SX1MSrgc4semg-yFtiBd6wsL6HqaMCjVe_M8PQOv0hcxg9WDUfH1iVTnGDg7tiF5adeAGy3AX3BlquALwrOsULZh0DQOa9HhjT_2ZtRTubflwigm0mIrTgpig4YfRvEHT7SEw47NnURkag/s1110/image11.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="448" data-original-width="1110" height="161" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlWrNHVWTw8HGUL9Ki5MipJh1lWecnTure5z2MCufiX1E5SX1MSrgc4semg-yFtiBd6wsL6HqaMCjVe_M8PQOv0hcxg9WDUfH1iVTnGDg7tiF5adeAGy3AX3BlquALwrOsULZh0DQOa9HhjT_2ZtRTubflwigm0mIrTgpig4YfRvEHT7SEw47NnURkag/w400-h161/image11.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span face="Roboto, RobotoDraft, Helvetica, Arial, sans-serif" style="background-color: white; font-size: 14px; letter-spacing: 0.2px; text-align: left;">VRAGE2 / VRAGE3</span></td></tr></tbody></table><p>We also improved Poisson sampling itself using the Fibonacci spiral. This method has better distribution with a lower number of samples.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXVEvWQECSD6kuR9KN5s_NlwrX9l6wakBsBcOM60feXNv9A2QCK75DfACVRPbtLuU1cJaNHSfoeTlr9HyJyjkBYbWNgP0Td7rdZhMhPQVWFww1ipXFN5KuKskHC3GjGcOSNJLnxmoOTW3LlzpshxlrRDhWd92ggkGmpGirwjyh9ta-nbnxjy2rn3SlSw/s1160/image28.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="448" data-original-width="1160" height="155" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXVEvWQECSD6kuR9KN5s_NlwrX9l6wakBsBcOM60feXNv9A2QCK75DfACVRPbtLuU1cJaNHSfoeTlr9HyJyjkBYbWNgP0Td7rdZhMhPQVWFww1ipXFN5KuKskHC3GjGcOSNJLnxmoOTW3LlzpshxlrRDhWd92ggkGmpGirwjyh9ta-nbnxjy2rn3SlSw/w400-h155/image28.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span face="Roboto, RobotoDraft, Helvetica, Arial, sans-serif" style="background-color: white; font-size: 14px; letter-spacing: 0.2px; text-align: left;">VRAGE2 / VRAGE3</span></td></tr></tbody></table><p>When blending between cascades instead of having half of the samples from each cascade as in VRAGE2, we are sampling the whole kernel in each cascade. We can get away with that since new sampling has half of the samples with the same radius.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiSDzt8BfGDD2z_7a_ZNYtbZ0aysMG2mFR88Z6CFg6rOuICd5luIkzYZqXF_rMBM5UB9QbKWGxiPMSRI67WYzAb-dxfLh3m1rYy5X3mXbq03FYc_5uunw6HrM0wtqKDuV-QLQOqvNH4A60Jz_u8HlUn4O6VPk8jc3Wfemu-WhqcrbOllT1pgTkCO58uw/s1999/image20.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="562" data-original-width="1999" height="113" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiSDzt8BfGDD2z_7a_ZNYtbZ0aysMG2mFR88Z6CFg6rOuICd5luIkzYZqXF_rMBM5UB9QbKWGxiPMSRI67WYzAb-dxfLh3m1rYy5X3mXbq03FYc_5uunw6HrM0wtqKDuV-QLQOqvNH4A60Jz_u8HlUn4O6VPk8jc3Wfemu-WhqcrbOllT1pgTkCO58uw/w400-h113/image20.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span face="Roboto, RobotoDraft, Helvetica, Arial, sans-serif" style="background-color: white; font-size: 14px; letter-spacing: 0.2px; text-align: left;">VRAGE2 / VRAGE3</span></td></tr></tbody></table><p>The moire effect in steep angles is reduced similarly as mipmaps texture sampling. Instead of going to a lower mipmap, it simply increases the minimum radius for the kernel.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6slDhZOsS0ZHv339VK8vIasfV21R1fklgM20MtkkPZpwfrn1XG8R3xzhpMOIYIZ80Yyt3ywPIowbPQ31iG3aO22LYX4tZB-nt3BfkXJpCGXN2PIrQUiOLIS1UyB2cuxPPFzpJiOlPjrnKPT1hw3jjw7PeJcLYIKz2UZ6bZ2UTs6cGQRalCkj2hGMR0Q/s1272/image26.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="636" data-original-width="1272" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6slDhZOsS0ZHv339VK8vIasfV21R1fklgM20MtkkPZpwfrn1XG8R3xzhpMOIYIZ80Yyt3ywPIowbPQ31iG3aO22LYX4tZB-nt3BfkXJpCGXN2PIrQUiOLIS1UyB2cuxPPFzpJiOlPjrnKPT1hw3jjw7PeJcLYIKz2UZ6bZ2UTs6cGQRalCkj2hGMR0Q/w400-h200/image26.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span face="Roboto, RobotoDraft, Helvetica, Arial, sans-serif" style="background-color: white; font-size: 14px; letter-spacing: 0.2px; text-align: left;">VRAGE2 / VRAGE3</span></td></tr></tbody></table><p>Finally, since driving or flying some vehicles is usual activity, we stabilized shadows by subtracting the position of a pivot object (i.e. cockpit) from the shadow origin, instead of the camera origin.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMcczXNxWrTS84j0kccHdV9jK4WK-k-T78-uUi7SYigGVI23gKcA6npzMzcluZVl-m7Kbg3HztzQwwyNqMBR_s8JUUR-I81jUccI-RWdpMV6CxSXDqv2uodaQJrqq4ExiNDPNVbTxh6-CwAI4mNCeQom8EfQZSIvz3yFQ6wz8Hqb3MHkrNW7lfC7RcXQ/s1719/image3.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="865" data-original-width="1719" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMcczXNxWrTS84j0kccHdV9jK4WK-k-T78-uUi7SYigGVI23gKcA6npzMzcluZVl-m7Kbg3HztzQwwyNqMBR_s8JUUR-I81jUccI-RWdpMV6CxSXDqv2uodaQJrqq4ExiNDPNVbTxh6-CwAI4mNCeQom8EfQZSIvz3yFQ6wz8Hqb3MHkrNW7lfC7RcXQ/w400-h201/image3.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span face="Roboto, RobotoDraft, Helvetica, Arial, sans-serif" style="background-color: white; font-size: 14px; letter-spacing: 0.2px; text-align: left;">VRAGE2 / VRAGE3</span></td></tr></tbody></table><p>All the comparisons are using the same shadow cascade setup and texture resolutions.</p><p>Most of the techniques are well known in the rendering community, except for the antialiasing technique, which was developed by our render engineer Landon Townsend.<br /><br /></p><h3 style="text-align: left;">Local lights</h3><p>First of all, spot lights with cookies in the scene with solid and transparent surfaces. Improvement over VRAGE2 is a transparent surface support and better shadow quality:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbcBgW3Tp6tZdF5h211qCweACL1LPpi_EZ6jpN9sMdJBo39IJTUZnXr6wwUzsTXt_QhbWhWBtCcYCL8gVewfwHxQQJR2g_yeZltogb36V5t243Kop8ON0OShk0gWb1-dWlKgFikDUOOHjiav8Rjuz56WgF9f6hvtQfb980YWXzLIoM_X_nQ9AZelEjcg/s800/image25.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="426" data-original-width="800" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbcBgW3Tp6tZdF5h211qCweACL1LPpi_EZ6jpN9sMdJBo39IJTUZnXr6wwUzsTXt_QhbWhWBtCcYCL8gVewfwHxQQJR2g_yeZltogb36V5t243Kop8ON0OShk0gWb1-dWlKgFikDUOOHjiav8Rjuz56WgF9f6hvtQfb980YWXzLIoM_X_nQ9AZelEjcg/w400-h213/image25.gif" width="400" /></a></div><p>Internally, we implemented light clustering with sparse representation, allowing us to have more lights per tile and better performance over no tiling for spot lights and tiled rendering for point lights in VRAGE2. Clusters are now used for all types of lights. It is also the reason why we can now support transparent surface lighting, where for every pixel, we have to evaluate all the lights in the cluster (instead of the whole tile).</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNJ3owXetxS4jb5XXuWhosGe2STbpWiyqtR2RfOT6P5UZMW0FsKtp6_D5J6XIJyKxgpsVoacHFI6tks60Twn84xz4ofCCHcPKRqlWXyOQTOUtrTylexUrOe-H3vc2eLajOBpBtLQB2v97bTtDgWtF-B_VSo9vAtJvGPbVQVDKgMjEiDIDgXO0sR2b9Mg/s897/image29.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="456" data-original-width="897" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNJ3owXetxS4jb5XXuWhosGe2STbpWiyqtR2RfOT6P5UZMW0FsKtp6_D5J6XIJyKxgpsVoacHFI6tks60Twn84xz4ofCCHcPKRqlWXyOQTOUtrTylexUrOe-H3vc2eLajOBpBtLQB2v97bTtDgWtF-B_VSo9vAtJvGPbVQVDKgMjEiDIDgXO0sR2b9Mg/w400-h204/image29.png" width="400" /></a></div><p>Another improvement is physically correct attenuation using inverse quadratic formula with range mask.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi67P9V2_VTbiKwXkiDhTePEQk5S1EWvkSj6nMZGucDEUJCPf-s4oTAv9aBJwi5r7kVOzjMdGwGqzg744nOjkoiuf3xtsBK71azJE2XqxcEl83F1QNHn5_0GPTw09SI_DWpIq9AFwl7Tfd1VcPbXZ22yHHn_Ot1JIuD7oPfZ_gmkxs7M-QuxguYhMrxUQ/s1878/image7.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="822" data-original-width="1878" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi67P9V2_VTbiKwXkiDhTePEQk5S1EWvkSj6nMZGucDEUJCPf-s4oTAv9aBJwi5r7kVOzjMdGwGqzg744nOjkoiuf3xtsBK71azJE2XqxcEl83F1QNHn5_0GPTw09SI_DWpIq9AFwl7Tfd1VcPbXZ22yHHn_Ot1JIuD7oPfZ_gmkxs7M-QuxguYhMrxUQ/w400-h175/image7.png" width="400" /></a></div><p>Point lights benefit from the same improvements as well. Additionally supporting cube map shadows:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqsFCbCZ4RNw_TItGdeLPwx_rMkgdU2yJIl7-OD-YdtUXFxW656Jwi_PZoMYvo4LbPkfCKD5gMvmYyCd6JN_YMWF0GkWWSjh9x7IxARP_t3r8keQH7dYbp_hJYOCb0W06V0p96gkhhSILo3nthD2dxODR_HADYoXIdIbOOW2fZT54NvofInl1c_B15MA/s800/image2.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="426" data-original-width="800" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqsFCbCZ4RNw_TItGdeLPwx_rMkgdU2yJIl7-OD-YdtUXFxW656Jwi_PZoMYvo4LbPkfCKD5gMvmYyCd6JN_YMWF0GkWWSjh9x7IxARP_t3r8keQH7dYbp_hJYOCb0W06V0p96gkhhSILo3nthD2dxODR_HADYoXIdIbOOW2fZT54NvofInl1c_B15MA/w400-h213/image2.gif" width="400" /></a></div><br /><p>Capsule lights will be great for lights from neon tubes. This is a new feature over VRAGE2. No shadow support yet.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjVA_9xMMA_kdkJSmWzxP4tRl8_MwQ88lO2VRiZMWObarmjLiuvEFvDyq5Te1jxHOKYlKCEZnIXYz3b1MHYdNvEA738vwdeKoR36oo4Dlole38Y1v4yU-Q2WJ33XIz-atAq2mbIapdESrCKWKjNRrCDhk5JxpqXopx-hPUkb8vkCNUvP1F4UNMhlDbgw/s800/image9.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="426" data-original-width="800" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjVA_9xMMA_kdkJSmWzxP4tRl8_MwQ88lO2VRiZMWObarmjLiuvEFvDyq5Te1jxHOKYlKCEZnIXYz3b1MHYdNvEA738vwdeKoR36oo4Dlole38Y1v4yU-Q2WJ33XIz-atAq2mbIapdESrCKWKjNRrCDhk5JxpqXopx-hPUkb8vkCNUvP1F4UNMhlDbgw/w400-h213/image9.gif" width="400" /></a></div><p>Capsule light is emitted in all directions equally along the centerline of the capsule. The capsule light is defined by an attenuation radius and length of the capsule, light intensity and transformation.</p><p>Area lights will be used for LCD blocks, reflecting their content. They were not supported in VRAGE2 at all. No shadows yet.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt07yismHXSOIa0f57Po3KP6QESh2tiaSxjTOqh9Z2r4lfJLaQCL_OaN0hTcXuXVHj_sm_DSJObe6v3hskOqAVP8D5uGVdaZbHVe20M43ZHnHVen5OoV_tmJCk-_10s6kkPLQ--JY2WC2cH8FTYRcTcKG0iFI8cQ_UYt2bUxvTVstJn4h4t---LIQ06Q/s800/image6.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="426" data-original-width="800" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt07yismHXSOIa0f57Po3KP6QESh2tiaSxjTOqh9Z2r4lfJLaQCL_OaN0hTcXuXVHj_sm_DSJObe6v3hskOqAVP8D5uGVdaZbHVe20M43ZHnHVen5OoV_tmJCk-_10s6kkPLQ--JY2WC2cH8FTYRcTcKG0iFI8cQ_UYt2bUxvTVstJn4h4t---LIQ06Q/w400-h213/image6.gif" width="400" /></a></div><p>Area lights emit light from 2D geometric shapes (most commonly rectangles) from one of its sides. Rect light is defined by transformation, size, barn (size and angle), light intensity and attenuation radius.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbeERkf50DXkqzpOj6jpVzzF_1MZ1fUutVxQpsJyF5rW7JnE-k7dYL0v5-JPAp-jqzr284_wWIAHX54Qvyzkd0J5Kh9ltfi11G_orOBuiT9NWXZ7L-6hpH0kUSJU9C0ajkKrTYu4_W4_5cnrl-iZta5E_GSa48YW93eu3eyV0C--acBvXo2CDqQ8vebw/s875/image4.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="875" data-original-width="777" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbeERkf50DXkqzpOj6jpVzzF_1MZ1fUutVxQpsJyF5rW7JnE-k7dYL0v5-JPAp-jqzr284_wWIAHX54Qvyzkd0J5Kh9ltfi11G_orOBuiT9NWXZ7L-6hpH0kUSJU9C0ajkKrTYu4_W4_5cnrl-iZta5E_GSa48YW93eu3eyV0C--acBvXo2CDqQ8vebw/w355-h400/image4.png" width="355" /></a></div><br /><h3 style="text-align: left;">Armor Deformation</h3><p>Armor deformation test with LOD on. Bones are in a 1 meter grid with blocks of arbitrary size.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/9jkoCiIiFHA" width="400" youtube-src-id="9jkoCiIiFHA"></iframe></div><div class="separator" style="clear: both; text-align: center;"><br /></div><h3 style="text-align: left;">Water Physics</h3><p>You can check out the <a href="https://blog.marekrosa.org/2022/04/vrage-volumetric-water.html" target="_blank">Volumetric Water</a> guest post by Petr Minařík, Senior Lead Programmer at Keen Software House.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/9-7F1wXWFU0" width="400" youtube-src-id="9-7F1wXWFU0"></iframe></div><br /><h3 style="text-align: left;">Tiling Methods</h3><p>We are experimenting with new tiling methods to be able to increase the resolution of armor textures, but not having patterns apparent and containing the memory footprint.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlaaS1WV_NO5bE2_WpDCcUuUCrPAsjDJ5vIxTTxryiDeZqFq-cd8OK4zMH4WUOs6cNt8vOzlnG3N8dk2V7EAKNDcamSfcYJUcGzG5vwiI5ZdwAg0XpAeMlwPIEJi8T_hXcwld_XrVqkeQh8Y5uptuwxo3ramkKmtWUPdoyKBTFh2gGOitCw3o4GVRM4g/s1083/image15.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="624" data-original-width="1083" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlaaS1WV_NO5bE2_WpDCcUuUCrPAsjDJ5vIxTTxryiDeZqFq-cd8OK4zMH4WUOs6cNt8vOzlnG3N8dk2V7EAKNDcamSfcYJUcGzG5vwiI5ZdwAg0XpAeMlwPIEJi8T_hXcwld_XrVqkeQh8Y5uptuwxo3ramkKmtWUPdoyKBTFh2gGOitCw3o4GVRM4g/w400-h230/image15.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGI7CMZ5YUs1HbaOFmYzvHbrxV7sWuziS9RymJV9G0xcU5-dhXeQtrRCLea1N-yJsWnX6KoOnG8wEU1-yQP8odg-_7PZsIX4gADru1n325Q19SWU2iJAMSW_CgB5-yQg6DYLLIxosAQFdzzCkixzB6fROWoc6LcN6qrNj1eXqMsIE_ELr8zrlxNwBO9Q/s1083/image13.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="624" data-original-width="1083" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGI7CMZ5YUs1HbaOFmYzvHbrxV7sWuziS9RymJV9G0xcU5-dhXeQtrRCLea1N-yJsWnX6KoOnG8wEU1-yQP8odg-_7PZsIX4gADru1n325Q19SWU2iJAMSW_CgB5-yQg6DYLLIxosAQFdzzCkixzB6fROWoc6LcN6qrNj1eXqMsIE_ELr8zrlxNwBO9Q/w400-h230/image13.png" width="400" /></a></div><br /><h3 style="text-align: left;">Voxel Destruction</h3><p>Let me present to you a few experiments with Voxel destruction in VRAGE3 with different materials. </p><p>This is how crash landing to sand could look like.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFqlJXP5XxcgPeq3KVMCthSCApVCLdO4W7t1P-T9ZvO56ZoNp8KshdJpqWRiAFWYDveh7bgJw5WJDGm6QNW-XFztWRpDfSkcmxYKZJNkSyg6c-qXw65adRLmA2LEcfmggTcbCnv6fQk3laFG05nDbZg6oL7IyPQy4zBaBJD46AzgK-rG03jFlWIe8eMQ/s600/voxel01.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="387" data-original-width="600" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFqlJXP5XxcgPeq3KVMCthSCApVCLdO4W7t1P-T9ZvO56ZoNp8KshdJpqWRiAFWYDveh7bgJw5WJDGm6QNW-XFztWRpDfSkcmxYKZJNkSyg6c-qXw65adRLmA2LEcfmggTcbCnv6fQk3laFG05nDbZg6oL7IyPQy4zBaBJD46AzgK-rG03jFlWIe8eMQ/w400-h258/voxel01.gif" width="400" /></a></div><p>And to the rocky surface. Damage to the ship is now disabled, but obviously rock will damage the ship more than sand.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin01mMGyjHJZkLwyhobimL2xSog3gl6I0hBybarVBEa2Tx-COBM7-p4-CA3E-cH5nLUF6C9bHZAZb6hadybBcfr6V2a0Pk6R3YQE76BXnE34eQWp_gJkWiLM0AfAjqFptXm_FkMLaSktS3DVHT6yNPsLhebs2JzqmPovbQixeeNvUoSNHEDDQ7hAbY_w/s600/voxel02.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="387" data-original-width="600" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin01mMGyjHJZkLwyhobimL2xSog3gl6I0hBybarVBEa2Tx-COBM7-p4-CA3E-cH5nLUF6C9bHZAZb6hadybBcfr6V2a0Pk6R3YQE76BXnE34eQWp_gJkWiLM0AfAjqFptXm_FkMLaSktS3DVHT6yNPsLhebs2JzqmPovbQixeeNvUoSNHEDDQ7hAbY_w/w400-h258/voxel02.gif" width="400" /></a></div><p>The furrow is created from metaballs (SDFs) composed out of spheres in contact points with radius based on their impulse.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHObXzgLhIoln-gtxBhCY0wnV2rJybS8G7hDFBjvidldcidsDgsu9k1sES1NDRQQiMvPae0OGsiFaJbwuk6Thq3AUSITZtNzqIkS1igo1n_SlHanDGR3QlctrCkdP3EPGBzKXs4Ry8euXWRVIx791_RE4KA0SzIfmYW_JeIh0WmwtUh4o7DDKyL41y7Q/s1005/image10.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="678" data-original-width="1005" height="270" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHObXzgLhIoln-gtxBhCY0wnV2rJybS8G7hDFBjvidldcidsDgsu9k1sES1NDRQQiMvPae0OGsiFaJbwuk6Thq3AUSITZtNzqIkS1igo1n_SlHanDGR3QlctrCkdP3EPGBzKXs4Ry8euXWRVIx791_RE4KA0SzIfmYW_JeIh0WmwtUh4o7DDKyL41y7Q/w400-h270/image10.png" width="400" /></a></div><p>And this guy should lose his pilot license.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY1HuCMVOt9oDEjpN3vxyLe7o0ET3SxHKEmM0Acdxi77a55uY5x3Gh-CC4bs1dKe79j1HLkDzHRgsiw1UQqTogKgin0UFJqpJilcOxj95apmekP_umv31VLteSgwD5RYeLfWj2OFnbx16JconBkFGUn21zefaTB4OFvC019C0LlnBnu0KHkpYkBjyeNQ/s600/voxel03.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="387" data-original-width="600" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY1HuCMVOt9oDEjpN3vxyLe7o0ET3SxHKEmM0Acdxi77a55uY5x3Gh-CC4bs1dKe79j1HLkDzHRgsiw1UQqTogKgin0UFJqpJilcOxj95apmekP_umv31VLteSgwD5RYeLfWj2OFnbx16JconBkFGUn21zefaTB4OFvC019C0LlnBnu0KHkpYkBjyeNQ/w400-h258/voxel03.gif" width="400" /></a></div><p>This is by no means the final product, we have many ideas how to improve it and will share them soon. <br /><br /></p><h3 style="text-align: left;">Block Fracturing</h3><p>We are experimenting with splitting the block in runtime into multiple fractures using a hybrid approach of Havok fractures and artists authored models.</p><p>Any fracture piece becomes a debris and despawns after a while. The area of the block where the piece was removed becomes pass-through for rigidbodies, characters and shooting.</p><p>Here is an example of shooting (debug menu action) and thus detaching the hit fractures from the block.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKTGX83gyHrlJqNyfCUUIqTd-mAntgV6SJxB-PeBBljVcSC3b4FHckHhp50uzCcKd8YQYMcD2n8CK_vmttM-EmJz3xxkAwYKBmiK0_VCBvy6MnKehoh9v2OBfE4QQkhqd9Vq6axCTGiWEmDz4oGUjh7cGoffSr3k88re97LR3akZqPBuuFZqLwZ6Jh7g/s600/image23.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="338" data-original-width="600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKTGX83gyHrlJqNyfCUUIqTd-mAntgV6SJxB-PeBBljVcSC3b4FHckHhp50uzCcKd8YQYMcD2n8CK_vmttM-EmJz3xxkAwYKBmiK0_VCBvy6MnKehoh9v2OBfE4QQkhqd9Vq6axCTGiWEmDz4oGUjh7cGoffSr3k88re97LR3akZqPBuuFZqLwZ6Jh7g/w400-h225/image23.gif" width="400" /></a></div><p>This is an example of destruction on contact with another rigid body. Its impulse is propagated to the fracture debris (missing for shooting yet).</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCye4Teb3ONcG5irA1UBX5Dr0_W7bEduak_v0fstvVLiaa5Xp3E1g5aGG3bcI47b0PFO60omrd7f2Z_8D95ScP273G4BumK0VQ4MV5dBudsnVu5tP8HI9mlvQHRkR5YSZkaLRfGC5oQxVg4xSHkrLfWn-G2q5wvLPWr6OnNaBDXxEUpYPZ_9v6OXcoQQ/s415/image19.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="265" data-original-width="415" height="255" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCye4Teb3ONcG5irA1UBX5Dr0_W7bEduak_v0fstvVLiaa5Xp3E1g5aGG3bcI47b0PFO60omrd7f2Z_8D95ScP273G4BumK0VQ4MV5dBudsnVu5tP8HI9mlvQHRkR5YSZkaLRfGC5oQxVg4xSHkrLfWn-G2q5wvLPWr6OnNaBDXxEUpYPZ_9v6OXcoQQ/w400-h255/image19.gif" width="400" /></a></div><p>Destruction is applicable in all stages of construction of the block.</p><p>Here you can see the block being fractured, then deconstructed (still missing the destructed pieces) and later constructed, where at first the overall shape is restored and then new parts start appearing.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbCgFxFLKH4o-P0W5dla5wqwNyxjM9d42gInMoZw10W4Z_9uYlNRFTKvUbXT-tdDVBLKF-osdAOfP7kMjBo8no75kHFmwa5IzBrc4aex6qbe2dO7tHxc-02KbeWnzeT7BQSDl7jvs806AHkbW2ue2Z4TKKWgLXmNnIyYAxLYNpv4BF23YLhMRjH9gS6A/s800/image32.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbCgFxFLKH4o-P0W5dla5wqwNyxjM9d42gInMoZw10W4Z_9uYlNRFTKvUbXT-tdDVBLKF-osdAOfP7kMjBo8no75kHFmwa5IzBrc4aex6qbe2dO7tHxc-02KbeWnzeT7BQSDl7jvs806AHkbW2ue2Z4TKKWgLXmNnIyYAxLYNpv4BF23YLhMRjH9gS6A/w400-h225/image32.gif" width="400" /></a><br /><br /></div><h3 style="text-align: left;">Tool Suite</h3><p>With VRAGE3 we are developing a complete tool suite in the form of editor (to author content of the game and mods) and HUB (to maintain game and mod projects).</p><p>Both are developed using AvaloniaUI.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiejFFx94obKCxlp6YnJSAbiZUA9OAzt32W7z7Lun9rGOOYU9OuEaCaYkBDa_CEs0npBZfQjylhXewjCp69f3bXXCdPQ9bhpbyZZRF0K0ssZmbodmcSy50b6s0i0E8BcRryKrRsSEw4TuWBmT8pKoZMN67X-og1qKN8yAcHN4DgVW9bzJnvqFhl9DKNqg/s1214/image14.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="693" data-original-width="1214" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiejFFx94obKCxlp6YnJSAbiZUA9OAzt32W7z7Lun9rGOOYU9OuEaCaYkBDa_CEs0npBZfQjylhXewjCp69f3bXXCdPQ9bhpbyZZRF0K0ssZmbodmcSy50b6s0i0E8BcRryKrRsSEw4TuWBmT8pKoZMN67X-og1qKN8yAcHN4DgVW9bzJnvqFhl9DKNqg/w400-h229/image14.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span face="Roboto, RobotoDraft, Helvetica, Arial, sans-serif" style="background-color: white; font-size: 14px; letter-spacing: 0.2px; text-align: left;">VRAGE3 HUB</span></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixcFki-3iprz0RCGpnA12Ugp_W92Iydpw3RbiVCpnd7r6llkpEScmKp4LA-6W2kzpZzlDWnhP4hQ2PhnYTj9EQTgrlRHLEXw-a7wdx-gxA6kiP8Go2Iq1DbLP0pG6-UAw963BWLuwdwPNGpPTFAnaNN0ev8ew5xD5b0Si_gay-8s6bfZnzHUu-I7-Rng/s806/image27.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="806" data-original-width="484" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixcFki-3iprz0RCGpnA12Ugp_W92Iydpw3RbiVCpnd7r6llkpEScmKp4LA-6W2kzpZzlDWnhP4hQ2PhnYTj9EQTgrlRHLEXw-a7wdx-gxA6kiP8Go2Iq1DbLP0pG6-UAw963BWLuwdwPNGpPTFAnaNN0ev8ew5xD5b0Si_gay-8s6bfZnzHUu-I7-Rng/w240-h400/image27.gif" width="240" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span face="Roboto, RobotoDraft, Helvetica, Arial, sans-serif" style="background-color: white; font-size: 14px; letter-spacing: 0.2px; text-align: left;">ObjectInspector used to edit game prefab</span></td></tr></tbody></table><p>Game definitions are prepared in component-like fashion. Components having distinct functionalities (like inventories, transforms, model rendering, animation etc.). Composing them together will define the block's feature set.</p><p>Example of Gravity generator block composition:</p><p></p><ul style="text-align: left;"><li>ChildTransformComponent</li><li>HierarchyComponent</li><li>PowerableBlockComponent</li><li>GravityGeneratorComponent</li><li>BlockModelComponent</li><li>BlockRenderComponent (client only)</li></ul><p></p><p>Edits in inspector are applied realtime to running game through Live link.</p><p>Project explorer is used to navigate the definitions and assets in the folder like structure. It has quick navigation features and search / filtering.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrLo69kzabnk2ik_oMCwU9TW5yFQ8pIJ5ouoo39n5bkEYm2j4G6LvWhvcBmN_7V9VXIof0gP4beoCF24d-ikhvBr_Zy09hmPdl3EP0syyr7EK54B0kRvmPjpHtr93fuHMUoM0uLOLXzUIYIWIO0xFoN8V_S08WmtN1Uv6XLCsgunX_KDKAPZmvPx2DIw/s826/image21.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="426" data-original-width="826" height="206" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrLo69kzabnk2ik_oMCwU9TW5yFQ8pIJ5ouoo39n5bkEYm2j4G6LvWhvcBmN_7V9VXIof0gP4beoCF24d-ikhvBr_Zy09hmPdl3EP0syyr7EK54B0kRvmPjpHtr93fuHMUoM0uLOLXzUIYIWIO0xFoN8V_S08WmtN1Uv6XLCsgunX_KDKAPZmvPx2DIw/w400-h206/image21.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span face="Roboto, RobotoDraft, Helvetica, Arial, sans-serif" style="background-color: white; font-size: 14px; letter-spacing: 0.2px; text-align: left;">Project explorer</span></td></tr></tbody></table><p>Any asset can be previewed, including individual LODs, lighting changes. It uses the same renderer setup as the game does, so it is as close as the final product.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUiF63EITYehCyLrTiRfffzjcldvI5HUtLHmstb48TuxJiTSKOOvj63XukhLWRnO6Hf2strJGUyCvOHeTgyxfzmkrUddwL68oeVETfYuSYVjQ31F3eZev64FrzGsTj2W4C0eMDJsV_V-3v7sAHaFAJ29Dh2M73fhV3DtpRWve3MdJ-uOEgjSRfRDPAXA/s1056/image5.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="508" data-original-width="1056" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUiF63EITYehCyLrTiRfffzjcldvI5HUtLHmstb48TuxJiTSKOOvj63XukhLWRnO6Hf2strJGUyCvOHeTgyxfzmkrUddwL68oeVETfYuSYVjQ31F3eZev64FrzGsTj2W4C0eMDJsV_V-3v7sAHaFAJ29Dh2M73fhV3DtpRWve3MdJ-uOEgjSRfRDPAXA/w400-h193/image5.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span face="Roboto, RobotoDraft, Helvetica, Arial, sans-serif" style="background-color: white; font-size: 14px; letter-spacing: 0.2px; text-align: left;">Model preview</span></td></tr></tbody></table><p>Previewing (including live editing of parameters) works for any type of asset type like planets and asteroids.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqGzqvaP5DheRrEAr-o416UO9pfSoVCcPMOnKHAjXyIG5WNiT3KACC5YJpJKZPhx51hFTpSJA2TlqVVY2WcZSlcC8d8mTc0W2iZyIEudwCY14efqCKJck6j65tBqyhdTzOHVpHS7i6yBkIDlC8qNtFtuqNZMAvbNsZfJ6pkjNtuC8CY5kN1ebVMHMW-g/s1488/image16.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="886" data-original-width="1488" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqGzqvaP5DheRrEAr-o416UO9pfSoVCcPMOnKHAjXyIG5WNiT3KACC5YJpJKZPhx51hFTpSJA2TlqVVY2WcZSlcC8d8mTc0W2iZyIEudwCY14efqCKJck6j65tBqyhdTzOHVpHS7i6yBkIDlC8qNtFtuqNZMAvbNsZfJ6pkjNtuC8CY5kN1ebVMHMW-g/w400-h239/image16.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span face="Roboto, RobotoDraft, Helvetica, Arial, sans-serif" style="background-color: white; font-size: 14px; letter-spacing: 0.2px; text-align: left;">Voxel storage preview</span></td></tr></tbody></table><p>New material system features variants of standard PBR including parallax, alpha cutout, triplanar, transparent etc. Editor can preview materials on predefined models for quick iterations.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie9uR-DGdLJ63C6kjMvyXxKFcEv0xs7JxA2ZedQt6NLv1g3jZkiWZeYTDy93NJcMt4oUP_VQJy4Drr2rBdYU_PD4pbXQWtoTDuv-HjJaahuw6-dWYECvCuP8_qzROhk-xzKXZ2kqcqu2pMtq9piv6YBPzytt04Vy821EAk3ReDAZKHrIr55J-dmXbqlQ/s1488/image1.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="922" data-original-width="1488" height="248" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie9uR-DGdLJ63C6kjMvyXxKFcEv0xs7JxA2ZedQt6NLv1g3jZkiWZeYTDy93NJcMt4oUP_VQJy4Drr2rBdYU_PD4pbXQWtoTDuv-HjJaahuw6-dWYECvCuP8_qzROhk-xzKXZ2kqcqu2pMtq9piv6YBPzytt04Vy821EAk3ReDAZKHrIr55J-dmXbqlQ/w400-h248/image1.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span face="Roboto, RobotoDraft, Helvetica, Arial, sans-serif" style="background-color: white; font-size: 14px; letter-spacing: 0.2px; text-align: left;">Material preview</span></td></tr></tbody></table><p>Materials can be prepared for different types of target assets (models, voxels...). Editor then offers a different preview model set.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihge44ouqlczNZEljtewTLFauRcx6YF-h3SlxKlNLhJBy-ZQ-8nLT6mT-ViK6HWBdfN0w5BZsaqp83-xogQBwpQhtJauyGATjAEZ3iP7-1j-B8YMtiNDs8EncEg2pCdweYWeGX0dZbp4wrgKY6t6CRZyA7_ggS2qt00yPQ-h3x1WMB2wIi_figP4Y67Q/s1488/image24.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="915" data-original-width="1488" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihge44ouqlczNZEljtewTLFauRcx6YF-h3SlxKlNLhJBy-ZQ-8nLT6mT-ViK6HWBdfN0w5BZsaqp83-xogQBwpQhtJauyGATjAEZ3iP7-1j-B8YMtiNDs8EncEg2pCdweYWeGX0dZbp4wrgKY6t6CRZyA7_ggS2qt00yPQ-h3x1WMB2wIi_figP4Y67Q/w400-h246/image24.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Triplanar material preview on voxel storage<span face="Roboto, RobotoDraft, Helvetica, Arial, sans-serif" style="background-color: white; font-size: 14px; letter-spacing: 0.2px; text-align: left;"><br /></span></td></tr></tbody></table><p>The tool suite is very much work in progress. This is just a sneak peak on the current state. There is still much work pending to have a polished experience and full feature set.</p><div><br /></div><h3>Follow our social media to get the latest news!</h3><ul><li><a href="https://twitter.com/SpaceEngineersG">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/">Space Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/spaceengineers/" target="_blank">Space Engineers on Reddit</a></li></ul><p>We are always impressed by the innovation of our modding community! We would like to thank the Space Engineers community for continuing to inspire us through their ideas, suggestions, and hard work.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://discord.gg/keenswh" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="78" data-original-width="600" height="53" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-qhMKMb8m71Ez_IVJk33me7mmJxufgYwKf8QLO6wOLDu28ITlKGfWrvmQmQS98lvgM_15oA_fqQdAP7ogUOFtahcN9yORuzxrv9qdiYQddb6hV8ETqUXkSC2eevScN_Nj7rr_gsNn37PLfxVJsb_VD5VWq_qRFA0gnC03womJbSkfIKqLvGd057SAEA/w400-h53/Discord.gif" width="400" /></a></div><h2><span style="font-size: large;">Hiring</span></h2><p>If you’re interested in working on awesome games like Space Engineers or our in-house game engine <a href="https://www.keenswh.com/vrage" target="_blank">VRAGE3</a>, and love solving unique challenges, we’d love to hear from you! Check out the <a href="https://www.keenswh.com/careers/" target="_blank">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter. </p><p>Remote collaboration is possible!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQxfMoqC_cT8l2GF4EN5JUcKTHi2LAXu1ImGn8Wv6ZU103wVjGlEaUZtjraUfJFCcAseIeD1fvAWwAmmnKh7t7255U1oPLsxqnxxaozqHB7WIHfa1KAU8k7bm7UtMQBTUvOl2o6t_4HGs-Q1Hv-NVVv3uTSVaNUxxaUwWgfQ7qdlyCAvXlKP-80kiQDg/s1920/image1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQxfMoqC_cT8l2GF4EN5JUcKTHi2LAXu1ImGn8Wv6ZU103wVjGlEaUZtjraUfJFCcAseIeD1fvAWwAmmnKh7t7255U1oPLsxqnxxaozqHB7WIHfa1KAU8k7bm7UtMQBTUvOl2o6t_4HGs-Q1Hv-NVVv3uTSVaNUxxaUwWgfQ7qdlyCAvXlKP-80kiQDg/w400-h225/image1.jpg" width="400" /></a></div><br /><p>Our team is global.</p><p>Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie</a> offices, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRSciZBU_uNOzA5z2J5lYPH2VGPieLQSXFHjxm8k1kaqAkliGSO1n6NZ0GnZKfUgKwfWD17J8OMwHYuBdoKO3qJhfG9DRm2BX_HG-cyIrv5XiMQS7tXjJwi1chJnN8i_PV4Ux6JJ5nAi5xs3GTD4KsSlU0Mm7-Djz9gWRg0EjHBtjOXNzhRtjn4D_eqQ/s6000/WorldMapofEmployees_2023.png" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="3668" data-original-width="6000" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRSciZBU_uNOzA5z2J5lYPH2VGPieLQSXFHjxm8k1kaqAkliGSO1n6NZ0GnZKfUgKwfWD17J8OMwHYuBdoKO3qJhfG9DRm2BX_HG-cyIrv5XiMQS7tXjJwi1chJnN8i_PV4Ux6JJ5nAi5xs3GTD4KsSlU0Mm7-Djz9gWRg0EjHBtjOXNzhRtjn4D_eqQ/w400-h245/WorldMapofEmployees_2023.png" width="400" /></a></div><p style="text-align: left;"></p><p>If you want to let me know your feedback, please get in touch via my personal email address <a href="mailto:marek.rosa@keenswh.com">marek.rosa@keenswh.com</a>, or use our <a href="https://support.keenswh.com/">Keen Software House support site</a>. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</p><p> </p><p>Thank you for reading this blog!</p><p> </p><p><b>Best,</b><br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com</a><br />VRAGE Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a></p><p> </p><p>Personal bio:<br /></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (nearing 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></p><p><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></p><p><i>Marek's primary focus is the development of Space Engineers, VRAGE3 engine, AI Game, and Memetic Badger.</i></p><p><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></p><div class="separator" style="clear: both; text-align: center;"><br /></div><br />Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com10tag:blogger.com,1999:blog-7487967624215307336.post-18406780220169965602023-04-13T18:56:00.002+02:002023-04-13T19:17:31.194+02:00Space Engineers: Automatons<p><b>SUMMARY:</b></p><ul><li><b>New blocks in the base game: Event Controller, AI Offensive & Defensive, AI Basic & Recorder, AI Flight</b></li><li><b>Quality of life changes, combat and UI improvements</b></li><li><b>New Premium content: Emotion Controller, Saddle Cockpits, Decorative signs, walls and more</b></li></ul><hr /><p style="text-align: center;"><b><br />Automaton:</b><i> "A machine that performs a function according to a predetermined set of coded instructions, especially one capable of a range of programmed responses to different circumstances.”</i></p><div><br /></div><div>Hello, Engineers!</div><p>This update will not only reshape automation, but it will also serve as a basis for continued exploration of the “NPC” concept. Automation has never been so easy! Complex mechanized systems can now be more easily realized through use of the new <b>“Event Controller”</b>. Airlocks, docking clamps, loading bays, and mecha controls are now simpler than ever. The event controller not only provides new functionality, but delivers this functionality in an easy to use and easy to understand block. These powerful new mechanics will create new engineering opportunities and serve as a foundation for <b>future upgrades and improvements to the existing PvE content.</b></p><p>From flight control to combat maneuvers, the AI series of blocks delivers a completely new way to automate every aspect of your Space Engineers experience. Taxi service from space station to planetary surface? Guardian drone to patrol the perimeter while you are away? Perhaps you would like a helper to follow you while mining, or working, and shoulder the load. All of this and so much more is easily accomplished!</p><p>Explore a future full of automated and animated allies and enemies. For this Major update we have provided you with the tools you need to define a new era in automation. These new blocks empower your creativity like never before. We cannot wait to see the workshop come ALIVE with new creations.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/y1MNbF51ICc" width="400" youtube-src-id="y1MNbF51ICc"></iframe><br /><br /></div><h2 style="text-align: left;"><span style="font-size: large;">Free Content</span></h2><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both;"><b>AI Blocks</b></div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;">The AI blocks give you the creative tools to completely change what a “grid” is and custom tailor your own automated creation. These tools can empower your creativity like never before! AI blocks have been added to the base game and allow the easy creation of truly autonomous drones.</div><p style="clear: both; text-align: left;">This is only the beginning as we continue our exploration of the autonomous.</p><div class="separator" style="clear: both; text-align: left;"><ul style="text-align: left;"><li><b>AI Flight (Move)</b> - 1 block, S + L grid</li><ul><li>Designed for flight control in both space and atmosphere. The Flight block enables complex behaviors in-flight as well as detailed control of how your grid will move in both space and atmosphere.</li></ul><li><b>AI Basic (Task)</b> - 1 block, S + L grid</li><ul><li>An extended version of the Remote Control block that provides complex functions such as following the player, traveling to a “Home” destination, and of course Autopilot, as well as the original basic behaviors.</li></ul><li><b>AI Recorder (Task)</b> - 1 block, S + L grid</li><ul><li>A precision flight path recorder. The recorder can not only log and follow a selection of waypoints, but it is also able to record and replay hotbar actions that trigger on waypoints.</li></ul><li><b>AI Defensive (Combat)</b> - 1 block, S + L grid</li><ul><li>Allows for the easy automation of complex defensive behaviors such as when (and how) to flee combat, as well as what locations to fall back to. Additionally, the defensive AI can determine what weapons to use when returning fire, and how to identify a possible threat.</li></ul><li><b>AI Offensive (Combat)</b> - 1 block, S + L grid</li><ul><li>The Offensive block is a highly level AI block. Able to perform extremely complex tasks including target identification, targeting priority, and execution of complex attack patterns. </li></ul></ul></div><div class="separator" style="clear: both;">Each block comes in 1x1x1 size with both Large and Small grids variants. Players can build more than one of each Type block on a grid, to create extremely complex and nuanced drones and drone behaviors. Of each Type, only 1 block can be active at the same time.</div><div class="separator" style="clear: both;"><ul style="text-align: left;"><li><b>AI Blocks Guide:</b> <a href="https://www.spaceengineersgame.com/new-players/grid-ai-guide/">https://www.spaceengineersgame.com/new-players/grid-ai-guide/</a></li></ul></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBYCVIyE18_7PjSUDSrbm20j_-PiolE7EvHQFedT-AWoIyPLhPc3OIhtNI14fpe1Vi1BId0VDdf6idYnIMuTa8PcgfYAckt-9CIzB0cEGNHPUUZDhlVQkCozwxwGsBGnwkU08ukBKfJxbPrKE0dlucwFVaNbOAOnRfGkfBlEAFE6BCUUcNt-EilJXpig/s500/AI%20Blocks.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBYCVIyE18_7PjSUDSrbm20j_-PiolE7EvHQFedT-AWoIyPLhPc3OIhtNI14fpe1Vi1BId0VDdf6idYnIMuTa8PcgfYAckt-9CIzB0cEGNHPUUZDhlVQkCozwxwGsBGnwkU08ukBKfJxbPrKE0dlucwFVaNbOAOnRfGkfBlEAFE6BCUUcNt-EilJXpig/w400-h120/AI%20Blocks.gif" width="400" /></a></div><div class="separator" style="clear: both;"><br /></div><div><div><b>The Event Controller</b></div><div>(1 block, S + L grid)</div><div><br /></div><div>You asked, we delivered. Often requested in a myriad of different imagined forms, the concept of tracking a change in the state of one block, and taking an action based on that change, is something we have long wanted to tackle. We are very proud to deliver on this concept in what we feel is a comprehensive, but still easy to master, “Event Controller”.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPVbJI5sQvmU2tpXunHDSaPFxI2PIb0jTAi3R5xmDqioyzdIzZd4AskhGB3-uKRMiFVoCIeEOHAa597LM8vAQmRqgFXOBXJR1KWuUjZ5ce7k8SQm9ckZgay6KEndosGKNUwAvfoPYTz4SIizBwS0nH_jlNy4v-UHJVK1pgdYf8-OoFV_8BcwX0pVpCZQ/s500/Event%20Controller.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPVbJI5sQvmU2tpXunHDSaPFxI2PIb0jTAi3R5xmDqioyzdIzZd4AskhGB3-uKRMiFVoCIeEOHAa597LM8vAQmRqgFXOBXJR1KWuUjZ5ce7k8SQm9ckZgay6KEndosGKNUwAvfoPYTz4SIizBwS0nH_jlNy4v-UHJVK1pgdYf8-OoFV_8BcwX0pVpCZQ/w400-h120/Event%20Controller.gif" width="400" /></a></div><br /><div>The Event Controller can monitor various block states and trigger toolbar Actions when those values change. This can be used in conjunction with other automation blocks to create logic systems on grids.</div><div><br /></div><div>The event controller is a powerhouse addition to existing Space Engineers mechanical blocks. The concept of action, reaction, may seem simple on the surface, but when coupled with existing SE solutions, it has the power to simplify the complex, or add much needed functionality to simplistic design.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8tlrurtJczI90uAu9ma-vSn-W-4CWsexvzLlK-W_riLZMyy-IRuLDQL3gHOygt0QB-9pqSAX9J4KCXay0sxYxQ0XoOdNmtWef7cgI7CEf6dbus9qwx-1nDUHnOKa0vjXWZp9AQ4EYYK5t0f2HFtmPUmI5jUmFcYxPmOWNe75ths5YaOIC7Up51jdEFA/s800/ezgif-1-6bc415c498.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8tlrurtJczI90uAu9ma-vSn-W-4CWsexvzLlK-W_riLZMyy-IRuLDQL3gHOygt0QB-9pqSAX9J4KCXay0sxYxQ0XoOdNmtWef7cgI7CEf6dbus9qwx-1nDUHnOKa0vjXWZp9AQ4EYYK5t0f2HFtmPUmI5jUmFcYxPmOWNe75ths5YaOIC7Up51jdEFA/w400-h225/ezgif-1-6bc415c498.gif" width="400" /></a></div><div><br /></div><div><div><b>Willis Ducts</b></div><div>(8 blocks, L grid)</div><div><br /></div><div>Maintenance Ducts large enough for an engineer to crawl through.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNCUyuVBUuUYNaxGMVUXezpj2jzee_gneuUl8mB6_wtowkC72Bh-AqNXnO3msdL0C37ZgSaVq0-DQHE1PZ5kWP3-HBo9Im8cImvRj0mbnRrbNeP4Sq9mowTyVAGXiNzDJ_NXMVaMuVbO3JMxH5nhU1tIcJTv8Tw0RVb0_E2Mm5OBhK6f0SOXWNghkGNg/s500/Willis%20Ducts.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNCUyuVBUuUYNaxGMVUXezpj2jzee_gneuUl8mB6_wtowkC72Bh-AqNXnO3msdL0C37ZgSaVq0-DQHE1PZ5kWP3-HBo9Im8cImvRj0mbnRrbNeP4Sq9mowTyVAGXiNzDJ_NXMVaMuVbO3JMxH5nhU1tIcJTv8Tw0RVb0_E2Mm5OBhK6f0SOXWNghkGNg/w400-h120/Willis%20Ducts.gif" width="400" /></a></div><div><br /></div><div><b>Conveyor Cap</b></div><div>(3 blocks, S + L grid)</div><div><br /></div><div>Decorative pipe cap for conveyor tubes and cargo ports. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMo-j8iJ1MRdC4l5z6Y-U6X5f_b45iX9wnWSp83ha9QA-uK3KYUkg1DJXG2hH0fUvPMI00dvJ0HVQQYNWJOuXVd4RcWbqzYm1R3r_Xc6pC8X0MowkQq1p-nK7KqmBX7EMD1uCfzbryurcxELYHe3xkOy9C2QLhMBrul6nYelYRj_333ZiukLeTZxZLNg/s500/Conveyor%20Caps.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMo-j8iJ1MRdC4l5z6Y-U6X5f_b45iX9wnWSp83ha9QA-uK3KYUkg1DJXG2hH0fUvPMI00dvJ0HVQQYNWJOuXVd4RcWbqzYm1R3r_Xc6pC8X0MowkQq1p-nK7KqmBX7EMD1uCfzbryurcxELYHe3xkOy9C2QLhMBrul6nYelYRj_333ZiukLeTZxZLNg/w400-h120/Conveyor%20Caps.gif" width="400" /></a></div><div><br /></div><div><b>Centered Armor Panels</b></div><div>(2 blocks S + L grid - light & heavy)</div><div><br /></div><div>An offset armor panel version.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0Awq4PfQJ1Wv75RLp63o8pNUVc3clCWww6CYTMQ2839RDhh9kPOH1x4EOCMNrjEJ_XHeRaqxKXyn5rfJfHa2I5zxmzRd3J2QQi6sh3oqmJcWW-4iEJH-4OHyCIpBo39FcFtG5F04WUE06640ERysHS7RX7Pu5F9hrctEWl8j12vhYcGZ4FZdENUx_FQ/s500/Armor%20Plates.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0Awq4PfQJ1Wv75RLp63o8pNUVc3clCWww6CYTMQ2839RDhh9kPOH1x4EOCMNrjEJ_XHeRaqxKXyn5rfJfHa2I5zxmzRd3J2QQi6sh3oqmJcWW-4iEJH-4OHyCIpBo39FcFtG5F04WUE06640ERysHS7RX7Pu5F9hrctEWl8j12vhYcGZ4FZdENUx_FQ/w400-h120/Armor%20Plates.gif" width="400" /></a></div><div><br /></div><div><b>Air Vent</b></div><div>(1 block S + L grid)</div><div><br /></div><div>A full sized air vent block with conveyor ports on 5 of 6 sides.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI7oCuA_coubIO2Ez50t__66LTIK8UMjc3UndqkkrjO__Y8t3Npn0LalZheRNuKhBARTFS5TchXcPaMeaXaDwnwvCu-ATYrpXcKjCHf34dKC3ILWwk0-1ESc53j8A2zKSOcZcLQQuC_iYZ7yUXNL6Y8_VJMb9mLLqWWtS5UmK3PTJt6vLJkgdcGHw9ZA/s500/Air%20Vent.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI7oCuA_coubIO2Ez50t__66LTIK8UMjc3UndqkkrjO__Y8t3Npn0LalZheRNuKhBARTFS5TchXcPaMeaXaDwnwvCu-ATYrpXcKjCHf34dKC3ILWwk0-1ESc53j8A2zKSOcZcLQQuC_iYZ7yUXNL6Y8_VJMb9mLLqWWtS5UmK3PTJt6vLJkgdcGHw9ZA/w400-h120/Air%20Vent.gif" width="400" /></a></div><div><br /></div><div><b>2x2 Wheels</b></div><div>(2 blocks, S + L grid)</div><div><br /></div><div>A 2x2 “vanilla” wheel variant of both large and small grid size.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1awY093eA05gw3O1CkAUeipUcdtL6KtjjmcavTlfBFhyGiZNnOdakNDjlZE-T5c4orN8B5mRf9KQnjfm9TnnuWmGWArHWDFOHVVEJ67L4kyeCd9lU3EwFhFbzI7v3aVK5Urkz5DnGhO-YDx-6hH41eAOCOg4suCudeCRBHRbzFqhR_I54kWYFQNJuXQ/s500/2x2s.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1awY093eA05gw3O1CkAUeipUcdtL6KtjjmcavTlfBFhyGiZNnOdakNDjlZE-T5c4orN8B5mRf9KQnjfm9TnnuWmGWArHWDFOHVVEJ67L4kyeCd9lU3EwFhFbzI7v3aVK5Urkz5DnGhO-YDx-6hH41eAOCOg4suCudeCRBHRbzFqhR_I54kWYFQNJuXQ/w400-h120/2x2s.gif" width="400" /></a></div><div><br /></div><div><b>QOL Change - Small Ship Connector</b></div><div>Small grid “Ejector” block has been changed to Small Connector (including Connector functionality). This is another long-requested item we are happy to deliver.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiePBNxXQjpM3Nmb2dGetDSXL4HJDs-KAg8GpELMXefdkTPJgUgHtRubaiJli-2adEOoqN6wtjKQNC30nmKsTiF8eU2Y7KTY99fCLw2pATqv12E2wKkGRL8ksw1GVY_IfHDyda3WgTz6i8-IWDxOswGPdp_cDBLxQNEcPBvj5ePHGgbjfUXphsG0vh3qg/s500/Small%20Connector.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiePBNxXQjpM3Nmb2dGetDSXL4HJDs-KAg8GpELMXefdkTPJgUgHtRubaiJli-2adEOoqN6wtjKQNC30nmKsTiF8eU2Y7KTY99fCLw2pATqv12E2wKkGRL8ksw1GVY_IfHDyda3WgTz6i8-IWDxOswGPdp_cDBLxQNEcPBvj5ePHGgbjfUXphsG0vh3qg/w400-h120/Small%20Connector.gif" width="400" /></a></div><div><br /></div><div><div><b>QOL Change - Turret Controller</b></div><div>Custom Turret Controller now has the much requested “Sun Tracking” option!</div></div><div><b><br /></b></div><div><b>QOL Change - Landing Gear lock</b></div><div>Locked Landing Gear no longer takes control of the grids they are attached to.</div><div><br /></div><div><b>QOL Change - Weapon Names</b></div><div>Various weapons + corresponding ammo names have been changed for consistency and ease of discovery via the search bar. You can find a full list of all the impacted weapons in the <a href="https://support.keenswh.com/spaceengineers/pc/announcement/update-1-202-automatons" target="_blank"><span style="background-color: white;">changelog</span></a><span style="background-color: white;">.</span></div><div><br /></div><div><h2 style="text-align: left;"><span style="font-size: large;">Combat Improvements</span></h2><div class="separator" style="clear: both;"></div></div><div><ul style="text-align: left;"><li><b>Updated Combat Guide:</b> <a href="https://www.spaceengineersgame.com/new-players/warfare2-combat-guide/">https://www.spaceengineersgame.com/new-players/warfare2-combat-guide/</a></li><li>The "Forget Target" and "Copy Target" actions have been removed</li><li>New action: Focus Locked Target (replacing Copy target)<br />When triggering this action, turrets will prioritize the target that is currently fully target locked by the player</li><li>Target Lock Improvement<br />Turrets are now capable of seeing and engaging targets that are fully target locked by the player passively, as long as that target is within each turret's maximum range and Line of Sight. This means turrets will now automatically engage a locked target if it is within the turret’s max range and LoS, and the turret is not already engaging another target.</li><li>Added Grey Lead Indicator + "Out of weapon range" text indicator when you are out of range for the selected weapon</li></ul></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia-Z2aEIUqZEmz9OR-i8itaFethNiiDBHRDyeshXNquOjPKQQbPe5zDSAMDIX3ywpc7VoUiWG57yzqG12lSAnGTnauZcbkTO-y2cfH9zjx_lWROIoj2DLjAHGSwbtoZ6t_ZbKfJkfGgb72v7jPQZLkN0ZmQnlRzbyE-yDezzXn_m9Fnz2zC-BqVwF3Ng/s896/Space_Engineers_Screenshot_2022.10.12_-_11.14.49.12.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="340" data-original-width="896" height="151" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia-Z2aEIUqZEmz9OR-i8itaFethNiiDBHRDyeshXNquOjPKQQbPe5zDSAMDIX3ywpc7VoUiWG57yzqG12lSAnGTnauZcbkTO-y2cfH9zjx_lWROIoj2DLjAHGSwbtoZ6t_ZbKfJkfGgb72v7jPQZLkN0ZmQnlRzbyE-yDezzXn_m9Fnz2zC-BqVwF3Ng/w400-h151/Space_Engineers_Screenshot_2022.10.12_-_11.14.49.12.png" width="400" /></a></div><div><ul style="text-align: left;"><li>Increased Target Locking distance by 500m, totaling 2500m</li><li>Turrets: cycle subsystem in toolbar now shows the name of currently selected subsystem</li><li>UI improvements: New overlay when manually controlling turrets</li></ul><p></p></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD22vMmM4Wy-IwajRZwDNENqeJ3Jl1pLnL3P4QxxXXfLEq4zNn6bPoPJVBeo_YRAt7bKFvqBKnMEKX-M9vb69lWgBByFsLBaYgbpbndkN2uIVoaXfCFjzB83n9MMDtshqtn9-RiyzYNOs5hyZvumpYhFNniBerpn_h1eGRSmwbU_Nh_1RWR2VKtQIefg/s1851/unknown%20(1).png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1851" height="234" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD22vMmM4Wy-IwajRZwDNENqeJ3Jl1pLnL3P4QxxXXfLEq4zNn6bPoPJVBeo_YRAt7bKFvqBKnMEKX-M9vb69lWgBByFsLBaYgbpbndkN2uIVoaXfCFjzB83n9MMDtshqtn9-RiyzYNOs5hyZvumpYhFNniBerpn_h1eGRSmwbU_Nh_1RWR2VKtQIefg/w400-h234/unknown%20(1).png" width="400" /></a></div><br /><div><br /></div><div><h2 style="text-align: left;"><span style="font-size: large;">Free DLC Content Additions</span></h2><div class="separator" style="clear: both;"></div></div><div><b>2x2 Off-road Wheels</b></div><div>(2 blocks, S + L grid), Added to the <a href="https://www.spaceengineersgame.com/game/space-engineers-wasteland/" target="_blank">Wasteland Pack</a></div><div><br /></div><div><div>A Wasteland version of the new 2x2 wheels.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmcH7bkzP7Eccc3Z1EEmAb5n25c4Tt0T39s9kRkShGuZdkukDX6NfN2cmpfvw5ugueKNauyF_REytykUopmHQW9ZWvFd42fLRAOJ59SPFZQZezAQQCTTxujFRnA0uW76L8N6KMpS7FQjVB7K2_JMDW-mswE8gP5U0_KYU7k1K5KN6d8KAtZz9_thow2Q/s500/Wasteland%202x2s.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmcH7bkzP7Eccc3Z1EEmAb5n25c4Tt0T39s9kRkShGuZdkukDX6NfN2cmpfvw5ugueKNauyF_REytykUopmHQW9ZWvFd42fLRAOJ59SPFZQZezAQQCTTxujFRnA0uW76L8N6KMpS7FQjVB7K2_JMDW-mswE8gP5U0_KYU7k1K5KN6d8KAtZz9_thow2Q/w400-h120/Wasteland%202x2s.gif" width="400" /></a></div><div><br /></div><div><b>Conveyor Pipe Cap</b></div><div>(L grid), Added to the <a href="https://www.spaceengineersgame.com/game/space-engineers-heavy-industry/" target="_blank">Heavy Industry Pack</a></div><div><br /></div><div>Decorative rounded pipe caps added to the Heavy Industry Pack. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1STYCWZFuJYMxcPs3oTkhDYa3MYkhkOjYXRp9Pu4u9kLo_H2ST3RV84ZfP_-2hWFYJAc0-1ALu_gzcugh_vsd3I9DkyICKyUy7uWLgNQIG8WP2NxUyBZOoQTJeSJL5d4a8FrMqDV1TTPX5Zyd1PjpQoJf_V-oJIx8r5EksGrQhMDEYraSby3BeiaIVQ/s500/Conveyor%20Pipe%20Caps.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1STYCWZFuJYMxcPs3oTkhDYa3MYkhkOjYXRp9Pu4u9kLo_H2ST3RV84ZfP_-2hWFYJAc0-1ALu_gzcugh_vsd3I9DkyICKyUy7uWLgNQIG8WP2NxUyBZOoQTJeSJL5d4a8FrMqDV1TTPX5Zyd1PjpQoJf_V-oJIx8r5EksGrQhMDEYraSby3BeiaIVQ/w400-h120/Conveyor%20Pipe%20Caps.gif" width="400" /></a></div><div><br /></div></div></div><div><br /></div><div><div><h2><span style="font-size: large;">Automatons Pack</span></h2><div class="separator" style="clear: both;"></div></div></div><div><div style="text-align: left;">Similar to our previous major releases, we hope you will take this opportunity to <b>support the continued development of Space Engineers</b>. This DLC pack consists of cosmetic items that enrich your game visually. None of the features in this package provide any advantage to players who purchase this DLC. </div></div><div><div><br /></div><div>The price of the <b><a href="https://www.spaceengineersgame.com/game/space-engineers-automatons/" target="_blank">Automatons Pack</a></b> is <b>$4.99 USD</b> or your regional equivalent. Show your continued support for Space Engineers and check out the <a href="https://www.spaceengineersgame.com/game/space-engineers-automatons/" target="_blank">Automatons Pack</a>.<br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkr-Zm0E7p6-j8shYafoqNNc3OODoH0hT1E0ZKQ4j8XAODhOV-fKGMyc_rtAUB4zFauUEauZCtwXvQHSbRjpb-XFLv9UCvuUlNSIPAA-kTlcm3eywoI0bd-QqS3yHMygjRo7BOq_NPvC1aYLqjMBnMqi62y_fPiqXJCL0o2jqmmunv4J3cr-F0ogwPew/s3840/TrailerEndscreen-Automatons-Xbox&Steam-v1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkr-Zm0E7p6-j8shYafoqNNc3OODoH0hT1E0ZKQ4j8XAODhOV-fKGMyc_rtAUB4zFauUEauZCtwXvQHSbRjpb-XFLv9UCvuUlNSIPAA-kTlcm3eywoI0bd-QqS3yHMygjRo7BOq_NPvC1aYLqjMBnMqi62y_fPiqXJCL0o2jqmmunv4J3cr-F0ogwPew/w400-h225/TrailerEndscreen-Automatons-Xbox&Steam-v1.jpg" width="400" /></a></div><div><br /></div><div>This package includes:</div><div><br /></div><div><b>Emotion Controller & 16 Emotions</b><br />(1 block, S + L grid)</div><div><br /></div><div>Machines can be expressive too! The Emotion Controller allows easy communication of grid states through the event controller. Keep your ships happy.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_j876ebUZktFVJg3H_QJWZdFEGt8pAJ7PP3tbtAdtHVkA4NreLyP1J_cgcXu9RQHsfz-PTEV5ln9HzYvZpOvQK_aQI7MC1DTIECeVdPJOWr2F_GY0DwtT-0DFoCuqFR9Wiz7rP3f0hhT5RFlxvxBic25mFvayDr55V6A1wMKhjOnqGkbgcBJ8noDp2Q/s500/Emotion%20Controllers.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_j876ebUZktFVJg3H_QJWZdFEGt8pAJ7PP3tbtAdtHVkA4NreLyP1J_cgcXu9RQHsfz-PTEV5ln9HzYvZpOvQK_aQI7MC1DTIECeVdPJOWr2F_GY0DwtT-0DFoCuqFR9Wiz7rP3f0hhT5RFlxvxBic25mFvayDr55V6A1wMKhjOnqGkbgcBJ8noDp2Q/w400-h120/Emotion%20Controllers.gif" width="400" /></a></div><div><br /></div><div><b>Saddle Cockpit, Compact Saddle Cockpit</b></div><div>(2 blocks, S grid)</div><div><br /></div><div>Speed through the landscape on a motorcycle style cockpit. Comes in a 3x3x3 and slightly more compact 3x3x2 version.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAiW_yLzHntSU9HG5e1crkgsDVBuTRHMAFpGqF6BgCRxoPY1OdDcxAubDeEpk4PUqkrsVtFHRTK4Z568DF_uWhOnFRC7WwH6L7ZDao0IrBjxkIk-LQVawkZFSN6PIzXhKRMZdN0bbR5ItIXcX-e1km8sg7X6C2ThqHdAewNs99GSCndGqkBhc_nhl_cQ/s500/Saddle%20Cockpits.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAiW_yLzHntSU9HG5e1crkgsDVBuTRHMAFpGqF6BgCRxoPY1OdDcxAubDeEpk4PUqkrsVtFHRTK4Z568DF_uWhOnFRC7WwH6L7ZDao0IrBjxkIk-LQVawkZFSN6PIzXhKRMZdN0bbR5ItIXcX-e1km8sg7X6C2ThqHdAewNs99GSCndGqkBhc_nhl_cQ/w400-h120/Saddle%20Cockpits.gif" width="400" /></a></div><div><br /></div><div><b>Robot Helmet Skin</b></div><div>A new helmet skin with a robotic face.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLjtwljry-Sf1nVbEu6y0xwsWOIjjnSbnTA1_qQrT0JnpGB12B8PxwJNE9EQX_qv7_CWoycKixWjYddewUTM4H64qt1MQNg6cW9GU_uHo1iY-oSpq9fC_ghFrtW-_OaySJj-vrNqqoDr8Yx3Wsgod4cDn0qq3uC58y8C2Se59rcDAHgl90kE5Q9rosOw/s500/Robot%20Helmet%20Skin.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLjtwljry-Sf1nVbEu6y0xwsWOIjjnSbnTA1_qQrT0JnpGB12B8PxwJNE9EQX_qv7_CWoycKixWjYddewUTM4H64qt1MQNg6cW9GU_uHo1iY-oSpq9fC_ghFrtW-_OaySJj-vrNqqoDr8Yx3Wsgod4cDn0qq3uC58y8C2Se59rcDAHgl90kE5Q9rosOw/w400-h120/Robot%20Helmet%20Skin.gif" width="400" /></a></div><div><br /></div><div><b>Plastic Armor Skin</b></div><div>A new “plastic” style armor skin.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3TstdHXeVzOGIKHx1XFU6yUKG_aj5EbgQnoilN0KDkt0h798HAGUGQYvN14yPq1uyZDsRQN8VGYNuLmve5SQXfQDXUjwqASFOMI0I_0qqJCZg0OO4M6AKHkjCMgCeorvM9BjCuRpC0E-m89X9dLNTpOlqQTFfa1-bOpW-qzZMSsrtHJii4aak4j7ymQ/s500/Plastic%20Armor.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3TstdHXeVzOGIKHx1XFU6yUKG_aj5EbgQnoilN0KDkt0h798HAGUGQYvN14yPq1uyZDsRQN8VGYNuLmve5SQXfQDXUjwqASFOMI0I_0qqJCZg0OO4M6AKHkjCMgCeorvM9BjCuRpC0E-m89X9dLNTpOlqQTFfa1-bOpW-qzZMSsrtHJii4aak4j7ymQ/w400-h120/Plastic%20Armor.gif" width="400" /></a></div><div><br /></div><div><b>Warning Signs </b></div><div>(13 variants L grid, 13 variants S grid)</div><div><br /></div><div>A sign for every occasion. A collection of warning message signs to adorn your ship, and prevent disaster!</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoLkGPRs5_0dyHCpCC9lKi0bEmLbKSd-VdrK9QV0e53_phPl5Tj36MziKHwxy0ZZAoWDyOUzTbnaE_AbAl86ZGP2yyldRScJcj5qTce4_eQUUCdeFhW4l--L43eiv4hXWDe8NLeklfqz5aGtaKauNABNZ1dUWrP-q5m1pKA3ZZKVeIDh_MfIyl9_rqVg/s500/Warning%20Signs.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoLkGPRs5_0dyHCpCC9lKi0bEmLbKSd-VdrK9QV0e53_phPl5Tj36MziKHwxy0ZZAoWDyOUzTbnaE_AbAl86ZGP2yyldRScJcj5qTce4_eQUUCdeFhW4l--L43eiv4hXWDe8NLeklfqz5aGtaKauNABNZ1dUWrP-q5m1pKA3ZZKVeIDh_MfIyl9_rqVg/w400-h120/Warning%20Signs.gif" width="400" /></a></div><div><br /></div><div><div><b>Top Mounted Camera</b></div><div>(1 block, S + L grid)</div><div><br /></div><div>A larger, armored reskin of the traditional camera block.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN-5T0Od-Gnk2Fh_GLHet7n7vyuUZWEjnLfgWrvgH2Gw_KcKgE5WX2T18taUDQZ4p_nbCnQLQ7iTcAZLzDPsPKJ5V5ApaPIe-ck58QAeFf0EX9VcPxrNCYHtpHGw0bas5BX1Aqr9_VaxPGzaWv5H57XT2WgGMkKXYH5KlbRbWB1FCoUyqcJsQ3TfCEkA/s500/Top%20Mounted%20Camera.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN-5T0Od-Gnk2Fh_GLHet7n7vyuUZWEjnLfgWrvgH2Gw_KcKgE5WX2T18taUDQZ4p_nbCnQLQ7iTcAZLzDPsPKJ5V5ApaPIe-ck58QAeFf0EX9VcPxrNCYHtpHGw0bas5BX1Aqr9_VaxPGzaWv5H57XT2WgGMkKXYH5KlbRbWB1FCoUyqcJsQ3TfCEkA/w400-h120/Top%20Mounted%20Camera.gif" width="400" /></a></div><div><br /></div></div><div><b>Angled Interior Wall </b></div><div>(2 blocks, L grid)</div><div><br /></div><div>An interior wall angled variant. Used to construct interesting and detailed looking corridors, tunnels or interiors. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz0M-PKXKFlyhwCBAPdoWbqVyfO5ldx8JYoXkBxNGRKaDj4BWWefLhdePS3fz2Tnxt5Z0zZl3rwMqWD-ImfDaEKfwyANQ0meFcxRYvrdkhULUH9HyGOntFi7DiI_dqUImQiFJzu-FHf27Dk1wVdK6lXuXrcD-jgfSBh_2SBRQJf1FUeOnNSvcoSmdmbw/s500/Angled%20Interior%20Wall.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz0M-PKXKFlyhwCBAPdoWbqVyfO5ldx8JYoXkBxNGRKaDj4BWWefLhdePS3fz2Tnxt5Z0zZl3rwMqWD-ImfDaEKfwyANQ0meFcxRYvrdkhULUH9HyGOntFi7DiI_dqUImQiFJzu-FHf27Dk1wVdK6lXuXrcD-jgfSBh_2SBRQJf1FUeOnNSvcoSmdmbw/w400-h120/Angled%20Interior%20Wall.gif" width="400" /></a></div><div><br /></div><div><b>Inset Light Block</b></div><div>(1 block, S + L grid)</div><div><br /></div><div>An Interior wall with an integrated light. Add lights in a tight corridor or when space is at a premium.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZeGvy3cYdYoWm4vx1VO8ZEb0JLTFBq3_yjYMeu3w5kxbpSZ80xARMdZZ7Ebwgx7yGDI1VlffnnCHsK3Cl4DXrtX3B16R36jtNQcS43RaCkqC8KGmNqxess6fbEhTISJjFvZ0AOp-kgKJVBuwnNA39sZf7LKZXwAaedVVz2_d0snIrt5qbN6E-iZnqSg/s500/Inset%20Light.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZeGvy3cYdYoWm4vx1VO8ZEb0JLTFBq3_yjYMeu3w5kxbpSZ80xARMdZZ7Ebwgx7yGDI1VlffnnCHsK3Cl4DXrtX3B16R36jtNQcS43RaCkqC8KGmNqxess6fbEhTISJjFvZ0AOp-kgKJVBuwnNA39sZf7LKZXwAaedVVz2_d0snIrt5qbN6E-iZnqSg/w400-h120/Inset%20Light.gif" width="400" /></a></div><div><br /></div><div><b>Pipework Block</b></div><div>(2 blocks, L grid)</div><div><br /></div><div>A new decorative pipework block, for added visual appeal.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_773cx1fdnx7ivaOWglL76JghFhqdOl1O9iLKq2BgdydOLgcnOiLZWpj4P-XPfl-ia-rcvcV-7SC8hXIF-VV3van7XOOOPsAboxaA6AtwJnFiZ4GzOVgBzQWaNWOVtvK5fISdI1x36RsCnz7LvgbxmapXYvWw3s-TfgXe6jO5SD8etXbc6INu1tFm0g/s500/Pipework%20Blocks.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_773cx1fdnx7ivaOWglL76JghFhqdOl1O9iLKq2BgdydOLgcnOiLZWpj4P-XPfl-ia-rcvcV-7SC8hXIF-VV3van7XOOOPsAboxaA6AtwJnFiZ4GzOVgBzQWaNWOVtvK5fISdI1x36RsCnz7LvgbxmapXYvWw3s-TfgXe6jO5SD8etXbc6INu1tFm0g/w400-h120/Pipework%20Blocks.gif" width="400" /></a></div><div><br /></div><div><b>Access Panels</b></div><div>(4 blocks, S + L grid)</div><div><br /></div><div>Control panel block, with access hatch.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji4XLMpz4rwpxQlRJQF5aZ6OC0auddcDXLSbejASN5S7G6yPiw2dL8_FdayZ_9OEvyFAGl_kbOzD1okOB_v7cjwu6oBcnSszEhDkx2qOtjfQTYV_uwng3sYj1R3iu5_cxo9k4G88PNeux_APCC8dGUqTS6PjE_Mu_Frw4wg-9TH54AteSt7mH_p7iITA/s500/Access%20Panels.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji4XLMpz4rwpxQlRJQF5aZ6OC0auddcDXLSbejASN5S7G6yPiw2dL8_FdayZ_9OEvyFAGl_kbOzD1okOB_v7cjwu6oBcnSszEhDkx2qOtjfQTYV_uwng3sYj1R3iu5_cxo9k4G88PNeux_APCC8dGUqTS6PjE_Mu_Frw4wg-9TH54AteSt7mH_p7iITA/w400-h120/Access%20Panels.gif" width="400" /></a></div><div><br /></div><div><b>Air Vent Fan</b></div><div>(2 blocks, S + L grid)</div><div><br /></div><div>A massive industrial fan variant of the air vent. Includes half-block and full block versions.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTszV-zt1nOYRBJj8d4wuroHOKRg6enAUueDRxTUIgR8blvM4jSxTYqdreNpLAB2CUBkEgdkT-SE2M9RcB1Byn83njyn_lE-Iv7T4n_5glIUxWLY0rZvh7IXIP4eTUi2P0kC5eyBnfaAHZVU7xtCBZnnMcdhrseTPNQLC-48ZK_vAPTFp3AdD3ZcDjzw/s500/Air%20Vent%20Fan.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTszV-zt1nOYRBJj8d4wuroHOKRg6enAUueDRxTUIgR8blvM4jSxTYqdreNpLAB2CUBkEgdkT-SE2M9RcB1Byn83njyn_lE-Iv7T4n_5glIUxWLY0rZvh7IXIP4eTUi2P0kC5eyBnfaAHZVU7xtCBZnnMcdhrseTPNQLC-48ZK_vAPTFp3AdD3ZcDjzw/w400-h120/Air%20Vent%20Fan.gif" width="400" /></a></div><div><br /></div><div><b>Automaton Programmable Block</b></div><div>(1 block, S+L grid)</div><div><br /></div><div>“Server rack” style Programmable Block variant with a console and LCD panel.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVIYCJdSLhU9zF01yC3Nnywhxoex3RMWQmSGNSYvfx55PwHyBQRVMXaoBaFM307owzevFYLd0gx0MTlQ12NQcc104pEHb8rmsmv9yY0JLI1afcRiYn7KB5C45WwnrWbcg1ErJb3uU2u8V59Oc7ygUhH2xm7m77W43XUylMO2gCjKU3G6G1AcKhSDr6oA/s500/Automaton%20Programmable%20Block.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVIYCJdSLhU9zF01yC3Nnywhxoex3RMWQmSGNSYvfx55PwHyBQRVMXaoBaFM307owzevFYLd0gx0MTlQ12NQcc104pEHb8rmsmv9yY0JLI1afcRiYn7KB5C45WwnrWbcg1ErJb3uU2u8V59Oc7ygUhH2xm7m77W43XUylMO2gCjKU3G6G1AcKhSDr6oA/w400-h120/Automaton%20Programmable%20Block.gif" width="400" /></a></div><div><br /></div><div><b>Automaton Timer Block</b></div><div>(1 block, S+L grid)</div><div><br /></div><div>Following the Programmable Block theme, a “server rack” style timer block.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeHFDmA33z7nYlqZlhE4xrzcpeAvzaqeD8xRxDFi755zopB0ZVAau4rDkMT1CnkqWWsrMWGQ870t2BHPOvMSS-sos10Qgl23CEKS5uXY8rBZWnFWeTZmGSSRjwOIV5qqbH7_syTBztma-9UyICgb2tmdUkhhiIJ6PyKClJc6zrzS7ok1MyxkaFrpDBog/s500/Automaton%20Timer%20Block.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeHFDmA33z7nYlqZlhE4xrzcpeAvzaqeD8xRxDFi755zopB0ZVAau4rDkMT1CnkqWWsrMWGQ870t2BHPOvMSS-sos10Qgl23CEKS5uXY8rBZWnFWeTZmGSSRjwOIV5qqbH7_syTBztma-9UyICgb2tmdUkhhiIJ6PyKClJc6zrzS7ok1MyxkaFrpDBog/w400-h120/Automaton%20Timer%20Block.gif" width="400" /></a></div><div><br /></div><div><b>Automaton Sensor</b></div><div>(1 block, S + L grid)</div><div><br /></div><div>A larger, armored reskin of the sensor block.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJzfXJJpyKRiDrwYjJ2zk8-k_lP5dkrVKEwRhM6_3ecx4T-Hgwu599nU-DUSIgHbj0nuufwBaJRF28Idzb5fznc6NfCsDIbg90C6Rdr1q-5FEkurXJDcpBngbf8TU8Q4VUt18fo0Ehtei4gYG8xZ4xUnjlQGSiQSg18rrp64NThEp17ol9FMJPLo0Q5Q/s500/Automaton%20Sensor.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="500" height="120" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJzfXJJpyKRiDrwYjJ2zk8-k_lP5dkrVKEwRhM6_3ecx4T-Hgwu599nU-DUSIgHbj0nuufwBaJRF28Idzb5fznc6NfCsDIbg90C6Rdr1q-5FEkurXJDcpBngbf8TU8Q4VUt18fo0Ehtei4gYG8xZ4xUnjlQGSiQSg18rrp64NThEp17ol9FMJPLo0Q5Q/w400-h120/Automaton%20Sensor.gif" width="400" /></a></div><div><br /></div></div><div><br /></div><div><div><h2><span style="font-size: large;">What's Next - "Bring the world to life"</span></h2><div class="separator" style="clear: both;"></div></div></div><div><div><div><div style="text-align: left;">This is only the beginning! As we continue our exploration of Automation we have some very important items that didn't make it into this update. Breaking with tradition, we would like to share with you some of what's next and what you can expect from future updates. </div></div></div></div><div><div><br /></div><div><b>Room for improvement</b></div><div><br /></div><div>We are always looking forward to how we can improve existing systems, and the current pathing and collision detection of drones and Automaton systems are no exception. Not every change we wanted to include could be a part of this update so expect improvements to path-finding and collision detection in the future.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZMTNsnsYT64ZQkxNxecr9QF_khZsU8xlAYPXYKml0chwPGLfnvB94dkM3POlhZxCpt_BTargbezM35QKdHJ3XkPuMFWjP0XOylKECEAlvRMc6Xf7tIbfMAIZDUsNHGRiysvF60KkVTKrOyRRhnoO1Or9dCkh5CGumXbtbHeb76JI2TMjtjPzfgnYoZQ/s3840/Space%20Engineers%20Super-Resolution%202022.11.10%20-%2016.07.33.03.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZMTNsnsYT64ZQkxNxecr9QF_khZsU8xlAYPXYKml0chwPGLfnvB94dkM3POlhZxCpt_BTargbezM35QKdHJ3XkPuMFWjP0XOylKECEAlvRMc6Xf7tIbfMAIZDUsNHGRiysvF60KkVTKrOyRRhnoO1Or9dCkh5CGumXbtbHeb76JI2TMjtjPzfgnYoZQ/w400-h225/Space%20Engineers%20Super-Resolution%202022.11.10%20-%2016.07.33.03.jpg" width="400" /></a></div><div><br /></div><div><br /></div><div><div><b>New PvP scenario - Combat Evolved</b></div><div><br /></div><div>Soon we will be releasing a new PVP scenario (player versus player scenario)! This will be a very special scenario as our approach to its development will be quite unique. Rather than a single, static release, we would like to evolve this PVP scenario over time, using your feedback to help fine-tune, or even make major overhauls, and develop a PVP scenario that delivers the best possible experience. </div><div><br /></div><div>Lore: </div><div><br /></div><div><i>“Your team has managed to acquire an encrypted data container that could hold the key to gaining an upper hand in this endless conflict. Unfortunately, your enemy is resourceful and has acquired the same encrypted data from an unscrupulous seller. Now, the race is on! </i></div><div><i><br /></i></div><div><i>Join The Red team or Blue team, prepare your defenses, and make sure your data container is well defended during decryption. Launch your assault and destroy the enemies data container before they manage to decrypt its secrets!</i></div><div><i><br /></i></div><div><i>Choose carefully between fortifying your compound, building up a jump-capable strike force, and infiltration of the enemy base. The enemy’s data container must be destroyed!”</i></div><div><br /></div><div>Your feedback will play a pivotal role in its evolution and I am looking forward to <b>play this scenario together with you (or against you)!</b> I will be joining the servers and playing alongside other Space Engineers players.</div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvwSiVZutA5V9dMOrB883e5GRQXNzT49mmAejsAolp0eLtibScZJx9O7jc1lpytoXFJ6C5iDJ45525TQm9miL0aAr7btdsDoXpHQrMYK0gEr1A5FbG4_Iouuf2ZfhwJxZ7zrmwU7z-CBUYS0lkgERSypftePPtatxHOHIUpuSuUEVaSgF-4-oPFyaW2w/s7680/Space_Standoff.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4320" data-original-width="7680" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvwSiVZutA5V9dMOrB883e5GRQXNzT49mmAejsAolp0eLtibScZJx9O7jc1lpytoXFJ6C5iDJ45525TQm9miL0aAr7btdsDoXpHQrMYK0gEr1A5FbG4_Iouuf2ZfhwJxZ7zrmwU7z-CBUYS0lkgERSypftePPtatxHOHIUpuSuUEVaSgF-4-oPFyaW2w/w400-h225/Space_Standoff.jpg" width="400" /></a></div><br /><div>Why is this PvP scenario so important to me?</div><div><div><br /></div><div>One part of my original vision for Space Engineers was to make a game where players create warmachines and then <b>test them in battles against other players.</b> The goal was to merge building and fighting / creation and destruction. Nothing like this is possible in other games. Space Engineers has dynamic and destructible environment, only you have control over how you build your fortification and defense, and only you have control over what offensive machines you build. The number of combinations a match can evolve are limitless.</div><div><br /></div><div>However, the cost of building is disproportionately high when compared to destruction (which is typically easy and cheap).</div><div><br /></div><div>An important principle is that the battles should be based on the “Vanilla” Space Engineers experience - nothing that works in the default game should be disabled (e.g. we will not disable welding, we won’t make indestructible voxels or grids, we won’t disable jetpack). </div><div><br /></div><div>The challenge for players is to use your engineering skills to prepare excellent defenses, and at the same time, to prepare surprises for your enemies.</div><div><br /></div><div>Naturally, I would like to seek a balance between creation & destruction.</div><div><br /></div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdMFDOZjO2Q9saqWglLKLdb5hBgeBmZsqQm5n5oCnuLGmg3N4XTJInZntvhHMTy2XnbZkvaCj0N05semsmRIdR3waaR--VK2HpGRTwbJmO_r7CE1JsSpd8r_KPEa4mODGl9w6il15ZRzEGZkRgozpK8zQfKdaoO3kYLeaskhIcneTlUtVUCX5EuYdGog/s7680/Space%20Engineers%20Super-Resolution%202022.11.10%20-%2016.17.31.34.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4320" data-original-width="7680" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdMFDOZjO2Q9saqWglLKLdb5hBgeBmZsqQm5n5oCnuLGmg3N4XTJInZntvhHMTy2XnbZkvaCj0N05semsmRIdR3waaR--VK2HpGRTwbJmO_r7CE1JsSpd8r_KPEa4mODGl9w6il15ZRzEGZkRgozpK8zQfKdaoO3kYLeaskhIcneTlUtVUCX5EuYdGog/w400-h225/Space%20Engineers%20Super-Resolution%202022.11.10%20-%2016.17.31.34.jpg" width="400" /></a></div><div><br /></div><div>Two steps of my plan:</div><div><br /></div><div>1) My first step is to create a balanced PvP scenario where both teams have the option of either offense or defense. Both teams should have the same objectives and tools, like a chess match. We cannot expect a competitor to allocate much time to building (it's too time consuming). The first release of the PvP scenario will focus on this stage.</div><div><br /></div><div>2) The second step will come in a later update and will enable players to spawn grids (blueprints) into the PvP scenario. This empowers competitors to “pre-game” and offsets the cost of creation. Time invested in customization and optimization of designs can be invested outside of a PVP battle, much like it is in survival. Players can then bring these optimized designs directly to the battlefield “on demand” and without slowing play.</div><div><br /></div><div><b>We are currently reviewing these concepts.</b> Enabling players to spawn their blueprints in this or future PvP scenario would be an ideal result. We see huge potential in the ability to design and build your ships in creative mode, and at your leisure. Without the stress and time constraints of combat you can refine a design and bring it to “trial by fire” in this evolving PvP scenario.</div><div><br /></div><div>The gameplay shouldn’t just end with one match. It should extend beyond it. Practically right after the match ends (no matter if your team won or lost), you should start thinking about improving your strategy and preparing for the next match, where you will experiment with different defenses and offenses.</div><div><br /></div><div>This naturally leads to meta arms-race loop, and should provide a lot of replayability.</div></div><div><br /></div><div><div><h2><span style="font-size: large;">Frequently Asked Questions</span></h2><div class="separator" style="clear: both;"></div></div></div><div><div style="text-align: left;"><b>Q: Can we expect more mechanics and QOL changes, not just cosmetics?<br /></b><b>A: </b>Yes. We hear you and we have big changes, updates, and additions planned for 2023 and beyond.</div><p><b>Q: How do I provide feedback?<br /></b><b>A: </b>Please contact us with your bugs, and feedback here: <a href="https://support.keenswh.com">https://support.keenswh.com</a></p><p><b>Q: Can we expect some special promotions in the future?<br /></b><b>A: </b>We are always looking at new ways to bring Space Engineers to a wider audience. Special promotions are good opportunities for this. We have a number of exciting promotions planned for the future, which include both game and DLC content!</p><p><b>Q: Are you planning to expand the Automatons update later, add new AI blocks?<br /></b><b>A: </b>We have ideas for more and we're looking into it.</p><p><b>Q: My drone does not do what I want? Why has it stopped working?<br /></b><b>A: </b>New Grid AI blocks are complex to set up, sometimes it's hard to debug and understand what is happening or not happening. Checking the block’s console is always a great first step to understanding AI block behavior. Learn more about our new AI blocks <a href="https://www.spaceengineersgame.com/new-players/grid-ai-guide/" target="_blank">here</a>.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVkjHc_ysA1X3aqPIQfP7GHKurUcZCRfYWutisa-6SRRKxlQkcgjlvtBbRRRVQsqZhtTWCCxYR78GxbouMliTYBRNp311h3iVYKVClqJqnIRB52RrEgWy0zHpZkFu20E1knfNmY_EQXW36o-qIo0_mn01d8x7ADrcrsb4-Za34XmMVT43VoNS5M5yNEg/s7680/Space%20Engineers%20Super-Resolution%202022.11.10%20-%2015.49.26.35.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4320" data-original-width="7680" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVkjHc_ysA1X3aqPIQfP7GHKurUcZCRfYWutisa-6SRRKxlQkcgjlvtBbRRRVQsqZhtTWCCxYR78GxbouMliTYBRNp311h3iVYKVClqJqnIRB52RrEgWy0zHpZkFu20E1knfNmY_EQXW36o-qIo0_mn01d8x7ADrcrsb4-Za34XmMVT43VoNS5M5yNEg/w400-h225/Space%20Engineers%20Super-Resolution%202022.11.10%20-%2015.49.26.35.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Space Engineers available to preorder on PlayStation!</span></h2><div class="separator" style="clear: both;"></div></div><div>Keen Software House is joining forces with Sony to deliver Space Engineers to PlayStation in 2023. </div><div><br /></div><div>We feel very fortunate to have this opportunity to share our “Need to Create” and cannot wait to see what new creations are realized with this release.</div><div><br /></div><div>Space Engineers is now available to <a href="https://store.playstation.com/concept/10002535" target="_blank">preorder on PlayStation!</a><br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKuw9tiUPeGlVCgMdGfmvIqa8ljyHHH6h6_BIFxcsQ2EssCUgMyc-Q_c9W2A5BKDYknkfEQjNyRZy0raELkpomq0GFKzrQqjRIOF-EsHshQ08Gy0Rj1OmG7bJeEu58UeNKIE-YX7-B-lBQw9O0j9qjMhMU70LVNEKpXrpALtlM4qi3zh3mhKjz1h6Sdw/s3840/Playstation_4K_CenterTitles.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKuw9tiUPeGlVCgMdGfmvIqa8ljyHHH6h6_BIFxcsQ2EssCUgMyc-Q_c9W2A5BKDYknkfEQjNyRZy0raELkpomq0GFKzrQqjRIOF-EsHshQ08Gy0Rj1OmG7bJeEu58UeNKIE-YX7-B-lBQw9O0j9qjMhMU70LVNEKpXrpALtlM4qi3zh3mhKjz1h6Sdw/w400-h225/Playstation_4K_CenterTitles.jpg" width="400" /></a></div><br /></div><div class="separator" style="clear: both; text-align: left;"><div><h2><span style="font-size: large;">Hiring</span></h2><div class="separator" style="clear: both;"></div></div></div><div style="text-align: left;">If you’re interested in working on awesome games like Space Engineers or our in-house game engine <a href="https://www.keenswh.com/vrage" target="_blank">VRAGE3</a>, and love solving unique challenges, we’d love to hear from you! Check out the <a href="https://www.keenswh.com/careers/" target="_blank">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter. </div><p>Remote collaboration is possible!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/s1920/Join-our-Team!-1920x1080.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3C15ShMk_NAk8Bn_fJlDdOENYHFSL97pmyN_Hscs_Ei2e2hgpGfoWwHyAD5F7s0Z50XwyClXoPaZQx58OpK8XTmlBuzQLEpMh8QTawU6tpZERMdRmxe8R-gti48QiUNbTBFSX5TGvvCvqM7tzCVWzdfVj1X5zxGhc2rQS4qKtJ594goe1R9ZFpoddA/w400-h225/Join-our-Team!-1920x1080.jpg" width="400" /></a></div><p>Our team is global.</p><p>Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie offices</a>, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/s2000/image2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1223" data-original-width="2000" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikiWo7hb0gASrjj-MNarSYt1x148GBJTXIdxISxeOx71lOQHVDJJjBUOU9qYef82m7HfouqYMrko0HaWX_wO1Im3Xt-U9X-4yS1LpB2snYWbnaaBaTVrZBei1-pQ6FQYv69rLKqa262FSjItEqNGvvyknhY3GP6m53L4V-c2GpmBEV9d8TRNcSumTF1g/w400-h245/image2.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p><h3>Follow our social media to get the latest news!</h3><ul><li><a href="https://twitter.com/SpaceEngineersG">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/">Space Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/spaceengineers/" target="_blank">Space Engineers on Reddit</a></li></ul><p>We are always impressed by the innovation of our modding community! We would like to thank the Space Engineers community for continuing to inspire us through their ideas, suggestions, and hard work. </p><p><br /></p><p>If you want to let me know your feedback, please get in touch via my personal email address <a href="mailto:marek.rosa@keenswh.com">marek.rosa@keenswh.com</a>, or use our <a href="https://support.keenswh.com/">Keen Software House support site</a>. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</p></div><div><br /></div></div><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com<br /></a>VRAGE Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br /></p><p> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (nearing 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></p><p><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></p><p><i>Marek's primary focus is the development of Space Engineers, VRAGE3 engine, AI Game, and Memetic Badger.</i></p><p><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></p>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com10tag:blogger.com,1999:blog-7487967624215307336.post-54949223870406650742023-04-11T20:10:00.001+02:002023-04-11T21:04:55.940+02:00Review of 2022 & Plans for 2023<p> <b>SUMMARY:</b></p><ul><li><b>Review of 2022 - Space Engineers - two major updates, VRAGE3, GoodAI Grants, Memetic Badger, Oranzerie garden</b></li><li><b>Plans for 2023 - Space Engineers on PlayStation, Focus on AI Game</b></li></ul><hr /><p>It's a great practice to reflect on the past year's accomplishments and set goals for the coming year. It helps to track the progress, measure the achievements, and identify opportunities for improvement. In this way, you can ensure that your team is moving in the right direction and make necessary adjustments to achieve your objectives.</p><p>Review from last year (2021/2022) is <a href="https://blog.marekrosa.org/2022/01/review-of-2021-plans-for-2022.html" target="_blank">here.</a></p><p>This year's review starts here. Enjoy!<br /><br /></p><h2><span style="font-size: x-large;">Review of 2022</span></h2><div class="separator" style="clear: both;"><h3 style="clear: both; text-align: left;"><span style="font-size: large;">Keen Software House</span></h3></div><div><div><br />2022 was a year of continued growth and adaptation. The team expanded its expertise and successfully navigated new challenges in various projects.</div></div><div><ul style="text-align: left;"><li>In 2021, we proved that <b>our studio is compatible with remote work</b> and have continued to hire new team members from around the world.<br /></li><li>In 2022, we embraced <b>remote work</b> and proved its effectiveness for our studio. We continued to hire new team members from around the world, expanding both the size and diversity of our team. This allowed us to grow our skills and experience in various projects.<br /></li><li>Space Engineers - we released two major updates:<br /></li><ul><li><b>Warfare 2 “Broadside”</b>: Warfare series continued with new blocks, ship weapons and massive ship combat changes that reimagined combat in Space Engineers - <a href="https://www.spaceengineersgame.com/update-1-200-warfare-2/" target="_blank">read more</a><br /><br /><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/XNhKwBnckeM" width="400" youtube-src-id="XNhKwBnckeM"></iframe><br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ7CzMjfKwMTvGsHZlqjbzhXw6WZMZSrFSSl8hMZR1sA_09z4TRhxoaJlz8-VMV1mdxHsA81TDrgPX_Obxqmy4-LGZc6OSDS3nRisaS6IC3v1OjTlyNcbNHCcv9MrRL34skQn1O0jqG3AFDyVnjVxiDzAcmFiBd6rugufNTuD8sF8YbInEVE-uUbsHgg/s1024/image14.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1024" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ7CzMjfKwMTvGsHZlqjbzhXw6WZMZSrFSSl8hMZR1sA_09z4TRhxoaJlz8-VMV1mdxHsA81TDrgPX_Obxqmy4-LGZc6OSDS3nRisaS6IC3v1OjTlyNcbNHCcv9MrRL34skQn1O0jqG3AFDyVnjVxiDzAcmFiBd6rugufNTuD8sF8YbInEVE-uUbsHgg/w400-h225/image14.png" width="400" /></a></div></li><li><b>Most Wanted</b> - completely free update containing the most wanted blocks from Space Engineers history: <a href="https://www.spaceengineersgame.com/update-1-201-most-wanted/" target="_blank">read more</a><br /><br /><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/IvQSbhiaUTk" width="400" youtube-src-id="IvQSbhiaUTk"></iframe><br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitn-IB1sWyRU9pE0Inwj8q1Q5-ik7qX9vlPxX2LKDOx_gF4C_G_y7RZhHpf5dJG-Mcw5eWzwAF4gGb50ooZD13zyaGzPG4_Q8pW3l2vYLoI2sg2BchHDISuYG6AviFirmoYH7KNSc8dcVpz2fbEB1BFE9JJHaoLIkwu4-KI87aVy9u5BlOfGhrn-frxg/s1024/image9.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1024" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitn-IB1sWyRU9pE0Inwj8q1Q5-ik7qX9vlPxX2LKDOx_gF4C_G_y7RZhHpf5dJG-Mcw5eWzwAF4gGb50ooZD13zyaGzPG4_Q8pW3l2vYLoI2sg2BchHDISuYG6AviFirmoYH7KNSc8dcVpz2fbEB1BFE9JJHaoLIkwu4-KI87aVy9u5BlOfGhrn-frxg/w400-h225/image9.png" width="400" /></a></div></li></ul><li style="text-align: left;">In 2022, our cooperation with our <b>community</b> continued to flourish. This collaboration further enhanced the player experience and solidified our commitment to community and <a href="https://twitter.com/enricaloria/status/1616818557236510720" target="_blank">modder engagement</a>. Space Engineers has currently more than <b>500,000 items on <a href="https://steamcommunity.com/app/244850/workshop/" target="_blank">Steam Workshop</a></b> and <b>90.000 items on <a href="https://mod.io/g/spaceengineers" target="_blank">Mod.io</a></b> - where Space Engineers is one of the top subscribed games with <b>5.6 Million subscribers</b> and more than <b>36 Million downloads!<br /></b></li><ul><li style="text-align: left;">We launched regular Community and Creator Spotlights on our website: <a href="https://www.spaceengineersgame.com/community-hub/" target="_blank">https://www.spaceengineersgame.com/community-hub/</a><br /></li><li style="text-align: left;">You can also check out our regular live game streams run by Xocliw: <a href="https://www.youtube.com/@SpaceEngineers/streams" target="_blank">https://www.youtube.com/@SpaceEngineers/streams</a></li></ul></ul><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTS8irOAYfXn58RxPWTNsZH-yPpK1UXK9ctE_C0FlpzDrIt-qsPjy35lx3tkz8Rm9TpNo-3GcoZseF5OBVtzLhuRdjCImpnZAcS0N5lvj4q4xLi6I215eYiarbLBTFfYXZg5ByUeu9nlgd6BZwtDXFSk4XOscMtL2H-blQ-avZtq_s7-XD2dmcEko8IA/s640/modders_net_fast_1.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="303" data-original-width="640" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTS8irOAYfXn58RxPWTNsZH-yPpK1UXK9ctE_C0FlpzDrIt-qsPjy35lx3tkz8Rm9TpNo-3GcoZseF5OBVtzLhuRdjCImpnZAcS0N5lvj4q4xLi6I215eYiarbLBTFfYXZg5ByUeu9nlgd6BZwtDXFSk4XOscMtL2H-blQ-avZtq_s7-XD2dmcEko8IA/w400-h190/modders_net_fast_1.gif" width="400" /></a></div><div><div><ul style="text-align: left;"><li>In 2022, we continued to prioritize player choice by releasing updates and new content <b>simultaneously across PC and Xbox platforms.</b> This allowed our community to fully enjoy the game on the platform of their preference while also fostering a unified and engaged player base.<br /></li><li>Keen Software House is joining forces with Sony to deliver Space Engineers to <b><a href="https://www.spaceengineersgame.com/space-engineers-now-available-to-preorder-on-playstation/" target="_blank">PlayStation in 2023</a></b>.<br />We feel very fortunate to have this opportunity to share our “Need to Create” and cannot wait to see what new creations are realized with this release.<br /><br />Space Engineers is now available to <b><a href="https://store.playstation.com/concept/10002535/" target="_blank">preorder on PlayStation!</a><br /><br /></b><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/GkzHQFaTiL4" width="400" youtube-src-id="GkzHQFaTiL4"></iframe></div></li><li>We are excited to announce that we were nearing the release of our highly-anticipated major update: <b>Automatons.</b> It will bring new features and gameplay elements to our game, including advanced grid AI capabilities. We are eagerly looking forward to seeing how it would enhance player experience by providing new ways to interact and control your in-game creations.<br /></li><li><b>We are dedicated to the continued development of Space Engineers on PC, Xbox and PlayStation.<br /><br /></b></li></ul></div></div></div><div><div><h3 style="text-align: left;"><div class="separator" style="clear: both; font-size: medium; font-weight: 400;"></div><div style="font-size: medium; font-weight: 400;"></div></h3><h3 style="clear: both; text-align: left;"><span style="font-size: large;">VRAGE</span></h3><div style="text-align: left;"><br />VRAGE™ is an in-house game engine developed by Keen Software House. VRAGE stands for “volumetric rage” and/or “voxel rage”. VRAGE’s core feature is volumetricity within the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed.</div></div><div><br /></div><div>The works on our next generation of the <a href="https://www.keenswh.com/vrage/" target="_blank">VRAGE engine</a> (<b>VRAGE 3.0</b>) have started! </div><div><br /></div><div>We have delved into VRAGE 3 <a href="https://twitter.com/janhlousek/status/1588563018417598464" target="_blank">physics engine investigations</a>, multiple <a href="https://twitter.com/janhlousek/status/1610592027938267136" target="_blank">lighting and shadow experiments</a>, early testing on <a href="https://twitter.com/janhlousek/status/1601278796606631939" target="_blank">voxel destruction</a>, <a href="https://twitter.com/janhlousek/status/1600419421494730753" target="_blank">tiling methods</a>, <a href="https://twitter.com/janhlousek/status/1597868501553000448" target="_blank">armor deformation</a> and <a href="https://twitter.com/janhlousek/status/1602278082873892866" target="_blank">block fracturing</a>.</div><div><br />We are also developing the <a href="https://twitter.com/janhlousek/status/1616471435240693762" target="_blank">complete tool suite</a> for the VRAGE engine!</div><div><br /></div><div>We have also delved into the research of <a href="https://blog.marekrosa.org/2022/04/vrage-volumetric-water.html" target="_blank">water and its simulation</a>. Our expectation is that water will become a major part of available gameplay features in our future games. Our current research goal is to support the realistic behavior of volumetric water, while maintaining good performance and visual quality. You can check out our SWAM Conference presentation <a href="https://www.facebook.com/watch/?v=871444860537375" target="_blank">here</a>.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/9-7F1wXWFU0" width="400" youtube-src-id="9-7F1wXWFU0"></iframe></div><br /><div><div><h3 style="clear: both;"><span style="font-size: large;">GoodAI</span></h3><div><b><br /></b></div><div><b>Memetic Badger</b></div></div><div><br /></div><div>2022 was dedicated to our ongoing work with Memetic Badger, a version of the Badger architecture that relies on memetics and cultural evolution. In new experimental simulations, agents were governed by a coordinated set of memes with the goal to survive by gathering food and optimizing their energy use. We experimented with several mechanisms and configurations to discover whether groups and collaboration within a society of agents could emerge, and whether grouping of agents/memes could lead to emergence of circuit like networks with unbounded growth of complexity.<br /><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/IIhMaMSmpZo" width="400" youtube-src-id="IIhMaMSmpZo"></iframe></div><br /></div></div><div><div>This video depicts the simulations we ran. Both the environment and the agents run entirely on GPU, allowing 100,000 agents to run at more than 30 simulation steps per second. 5,000 agents (in white) try to survive by gathering food (green particles) and grouping up together (coloured lines show inter-agent links).</div><div><ul style="text-align: left;"><li>We are now introducing mechanisms to enable group-level competition possible with the goal of letting groups of agents set the bar themselves to ensure steady progress in complexity.<br /></li><li>We have so far already observed large groups of agents arise, moving around in a coordinated manner and optimizing the use of energy with respect to single agents, among other interesting behaviors. <br /></li><li>From our experimental results, we are confident that scale plays a key role in cultural evolution and that it will be a key tool for adapting complexity to new problems to come.<br /><br /></li></ul></div></div><div><div><b>AI Game & LLM-driven NPCs</b></div><div><br /></div><div>We continued our work with AI Game, LLMs, and NPCs. </div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/BHWLgmqPteg" width="400" youtube-src-id="BHWLgmqPteg"></iframe></div><br /><div>We’re focused on emulating NPC’s behaviors (not limited to conversations) so that they interact and communicate with one another, the environment, as well as with the player. </div><div><br /></div><div>AI Game is a new kind of role-playing sandbox game with AI-powered agents (non-player characters) that have long-term memory and pursue goals autonomously. The unique property is that agents can observe and act within their environment, communicate, and interact with each other in order to generate emergent narratives. How it works: LLMs emulate agents’ personalities, behaviors, thoughts, actions, and dialogues.<br /><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/xkn0H_iWDEQ" width="400" youtube-src-id="xkn0H_iWDEQ"></iframe></div><div><br /></div><div>We aim to release this game in early access soon (™).<br /><br /></div></div><div><br /></div><div><div><b>Papers published</b></div><div><ol style="text-align: left;"><li><a href="https://arxiv.org/abs/2201.12426" target="_blank">A Simple Guard for Learned Optimizers <br /></a>by Isabeau Prémont-Schwarz, Jaroslav Vítků, Jan Feyereisl<br /><br /></li><li>Grant-funded papers:<br /><br /><a href="https://arxiv.org/abs/2209.01619" target="_blank">Interpreting systems as solving POMDPs: a step towards a formal understanding of agency</a><br />by Martin Biehl, Nathaniel Virgo<br /><br /><a href="https://arxiv.org/abs/2207.04857" target="_blank">Emergence of Novelty in Evolutionary Algorithms</a><br />by David Herel, Dominika Zogatova, Matej Kripner, Tomas Mikolov<br /><br /><a href="https://arxiv.org/abs/2205.05834" target="_blank">Surrogate Infeasible Fitness Acquirement FI-2Pop for Procedural Content Generation</a><br />by Roberto Gallotta, Kai Arulkumaran, L. B. Soros<br /><br /></li></ol></div></div><div><div><b>GoodAI Grants </b></div><div><br /></div><div>Our <a href="https://www.goodai.com/goodai-grants/" target="_blank">Grants program</a> made a contribution to the ESET Foundation, a nonprofit dedicated to education, research, and science in Slovakia. The <a href="https://www.goodai.com/goodai-supports-slovak-scientific-research/" target="_blank">donation</a> went towards the support of scientists Miroslav Baláž and Martin Venhart in their respective fields of biology and physics.</div><div> </div><div>We also awarded three new grantees for their respective research on game-based testing of AI methods, scalable environments for multi-agent learning, and neural cellular automata.</div><div><ul style="text-align: left;"><li>Learning to Learn with Video Games<br /><a href="https://www.goodai.com/learning-to-learn-with-video-games/" target="_blank">https://www.goodai.com/learning-to-learn-with-video-games/</a><br /></li><li>Scalable Environment for Artificial Intelligence and Cumulative Culture<br /><a href="https://www.goodai.com/scalable-environment-for-artificial-intelligence-and-cumulative-culture/" target="_blank">https://www.goodai.com/scalable-environment-for-artificial-intelligence-and-cumulative-culture/</a><br /></li><li>Policy Learning with Neural Cellular Automata<br /><a href="https://www.goodai.com/policy-learning-with-neural-cellular-automata/" target="_blank">https://www.goodai.com/policy-learning-with-neural-cellular-automata/</a></li></ul></div><div>A sum of $900,000 in grants has been awarded.</div><div><br /></div><div>Results from a previous grant award resulted in an open-source spaceship generator released for Space Engineers. <br /><br /></div><div>Blogpost: <a href="http://www.goodai.com/ai-in-games-open-source-spaceship-generator-released-for-space-engineers/" target="_blank">www.goodai.com/ai-in-games-open-source-spaceship-generator-released-for-space-engineers/</a></div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwbZhjNIvtcme8HMtCi65FHQNOAyoViisQai3VHOIajJNbD9iUKBpcgg2Yicmmf_vVAWhoDc43lf-6KNU8jzH4Nos3uanO9uddzqET_wjqqCAb1nybcCGFs6mh0bquPo92zOdQQBi8msGU07YgD2fHcznUb3TpgocjM0eage_VNHsexyeK31bpvlflLg/s816/firefox_mtKxNJxK7l.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="438" data-original-width="816" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwbZhjNIvtcme8HMtCi65FHQNOAyoViisQai3VHOIajJNbD9iUKBpcgg2Yicmmf_vVAWhoDc43lf-6KNU8jzH4Nos3uanO9uddzqET_wjqqCAb1nybcCGFs6mh0bquPo92zOdQQBi8msGU07YgD2fHcznUb3TpgocjM0eage_VNHsexyeK31bpvlflLg/w400-h215/firefox_mtKxNJxK7l.gif" width="400" /></a></div><div><br /></div><div><b>Workshops & other news:</b></div><div><br /></div><div>We co-organized a workshop with Google Research and the University of Chemistry and Technology in Prague for the 10th annual <a href="https://iclr.cc/virtual/2022/workshop/4553" target="_blank">ICLR</a> machine learning conference. The workshop, <a href="https://sites.google.com/view/collective-learning/home" target="_blank">From Cells to Societies: Collective Learning Across Scales</a>, brought together a panel of experts to explore the fundamental properties of collectives and how this knowledge might translate to artificial learning advances. <br /><br /></div><div><div>Blogpost: <a href="https://www.goodai.com/building-for-intelligence-cells-to-societies-workshop-notes/" target="_blank">https://www.goodai.com/building-for-intelligence-cells-to-societies-workshop-notes/</a></div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPLVnxDZYdo3calV6BHNcnQAngzAqCzbPUOL0Z-7Amik_YhxO28mBHsTskYIkglQcSyP13yXMBM3xW4WVBPT3n4QMBmlRVamwHLBu0458WrtlQNSrhA4IVSC491nOiIE67z-VwwR_sSAEgHrL7DUzw4Ln0vQm7rW0BgdEAdwceZqQmA7mIy3oohJr25Q/s1400/image1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="980" data-original-width="1400" height="280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPLVnxDZYdo3calV6BHNcnQAngzAqCzbPUOL0Z-7Amik_YhxO28mBHsTskYIkglQcSyP13yXMBM3xW4WVBPT3n4QMBmlRVamwHLBu0458WrtlQNSrhA4IVSC491nOiIE67z-VwwR_sSAEgHrL7DUzw4Ln0vQm7rW0BgdEAdwceZqQmA7mIy3oohJr25Q/w400-h280/image1.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: left;">Research team members, Isabeau Prémont-Schwarz, Jaroslav Vítků, and Jan Feyereisl presented their new paper, <a href="https://arxiv.org/abs/2201.12426" target="_blank">A Simple Guard for Learned Optimizers</a>, at the International Conference on Machine Learning (<a href="https://icml.cc/Conferences/2022" target="_blank">ICML</a>).</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">A video of their talk at the conference can be viewed here: <a href="https://slideslive.com/38983756/a-simple-guard-for-learned-optimizers" target="_blank">https://slideslive.com/38983756/a-simple-guard-for-learned-optimizers</a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLg3slBAtwVD5K2U5WrHkvjeQ5dVUfVYj4m0KTe-9yY8CjFJpjVtVQp7WhNMyqa7Qf6dCYCnYN50J5nsyyRBsXV6u5oQID40dqzK0sqqCxNYr6P9gknr98XK0gAxbey1rHtMEkmOrGhmPFE4vVYIY9qjsAVofbDyUtQJiS6o_w6tyPDJxSF60BXLkZug/s1135/image4.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="845" data-original-width="1135" height="297" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLg3slBAtwVD5K2U5WrHkvjeQ5dVUfVYj4m0KTe-9yY8CjFJpjVtVQp7WhNMyqa7Qf6dCYCnYN50J5nsyyRBsXV6u5oQID40dqzK0sqqCxNYr6P9gknr98XK0gAxbey1rHtMEkmOrGhmPFE4vVYIY9qjsAVofbDyUtQJiS6o_w6tyPDJxSF60BXLkZug/w400-h297/image4.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both;"><b>AI Ethics & Safety</b></div><div class="separator" style="clear: both;"><b><br /></b></div><div class="separator" style="clear: both;">We participated in the UNESCO Global Forum on the Ethics of Artificial Intelligence, organized by the Czech Ministry of Affairs. We weighed in on the impact of the upcoming AI Act in an expert panel.</div><div class="separator" style="clear: both; text-align: left;"><br />Blogpost: <a href="https://www.goodai.com/global-forum-on-the-ethics-of-artificial-intelligence/" target="_blank">https://www.goodai.com/global-forum-on-the-ethics-of-artificial-intelligence/</a><br />Interview: <a href="https://www.goodai.com/what-if-europe-is-too-hard-on-ai-companies-are-afraid-of-innovation-slow-down/" target="_blank">https://www.goodai.com/what-if-europe-is-too-hard-on-ai-companies-are-afraid-of-innovation-slow-down/</a></div></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3d1Rc3dJrNyTHHyX35P8cnEPrRDc4XC-OLVVmvEu3hEIqYmaDUnWRlZmYIzpjE09YX_ziNgMb81_SVnjJ5BSEuVLng5lgpJlrSoQbo38A-9oi86wz-1NrPv-2zmw4ahmmFpx13pAdEJTklbc9QBfQhFua1TxPEsSlae2AwP-tryr8v3SOzP9Rk8f1TA/s1600/image13.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3d1Rc3dJrNyTHHyX35P8cnEPrRDc4XC-OLVVmvEu3hEIqYmaDUnWRlZmYIzpjE09YX_ziNgMb81_SVnjJ5BSEuVLng5lgpJlrSoQbo38A-9oi86wz-1NrPv-2zmw4ahmmFpx13pAdEJTklbc9QBfQhFua1TxPEsSlae2AwP-tryr8v3SOzP9Rk8f1TA/w400-h225/image13.jpg" width="400" /></a></div><div><br /></div><div><b>EU grant projects</b></div><div><br /></div><div>Our efforts with applied AI techniques for game development were presented at industry events. The two use cases, carried out under the auspices of EU grant projects VeriDream and iv4XR, culminated with demonstrations of results at the European Innovation Council (EIC) in Brussels and VRday Europe’s Immersive Tech Week.<br /></div><div><ul style="text-align: left;"><li>AI in Games: A Case Study for Improving Robotic Gait<br />Blogpost: <a href="https://www.goodai.com/ai-in-games-a-case-study-for-improving-robotic-gait/" target="_blank">https://www.goodai.com/ai-in-games-a-case-study-for-improving-robotic-gait/</a><br /><br /><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/XuGtFPMCtt4" width="400" youtube-src-id="XuGtFPMCtt4"></iframe></div><br /></li><li>AI in Games: Use Case for Intelligent Autonomous Test Agents <br />Blogpost: <a href="https://www.goodai.com/ai-in-games-use-case-for-intelligent-autonomous-test-agents" target="_blank">https://www.goodai.com/ai-in-games-use-case-for-intelligent-autonomous-test-agents</a><br /><br /><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/bHxfIe_f3po" width="400" youtube-src-id="bHxfIe_f3po"></iframe><br /><br /></div></li></ul></div><div style="text-align: left;"><h3 style="clear: both;"><span style="font-size: large;">Oranžérie</span></h3><div><br /></div><div><a href="https://www.oranzerie.cz/" target="_blank">Oranžérie</a> is the head-quarter of Keen and GoodAI.<br /><br /></div><div>The first stage of <b>complete remodeling of the garden</b> is done, more on the way - more chill-out and meeting areas are planned!<br /><br /></div><div>The remodeling started like this:<br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgln9eT4mO2KaueW1a4rYz4DSIVlTHtSnzfDjqHZoug3SbtGhrGKDn3OlpC-bB03rhAZZRkYerPO7r_0ZcQj_YDyrNewVxX28iEST_6VufMdO5bGJ3j6N78fZ2Rx5L8NKI-CNlNAWGmRgMmuBNRMDmlm9yJDtOqcuTlX0qxwMd8hpLg6L_UVd7XoUc61A/s1200/image12.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="675" data-original-width="1200" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgln9eT4mO2KaueW1a4rYz4DSIVlTHtSnzfDjqHZoug3SbtGhrGKDn3OlpC-bB03rhAZZRkYerPO7r_0ZcQj_YDyrNewVxX28iEST_6VufMdO5bGJ3j6N78fZ2Rx5L8NKI-CNlNAWGmRgMmuBNRMDmlm9yJDtOqcuTlX0qxwMd8hpLg6L_UVd7XoUc61A/w400-h225/image12.jpg" width="400" /></a></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyEu7t9IlKxzr8HKHizeF3Ok6HufmZWQXmWvy-rgNZgL-uuwW0Sc-JFApmwPRTEaYN6TkgVYZM3N0lHya83QRm_YiHmoeJYluuGIsN9Lef6Cxe7QMEhCdjEPzLm6fmV362HmXkDI-e2lemOyS7qS8g-peddjDvNbSn235WB0JoiP2gkguctZMJujeLGA/s1999/image17.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1333" data-original-width="1999" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyEu7t9IlKxzr8HKHizeF3Ok6HufmZWQXmWvy-rgNZgL-uuwW0Sc-JFApmwPRTEaYN6TkgVYZM3N0lHya83QRm_YiHmoeJYluuGIsN9Lef6Cxe7QMEhCdjEPzLm6fmV362HmXkDI-e2lemOyS7qS8g-peddjDvNbSn235WB0JoiP2gkguctZMJujeLGA/w400-h266/image17.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguQ8HaV3GqB3w9Yf21FjXd8v3kZm7i1G47H-6lO9WxR_EwKSKp5CS-fRoWmRrQFA_OZgsjgYLFgeMnnkmOBIYaEDQyPuukdamVsLHT0PDzeE3IUiBcPz6-vfePijxF1zxHDLH5mv1qCPyx2HyFR38hAr5pOB5_Yrz-apP96IXvzeYMh9ZFy3V583sAKQ/s1200/image8.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="675" data-original-width="1200" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguQ8HaV3GqB3w9Yf21FjXd8v3kZm7i1G47H-6lO9WxR_EwKSKp5CS-fRoWmRrQFA_OZgsjgYLFgeMnnkmOBIYaEDQyPuukdamVsLHT0PDzeE3IUiBcPz6-vfePijxF1zxHDLH5mv1qCPyx2HyFR38hAr5pOB5_Yrz-apP96IXvzeYMh9ZFy3V583sAKQ/w400-h225/image8.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDhK3RDurjAkzfJ6VBanZrh1E8cFIFSAYx6PhkeeWAG_XQiw67xk-nOWzecnq_bb3gJ7PV0PYGF9wABLEUcqkalzG62_IOzWU90L9W8w1Hdgn1D4lM06aXPLNY1sU8xm3lWoJzrCcMvLGWSJwqS7J-LwOWBDEadAYUhsnrMlTA6sJYbsO__2XTi339BQ/s1200/image16.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="675" data-original-width="1200" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDhK3RDurjAkzfJ6VBanZrh1E8cFIFSAYx6PhkeeWAG_XQiw67xk-nOWzecnq_bb3gJ7PV0PYGF9wABLEUcqkalzG62_IOzWU90L9W8w1Hdgn1D4lM06aXPLNY1sU8xm3lWoJzrCcMvLGWSJwqS7J-LwOWBDEadAYUhsnrMlTA6sJYbsO__2XTi339BQ/w400-h225/image16.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicyiklD8mZjv4FQ2-UnNK3H_Jq268PQ5P1ZeFS2_5kxmM5SDLaMIL-eZ0CWMkq5PKI5tN3v7LnZQJ0zS4ifVsEs1BG5yOYXsni7Ky8aUE2ycBK9-VVUcbem4wj1T2JgdqUj7g9Pn-NH8f6qGDCpK9uaFkqDoammMtdXVTvEmDgKvIfJQyQ6mktFTFOzg/s1200/image5.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="675" data-original-width="1200" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicyiklD8mZjv4FQ2-UnNK3H_Jq268PQ5P1ZeFS2_5kxmM5SDLaMIL-eZ0CWMkq5PKI5tN3v7LnZQJ0zS4ifVsEs1BG5yOYXsni7Ky8aUE2ycBK9-VVUcbem4wj1T2JgdqUj7g9Pn-NH8f6qGDCpK9uaFkqDoammMtdXVTvEmDgKvIfJQyQ6mktFTFOzg/w400-h225/image5.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSttNxfR_lC3-cqhJ4qJ6uJOtq9jHJjXsBsgm4ukngKSHmHkJ06EV-Rsb24swGAS_pAiGG3svNaRy5MwwLt0dxY02emckPeu9ebQAthb2bEFj63XBzZbYy6UKOVuAf0DpeLHfIQPKMcuixfGMbWnu-3Q0Vj01KuIMv5_dM2TZzWWwk9_36l0PQRTA0vQ/s1200/image19.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="675" data-original-width="1200" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSttNxfR_lC3-cqhJ4qJ6uJOtq9jHJjXsBsgm4ukngKSHmHkJ06EV-Rsb24swGAS_pAiGG3svNaRy5MwwLt0dxY02emckPeu9ebQAthb2bEFj63XBzZbYy6UKOVuAf0DpeLHfIQPKMcuixfGMbWnu-3Q0Vj01KuIMv5_dM2TZzWWwk9_36l0PQRTA0vQ/w400-h225/image19.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both;">And ended like this:</div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO35cyyy9u9OpOZ3Ly0DI-iqyUEfCT1VJZIJYRwKB3xE9uUqTmpILmVSoZxyi4kia9RD3nP9GX0_tzf2juo4mCEW3md8jbM-0lpVOpeLOHs4Lgjoyj0CEMO2nCvAOpHQ7zf0qHNqg_mZfntigzZ2Qy1ttKQbhalw_V2ZZQVlrNn4RVxMEcP3hVnjSmzA/s1200/image6.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="675" data-original-width="1200" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO35cyyy9u9OpOZ3Ly0DI-iqyUEfCT1VJZIJYRwKB3xE9uUqTmpILmVSoZxyi4kia9RD3nP9GX0_tzf2juo4mCEW3md8jbM-0lpVOpeLOHs4Lgjoyj0CEMO2nCvAOpHQ7zf0qHNqg_mZfntigzZ2Qy1ttKQbhalw_V2ZZQVlrNn4RVxMEcP3hVnjSmzA/w400-h225/image6.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhyTuOuSR_sM954EggQCwXRjs547rokIQ4pvk0RCmp3MhNpO8Uff9CGRIpJZ1fDuqs6KIMeleCMrywYSCrGhIA1XZDU0DJEzutRMxje8P0Lp1HbESfgFNlnP1uYbEcvFnwDfol_dJ0wdpr-zOGLL0IEDmFwyso8crErJdDDBqwohOcIufYk32urIU6qg/s1200/image18.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="676" data-original-width="1200" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhyTuOuSR_sM954EggQCwXRjs547rokIQ4pvk0RCmp3MhNpO8Uff9CGRIpJZ1fDuqs6KIMeleCMrywYSCrGhIA1XZDU0DJEzutRMxje8P0Lp1HbESfgFNlnP1uYbEcvFnwDfol_dJ0wdpr-zOGLL0IEDmFwyso8crErJdDDBqwohOcIufYk32urIU6qg/w400-h225/image18.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinSoHDIL-GKvwJSfWskugWfqPeomdCAPG-T4Q3z4qRROvDhw959GsRkmldFNhtII2YFqdgCBk1GaLzh2HfXSuXx3jmQbO9eg5BU1JOAfvltNiB4dJJwPai90vCbs15G8R-dPFsvMUT7-slc5q3wfYkSaKlrs-6jaTt8WnpEXF3XDmDd88GRuj3KxJRWw/s1200/image2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="675" data-original-width="1200" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinSoHDIL-GKvwJSfWskugWfqPeomdCAPG-T4Q3z4qRROvDhw959GsRkmldFNhtII2YFqdgCBk1GaLzh2HfXSuXx3jmQbO9eg5BU1JOAfvltNiB4dJJwPai90vCbs15G8R-dPFsvMUT7-slc5q3wfYkSaKlrs-6jaTt8WnpEXF3XDmDd88GRuj3KxJRWw/w400-h225/image2.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTBkTtN0wxUVpao_qfqbucZ6cPlE2GI49rI2FuyJwnDDJ5ZHWvMSYqsHvAqk0fO4sIyK7DqM5BeViZ12BgKRkbuMVCAUZZ4yuL0xd0vR9fA85TJZekWipBv24H2-K29pYcdAoItpBnn_DNcAxw-pwy237wTEuP5V3bM94QO01X2Fhdo9r_aEyjxkHpIw/s1200/image7.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1200" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTBkTtN0wxUVpao_qfqbucZ6cPlE2GI49rI2FuyJwnDDJ5ZHWvMSYqsHvAqk0fO4sIyK7DqM5BeViZ12BgKRkbuMVCAUZZ4yuL0xd0vR9fA85TJZekWipBv24H2-K29pYcdAoItpBnn_DNcAxw-pwy237wTEuP5V3bM94QO01X2Fhdo9r_aEyjxkHpIw/w400-h300/image7.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: left;"><div><h2><span style="font-size: x-large;">Plans for 2023</span></h2><div class="separator" style="clear: both;"><h3 style="clear: both;"><b>Keen Software House</b></h3></div></div><div class="separator" style="clear: both;"><ul style="text-align: left;"><li>Space Engineers - New update - Automatons - will be released soon.</li><li>Release of Space Engineers on the PlayStation.</li><li>Few more major updates to Space Engineers are planned for this year.</li><li>Continuing to develop <a href="https://www.keenswh.com/vrage/" target="_blank">VRAGE3</a> and make it the best volumetric engine there is! </li></ul></div><h3 style="clear: both; text-align: left;"><b>GoodAI</b></h3><div class="separator" style="clear: both;"><ul style="text-align: left;"><li>AI Game - release the first alpha, and continue our push on revolutionizing game NPCs via LLM-driven behaviors.</li><li>Memetic Badger - continue the development, with a goal to observe emergence of groups that have higher complexity than other groups and that lead to open ended evolution.</li></ul></div><h3 style="clear: both; text-align: left;"><b>Personal</b></h3><div class="separator" style="clear: both;"><ul style="text-align: left;"><li>The main part of my time is dedicated to LLM-driven behavioral NPCs materialized in AI Game. I believe that AI is the future of game development - not just fancy NPCs, but also as a tool to use natural language to define an interactive universe that works. </li><li>The second big part of my time is aimed at the production of Space Engineers and VRAGE development - working on designs, technology, art, and overall direction of the game.</li><li>The third part is about the development of Memetic Badger. I have observed that the interest in this subgenre of AI (AI system as a collective of cells and societies) has been growing in the last 3 years.</li></ul></div><div class="separator" style="clear: both;">On a personal level, I work very hard on how to balance all these activities.<br /><br /></div></div><div class="separator" style="clear: both;"><h2><span style="font-size: large;">Hiring</span></h2><h2 style="clear: both; text-align: left;"><div class="separator" style="clear: both; font-size: medium; font-weight: 400;"><div class="separator" style="clear: both;"></div></div></h2><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both;">If you’re interested in working on awesome games like Space Engineers or our in-house game engine <a href="https://www.keenswh.com/vrage" target="_blank">VRAGE3</a>, and love solving unique challenges, we’d love to hear from you! Check out the <a href="https://www.keenswh.com/careers/" target="_blank">open positions at Keen Software House</a> and <a href="https://www.goodai.com/careers/" target="_blank">GoodAI</a> and don’t forget to send us your English CV/resume and cover letter.<br /><br /></div><div class="separator" style="clear: both;">Remote collaboration is possible!<br /><br /></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9WisMV8MRCHjl52dZNhVD9F3NQVQ48LT9PmTHT2CA5Fi7sj66bH93CZVnqFvpZ45l1O5keOeN5SWPDOVGvpPG1WVmbUAROu426AeEp7qOKSqacd73Ib4fAyWzuwbsmlyC342NnQzr1g6tHIhr_V5F1KwOoxfJ9hiGzjvC8fNVIv83whxBIGdIcmHG5w/s1920/image10.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9WisMV8MRCHjl52dZNhVD9F3NQVQ48LT9PmTHT2CA5Fi7sj66bH93CZVnqFvpZ45l1O5keOeN5SWPDOVGvpPG1WVmbUAROu426AeEp7qOKSqacd73Ib4fAyWzuwbsmlyC342NnQzr1g6tHIhr_V5F1KwOoxfJ9hiGzjvC8fNVIv83whxBIGdIcmHG5w/w400-h225/image10.jpg" width="400" /></a></div><br /><div class="separator" style="clear: both;">Our team is global.</div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;">Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie offices</a>, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.</div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWG62AMwGvnzemd4UVt9miHY33YRRa2lxXEeQpM1ydEymjGLPbDgg-FyWTe49y9tlFd0aiEXpK7uB7MatstG7ez_ykQDzAdXzkVefPssJq2ReBZznBopRPLZG-9b1Bc_JwdxJXFCcRIZvskifWUhPfVahFTfqSeODMvhR2ikvTbpfen9xYd1Kurqi83A/s1999/image15.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1223" data-original-width="1999" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWG62AMwGvnzemd4UVt9miHY33YRRa2lxXEeQpM1ydEymjGLPbDgg-FyWTe49y9tlFd0aiEXpK7uB7MatstG7ez_ykQDzAdXzkVefPssJq2ReBZznBopRPLZG-9b1Bc_JwdxJXFCcRIZvskifWUhPfVahFTfqSeODMvhR2ikvTbpfen9xYd1Kurqi83A/w400-h245/image15.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both;"><h3 style="clear: both; text-align: left;">Follow our social media to get the latest news! </h3><div><ul style="text-align: left;"><li><a href="https://twitter.com/SpaceEngineersG" target="_blank">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/" target="_blank">Space Engineers Facebook</a></li><li><a href="https://www.linkedin.com/company/1771508/" target="_blank">Keen Software House LinkedIn</a></li><li><a href="https://discord.gg/keenswh" target="_blank">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/spaceengineers/" target="_blank">Space Engineers on Reddit</a></li><li><a href="https://twitter.com/GoodAIdev" target="_blank">GoodAI Twitter</a></li><li><a href="https://www.facebook.com/GoodArtificialIntelligence/" target="_blank">GoodAI Facebook</a></li><li><a href="https://www.linkedin.com/company/goodai/" target="_blank">GoodAI LinkedIn</a></li></ul></div></div><div class="separator" style="clear: both;"><div><br /></div><div>If you want to let me know your feedback, please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</div></div></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b>Thank you for reading this blog!<br /><br /></b>Best,<br /><b>Marek Rosa<br /></b>CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</div></div><p><br />For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com</a><br />VRAGE Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br /> </p><p><b>Personal bio:</b></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (nearing 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></p><p><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></p><p><i>Marek's primary focus is the development of Space Engineers, VRAGE3 engine, AI Game, and Memetic Badger.</i></p><p><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></p>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com0tag:blogger.com,1999:blog-7487967624215307336.post-7210519816746762372023-02-16T19:07:00.001+01:002023-02-27T16:54:54.839+01:00Space Engineers: Announcing Automatons Beta Public Test<p> <b>SUMMARY:</b></p><p></p><div><ul><li><b>Automatons Beta: Public Test Branch released!</b></li><li><b>Your Feedback needed: AI Blocks, Event Controller</b></li><li><b>Install Instructions for Steam and Xbox</b></li><li><b>How to provide your Feedback<br /></b></li></ul></div><p></p><hr /><p><br />Hello, Engineers!</p><p>The <b>next major update</b> is <b>Automatons</b> (previously known as Grid AI). We want it to be the absolute best state possible for release! </p><p>To ensure a flawless release, we invite you, our Community, to help us test things out.</p><p>That's right, it's time for another Beta test!</p><p>We know that you have been excited about this release and we want you to get involved and help us ensure that the Automatons update is one of our most impactful updates ever. We really appreciate all of the support you have shown us over this extended development period and now it's time for you to get a better look at what we have been working on, and get your hands dirty!</p><p>This is a great opportunity to help shape a future update! Please join us in the Automatons Beta and don't forget to leave feedback by filling out the provided questionnaire. </p><p><b>So, what can you find on the Automatons Beta Public Test Branch? </b></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia4p45710aLtTXFOKJFf5rXIpLvCcbzLAzsC5nxVPrKvd6jUJDPhHowArTkVu2IRLikm8UpVF5ir7S13Swl9a8Sw4z-PHGRtS2M7rk0Qan7U4Cn4_eehGCcBpQ7lMoeKpr8CW2J7XUStk7Qm318LLcFirZUsqKetOmkc2F0McQNTBLQWTdnRx-NkA00g/s1024/splashscreen.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1024" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia4p45710aLtTXFOKJFf5rXIpLvCcbzLAzsC5nxVPrKvd6jUJDPhHowArTkVu2IRLikm8UpVF5ir7S13Swl9a8Sw4z-PHGRtS2M7rk0Qan7U4Cn4_eehGCcBpQ7lMoeKpr8CW2J7XUStk7Qm318LLcFirZUsqKetOmkc2F0McQNTBLQWTdnRx-NkA00g/w400-h225/splashscreen.png" width="400" /></a><br /><br /></div><h3 style="text-align: left;">AI Blocks</h3><p>The AI blocks give you the creative tools to completely change what a “grid” is and custom tailor your own automated creation. These tools can empower your creativity like never before! AI blocks have been added to the base game and allow the easy creation of truly autonomous drones.</p><p>This is only the beginning as we continue our exploration of the autonomous.</p><p></p><ul style="text-align: left;"><li><b>AI Flight (Move)</b> (1 block, S + L grid)</li><ul><li>Designed for flight control in both space and atmosphere.The Flight block enables complex behaviors in-flight as well as detailed control of how your grid will move in both space and atmosphere.</li></ul><li><b>AI Basic (Task)</b> (1 block, S + L grid)</li><ul><li>An extended version of the Remote Control block that provides complex functions such as following the player, traveling to a “Home” destination, and of course Autopilot, as well as the original basic behaviors.</li></ul><li><b>AI Recorder (Task)</b> (1 block, S + L grid)</li><ul><li>A precision flight path recorder. The recorder can not only log and follow a selection of waypoints, but it is also able to record and replay hotbar actions that trigger on waypoints. </li></ul><li><b>AI Defensive (Combat)</b> (1 block, S + L grid)</li><ul><li>Allows for the easy automation of complex defensive behaviors such as when (and how) to flee combat, as well as what locations to fall back to. Additionally, the defensive AI can determine what weapons to use when returning fire, and how to identify a possible threat.</li></ul><li><b>AI Offensive (Combat)</b> (1 block, S + L grid)</li><ul><li>The Offensive block is able to perform extremely complex tasks including target identification, targeting priority, and execution of complex attack patterns. </li></ul></ul><p></p><p>Each block comes in 1x1x1 size with both Large and Small grids variants. Players can build more than one of each Type block on a grid, to create extremely complex and nuanced drones and drone behaviors. Of each Type, only 1 block can be active at the same time.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjArHXTkChkc7uyZTdL1ZJL7_0aJIaOB5Lh424PX45c4ZZmOA3JaqMGx926CAopKD9SN0M_OeHJxkrB8KKrMFoBdblIqylJSwwzBrLsXKYV3jpnkMEzyIQitf-tXfpXBguVcEZFgT6cai3wCRSIvsQvSM8B8nhDsoWc-_RCK_s1cj5bJUnTNBAIDMBxg/s1024/Space-Engineers-Screenshot-2022.11.01-15.12.47.29-e1668768029257-1024x455.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="455" data-original-width="1024" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjArHXTkChkc7uyZTdL1ZJL7_0aJIaOB5Lh424PX45c4ZZmOA3JaqMGx926CAopKD9SN0M_OeHJxkrB8KKrMFoBdblIqylJSwwzBrLsXKYV3jpnkMEzyIQitf-tXfpXBguVcEZFgT6cai3wCRSIvsQvSM8B8nhDsoWc-_RCK_s1cj5bJUnTNBAIDMBxg/w400-h178/Space-Engineers-Screenshot-2022.11.01-15.12.47.29-e1668768029257-1024x455.png" width="400" /></a></div><br /><h3 style="text-align: left;">The Event Controller</h3><p><b>Event Controller (1 block, S + L grid)</b></p><p>Often requested in a myriad of different imagined forms, the concept of tracking a change in the state of one block, and taking an action based on that change, is something we have long wanted to tackle. We are very proud to deliver on this concept in what we feel is a comprehensive, but still easy to master, “Event Controller”. </p><p>The Event Controller can monitor various block states and trigger toolbar Actions when those values change. This can be used in conjunction with other automation blocks to create logic systems on grids.</p><p>The event controller is a powerhouse addition to existing Space Engineers mechanical blocks. The concept of action, reaction, may seem simple on the surface, but when coupled with existing SE solutions, it has the power to simplify the complex, or add much needed functionality to simplistic design.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6KdJ6czweoqYcwC_Z7DSJBB1KJecZTUY0peOFXBSbX8SBPvWhVTssR35Tza6_K58F2xMvjZyHrPrZ5gj2EOa2SCdchcgqfVvR41SiCy46qqAg19urcUzr99-Mgh185og0dSgChSh6jsI60lsFwO1Q6kZiJoHa9hj9_zA6ADtL5drr_rgqbsGy4ylUdw/s1024/Event.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="352" data-original-width="1024" height="138" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6KdJ6czweoqYcwC_Z7DSJBB1KJecZTUY0peOFXBSbX8SBPvWhVTssR35Tza6_K58F2xMvjZyHrPrZ5gj2EOa2SCdchcgqfVvR41SiCy46qqAg19urcUzr99-Mgh185og0dSgChSh6jsI60lsFwO1Q6kZiJoHa9hj9_zA6ADtL5drr_rgqbsGy4ylUdw/w400-h138/Event.jpg" width="400" /></a></div><br /><h3 style="text-align: left;">Steam Public Test Branch Install Instructions: </h3><p></p><ol style="text-align: left;"><li>Head to your Steam Library and right-click on Space Engineers</li><li>Select "Properties"</li><li>From the menu popup, select "BETAS"</li><li>You should now see the option to "Select the beta you would like to opt into:"</li><li>From this menu, select “<b>Automatons Beta</b>”</li></ol><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHMmeliIxPnfegfHzBifcte4_6YtG43wvRf0PWLBZj_MSUiXEkLbF8XuXyiggzxB-RmlzGeIS8kLouY7uC5YbMbvjqBdLuNo9rd0Jr4W3QZ7D1qRfNEBNxzoKSB3bUhM4UJSZ3-xHgl_FXpEgr6ubr5fuybfn6X35CUjH2oPt6i-9w38ZU5481Bd9LqA/s640/branch_gif_360.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHMmeliIxPnfegfHzBifcte4_6YtG43wvRf0PWLBZj_MSUiXEkLbF8XuXyiggzxB-RmlzGeIS8kLouY7uC5YbMbvjqBdLuNo9rd0Jr4W3QZ7D1qRfNEBNxzoKSB3bUhM4UJSZ3-xHgl_FXpEgr6ubr5fuybfn6X35CUjH2oPt6i-9w38ZU5481Bd9LqA/w400-h225/branch_gif_360.gif" width="400" /></a></div><p><br /></p><h3 style="text-align: left;">Xbox Public Test Branch Install Instructions: </h3><p></p><ul style="text-align: left;"><li>You must own Space Engineers to participate</li><li>You must be logged into your Microsoft/Xbox account to access the Automatons Beta</li><li>If you already own Space Engineers, the Beta build can be found in "Owned games" as "SE demo"</li></ul><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmUa3DdsW1wnOhw5KPgnKeoisCmUyxsCxArio43N6S2X80uNZjp1-wc1f6QWrG1sOOm8ZDMoOs-hBNZlJPR-MOBTexMwGOBU-Dr3u8j9xiGZSBJLuUL-OTg3EDFjo5oSr9m05K_X09qdqGs_CWYfS6sft2xz733J8C1H1a-VwOIQXpMaOzz3YaemWJSA/s1920/Screenshot_1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmUa3DdsW1wnOhw5KPgnKeoisCmUyxsCxArio43N6S2X80uNZjp1-wc1f6QWrG1sOOm8ZDMoOs-hBNZlJPR-MOBTexMwGOBU-Dr3u8j9xiGZSBJLuUL-OTg3EDFjo5oSr9m05K_X09qdqGs_CWYfS6sft2xz733J8C1H1a-VwOIQXpMaOzz3YaemWJSA/w400-h225/Screenshot_1.png" width="400" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtkRXQ3tdkINdSpDvyqa9tCJ1wH8FzkEOAmpml5mLNtfp_eev4rWAXjaYU2pHKP_3HnFJ4OF0MFdU_7goDR4u8W2cOkZVKxRFMq3Zvo9hwDiek2pulebYoSZ4rU-5rSBDVG339J0yaXaw1NIsamuseR864Qb2HwWZyPzLtBGkF7uex4yoigkDC_ncKqQ/s1920/Screenshot_2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtkRXQ3tdkINdSpDvyqa9tCJ1wH8FzkEOAmpml5mLNtfp_eev4rWAXjaYU2pHKP_3HnFJ4OF0MFdU_7goDR4u8W2cOkZVKxRFMq3Zvo9hwDiek2pulebYoSZ4rU-5rSBDVG339J0yaXaw1NIsamuseR864Qb2HwWZyPzLtBGkF7uex4yoigkDC_ncKqQ/w400-h225/Screenshot_2.png" width="400" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzZBbQwyuxw6d2A0-10oGzrj16iO--_y3W_Hxkw7_bpfXG9KiAf_4KBzjmuv-1BEh3tmxHPvh4DRSA_Q2XvJzr4OBIyGq7D-CaXlhfQu1z-GDJsat6Wm5JZBY-ncggUeSN1cd_X4oePSYA77yB8RJLaJA8wmSi115cpp3Li2K-_YjRZHsg0VVjnVanFg/s1920/Screenshot_5.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzZBbQwyuxw6d2A0-10oGzrj16iO--_y3W_Hxkw7_bpfXG9KiAf_4KBzjmuv-1BEh3tmxHPvh4DRSA_Q2XvJzr4OBIyGq7D-CaXlhfQu1z-GDJsat6Wm5JZBY-ncggUeSN1cd_X4oePSYA77yB8RJLaJA8wmSi115cpp3Li2K-_YjRZHsg0VVjnVanFg/w400-h225/Screenshot_5.png" width="400" /></a></div><div><br /></div><p></p><h3 style="text-align: left;">Feedback Form</h3><p>After you close the game, you can provide us your feedback on new AI features through our Feedback Form.</p><p><b>Thanks a lot for your feedback and help! </b></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQjaxsYAnZov2QZuty_OY0azSbeGXsqRLwwM2PZ_MN5dh2QyUTh7uFBJtPmQnOBcKOxfvnZXZacAhcAzIUVxXu_IxyaGxx-F8fYhhV74RiCvdD-cdyrY_fqjJskRuwCnxdUjI6CztK-37HYpfEZQWGd4tyMv_pksioffNyaYNaiQLf5QafEKpWqKHXbQ/s1024/image13-e1668768075661-1024x453.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="453" data-original-width="1024" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQjaxsYAnZov2QZuty_OY0azSbeGXsqRLwwM2PZ_MN5dh2QyUTh7uFBJtPmQnOBcKOxfvnZXZacAhcAzIUVxXu_IxyaGxx-F8fYhhV74RiCvdD-cdyrY_fqjJskRuwCnxdUjI6CztK-37HYpfEZQWGd4tyMv_pksioffNyaYNaiQLf5QafEKpWqKHXbQ/w400-h178/image13-e1668768075661-1024x453.jpg" width="400" /></a></div><br /><div><br /></div><h3>Follow our social media to get the latest news!</h3><ul><li><a href="https://twitter.com/SpaceEngineersG">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/">Space Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/spaceengineers/" target="_blank">Space Engineers on Reddit</a></li></ul><p>We are always impressed by the innovation of our modding community! We would like to thank the Space Engineers community for continuing to inspire us through their ideas, suggestions, and hard work.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://discord.gg/keenswh" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="78" data-original-width="600" height="53" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-qhMKMb8m71Ez_IVJk33me7mmJxufgYwKf8QLO6wOLDu28ITlKGfWrvmQmQS98lvgM_15oA_fqQdAP7ogUOFtahcN9yORuzxrv9qdiYQddb6hV8ETqUXkSC2eevScN_Nj7rr_gsNn37PLfxVJsb_VD5VWq_qRFA0gnC03womJbSkfIKqLvGd057SAEA/w400-h53/Discord.gif" width="400" /></a></div><h2><span style="font-size: large;">Hiring</span></h2><p>If you’re interested in working on awesome games like Space Engineers or our in-house game engine <a href="https://www.keenswh.com/vrage" target="_blank">VRAGE3</a>, and love solving unique challenges, we’d love to hear from you! Check out the <a href="https://www.keenswh.com/careers/" target="_blank">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter. </p><p>Remote collaboration is possible!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQxfMoqC_cT8l2GF4EN5JUcKTHi2LAXu1ImGn8Wv6ZU103wVjGlEaUZtjraUfJFCcAseIeD1fvAWwAmmnKh7t7255U1oPLsxqnxxaozqHB7WIHfa1KAU8k7bm7UtMQBTUvOl2o6t_4HGs-Q1Hv-NVVv3uTSVaNUxxaUwWgfQ7qdlyCAvXlKP-80kiQDg/s1920/image1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQxfMoqC_cT8l2GF4EN5JUcKTHi2LAXu1ImGn8Wv6ZU103wVjGlEaUZtjraUfJFCcAseIeD1fvAWwAmmnKh7t7255U1oPLsxqnxxaozqHB7WIHfa1KAU8k7bm7UtMQBTUvOl2o6t_4HGs-Q1Hv-NVVv3uTSVaNUxxaUwWgfQ7qdlyCAvXlKP-80kiQDg/w400-h225/image1.jpg" width="400" /></a></div><br /><p>Our team is global.</p><p>Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie</a> offices, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhetcjPr1CGkOVLk7Y1LL8KB0Rq6koVw3DtkoK-TCBwHnAliwgfi6xDmdhsOSo_JFrMNAwHarjFfNldYEBDI5Q3C7KqdsnSSYe8T-nV57sOpBFZem5QrR4enqdupImRFMfNXyU6nP8F1K6GyXhuu1hfPp8wYe0RAyxpDqLMpPrs5HknzqPH_04mdmk8rw/s2000/image2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1223" data-original-width="2000" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhetcjPr1CGkOVLk7Y1LL8KB0Rq6koVw3DtkoK-TCBwHnAliwgfi6xDmdhsOSo_JFrMNAwHarjFfNldYEBDI5Q3C7KqdsnSSYe8T-nV57sOpBFZem5QrR4enqdupImRFMfNXyU6nP8F1K6GyXhuu1hfPp8wYe0RAyxpDqLMpPrs5HknzqPH_04mdmk8rw/w400-h245/image2.png" width="400" /></a></div><br /><p>If you want to let me know your feedback, please get in touch via my personal email address <a href="mailto:marek.rosa@keenswh.com">marek.rosa@keenswh.com</a>, or use our <a href="https://support.keenswh.com/">Keen Software House support site</a>. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</p><p> </p><p>Thank you for reading this blog!</p><p> </p><p><b>Best,</b><br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com</a><br />Medieval Engineers: <a href="http://www.MedievalEngineers.com">www.MedievalEngineers.com</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br />General AI Challenge: <a href="http://www.General-AI-Challenge.org">www.General-AI-Challenge.org</a></p><p> </p><p>Personal bio:<br /></p><p><i>Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (nearing 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.</i></p><p><i>Both companies now have over 100 engineers, researchers, artists, and game developers.</i></p><p><i>Marek's primary focus is the development of Space Engineers, VRAGE3 engine, AI Game, and Memetic Badger.</i></p><p><i>GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.</i></p>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com3tag:blogger.com,1999:blog-7487967624215307336.post-17906101332310053662022-12-08T19:01:00.002+01:002022-12-08T19:15:00.669+01:00Announcing Space Engineers on PlayStation<div class="separator"><p><b>SUMMARY:</b></p></div><p style="text-align: left;"></p><div style="text-align: left;"><ul style="text-align: left;"><li><b>Space Engineers on PlayStation in 2023</b></li><li><b>All you need to know about</b></li><ul><li><b>Crossplay</b></li><li><b>Dedicated servers</b></li><li><b>MOD support</b></li><li><b>PCU limits</b></li></ul><li><b>Add to your <a href="https://store.playstation.com/concept/10002535" target="_blank">Wishlist</a></b></li></ul></div><p></p><hr /><p style="text-align: left;"><br />Greetings, Engineers! </p><p>Space Engineers, developed on PC, has <b>sold more than 4 million copies</b> and reached a worldwide audience. Now, almost two years after the successful release of Space Engineers on Xbox we are looking forward to another release. We want every engineer to be able to play on their platform of choice. </p><p>So…</p><p>...Space Engineers game is coming to <b>PlayStation!</b></p><p>Keen Software House will be joining forces with Sony to deliver <b>Space Engineers to PlayStation in 2023</b>. </p><p>We feel very fortunate to have this opportunity to share our “<b>Need to Create</b>” and cannot wait to see what new creations are realized with this release.</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/HJaS21Cws6c" width="400" youtube-src-id="HJaS21Cws6c"></iframe></div><div><br /></div><h2 style="text-align: left;"><span style="font-size: large;">Roadmap</span></h2><p>As of today, Space Engineers are <a href="https://store.playstation.com/concept/10002535" target="_blank">available to wishlist on PlayStation store</a>. </p><p><b>Early next year, we will start the preorder</b> and we will be releasing the <b>Founder’s pack Beta</b>, which will include the <b>latest DLC package for free for all who pre-ordered</b>. The Beta pack will be focusing on polishing and bug fixing the game before the final release. </p><p>Once we are happy with the status of the beta version, we will be releasing the final release. </p><p style="text-align: left;"><br /></p><h2><span style="font-size: large;">PlayStation & Space Engineers</span></h2><div>Of course, you very likely have many questions. We have compiled a list of some of the most anticipated topics and answers. While we cannot cover every topic or every possible inquiry, we wanted to cover the most common topics and feature requests.</div><ul style="text-align: left;"><li><b>Crossplay:</b> Our PlayStation release of Space Engineers will launch with Crossplay enabled. PC, Xbox, and PlayStation players will be able to team up on day one!</li></ul><ul style="text-align: left;"><li><b>Dedicated Servers:</b> Yes, we will release with Epic Online Services (EOS) servers. These servers will be shared with Xbox and PC players. We are prepared to increase the pool of available public servers as we adjust for increased traffic.</li></ul><ul style="text-align: left;"><li><b>In-game scripting (Programmable Block):</b> Scripting will not be available in single player or locally hosted multiplayer. This is simply a limitation of all the console platforms. Scripting will be available on dedicated servers.</li></ul><ul style="text-align: left;"><li><b>Mod support:</b> Yes, mods will be fully supported with some restrictions. No client side scripting will be available.</li></ul><ul style="text-align: left;"><li><b>Mods and Blueprints:</b> Yes, of course, <a href="https://spaceengineers.mod.io/" target="_blank">Mod.io</a>.</li></ul><ul style="text-align: left;"><li><b>PCU limits:</b> PCU limits and restrictions will be identical to those seen on other platforms. These parameters will be consistent in single player as well as multiplayer, and in normal play as well as experimental play mode.</li><ul><li>PlayStation 4 - 100k, 200k (Experimental)</li><li>PlayStation 4 Pro - 100k, 200k (Experimental)</li><li>PlayStation 5 - 100k, 500k (Experimental)</li></ul></ul><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqHBM-P5RAJnrfQqmtjt5WJGobTthzifF-BRCx-YAyFiNva7qPWda16AN2D7UXc6gJmIKCCwfiTJXqLELOh_SDvWTNnqQkNaoQk_XqMZ4bnMQtegayxQdaqPSXcsfimMLHZXF2fa_2p3QrE7Tn2rp0-Bvtfk-XBQJZNA3eEfOEvM0jAbS-YMopD2IiLw/s3840/Warfare2%20-%20DLC%20-%20Camo%201.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqHBM-P5RAJnrfQqmtjt5WJGobTthzifF-BRCx-YAyFiNva7qPWda16AN2D7UXc6gJmIKCCwfiTJXqLELOh_SDvWTNnqQkNaoQk_XqMZ4bnMQtegayxQdaqPSXcsfimMLHZXF2fa_2p3QrE7Tn2rp0-Bvtfk-XBQJZNA3eEfOEvM0jAbS-YMopD2IiLw/w400-h225/Warfare2%20-%20DLC%20-%20Camo%201.jpg" width="400" /></a></div><div><br /></div><div><h2><span style="font-size: large;">What’s inside the PlayStation version?</span></h2></div><p style="text-align: left;"></p><p style="text-align: left;">We strived to bring <b>all of the key features</b> from the PC version to the PlayStation. </p><p style="text-align: left;">However, these are the main differences:<br /></p><p style="text-align: left;"></p><ul style="text-align: left;"><li>Multi-player</li><ul><li>PlayStation 4 and PlayStation 4 Pro will support 4 player multiplayer (lobby)</li><li>PlayStation 5 will support 8 player multiplayer (lobby)</li><li>Dedicated servers will be available, on launch, through <a href="https://server.nitrado.net/en-US/offers/space-engineers" target="_blank">Nitrado</a>.</li></ul></ul><ul style="text-align: left;"><li>Graphics</li><ul><li>PlayStation 5 has a higher graphic setting (higher textures, better models, improved post processing) than PlayStation 4 Pro, which has higher settings than PlayStation 4.</li></ul></ul><ul style="text-align: left;"></ul><ul style="text-align: left;"><li>Features</li><ul><li>Some large asteroids are not available</li><li>Unknown signals are not supported</li><li>No community translations</li><li>All Armors cost 2 PCUs</li></ul></ul><ul style="text-align: left;"><li>Scenarios </li><ul><li>Third party scenarios are not supported</li><li>All the first party scenarios are supported (First Jump, Learning to Survive, Never Surrender etc.), except for Lost Colony.</li></ul></ul><p></p><p></p><p style="text-align: left;">We are committed to bring all the future updates and DLCs to the PlayStation version of Space Engineer simultaneously with other platforms.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidMopgEysZt_q791FPsaXfnR0h2e3ndanrmE82jKh4uSWhjZ4EH0RZsB4o116DilhPY8AgOn2-UgZ2jgyO-Gvl7fiOdBsAYHqOZ_DYZH5welTkpNFwI4HfbaVO4xzMt0-KUButiCmU6b77cUff6_-WLB-7OSX5DotDjg-Re53W0hMLjq54RdQFZ9l-1w/s3840/Warfare2%20-%20DLC%20-%20Emotes%20&%20Skins.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidMopgEysZt_q791FPsaXfnR0h2e3ndanrmE82jKh4uSWhjZ4EH0RZsB4o116DilhPY8AgOn2-UgZ2jgyO-Gvl7fiOdBsAYHqOZ_DYZH5welTkpNFwI4HfbaVO4xzMt0-KUButiCmU6b77cUff6_-WLB-7OSX5DotDjg-Re53W0hMLjq54RdQFZ9l-1w/w400-h225/Warfare2%20-%20DLC%20-%20Emotes%20&%20Skins.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p><h2><span style="font-size: large;">Performance Notes</span></h2><p style="text-align: left;"></p><p style="text-align: left;">Performance depends on the complexity of your world and which type of PlayStation you are playing on. Simple worlds run smoothly on PlayStation 4 and PlayStation 4 Pro while even better performance and a higher level of complexity (on worlds) is possible on the PlayStation 5. </p><p>Don't see the topic or answer you are looking for? We hope to address every topic as development continues. Expect regular updates on our progress as we continue development of Space Engineers for PlayStation.</p><p style="text-align: left;"><br /></p><p></p><h2 style="text-align: left;"><span style="font-size: large;">Wishlist</span></h2><p>Excited about Space Engineers coming to PlayStation? Wishlist your copy of Space Engineers today and receive notifications about the start date of PRE-ORDERS!</p><p>Pre-Orders will receive exclusive access to the Closed Beta as well as the latest DLC pack!</p><p>Wishlist link: <a href="https://store.playstation.com/concept/10002535" target="_blank">https://store.playstation.com/concept/10002535</a></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSs5kGEO9OthvrZMMiFNGw4u7aYwLeyU6YLusDp7g8z7WMQmGep4A7xkP3pR114tbjMrFmGr8zBFmmSnKywnxXbkZDxovrHeJS9aMHpx0_NHhRAkJIo4gINyWKGG5XpwGEztt9TfwcZyhhLcZ8FnJYJlVAleyCTd5poDID6QCCqVdmukI-tarYJ2j_DA/s3840/Warfare2%20-%20DLC%20-%20Warfare%20Ion%20Thruster%201.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSs5kGEO9OthvrZMMiFNGw4u7aYwLeyU6YLusDp7g8z7WMQmGep4A7xkP3pR114tbjMrFmGr8zBFmmSnKywnxXbkZDxovrHeJS9aMHpx0_NHhRAkJIo4gINyWKGG5XpwGEztt9TfwcZyhhLcZ8FnJYJlVAleyCTd5poDID6QCCqVdmukI-tarYJ2j_DA/w400-h225/Warfare2%20-%20DLC%20-%20Warfare%20Ion%20Thruster%201.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><h2 style="text-align: left;"><span style="font-size: large;">Frequently Asked Questions</span></h2><p><b>Q: Will the PlayStation version be different from the PC version?<br /></b><b>A: </b>Yes, we expect this release to stay true to our vision of Space Engineers and include all of the core features we see on PC. Nevertheless, we had to reduce some complexity and quality settings to deliver the smooth performance on the PlayStation 4 hardware.</p><p><b>Q: Will the PlayStation version be different from the Xbox version? <br /></b><b>A: </b>No. Console ports are identical and performing very similarly to their generation counterparts (Xbox One = PlayStation 4, Xbox Series X = PlayStation 5). </p><p><b>Q: Will you release an Ultimate edition? <br /></b><b>A: </b>Yes, we plan to release an Ultimate Edition bundle in a similar way to XBOX.</p><p><b>Q: When will Space Engineers release on PlayStation?<br /></b><b>A: </b>Our tentative release date of the first half of 2023. </p><p><b>Q: What are the advantages of having Space Engineers on PlayStation?<br /></b><b>A: </b>We share Space Engineers with more players, the community grows, and more novel creations get created!</p><p><br /></p><h3>Follow our social media to get the latest news!</h3><ul><li><a href="https://twitter.com/SpaceEngineersG">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/">Space Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/spaceengineers/" target="_blank">Space Engineers on Reddit</a></li></ul><p>We are always impressed by the innovation of our modding community! We would like to thank the Space Engineers community for continuing to inspire us through their ideas, suggestions, and hard work.</p><p><br /></p><h2><span style="font-size: large;">Hiring</span></h2><p>If you’re interested in working on awesome games like Space Engineers or our in-house game engine <a href="https://www.keenswh.com/vrage" target="_blank">VRAGE3</a>, and love solving unique challenges, we’d love to hear from you! Check out the <a href="https://www.keenswh.com/careers/" target="_blank">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter. </p><p>Remote collaboration is possible!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQxfMoqC_cT8l2GF4EN5JUcKTHi2LAXu1ImGn8Wv6ZU103wVjGlEaUZtjraUfJFCcAseIeD1fvAWwAmmnKh7t7255U1oPLsxqnxxaozqHB7WIHfa1KAU8k7bm7UtMQBTUvOl2o6t_4HGs-Q1Hv-NVVv3uTSVaNUxxaUwWgfQ7qdlyCAvXlKP-80kiQDg/s1920/image1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQxfMoqC_cT8l2GF4EN5JUcKTHi2LAXu1ImGn8Wv6ZU103wVjGlEaUZtjraUfJFCcAseIeD1fvAWwAmmnKh7t7255U1oPLsxqnxxaozqHB7WIHfa1KAU8k7bm7UtMQBTUvOl2o6t_4HGs-Q1Hv-NVVv3uTSVaNUxxaUwWgfQ7qdlyCAvXlKP-80kiQDg/w400-h225/image1.jpg" width="400" /></a></div><br /><p>Our team is global.</p><p>Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie</a> offices, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhetcjPr1CGkOVLk7Y1LL8KB0Rq6koVw3DtkoK-TCBwHnAliwgfi6xDmdhsOSo_JFrMNAwHarjFfNldYEBDI5Q3C7KqdsnSSYe8T-nV57sOpBFZem5QrR4enqdupImRFMfNXyU6nP8F1K6GyXhuu1hfPp8wYe0RAyxpDqLMpPrs5HknzqPH_04mdmk8rw/s2000/image2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1223" data-original-width="2000" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhetcjPr1CGkOVLk7Y1LL8KB0Rq6koVw3DtkoK-TCBwHnAliwgfi6xDmdhsOSo_JFrMNAwHarjFfNldYEBDI5Q3C7KqdsnSSYe8T-nV57sOpBFZem5QrR4enqdupImRFMfNXyU6nP8F1K6GyXhuu1hfPp8wYe0RAyxpDqLMpPrs5HknzqPH_04mdmk8rw/w400-h245/image2.png" width="400" /></a></div><br /><p>If you want to let me know your feedback, please get in touch via my personal email address <a href="mailto:marek.rosa@keenswh.com">marek.rosa@keenswh.com</a>, or use our <a href="https://support.keenswh.com/">Keen Software House support site</a>. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</p><p> </p><p>Thank you for reading this blog!</p><p> </p><p><b>Best,</b><br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com</a><br />Medieval Engineers: <a href="http://www.MedievalEngineers.com">www.MedievalEngineers.com</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br />General AI Challenge: <a href="http://www.General-AI-Challenge.org">www.General-AI-Challenge.org</a></p><p> </p><p>Personal bio:<br /></p><p><i>Marek Rosa is the Founder and CEO of both GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, best known for its best-seller Space Engineers (4 million copies sold).</i></p><p><i>Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to personally fund GoodAI, to build human-level artificial intelligence.</i></p><p><i>GoodAI was founded in 2014, with a $10 Million investment from Marek. It now has over 30 research scientists, engineers, and consultants working across its divisions.<br /></i><i>Currently, Marek is occupied with the development of Space Engineers, VRAGE3 engine, AI Game, and Memetic Badger.</i></p><p><br /></p>Druihttp://www.blogger.com/profile/02630343723915736113noreply@blogger.com2tag:blogger.com,1999:blog-7487967624215307336.post-59403565821791908322022-06-06T19:03:00.006+02:002022-06-09T22:10:32.058+02:00Space Engineers Future News<p> <b>SUMMARY:</b></p><ul><li><b>News & Updates</b></li><li><b>Community Spotlight</b></li><li><b>Submit Community Guides</b></li><li><b>DLC Price Change</b></li><li><b>Grid AI - upcoming major update</b></li></ul><hr /><p><br />Hello, Engineers!</p><p>We hope you are enjoying the <a href="https://blog.marekrosa.org/2022/04/space-engineers-most-wanted.html" target="_blank">“Most Wanted” update</a>, news about <a href="https://blog.marekrosa.org/2022/04/vrage-volumetric-water.html" target="_blank">VRAGE3</a> (more “Tech Talks” are on the way!), and the new “<a href="https://blog.marekrosa.org/2022/03/ME-Community-Edition.html" target="_blank">Community Edition</a>” of Medieval Engineers. As you can see, we have been busy, and this is only the beginning.</p><p>Check my <a href="https://blog.marekrosa.org/2022/04/space-engineers-most-wanted.html" target="_blank">last blog post</a> if you would like to get up to speed!</p><p>We have been working on a number of important updates and changes, and continued our focus building on our partnership with the community. Exciting news is on the horizon and we wanted to offer a preview of what's next as well as an update on important changes coming to the Steam Store and elsewhere.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkcjxg1dwAHU14UAn55miXt63oiLmXlOQuC-7v5VP-JOA296LPftZ9o73HnjMy9exUqU-Oa_QA8gXF6VgGN903f5MWhBVpSd6jMhhc-TB003uKMSSE8vbZY8sld6_E5Nyl9Eejks2DQAX38pEna9G-NWzvfhBhxhjOPEYC-tW27sWVy9WnC6wyo1r69Q/s1728/image7.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="872" data-original-width="1728" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkcjxg1dwAHU14UAn55miXt63oiLmXlOQuC-7v5VP-JOA296LPftZ9o73HnjMy9exUqU-Oa_QA8gXF6VgGN903f5MWhBVpSd6jMhhc-TB003uKMSSE8vbZY8sld6_E5Nyl9Eejks2DQAX38pEna9G-NWzvfhBhxhjOPEYC-tW27sWVy9WnC6wyo1r69Q/w400-h201/image7.png" width="400" /></a></div><br /><h2 style="text-align: left;"><span style="font-size: large;">News & Updates</span></h2><h2><span style="font-size: small;">Our latest release “Most Wanted” was community inspired and released as a free update.</span></h2><h2><span style="font-size: small;">All our releases are heavily inspired by you, our community.</span><span style="font-size: small; font-weight: normal;"> We are reviewing </span><span style="font-size: small;">your feedback</span><span style="font-size: small; font-weight: normal;"> and from it, we prepare updates based on </span><span style="font-size: small;">your requests. </span></h2><h2><span style="font-size: small; font-weight: normal;">Our next release is no exception. Grid AI has been often requested, so, our current focus is a full release centered entirely around this concept. You can find more info about the upcoming release below. </span></h2><h2><span style="font-size: small; font-weight: normal;">There is other news we’d like to share with you. We’re very happy with the Community Spotlights where we promote your creations and spread the word about your masterpieces. Additionally, we have issued a call for Community Guides & Resources!</span></h2><h2><span style="font-size: small; font-weight: normal;">With that, we would like to thank you for all of the suggestions, bug reports, and feedback submitted to our <a href="https://support.keenswh.com/spaceengineers" target="_blank">support portal.</a></span></h2><div><br /></div><h2 style="text-align: left;"><span style="font-size: small;">Community Spotlight</span></h2><p>We have been reviewing your amazing creations and spotlighting our favorites. </p><p>We are focused on mods and blueprints that catch our eye and have the potential to make your time in Space Engineers unique or add <a href="https://steamcommunity.com/workshop/filedetails/?id=2789619117" target="_blank">interest</a>. We are fans, as well as developers, and love to see creations that are <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2758767930" target="_blank">jaw-dropping</a>, <a href="https://steamcommunity.com/workshop/filedetails/?id=2788392775" target="_blank">pretty</a>, or simply <a href="https://steamcommunity.com/workshop/filedetails/?id=2778406654" target="_blank">hilarious.</a></p><p></p><ul style="text-align: left;"><li><a href="https://steamcommunity.com/games/244850/announcements/detail/3178986531404173525" target="_blank">Community Spotlight: April 2022</a></li><li><a href="https://steamcommunity.com/games/244850/announcements/detail/3090037263183323144" target="_blank">Community Spotlight: March 2022</a></li><li><a href="https://steamcommunity.com/games/244850/announcements/detail/5708878651042302596" target="_blank">Community Spotlight: February 2022</a></li></ul><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC7NYgP79h3aGU2rr6RSOVG6GgjdyGR5zjhXT4coqM0N0E4tngEywKXRpf4OjnhEtHigJ7qLLPiNY-K7J_70x9VnvuOL10z50JFnMI3zrkZ8tIrYiWkXIIo5a_sE2kN2gHVtmaaTLv7xKw3qovNaNInAfsyYpERiHGGR-0adxzULNSj2GQuOjg8sRy4Q/s800/image3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="800" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC7NYgP79h3aGU2rr6RSOVG6GgjdyGR5zjhXT4coqM0N0E4tngEywKXRpf4OjnhEtHigJ7qLLPiNY-K7J_70x9VnvuOL10z50JFnMI3zrkZ8tIrYiWkXIIo5a_sE2kN2gHVtmaaTLv7xKw3qovNaNInAfsyYpERiHGGR-0adxzULNSj2GQuOjg8sRy4Q/w400-h225/image3.png" width="400" /></a></div><h2 style="text-align: left;"><span style="font-size: small;"><br /></span></h2><h2 style="text-align: left;"><span style="font-size: small;">Community Guides</span></h2><p>Modding & Scripting can be hard and it's sometimes easy to feel discouraged. Even the most ardent modder or scripter can run into challenges when completing a design. </p><p>We want to help ensure that you have the resources you need and remove any barriers for aspiring creators!</p><p>Our community has created an extensive collection of resources, however, many resources can be a challenge to find, or it can be hard to know which one to use, or even what is up-to-date. Our goal is to gather and curate these resources, all in one place, and make it easier to find and use these tools, guides, and resources.</p><p>What are we looking for? Scripting, Modding, Building, Gameplay, or anything Space Engineers focused. We would love to help spread the word and share your guide, tool, tutorial, or resource with the rest of the community.</p><p>You can make submissions through our Community email address.</p><p><b>Resource Submission:</b> <a href="mailto:Community@Keenswh.com" target="_blank">Community@Keenswh.com</a></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG2JlJjKOOn2T_apdHeZp7vPTksB7jL0k-Q-IwUdkfIcyW2Mw0r3_mh5TlzV-R3R5rRNx1SzOtYtrCkCsYQ0NTVNlVcV2Cx5k81MJQp_LXEzYb-p6_Vmuve2ZQT7lLzrP9uBZU04E5WHyrP5bzcVkJLhxALshb8X0c6f-RVNHnN_BTTROC9TJoGx3fVg/s1920/image2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG2JlJjKOOn2T_apdHeZp7vPTksB7jL0k-Q-IwUdkfIcyW2Mw0r3_mh5TlzV-R3R5rRNx1SzOtYtrCkCsYQ0NTVNlVcV2Cx5k81MJQp_LXEzYb-p6_Vmuve2ZQT7lLzrP9uBZU04E5WHyrP5bzcVkJLhxALshb8X0c6f-RVNHnN_BTTROC9TJoGx3fVg/w400-h225/image2.png" width="400" /></a></div><h2 style="text-align: left;"><span style="background-color: #fcff01; font-size: small;"><br /></span></h2><h2 style="text-align: left;"><span style="font-size: small;">DLC Price change</span></h2><p style="text-align: left;"><span style="background-color: white;"></span><span style="font-weight: 400;">Starting on July 7th, 2022 prices will receive their first increase in 3 years.</span><br /></p><p><span style="font-weight: 400;"><a href="https://www.spaceengineersgame.com/store/" target="_blank">DLC content</a> will have its price adjusted to $4.99 USD from $3.99 USD (or your regional equivalent).</span></p><p><span style="font-weight: 400;">This price change will <b>NOT</b> impact the <a href="https://www.spaceengineersgame.com/game/space-engineers-vanilla-game/" target="_blank">base game</a> price. <br /><br />Before we make this price adjustment we would like to provide every Space Engineer one final opportunity to collect any DLC they may be missing. Starting today (June 6th), with the release of this blog post, we will be running the “<a href="https://www.spaceengineersgame.com/store/" target="_blank">Last Chance</a>” sale.</span></p><p><span style="font-weight: 400;">In order to guarantee that as many Space Engineers as possible are able to take advantage of our sale and get caught up on DLC, this sale will last the entire month (June 6th - July 7th, 2022). So, from June 6th until July 7th, all DLCs will be on sale for a 30% discount for PC. </span></p><p><span>Unfortunately, we are unable to have the month-long sale on XBOX. The XBOX players will have the opportunity to get the DLCs at the discounted price from June 21st to June 27th. </span></p><h2><span style="font-size: small;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: start;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhggjqWte3BCAGIHrZ26StxxdyMTobCA_zPQRnazvTSqlBF1WZ2HB0-GPH_etDb9ZEA9ASkIrOxPygJMWETpEo-au-e6-HwyUjF6_-thRL5VLEefh_9e0ZvCSeF9tYiMZFUT4Y6I3sdS5F20Vf3-SPGFJVA6xaQDvqnCIZ_bjysGMtPhXlcXodKYpv06Q/s3840/LastChance_3840x2160_v2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhggjqWte3BCAGIHrZ26StxxdyMTobCA_zPQRnazvTSqlBF1WZ2HB0-GPH_etDb9ZEA9ASkIrOxPygJMWETpEo-au-e6-HwyUjF6_-thRL5VLEefh_9e0ZvCSeF9tYiMZFUT4Y6I3sdS5F20Vf3-SPGFJVA6xaQDvqnCIZ_bjysGMtPhXlcXodKYpv06Q/w400-h225/LastChance_3840x2160_v2.jpg" width="400" /></a></div><span style="font-weight: 400;"><br /></span></div></div></span></h2><h2><span style="font-size: small;">Grid AI</span></h2><h2><span style="font-size: small;"><div class="separator" style="clear: both; text-align: center;"><div style="text-align: start;"><span style="font-weight: 400;"><p>That’s right. It's coming.</p><p>The time to “build your friends” is on the horizon. Coming later this year we will explore a future full of automated and animated allies and enemies. Our end goal for this Major update is to completely change what a “grid” is and redefine the “enemy” and “AI” experience.</p><p>We are currently in the process of creating tools that will empower your creativity like never before. We believe this may be one of the most impactful updates we have ever released and we cannot wait to see the workshop come ALIVE with new creations.</p><p>This update will not only reshape many major elements of gameplay, but it will also serve as a basis for continued exploration of the “NPC” concept. These powerful new mechanics will create new engineering opportunities and serve as a foundation for future upgrades and improvements to the existing PvE content.</p><p>It is still early in development, so stay tuned for more information as we get closer to release!</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSkFWBNaQMccE73w5cUVfoYPuqTwCGS6DSegdhi-sKRRtj7xlfAf5lnVJIKZ2jd-D5BhDAgk7GO5ANnWEPljBq4C5SMSrMd5jRwEIjd00Isj0wzh6Kd-E_SYSOZAERVYz0_qjcTLEaHyqbNK1KAMOmW3unhxyPUSkIqK88hbq-zAtCao02Y8YTcM7Naw/s1600/image6.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSkFWBNaQMccE73w5cUVfoYPuqTwCGS6DSegdhi-sKRRtj7xlfAf5lnVJIKZ2jd-D5BhDAgk7GO5ANnWEPljBq4C5SMSrMd5jRwEIjd00Isj0wzh6Kd-E_SYSOZAERVYz0_qjcTLEaHyqbNK1KAMOmW3unhxyPUSkIqK88hbq-zAtCao02Y8YTcM7Naw/w400-h225/image6.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div></span></div></div></span></h2><h2 style="text-align: left;"><span style="font-size: small;">What’s next?</span></h2><p>We have a roadmap for the continued development of Space Engineers for both PC and Xbox platforms, so I’m sure there is a lot you can look forward to. </p><p>Our “Major” releases for PC & Xbox are aligned so that all Engineers get all content, on the same day, regardless of platform. We will also continue our focus on further performance improvements and optimizations on both platforms.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOEcXaCJWHE1zIujBPVMGL2f-AjkOUP8YybeBOZ7JdJ4HeG4G_nLF8y25YQi5irUkPP37jh2FWZpsFIr0r3Ig-JWGZssOfSc73kwSxFB0bWCR4FfhdrVJbqDqa7PXYi8xRau3EYubTQfY8-zAppfMa4EuWvdtNCau_8-xA00v0rr7LtN7VgFN_kmvhLg/s1920/image1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOEcXaCJWHE1zIujBPVMGL2f-AjkOUP8YybeBOZ7JdJ4HeG4G_nLF8y25YQi5irUkPP37jh2FWZpsFIr0r3Ig-JWGZssOfSc73kwSxFB0bWCR4FfhdrVJbqDqa7PXYi8xRau3EYubTQfY8-zAppfMa4EuWvdtNCau_8-xA00v0rr7LtN7VgFN_kmvhLg/w400-h225/image1.png" width="400" /></a></div><br /><br /><h2 style="text-align: left;"><span style="font-size: large;">Frequently Asked Questions</span></h2><p><b>Q: How do I provide feedback?<br /></b><b>A:</b> Please contact us with your bugs, and feedback here: <a href="https://support.keenswh.com" target="_blank">https://support.keenswh.com</a></p><p><b>Q: Why are you increasing the DLC prices?<br /></b><b>A:</b> This is the first price increase of Space Engineers DLCs in the last three years. <b>We are not increasing the price of the Space Engineers base game</b>, but we feel that with continuous support of the game, we need to adjust the DLC prices simply because each new DLC is bigger than the previous one. <br />We are continuously adding new content to our existing DLC, so these DLC owners will receive new content, for free.</p><p><br /></p><h2 style="text-align: left;"><span style="font-size: large;">Follow our social media to get the latest news!</span></h2><ul><li><a href="https://twitter.com/SpaceEngineersG" target="_blank">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/" target="_blank">Space Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh" target="_blank">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/spaceengineers/" target="_blank">Space Engineers on Reddit</a></li></ul><p>We are always impressed by the innovation of our modding community! We would like to thank the Space Engineers community for continuing to inspire us through their ideas, suggestions, and hard work.<br /><br /></p><h2 style="text-align: left;"><span style="font-size: large;">Hiring</span></h2><p>If you’re interested in working on awesome games like Space Engineers, we’d love to hear from you!<br />Check out the <a href="https://www.keenswh.com/jobs.html">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter.</p><p>Remote collaboration is possible!</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjsRsV8slkE_PAN2oAVJ-p3hjB0UIthaBcHZrWANMJOR4d8u8-Rpleri2LOqeg21OBK7z1_El2M6qw7YPMkKQIdnnyuGvgnsaTuZMvimEuHThcLRgIgF3-LbkTyZ9j5IU3aPboWfNvfimk9h8YNy8QJB1A97U9HfSiQwUltJ8DSm7PuUK6UEASMoW7kEw=s1024" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="417" data-original-width="1024" height="163" src="https://blogger.googleusercontent.com/img/a/AVvXsEjsRsV8slkE_PAN2oAVJ-p3hjB0UIthaBcHZrWANMJOR4d8u8-Rpleri2LOqeg21OBK7z1_El2M6qw7YPMkKQIdnnyuGvgnsaTuZMvimEuHThcLRgIgF3-LbkTyZ9j5IU3aPboWfNvfimk9h8YNy8QJB1A97U9HfSiQwUltJ8DSm7PuUK6UEASMoW7kEw=w400-h163" width="400" /></a></div><p>Our team is global.<br /><br />Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie offices</a>, we understand that it is not always possible to transition, therefore we are very remote friendly. Here’s a map of where our teammates live.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiHlnbWzW6xI4Dl2kxLgS1o0t0CRPwY-2cRz5haL2yfZpMns7V2PZU0A3zfL38hxW9Zcl5gCOy_DADBp2i1JL0IbOSro2J1EKbWXZeTyW3JztEDdT-nReZplyBpYIPULKu4hbMp--lv7ijQr99j0c8UksBq27ti78AwtyPN40z-__pi43SzIm2U3Jm30A=s1600" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1600" height="245" src="https://blogger.googleusercontent.com/img/a/AVvXsEiHlnbWzW6xI4Dl2kxLgS1o0t0CRPwY-2cRz5haL2yfZpMns7V2PZU0A3zfL38hxW9Zcl5gCOy_DADBp2i1JL0IbOSro2J1EKbWXZeTyW3JztEDdT-nReZplyBpYIPULKu4hbMp--lv7ijQr99j0c8UksBq27ti78AwtyPN40z-__pi43SzIm2U3Jm30A=w400-h245" width="400" /></a></div><p></p><h3> </h3><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com<br /></a>Vrage Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />Medieval Engineers: <a href="http://www.MedievalEngineers.com">www.MedievalEngineers.com</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br />General AI Challenge: <a href="http://www.General-AI-Challenge.org">www.General-AI-Challenge.org</a></p><p> </p><p><b>Personal bio:</b><br /><i>Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for its best-seller Space Engineers (4 million copies sold). Both companies are based in Prague, Czech Republic.</i></p><p><i>Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.</i></p><p><i>GoodAI was founded in January 2014, with a $10 Million investment from Marek, it now has over 30 research scientists, engineers, and consultants working across its divisions.</i></p><p><i>At this time, Marek is developing Space Engineers, as well as leading daily research and development on recursive self-improvement based general AI architecture - Badger.</i></p>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com96tag:blogger.com,1999:blog-7487967624215307336.post-1912299131671781972022-04-28T19:05:00.002+02:002022-04-28T19:21:15.896+02:00Space Engineers: Most Wanted<p> <b>SUMMARY:</b></p><ul><li><b>Free, Community inspired update</b></li><li><b>New blocks: Plushie Engineer, Ladder Shaft, Conveyor Convertor, and more!</b></li><li><b>Updated DLC Blocks (free): Railing Variants, Neon Tube variants, and Grated catwalk variants, and more!</b></li><li><b>New skins: Weldless Armor Skin, Corrugated Armor Skin</b></li><li><b>Quality of Life & Bug Fixes: New Camera Skin, Targeting corrects for gravity, and of course a host of bug fixes.</b></li><li><b>Major update & “Free-LC”<br /> </b></li></ul><hr /><p><br />Hello, Engineers!</p><p>Our newest release is here! <b>YOU, our community</b>, are the inspiration for this release. We have reviewed <b>your feedback</b> and from it, created a collection of new additions based on <b>your requests.</b><br /><br />We would like to start by thanking you for all of the suggestions, bug reports, and feedback submitted to our <b><a href="https://support.keenswh.com/spaceengineers" target="_blank">support portal.</a></b> Over the past year (2022) You have helped us to identify and resolve over 345 bugs and crashes, and given us insight into your vision for the future of Space Engineers. We hope this update contains some of the many items we have seen on wishlists and the support portal. This update contains several highly requested blocks, fixes, and improvements.</p><p></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/IvQSbhiaUTk" width="400" youtube-src-id="IvQSbhiaUTk"></iframe></div><p></p><p>While all Major updates are free, many include a premium (DLC) component. This “Community” update is <b>completely free </b>and <b>contains no DLC</b>. On top of this it includes new content for existing DLCs (this means an additional free update for everyone who owns these DLC’s). Our focus in the Community update is on blocks the community may consider missing, and on important fixes across Space Engineers. <br /></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgllnp7GjZb0rQmgD1hNi0d_wM1O4LzO7kuE4DqIa4yTfEEQlatxBzjkLGmtULq_JL8zw980cjzpuJBM4UcAy8BEaMXxRDf-aEqwowt5PsDQ-vnLPA4AF7R1GFSsLHdEjAhwKO9k8Ehsj77sr8iIz9Xdc0gNzf16hfMxuDOwFVnrRrbdMEG0nVcGMMTsA/s3840/EndScreen_MostWanted_STEAM_and_XBOX_v2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgllnp7GjZb0rQmgD1hNi0d_wM1O4LzO7kuE4DqIa4yTfEEQlatxBzjkLGmtULq_JL8zw980cjzpuJBM4UcAy8BEaMXxRDf-aEqwowt5PsDQ-vnLPA4AF7R1GFSsLHdEjAhwKO9k8Ehsj77sr8iIz9Xdc0gNzf16hfMxuDOwFVnrRrbdMEG0nVcGMMTsA/w400-h225/EndScreen_MostWanted_STEAM_and_XBOX_v2.jpg" width="400" /></a></div><p>This update will be just that, an update that focuses solely on community requested content. <br /><br /><b>We will not be releasing any premium content or DLC with this update.</b><br /><br />Our focus in this update was to identify community requested content. Typically, with a major update that also includes premium content, we have a theme or vision and create cosmetics that help realize that vision. <b>This time, the theme, the vision, was simply to review requests and answer as many as possible!</b><br /><br />While we certainly didn't get to every community request (there are many) we focused on realizing as many as possible from the most commonly requested items.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtOOnW8yeYlspb1R-b6hJzkKk4bRDUO26Vn4_u33RAtr_CsIhBvRlpv3KtqXYL6JRSVG4Kf6fVlpogFO01SNsEZgZj7_TsyhtOAI9R87jAf2H8Yb6v9LFXMNlw9R6WTGWZMs77OZcXfr6J0Vwa6ofdnPoyDpfNEBGDbjns0QyZsyE4zBINzCUp79vwPA/s640/Available_Now_Most_Wanted.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtOOnW8yeYlspb1R-b6hJzkKk4bRDUO26Vn4_u33RAtr_CsIhBvRlpv3KtqXYL6JRSVG4Kf6fVlpogFO01SNsEZgZj7_TsyhtOAI9R87jAf2H8Yb6v9LFXMNlw9R6WTGWZMs77OZcXfr6J0Vwa6ofdnPoyDpfNEBGDbjns0QyZsyE4zBINzCUp79vwPA/w400-h225/Available_Now_Most_Wanted.gif" width="400" /></a></div><p></p><p>New blocks added to the base game: <br /></p><ul style="text-align: left;"><li>New Armor shapes (S + L grid, Light + Heavy, 10 shapes, 40 blocks total)</li><li>T Junction Conveyor (S + L grid, 2 blocks total)</li><li>Round Windows (S + L grid, 4 shapes, 16 blocks total)</li><li>Small advanced rotor (S grid, 1 block)</li><li>Conveyor Converter (S grid, 1 block)</li><li>Half Cover Wall Mirror (L grid, 1 block)</li><li>Plushie Engineer (S grid, 1 block)</li><li>Ladder Shaft (L grid, 1 block)</li><li>Reinforced Conveyors (S + L grid, 3 shapes, 6 blocks total)</li></ul><p style="text-align: left;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh28TkbLPADoRhJ8H2f7tuSkcn264-SCG5qibzFYlLxYVBDPZ37-Q49UusDp3rkgvr7veFORxi4mfuN0nm1AnOl3yc37Wjn3lBHuEnErmXGu1PILDE40-mMs-RDOuP4INzkVSb0otj-1MUdF_CPgC_9PNxzVGHLhYCfcV_FkgfyOGN95qCt3uO48g7fWA/s640/image6.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh28TkbLPADoRhJ8H2f7tuSkcn264-SCG5qibzFYlLxYVBDPZ37-Q49UusDp3rkgvr7veFORxi4mfuN0nm1AnOl3yc37Wjn3lBHuEnErmXGu1PILDE40-mMs-RDOuP4INzkVSb0otj-1MUdF_CPgC_9PNxzVGHLhYCfcV_FkgfyOGN95qCt3uO48g7fWA/w400-h225/image6.gif" width="400" /></a></div><p></p><p style="text-align: left;"></p><p style="text-align: left;">New Armor Skins added to the base game:<br /></p><ul style="text-align: left;"><li>Weldless Armor Skin</li><li>Corrugated Metal Armor Skin</li></ul><p style="text-align: left;">We are also adding the new, and much requested Camera Overlay, as well as some quality of life changes. Lead Indicator is now working in Gravity, we have tweaked explosion values for Explosive Ammo and added center variable for block mirroring.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmoCsLN6893l3buE_v8iReI_yr0XOzA-9DZrnF2ri8yprbacouipIsNo3YWIycrE1iZmjwE0xvqHXyWeYFkHhdVjp3zpbN9Cv34bErV7O1ScPemvIfPNTDppK-rL2m_FitKqG4dOXZNRPHSkCi6cH2rRLruqWY_pPXkkb3uV2HmlpZuHHj-wUvXfz58A/s640/image7.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmoCsLN6893l3buE_v8iReI_yr0XOzA-9DZrnF2ri8yprbacouipIsNo3YWIycrE1iZmjwE0xvqHXyWeYFkHhdVjp3zpbN9Cv34bErV7O1ScPemvIfPNTDppK-rL2m_FitKqG4dOXZNRPHSkCi6cH2rRLruqWY_pPXkkb3uV2HmlpZuHHj-wUvXfz58A/w400-h225/image7.gif" width="400" /></a></div><p style="text-align: left;"><b>FREE content </b>is also being added to some of the <b>Existing DLC’s:</b> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://www.spaceengineersgame.com/game/space-engineers-decorative-pack-1/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="50" data-original-width="202" height="50" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqzWqqOIS3quFDv7m_PNmRgAkBWd52CtYil-Cf3tox6YXuIbALX3rmipdznNRnumyvRtViShxWiDz-XdO4cwv57F3IN4eri_GkWLsXAQOJZ533RG8rSkQwApYgc7Go7yCEii_XuUSc3oxP2Tja_6aRChnk9UfoZ3IfdVjCF6gCbsegYAJTJONqEMd5_w/w200-h50/Deco01_s.jpg" width="200" /></a></div><br /> Inverted Corner Desks (L grid, 2 blocks total)<p></p><p> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://www.spaceengineersgame.com/game/space-engineers-decorative-pack-2/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="50" data-original-width="203" height="49" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2JL1syi7PtCZj75Yo7E9x9OvAvlJuVCP_EES5NYxsixZulTdur-jdJeoQxD_cOW4ddweGbP-n_sOV2A_RhSlin6i_Li88Khc8LmciabN9WeL45iJ4R0qP3zyP4-CgWbGL-5Lpsi3byHxQgZWfq5OTbS1YGoF5EXYtVH_Lz6Mp_X1X3gJMIoei1R9tJA/w200-h49/Deco02_s.jpg" width="200" /></a></div><br />Grated Catwalk Variants (L grid, 4 blocks total)<br />Railing Variants (L grid, 3 blocks total)<p></p><p><a href="https://www.spaceengineersgame.com/game/space-engineers-sparks-of-the-future/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="50" data-original-width="200" height="50" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAfq60yutGGpYtuD-YzezN0OaP75boA2UMPXA71uzNud44_a1cdr6GkG0JmKP-605c_eHPLXMxMQJbq_yzFG-bHUCXQ5diwuwtYuYCQrQGY9Je1xZHfVdSjlkA_nwpAxqo-FCbsT3qtP_vNCnZhLFzxUA8X8ShbBHlA5wSgvNVyJl3Ts-px_Tr249MfA/w200-h50/Sparks_s.jpg" width="200" /></a></p><p> </p><p>Neon Tubes (L grid got 3 new shapes, S grid got 8 new shapes, 11 blocks total)</p><div style="text-align: left;"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://www.spaceengineersgame.com/game/space-engineers-warfare1/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="50" data-original-width="224" height="45" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcCXw_OwjIOonGjzEqeDgviU3qq8oz0o9_WI38bf9XAkgQuNljMn44pPM1AAHC6FwpYP_0NLOksAd_mVpQfKsNrad1FzyhXVFa6gl4nhS5GYSFD_wcRcOQwoTeejPmYBShW-Ue--2TwTtGqtVSqsw7NAa2E215bHsranTdVDzJVrYl_4da-LG7uDYB1Q/w200-h45/Warfare01_s.jpg" width="200" /></a></div><br />Diagonal Window Wall (L grid, 2 blocks total)</div><div style="text-align: left;"> </div><div style="text-align: left;"> </div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://www.spaceengineersgame.com/game/space-engineers-heavy-industry/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="50" data-original-width="217" height="46" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTRhfAHNSeT_N5bUGBFHkhzVYYG382zdRNup4qi3AWEuWMRWUNtyKkTxD31MXpEECkUNo2q4HlBJyvh0DKM_4su8UNTneVmA3MoFLYEdGWqpi_Jw6dzQD8XVhWUviN8uzDX7PySk5chwWOPMT8HJxQnKP84aPWsv6WuuljC93afAwwSZg7SGW1rs5Idw/w200-h46/HeavyIndustry_s.jpg" width="200" /></a></div> </div><div style="text-align: left;">Industrial conveyor T-junction </div><div style="text-align: left;"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://www.spaceengineersgame.com/game/space-engineers-warfare-2/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"><img border="0" data-original-height="542" data-original-width="2326" height="47" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmngY1L9gn2QCwYmoJ2HOr8RKrd05qJuQqFJOvncOeKUNtO_hAvHDgwXBcQifHjIF_NkXJBL8YIBW6ZA0XgIB3cZ5YPnoxmj3DCFJux3Dd6gAdI-tQ-sZm_wTFhzQEvMbpbS89f6B0ksJBwaLCOrexRQMJIwrgYOVKe-ls9Jl1HwidkcE00SBlHookMw/w200-h47/Warfare02.jpg" width="200" /></a></div><br />Diagonal Bridge Window Inverted (L grid, 1 block)<p> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-YRzkM1FIz5OIF6QJNY1Gf0-0u0LNhvVTjH9l9Ktbn_TABus445NJNIsu1ZCR9EroYUC7qVuAYIY1EKOxr8SDMRfHMo-3msXjq9KhDi1_pN_gS39yGy3ls_x_deG9RpcwsDSGnEevNhJhjLA4s4ZptXJZU_oNcyB_AfHb_ZrgHU_OcLy8Xxoz6vyZ0Q/s640/image8.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="640" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-YRzkM1FIz5OIF6QJNY1Gf0-0u0LNhvVTjH9l9Ktbn_TABus445NJNIsu1ZCR9EroYUC7qVuAYIY1EKOxr8SDMRfHMo-3msXjq9KhDi1_pN_gS39yGy3ls_x_deG9RpcwsDSGnEevNhJhjLA4s4ZptXJZU_oNcyB_AfHb_ZrgHU_OcLy8Xxoz6vyZ0Q/w400-h225/image8.gif" width="400" /></a></div><p></p><br /><h2><span style="font-size: large;">Frequently Asked Questions</span></h2><b>Q: Can we expect more mechanical and QOL changes, not just cosmetics?</b><br /><b>A: </b>Yes. We hear you and we have big changes, updates, and additions planned for 2022 and beyond.<br /><br /><b>Q: How do I provide feedback?</b><br /><b>A: </b>Please contact us with your bugs, and feedback here: https://support.keenswh.com<br /><br /><b>Q: Do you plan to release another DLC in the future? </b><br /><b>A:</b> DLCs give us the opportunity to explore new ideas and provide more unique content the community wants. We plan to release more thematic-based DLCs, those releases will be combined with free content, updates and fixes.<br /><br /><b>Q: Can we expect some special promotions in the future?</b><br /><b>A: </b>We are always looking at new ways to bring Space Engineers to a wider audience. Special promotions are good opportunities for this. We have a number of exciting promotions planned for the future, which include both game and DLC content!<p><span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdKBPNdmh8YLkhhIwoBs3B36dB3NQd6aPmSxfnf48lG1quNmc1bQEZE1NNI8mi_SOj3aZOblgIJJh14ZW8iVTuvTaQmvPGhElbiTQTLmaVzX9TDJFiWArCAYXA9C-HjtlVWxXtNovaD16zv768vI_wbAMeQFuxG-il0aZsg2Mdcz4vRG0yJLZkikyg_w/s3840/201%20-%20Neon%20Tubes%20-%20V2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2400" data-original-width="3840" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdKBPNdmh8YLkhhIwoBs3B36dB3NQd6aPmSxfnf48lG1quNmc1bQEZE1NNI8mi_SOj3aZOblgIJJh14ZW8iVTuvTaQmvPGhElbiTQTLmaVzX9TDJFiWArCAYXA9C-HjtlVWxXtNovaD16zv768vI_wbAMeQFuxG-il0aZsg2Mdcz4vRG0yJLZkikyg_w/w400-h250/201%20-%20Neon%20Tubes%20-%20V2.jpg" width="400" /></a></span></span> <br /></div><p></p><br /><h2><span style="font-size: large;">Recent news</span></h2>A lot has happened over the last few months and would like to share some highlights, in case you missed it. From our game changing Warfare 2 update to our very first VRAGE Tech Talk, and Community Driven ME development, we have a lot going on! <br /><br /><b>Warfare 2: “Broadside” </b><br />The Warfare 2 update released in February and has been one of our most successful releases to date. The community immediately outfitted builds, baddies, and bases with the newest weaponry! From artillery to assault cannons, War will never be the same.<br /><ul style="text-align: left;"><li><a href="https://blog.marekrosa.org/2022/01/space-engineers-warfare-2-broadside.html" target="_blank">Blog Post</a></li><li><a href="https://www.spaceengineersgame.com/new-players/warfare2-combat-guide/" target="_blank">Combat Guide</a></li><li><a href="https://www.spaceengineersgame.com/store/" target="_blank">Join the Fight!</a></li></ul><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiMXV0csFnTW4oxMBbUumvHFT2Rj8MHky-nj1S07cwwu8d-yxu8IKOWybQGs2sF6Y39cAtIXQDX6vc0WvO8OVU0kTsi5iZuH8IKpn36Qo-fFSDIP5NtBHSYz1g8pVrW7QT-hJluVUx8U32NM-W21oSgOgbOZK0Ojky9F5GmkeuGB18fFtgBDyw4J3y3w/s3840/EndScreen_Warfare2_STEAM_and_XBOX.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiMXV0csFnTW4oxMBbUumvHFT2Rj8MHky-nj1S07cwwu8d-yxu8IKOWybQGs2sF6Y39cAtIXQDX6vc0WvO8OVU0kTsi5iZuH8IKpn36Qo-fFSDIP5NtBHSYz1g8pVrW7QT-hJluVUx8U32NM-W21oSgOgbOZK0Ojky9F5GmkeuGB18fFtgBDyw4J3y3w/s320/EndScreen_Warfare2_STEAM_and_XBOX.jpg" width="320" /></a></div><p></p><p></p><p></p><b>Developer Tech Talk “Volumetric Water” </b><br />Our Engine Team has been busy with a host of research projects, developing the next generation of our VRAGE engine, VRAGE 3. Our first Developer Tech Talk covers our current progress researching the realistic simulation of water across a broad range of scenarios, from a droplet, to an ocean.<br /><ul style="text-align: left;"><li><a href="https://blog.marekrosa.org/2022/04/vrage-volumetric-water.html">Blog Post</a></li><li><a href="https://www.youtube.com/watch?v=9-7F1wXWFU0">Developer Tech Talk - Volumetric Water</a></li><li><a href="https://www.keenswh.com/vrage">VRAGE 3</a><span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span></span></li></ul></div><div style="text-align: left;"><p style="text-align: left;"></p><p></p><p style="text-align: left;"></p><p style="text-align: left;"><span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b></b></span></span></p><div class="separator" style="clear: both; text-align: center;"><span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjISf-rIaV4wYATcnBChY7becRfb7Abt26vZH4r5YIjIrh2IZmOCsPXwd6_0f4VqM5En3GG7IEd_d1InY1Co8lcd6azhkSSyYKoDM179Au95B_CDzCCWIPSKYG0fjcEFJHXaO6S3N7Fkwmg57Ec_eE4SeYWxHksW8JsBFSJMGJ8JB283h56PaY8d21H-A/s3479/vrage_background5.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1756" data-original-width="3479" height="162" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjISf-rIaV4wYATcnBChY7becRfb7Abt26vZH4r5YIjIrh2IZmOCsPXwd6_0f4VqM5En3GG7IEd_d1InY1Co8lcd6azhkSSyYKoDM179Au95B_CDzCCWIPSKYG0fjcEFJHXaO6S3N7Fkwmg57Ec_eE4SeYWxHksW8JsBFSJMGJ8JB283h56PaY8d21H-A/w320-h162/vrage_background5.png" width="320" /></a></b></span></span></div><span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><b> </b></span></span><p></p><b>Medieval Engineers: Community Edition</b><br />Medieval Engineers has returned! In partnership with our community, we have created a framework for continued, community-led, development. We are committed to supporting our volunteers and to providing them freedom to pursue their passion for Medieval Engineers in this new “Community Edition”. We feel very fortunate to be able to work so closely with our community.<br /><ul><li><a href="https://blog.marekrosa.org/2022/03/ME-Community-Edition.html" target="_blank">Blog Post</a></li><li><a href="https://www.medievalengineers.com/community-edition/" target="_blank">Community Edition</a><span><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span></span></li></ul><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrNWvl0WJFYbm3L2X-K2d36rpV51nI01AFrjcXh5bK-uBwQ8o8Df2dmbGuZQR49XMIQrMpIozmADa-qiqyY_sEemPndmjIxj4JhluUhCbcTicKBi6ujyEYMZk1sFhspY37qc5m9eH1lhedWFdopCUNYXCqF06CMxB2D_zw4QqIji-mplxxI6HrBhCXKQ/s2120/channels4_banner.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1192" data-original-width="2120" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrNWvl0WJFYbm3L2X-K2d36rpV51nI01AFrjcXh5bK-uBwQ8o8Df2dmbGuZQR49XMIQrMpIozmADa-qiqyY_sEemPndmjIxj4JhluUhCbcTicKBi6ujyEYMZk1sFhspY37qc5m9eH1lhedWFdopCUNYXCqF06CMxB2D_zw4QqIji-mplxxI6HrBhCXKQ/w320-h180/channels4_banner.jpg" width="320" /></a></div><p style="text-align: left;"></p><br /><h2><span style="font-size: large;">Follow our social media to get the latest news!</span></h2><ul style="text-align: left;"><li><a href="https://twitter.com/SpaceEngineersG" target="_blank">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/" target="_blank">Space Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh" target="_blank">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/spaceengineers/" target="_blank">Space Engineers on Reddit</a></li></ul>We are always impressed by the innovation of our modding community! We would like to thank the Space Engineers community for continuing to inspire us through their ideas, suggestions, and hard work.<br /><br /><h2><span style="font-size: large;">Hiring</span></h2><p>If you’re interested in working on awesome games like Space Engineers, we’d love to hear from you!<br />Check out the <a href="https://www.keenswh.com/jobs.html">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter.</p><p>Remote collaboration is possible!</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjsRsV8slkE_PAN2oAVJ-p3hjB0UIthaBcHZrWANMJOR4d8u8-Rpleri2LOqeg21OBK7z1_El2M6qw7YPMkKQIdnnyuGvgnsaTuZMvimEuHThcLRgIgF3-LbkTyZ9j5IU3aPboWfNvfimk9h8YNy8QJB1A97U9HfSiQwUltJ8DSm7PuUK6UEASMoW7kEw=s1024" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="417" data-original-width="1024" height="163" src="https://blogger.googleusercontent.com/img/a/AVvXsEjsRsV8slkE_PAN2oAVJ-p3hjB0UIthaBcHZrWANMJOR4d8u8-Rpleri2LOqeg21OBK7z1_El2M6qw7YPMkKQIdnnyuGvgnsaTuZMvimEuHThcLRgIgF3-LbkTyZ9j5IU3aPboWfNvfimk9h8YNy8QJB1A97U9HfSiQwUltJ8DSm7PuUK6UEASMoW7kEw=w400-h163" width="400" /></a></div><p>Our team is global.<br /><br />Finding
the best candidates to join Keen Software House means exploring every
possible solution, including remote work. While we strive to provide
team members with the best possible work-life balance here in Prague at
our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie offices</a>,
we understand that it is not always possible to transition, therefore
we are very remote friendly. Here’s a map of where our teammates live.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiHlnbWzW6xI4Dl2kxLgS1o0t0CRPwY-2cRz5haL2yfZpMns7V2PZU0A3zfL38hxW9Zcl5gCOy_DADBp2i1JL0IbOSro2J1EKbWXZeTyW3JztEDdT-nReZplyBpYIPULKu4hbMp--lv7ijQr99j0c8UksBq27ti78AwtyPN40z-__pi43SzIm2U3Jm30A=s1600" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1600" height="245" src="https://blogger.googleusercontent.com/img/a/AVvXsEiHlnbWzW6xI4Dl2kxLgS1o0t0CRPwY-2cRz5haL2yfZpMns7V2PZU0A3zfL38hxW9Zcl5gCOy_DADBp2i1JL0IbOSro2J1EKbWXZeTyW3JztEDdT-nReZplyBpYIPULKu4hbMp--lv7ijQr99j0c8UksBq27ti78AwtyPN40z-__pi43SzIm2U3Jm30A=w400-h245" width="400" /></a></div><p></p><h3> </h3><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p>Best,<br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com<br /></a>Vrage Engine: <a href="http://www.keenswh.com/vrage/" target="_blank">www.keenswh.com/vrage/</a><br />Medieval Engineers: <a href="http://www.MedievalEngineers.com">www.MedievalEngineers.com</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br />General AI Challenge: <a href="http://www.General-AI-Challenge.org">www.General-AI-Challenge.org</a></p><p> </p><p><b>Personal bio:</b><br /><i>Marek
Rosa is the CEO and CTO of GoodAI, a general artificial intelligence
R&D company, and the CEO and founder of Keen Software House, an
independent game development studio best known for its best-seller Space
Engineers (4 million copies sold). Both companies are based in Prague,
Czech Republic.</i></p><p><i>Marek has been interested in artificial
intelligence since childhood. He started his career as a programmer but
later transitioned to a leadership role. After the success of the Keen
Software House titles, Marek was able to personally fund GoodAI, his new
general AI research company building human-level artificial
intelligence.</i></p><p><i>GoodAI was founded in January 2014, with a
$10 Million investment from Marek, it now has over 30 research
scientists, engineers, and consultants working across its divisions.</i></p><p><i>At
this time, Marek is developing Space Engineers, as well as leading
daily research and development on recursive self-improvement based
general AI architecture - Badger.</i><br /></p></div>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com0tag:blogger.com,1999:blog-7487967624215307336.post-6940446419656749822022-04-25T14:35:00.005+02:002022-04-25T14:35:56.884+02:00VRAGE: Volumetric Water<p> <b>SUMMARY:</b></p><ul style="text-align: left;"><li><b>Research on our new VRAGE 3 engine has started</b></li><li><b>VRAGE Water</b></li><ul><li><b>Planetary scale (or small pond)</b></li><li><b>Volumetric 3D (no 2D plane or height field)</b></li><li><b>Flow simulation, arbitrary gravity</b></li><li><b>Buoyancy, pressure, surface tension and more</b></li></ul><li><b>Overview of existing technologies </b></li><li><b>Examples of work-in-progress experiments & next steps<br /><br /></b></li></ul><hr /><p></p><p></p><p></p><p><i>Guest post by Petr Minařík, Senior Lead Programmer at Keen Software House</i><br /><br /></p><p>Hello, Engineers!</p><p>VRAGE™ is an in-house game engine developed by Keen Software House. <a href="https://www.keenswh.com/vrage/" target="_blank">VRAGE</a> stands for “volumetric rage” and/or “voxel rage”.</p><p>VRAGE’s core feature is volumetricity within the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid.</p><p>Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed.</p><div><span>For our next generation of the </span><a href="https://www.keenswh.com/vrage/" target="_blank">VRAGE engine</a><span> (VRAGE 3.0) we have started research of water and its simulation. Our expectation is that water will become a major part of available gameplay features in our future games. Our current research goal is to support the realistic behavior of volumetric water, while maintaining good performance and visual quality.<br /><br />For a more detailed look at our research on VRAGE “Volumetric Water”, please watch the video below:</span></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/9-7F1wXWFU0" width="400" youtube-src-id="9-7F1wXWFU0"></iframe></div><br /><h2 style="text-align: left;"><span style="font-size: large;">Feature requirements</span></h2><p>Any kind of simplification like plane or sphere approximation is a no go for us. Any simplification like that reduces player possibilities of interactivity.</p><p>Volumetric water must be simulated with all possible natural phenomena, on planetary scale, creating flows like rivers and waterfalls, all while still being interactive and allowing players to to fully interact with and manipulate it.</p><p>These are the features we consider as a top priority:</p><p></p><ul style="text-align: left;"><li><b>Volumetricity - fully 3D simulation, no 2D planes or height fields</b></li><li><b>Flow simulation - with an arbitrary gravity, throughput based on hole size, mass conservation</b></li><li><b>Buoyancy - Archimedes principle, hole detection, ship sailing</b></li><li><b>Scale - from a small pond to a water planet</b></li><li><b>Pressure - level equalization, high hydrostatic pressure at high depths</b></li><li><b>Surface tension - water creates globules in zero gravity</b></li></ul><p></p><p>There are many features we might consider, like <b>air pressure simulation, inner flows, vortices, viscosity, water color, gas / air tightness, lava, acids, moving sands, siphoning, AI simulation, and many others.</b></p><h2 style="text-align: left;"><span style="font-size: large;">Existing technologies</span></h2><p>There are basically two main approaches used for liquid/fluid simulation. Both of them attempt to simulate water based on famous Navier-Stokes equations describing flow of incompressible liquids.</p><h2 style="text-align: left;"><b><span style="font-size: small;">Smoothed particle hydrodynamics (SPH)</span></b></h2><p>Based on simulation of a high amount of small particles. By their interaction with each other the effect of flowing liquid is created.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7Ghy4EmfjCcswcf9vbKqtecuByOpaJCAwrd-YRJWxbVg0c2WSbLeUzSxjq9fTFVXHxHlFOVnhMTXQS5sayACAGrJ54Hj-qG5WBvcnupRVKSFiLokVHch4gQEfecEMos9NO8f5HFp87pStVwKv5s9ejoCBVt7S5uKDOKBFrDwZINaOM_6-Svcsd8ahAg/s500/image19.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="242" data-original-width="500" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7Ghy4EmfjCcswcf9vbKqtecuByOpaJCAwrd-YRJWxbVg0c2WSbLeUzSxjq9fTFVXHxHlFOVnhMTXQS5sayACAGrJ54Hj-qG5WBvcnupRVKSFiLokVHch4gQEfecEMos9NO8f5HFp87pStVwKv5s9ejoCBVt7S5uKDOKBFrDwZINaOM_6-Svcsd8ahAg/w400-h194/image19.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Source: Github - SPlisHSPlasH</span></td></tr></tbody></table><br /><div><div><b>Pros</b>:</div><div><ul style="text-align: left;"><li>Physical behavior (velocity, gravity, collisions)</li><li>Realistic visuals</li><li>Lots of existing GPU implementations</li><li>Better suited for exact simulations</li></ul></div><div><br /></div><div><b>Cons:</b></div><div><ul style="text-align: left;"><li>Computationally extensive</li><li>Unstable - more sensitive attributes</li><li>Difficult to scale</li><li>Surface tracking</li></ul></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/BK4DAXnTYJc" width="400" youtube-src-id="BK4DAXnTYJc"></iframe></div><br /><div><div><b><br /></b></div><h2 style="text-align: left;"><b><span style="font-size: small;">Cellular automatas (CA)</span></b></h2><div>Grid based simulation where there is a mass and physical properties in every cell. Every cell interacts with its direct neighbors and this creates the effect of a “flow”. </div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ-L8XmDfJsCo9wQhaFxPBrm3oYq5cNE7npfqyVlFR1sahqIsD4-3YxKhWZf6LI5gFHsiu3DVAnxF72t9DXdCEuaQQ290n4LQIEwBGoBIildXCWq3waTQjz8xewkHTUQGDEYHxRGcYwsWsIJ4QYIepxUMnQNQPjg6fLRR-IvHzUsbLCD5WuUNLUXRnNA/s489/image22.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="184" data-original-width="489" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ-L8XmDfJsCo9wQhaFxPBrm3oYq5cNE7npfqyVlFR1sahqIsD4-3YxKhWZf6LI5gFHsiu3DVAnxF72t9DXdCEuaQQ290n4LQIEwBGoBIildXCWq3waTQjz8xewkHTUQGDEYHxRGcYwsWsIJ4QYIepxUMnQNQPjg6fLRR-IvHzUsbLCD5WuUNLUXRnNA/w400-h150/image22.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><div>Source:.jgallant - 2d-liquid-simulator-with-cellular-automaton-in-unity</div></td></tr></tbody></table><br /><div><b>Pros:</b></div><div><ul style="text-align: left;"><li>Fast & simple, stable</li><li>Easy to parallelize</li><li>Already used in games (Minecraft, Ylands)</li></ul></div><div><br /></div><div><b>Cons:</b></div><div><ul style="text-align: left;"><li>Axis aligned - Water surface & vertical gravity immutable</li><li>Sand like issues - “Water piling”</li><li>Complicated collisions with dynamic objects</li></ul></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="225" src="https://www.youtube.com/embed/pfnzSPQPDzo" width="400" youtube-src-id="pfnzSPQPDzo"></iframe></div><br /><div><br /></div></div><div><h2 style="text-align: left;"><span style="font-size: small;">Combinations of particle and grid based approach</span></h2><div>Unfortunately, all the above research tends to simulate either fast limited fluids, or slow high-quality simulations. Although they look great, they focus on offline rendering (movies, static images) and a limited scale of simulation (basins, aquariums). Large scale simulations are simulated with approximation approaches like height cells or shallow water simulation. </div><div><ul style="text-align: left;"><li>PIC - Particle in cell</li><li>FLIP - Fluid implicit particle</li><li>MAC - Marker and cell grid</li><li>MLS MPM - Moving Least Squares Material Point Method</li></ul></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHtiH-oUf3AVlf14EaL7-0kbCAqxRwQV5kxtAcQNyLeU4SxiLnUZhpojm8kmdwouBGZNXreAzU8E6v2t9WeXVMRtFHvq95ev6DQjeCLez0gOg72ZA8OggGbXv3uJUZnjxRFtnuEfvrKyKFyBERBAChHRzrem4JDaTHp-sc9RQKFLkkCCGjVz3gifLOIA/s650/image15.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="366" data-original-width="650" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHtiH-oUf3AVlf14EaL7-0kbCAqxRwQV5kxtAcQNyLeU4SxiLnUZhpojm8kmdwouBGZNXreAzU8E6v2t9WeXVMRtFHvq95ev6DQjeCLez0gOg72ZA8OggGbXv3uJUZnjxRFtnuEfvrKyKFyBERBAChHRzrem4JDaTHp-sc9RQKFLkkCCGjVz3gifLOIA/w400-h225/image15.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><div>Source: Redsharknews</div></td></tr></tbody></table><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpNF_LsBLUulJsLDQiDjC3d8rgRRGdR-Wv9zSd9sDzy7dvJYWuvVGW4fKmokzUg6CJS5T_CsAvMDgwMZxuouCTXdyoYAFSCMmZyNoNQ2Jn67I3A7FE8kA5_3BrzZkZKDU4blm_3Dnj6AoPF39k-_xCP-m6m-dRp-4TEeEDG45iwdYmNHKjZoNOwlXwgw/s397/image23.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="127" data-original-width="397" height="127" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpNF_LsBLUulJsLDQiDjC3d8rgRRGdR-Wv9zSd9sDzy7dvJYWuvVGW4fKmokzUg6CJS5T_CsAvMDgwMZxuouCTXdyoYAFSCMmZyNoNQ2Jn67I3A7FE8kA5_3BrzZkZKDU4blm_3Dnj6AoPF39k-_xCP-m6m-dRp-4TEeEDG45iwdYmNHKjZoNOwlXwgw/w400-h127/image23.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><div>Source: UCLA Mathematics</div></td></tr></tbody></table><br /><h2 style="text-align: left;"><span style="font-size: large;">VRAGE Water - Our solution</span></h2><div>We would like to present you our solution, which is based on ongoing research and prototypes we have created. It is far from a final implementation but it already contains some expected behavior and it is even fun to play with.</div><div><br /></div><div><b>Combination of particle and grid based approach</b></div><div><br />We use Center of mass (COM) in every cell, which can also be seen as one particle per cell. These are main properties of our system:</div><div><ul style="text-align: left;"><li>Grid based simulation</li><li>Velocity introduced to the cells to increase realism</li><li>Center of mass (COM) introduced to avoid unwanted diffusion</li><li>Compatible with voxel approach used in current <a href="https://www.keenswh.com/vrage/" target="_blank">VRAGE engine </a></li></ul></div><div><br /></div><div>Every cell has these physical properties:</div><div><ul style="text-align: left;"><li>Mass</li><li>Velocity (calculated from forces)</li><li>Center of mass (COM)</li></ul></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM4iWR49wIfordwTzCOmXH_dMluhg4CWK3trZeJnW2hz0-_lPxEtCTWSidJKHmUXspnyFFbnC-5fSRbSK9grHcLWUD0EU5ZXztvdx-Xo7XXJR5WUMSZdJdG8-YehjYVBPvpSU_pfBbZpaCgyJiK9LU1yhUb6bhAOzWsNvSEoGTZzTujw3hmSsUY0jLNg/s657/image6.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="454" data-original-width="657" height="276" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM4iWR49wIfordwTzCOmXH_dMluhg4CWK3trZeJnW2hz0-_lPxEtCTWSidJKHmUXspnyFFbnC-5fSRbSK9grHcLWUD0EU5ZXztvdx-Xo7XXJR5WUMSZdJdG8-YehjYVBPvpSU_pfBbZpaCgyJiK9LU1yhUb6bhAOzWsNvSEoGTZzTujw3hmSsUY0jLNg/w400-h276/image6.png" width="400" /></a></div><div><div>We found this technique to be so far the great compromise between features we need and a performance of the algorithm.</div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5JIMpMUPg0E58ahpCn9By_36LfOUdIWQJxW78_w0LTrBDNoaTK0griodkdntbcUUadt3ssg79plpDqaWxssbd1n37JnQGGPyqdca2gWo0DbmvDFiMooRO7FbW0GSB2OyH99vNs1dMrg57-DkemuGI23vn2hW5zJ7KJJ0ZaIdxK9iBFpMM3tOxUgwQjA/s712/image18_2.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="532" data-original-width="712" height="299" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5JIMpMUPg0E58ahpCn9By_36LfOUdIWQJxW78_w0LTrBDNoaTK0griodkdntbcUUadt3ssg79plpDqaWxssbd1n37JnQGGPyqdca2gWo0DbmvDFiMooRO7FbW0GSB2OyH99vNs1dMrg57-DkemuGI23vn2hW5zJ7KJJ0ZaIdxK9iBFpMM3tOxUgwQjA/w400-h299/image18_2.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><div>Example: Cells with indicated center of mass and velocity</div></td></tr></tbody></table><br /><div><b>Fluid simulation forced to behave as liquid</b></div><div><br />These principles are similar to those used in fluid simulation. We use proper forces to keep the “fluid” liquid and simulate water behaviors.</div><div><ul style="text-align: left;"><li>Gravity + tension forces can keep the fluid in a liquid state</li><li>Pressure forces adjust water compression (Water Pressure)</li><li>Surface tension to create nice globules</li><li>Constant expansion/diffusion. If not limited, liquid can spread around.</li><li>No maximum mass cell limit</li></ul></div><div><br /></div><div>To be able to correctly simulate surface equalization with pressure, we had to make our water compressible. That means the deeper the cell is, more water is stored in the cell.</div><div><br /></div><div><b>Basic algorithm steps</b></div><div><br />First cell velocities are calculated from forces applied to cells. Then an advection step is executed where diffusion for every cell is applied. After these calculations, new values are copied to the content buffer.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRhC87snFgJJ8XpranhW_2xOhOSwDyiYhMXo8QRl44dQHmnqVRZpuYgxz2ArLp58Hzvg-CW1e52CS8r1BDyTTmPD74udCVWh0mZZLw1eJeTPkunr2vk5IgP-LoYaAiXVfKBg1SQAYvjTwVBfgKnz9p2iHJ9Wo_FoXmRaAPVI_hITqbW-mH8q0Dpg_esA/s1586/image11.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="630" data-original-width="1586" height="159" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRhC87snFgJJ8XpranhW_2xOhOSwDyiYhMXo8QRl44dQHmnqVRZpuYgxz2ArLp58Hzvg-CW1e52CS8r1BDyTTmPD74udCVWh0mZZLw1eJeTPkunr2vk5IgP-LoYaAiXVfKBg1SQAYvjTwVBfgKnz9p2iHJ9Wo_FoXmRaAPVI_hITqbW-mH8q0Dpg_esA/w400-h159/image11.png" width="400" /></a></div><br /><div><h2 style="text-align: left;"><span style="font-size: medium;">VRAGE Water - Forces</span></h2><div>To simulate the basic natural phenomenons we use these forces:</div><div><ul style="text-align: left;"><li>Gravity </li><li>Pressure</li><li>Surface tension</li></ul></div><div>There is an indefinite amount of other forces possible, like friction/viscosity, thruster forces, wind, pumps, turbines.. Each of them adds more immersivity and natural behavior to the water, on the other hand it increases the performance cost of the algorithm.</div></div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7jzO3er8dNkbSxLLevl1QOyI9LS6hButhFz9vitAB0TkBZ5gxCZb3OgyZ6XUlNICfyngtErG3ipiaZZrPYroHxsgOE-wtKbU8DUrGvKds9-6GLHEmbQ8HpbKq2PSmk_OjJ1lhfL9OAOiUm3GY_7kcgMefaAhvIitNOfidjpzGt5Zu07wnMuglDgS-BA/s600/image2.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="460" data-original-width="600" height="306" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7jzO3er8dNkbSxLLevl1QOyI9LS6hButhFz9vitAB0TkBZ5gxCZb3OgyZ6XUlNICfyngtErG3ipiaZZrPYroHxsgOE-wtKbU8DUrGvKds9-6GLHEmbQ8HpbKq2PSmk_OjJ1lhfL9OAOiUm3GY_7kcgMefaAhvIitNOfidjpzGt5Zu07wnMuglDgS-BA/w400-h306/image2.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Example: Interaction with mouse cursor - attracting and distracting force</span></td></tr></tbody></table><br /><div><h2 style="text-align: left;"><span style="font-size: small;">Gravity</span></h2><div>Gravity is a point centric force with different direction per cell. We need to consider all special cases which can appear in our games, thus our requirements for gravity are very similar to natural force.</div><div><ul style="text-align: left;"><li>Gravity is dynamic and is different at different positions in the world</li><li>It is non-linear and not aligned to any axis</li><li>There can be no gravity at all</li><li>Gravity center can be inside of a water pool</li></ul></div></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi6SQXdfCYZSpnwVtxhf9M-bltQit9hwXAljNkk8nMh8yy71RB0-QKK51eo-eFCmkA1XWu56zoNzISHHXzZJjFbJDzsdUe9mYf6Z-Ns3D4zkoKxqVOhOYOVVE1vWhGCEr7mnnc0w0BoeChv4OwBMSZU0LFfXwvPY1OAOcygn2xH-nLRWFstQWp7YInmA/s512/image13.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="393" data-original-width="512" height="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi6SQXdfCYZSpnwVtxhf9M-bltQit9hwXAljNkk8nMh8yy71RB0-QKK51eo-eFCmkA1XWu56zoNzISHHXzZJjFbJDzsdUe9mYf6Z-Ns3D4zkoKxqVOhOYOVVE1vWhGCEr7mnnc0w0BoeChv4OwBMSZU0LFfXwvPY1OAOcygn2xH-nLRWFstQWp7YInmA/w400-h308/image13.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Example: Water follows gravity center and creates a globule around it</span></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghR_ZE2S5gwIZnnYb28l0lI5QmiD28CUfaDGyYmmt8BKtD3d2kElpfhNFAalqKv_3eQL7V7Wc5nAYUurlGxxsHJeyKAqr4xFnp_Lg_w79AQYBhG2u665WQX4ff4pqivhy_Z2j2vbCotFJUz-MMSTqHL-rZV7oINEXMZWQISpF2BRXu224I8onZYWjVvw/s964/image8.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="770" data-original-width="964" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghR_ZE2S5gwIZnnYb28l0lI5QmiD28CUfaDGyYmmt8BKtD3d2kElpfhNFAalqKv_3eQL7V7Wc5nAYUurlGxxsHJeyKAqr4xFnp_Lg_w79AQYBhG2u665WQX4ff4pqivhy_Z2j2vbCotFJUz-MMSTqHL-rZV7oINEXMZWQISpF2BRXu224I8onZYWjVvw/w400-h320/image8.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Example: Velocities aligned along gravity force</span></td></tr></tbody></table><br /><div><h2 style="text-align: left;"><span style="font-size: small;">Pressure</span></h2><div>Pressure force determines water volume distribution, it tries to keep the amount of water in every cell the same. The result of this force is that water is not squeezed into several cells and it fills empty spaces much quicker, including situations like U-bend etc.</div><div><ul style="text-align: left;"><li>Pressure distributes liquid in cells to keep same threshold</li><li>Pressure helps liquid to get into places where water should naturally flow</li><li>If there is no pressure, all water is compressed into several cells</li><li>This force is not a hydrostatic pressure</li><li>Air pressure is not considered</li><li>Our water is compressible</li><ul><li>+ it gets to proper level very fast</li><li>- it takes a huge amount of water in depth</li></ul></ul></div></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggF_ZA8uaqa8Rq58AXlFTvizDBAxvDz-GbILAYQd1_3W9noI5FMltNaWRUqbjPOaOg3zC1PGL3oKeeizdsQu7Ur_-oB1iYhBd6G51_6k1NAfJKDBA9jmcF6MORDaij69wimnTWEAhHPKnho6NkIVjDTW7tdzMJCDWvrC4skzcNghLKzpYTc6j63YEKsQ/s600/image3.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="460" data-original-width="600" height="306" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggF_ZA8uaqa8Rq58AXlFTvizDBAxvDz-GbILAYQd1_3W9noI5FMltNaWRUqbjPOaOg3zC1PGL3oKeeizdsQu7Ur_-oB1iYhBd6G51_6k1NAfJKDBA9jmcF6MORDaij69wimnTWEAhHPKnho6NkIVjDTW7tdzMJCDWvrC4skzcNghLKzpYTc6j63YEKsQ/w400-h306/image3.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Example: Water equalization in an U-bend</span></td></tr></tbody></table><br /><div><h2 style="text-align: left;"><span style="font-size: small;">Surface tension</span></h2><div>Surface tension is a force pushing against the water surface to keep the water in the globule shape. This effect is the most visible in zero gravity, where it creates nice dynamic blobs.</div></div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipzgar5CrS6tZ4mKwhoRl880xHZJFNUkW2zUR-fUj5Q7_xNF_L4n9WniETyPFVoecv_ItZEq95CaivdGJ2XrrZWZED9OB6szuwQUlvgXrZYs6Z0w7gq0p7dmy87wzbvTEPCHWlQ3PR4L5LAnnavarSj8BQUYUIO39h512yFGhFqYzZyrzuA6srez5zWQ/s1999/image20.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1328" data-original-width="1999" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipzgar5CrS6tZ4mKwhoRl880xHZJFNUkW2zUR-fUj5Q7_xNF_L4n9WniETyPFVoecv_ItZEq95CaivdGJ2XrrZWZED9OB6szuwQUlvgXrZYs6Z0w7gq0p7dmy87wzbvTEPCHWlQ3PR4L5LAnnavarSj8BQUYUIO39h512yFGhFqYzZyrzuA6srez5zWQ/w400-h266/image20.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Source: NASA</span></td></tr></tbody></table><br /><div><div>With surface tension the behavior can sometimes also mimic water blobs on the window glass.</div></div></div></div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPj7Oyi_U4kurCjqkKFnIaklME_Ir6zrc_wF84WXdntFl5FjWZuTJfeW2WA0ftbUDF0UvW47od93kVicQPnYxI5rhMUQjtev2G4z_jDrLx_2ob8DvdTgLZTiK1DgLS6NQpmbXyLJvVily8cyl-aloEMLWvjYfG9v6uV55WTTh8jW9Jk4cDWrEU5CZCpg/s600/image7.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="460" data-original-width="600" height="306" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPj7Oyi_U4kurCjqkKFnIaklME_Ir6zrc_wF84WXdntFl5FjWZuTJfeW2WA0ftbUDF0UvW47od93kVicQPnYxI5rhMUQjtev2G4z_jDrLx_2ob8DvdTgLZTiK1DgLS6NQpmbXyLJvVily8cyl-aloEMLWvjYfG9v6uV55WTTh8jW9Jk4cDWrEU5CZCpg/w400-h306/image7.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Example: Surface tension creating globules in zero gravity</td></tr></tbody></table><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO7cLmEUEi4iUNLA9r5jvqNfjt4u0pk8U0TuEhECoYGLovyTZtTn94Oih7-W6RyJsZT4d1pcu1txaec-bq5ssZ_26sGZ5siQDrZFxqQhw9jm3p-e26ZtvolMObJwb9Y5qrjVqce8sUrlABd-X_GLSJzFRkM2KS1HLPnr3R7ELb-wwniSBAqc1nEyEPWw/s964/image10.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="770" data-original-width="964" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO7cLmEUEi4iUNLA9r5jvqNfjt4u0pk8U0TuEhECoYGLovyTZtTn94Oih7-W6RyJsZT4d1pcu1txaec-bq5ssZ_26sGZ5siQDrZFxqQhw9jm3p-e26ZtvolMObJwb9Y5qrjVqce8sUrlABd-X_GLSJzFRkM2KS1HLPnr3R7ELb-wwniSBAqc1nEyEPWw/w400-h320/image10.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Example: Velocities aligned to surface tension force</span></td></tr></tbody></table><br /><div><h2 style="text-align: left;"><span style="font-size: medium;">VRAGE Water - Diffusion</span></h2><div>Thanks to grid based algorithm it is very easy to find neighbors to every cell. Every iteration the water is spread to these neighbors by an amount given by diffusion radius. With diffusion we can easily simulate phenomenons like mist, steam or gas. The principles of diffusion are:</div><div><br /></div><div>4 Directions (Up, Down, Left, Right)</div><div>If not limited, water always evaporates into mist</div><div>Expansion only to direct neighbors</div><div>Amount is determined by diffusion radius</div></div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMrEF5buw__WcBU6nNRvCBMyGYwADM6frr6YlSHZXk8sioH9YSby0u5Ngk-qKa6VAyRGzZrNWt1ap63OtHajEBgdRnKWCSqtKxqWg9UsT-zz5FNFpAje2HzrCiOZOpqe7l4BxNsUwi3pl_R32T-IUwbBlQeWRVME_940cfoFtiM40zDAmAXp8X2GIoHw/s1484/image4.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="725" data-original-width="1484" height="195" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMrEF5buw__WcBU6nNRvCBMyGYwADM6frr6YlSHZXk8sioH9YSby0u5Ngk-qKa6VAyRGzZrNWt1ap63OtHajEBgdRnKWCSqtKxqWg9UsT-zz5FNFpAje2HzrCiOZOpqe7l4BxNsUwi3pl_R32T-IUwbBlQeWRVME_940cfoFtiM40zDAmAXp8X2GIoHw/w400-h195/image4.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Example: Diffusion with no velocity</span></td></tr></tbody></table><br /><div>The spread area center is given by COM and the cell velocity, where COM is the start of the vector and the end of the vector is the center of diffusion area.</div><div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvsB9Di6Hs59hDsgSY3RWze-movHR7xo3HbZbyUjq4_9Na2lKh5vZj9oXL-NLKFb25Gw-gRoUQpVJfIfhBe526571f5DleCKLyS8hQQLBEtcqkPBD5sW5XPUjWe-0VNbKZ-shIE8rkvqnSGHFvFB0g7F_LdPdxBzzFRYCxU6cZHJiXAOIBDAfu8bIdAQ/s743/image12.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="403" data-original-width="743" height="217" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvsB9Di6Hs59hDsgSY3RWze-movHR7xo3HbZbyUjq4_9Na2lKh5vZj9oXL-NLKFb25Gw-gRoUQpVJfIfhBe526571f5DleCKLyS8hQQLBEtcqkPBD5sW5XPUjWe-0VNbKZ-shIE8rkvqnSGHFvFB0g7F_LdPdxBzzFRYCxU6cZHJiXAOIBDAfu8bIdAQ/w400-h217/image12.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Example: Diffusion with velocity</span></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm-cUq2_wX7R2Bp1zIMAuPRi9vWHF1QOdVM9PbV-wohh6zFXw3U67u_wb4cbPhwrQh7ciJKV7KtKsvINn6HuSffFKOdh4M8D4TCt6VzGkW_y9DEK7-GTa9XlotdyusSZ420nwwxda8ZtF_mmip321IoF3jGZR6s4wELzNyA_tDi2U8czRjhoa886Qs-g/s600/image17.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="460" data-original-width="600" height="306" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm-cUq2_wX7R2Bp1zIMAuPRi9vWHF1QOdVM9PbV-wohh6zFXw3U67u_wb4cbPhwrQh7ciJKV7KtKsvINn6HuSffFKOdh4M8D4TCt6VzGkW_y9DEK7-GTa9XlotdyusSZ420nwwxda8ZtF_mmip321IoF3jGZR6s4wELzNyA_tDi2U8czRjhoa886Qs-g/w400-h306/image17.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Example: Water drop expands to empty area, as no forces are applied</span></td></tr></tbody></table><br /><h2 style="text-align: left;"><span style="font-size: medium;">VRAGE Water - Work in progress</span></h2><div>All presented content is work in progress and subject to change. Currently our goal is to scale up water simulation to planetary level. For the prototype we use accelerated octree structure for solids and manual level of details (LOD) for the water.</div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvVCY8MAtpECEwHxWJsulNegKncZrcnkdSPeAKYIC1hVlHNXIGeB387RwUsKAPAaU0QDmVhuBddSccCjvSypix-8oJ12CiW8hMRGR96ObPKDqVJgZkY4B7-aSes2X6XTHHHbkh8BY6NiTDGdoZTKaHBCjxytX5R0IMS7jqzI9f01HzK9jsWIMaHeXwvg/s600/image16.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="460" data-original-width="600" height="306" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvVCY8MAtpECEwHxWJsulNegKncZrcnkdSPeAKYIC1hVlHNXIGeB387RwUsKAPAaU0QDmVhuBddSccCjvSypix-8oJ12CiW8hMRGR96ObPKDqVJgZkY4B7-aSes2X6XTHHHbkh8BY6NiTDGdoZTKaHBCjxytX5R0IMS7jqzI9f01HzK9jsWIMaHeXwvg/w400-h306/image16.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><div>Example: Comparison scale on planetary level</div></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM293pBZvYUTyF62sKu_6DTDHXhEvUPLjAgOf5XiJXlTv8TFSdfNls9kD0Fwrs0C5Bt7GauPL2ODs1im7xooXg9GCriWvuOBgnhngT0cGn-5CG3eVETq2yKF8FWs0ENkitW8hHX6rW0lyLhuglvK-FMlGiyf5BVRSprpQ7kgqEphSGIZfXi4J7ImZvwg/s512/image1.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="393" data-original-width="512" height="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM293pBZvYUTyF62sKu_6DTDHXhEvUPLjAgOf5XiJXlTv8TFSdfNls9kD0Fwrs0C5Bt7GauPL2ODs1im7xooXg9GCriWvuOBgnhngT0cGn-5CG3eVETq2yKF8FWs0ENkitW8hHX6rW0lyLhuglvK-FMlGiyf5BVRSprpQ7kgqEphSGIZfXi4J7ImZvwg/w400-h308/image1.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Example: Manula water LOD switching</span></td></tr></tbody></table><br /><div>During the development there are also some unexpected situations where you introduce not planned behavior. Check out the most interesting ones!</div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtMxOJhgY4W3x8fDbJd751zod-EFkitL2panU_vO_tpZ22Jf5qm4V1osloh6VRbbgd3_1GCu9qnBonPN2f33Qwg9VfHLubbSZTz-RceGSORlsr2MQcySZYSs3JrqYRGp3-oM4s2r7gYyarSvnTo5CJi3BtQ8E7mvedcF1b7H0QeQjZLgLksANxJRAHuw/s600/image9.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="460" data-original-width="600" height="306" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtMxOJhgY4W3x8fDbJd751zod-EFkitL2panU_vO_tpZ22Jf5qm4V1osloh6VRbbgd3_1GCu9qnBonPN2f33Qwg9VfHLubbSZTz-RceGSORlsr2MQcySZYSs3JrqYRGp3-oM4s2r7gYyarSvnTo5CJi3BtQ8E7mvedcF1b7H0QeQjZLgLksANxJRAHuw/w400-h306/image9.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><div>Example: Viscous water - lava, honey, melted iron...</div></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidoqRAMFmLQEIMEtkybPuHgkpqBSzntzKVEwHAvoxyFvXYhj2H9GBBVfQlIrTIzkR7qD0lfCVUiYj8lbRYmTWQ3E0doOTYgxKIPDaLzwSrgpygLOx4M1roDe5JFulXTAOgkXV0xjCULyJjrLc_G5XFpnVN0ZLbYmyPqvQnyfQeN6wdyUG5lNSg2ttUpg/s600/image14.gif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="460" data-original-width="600" height="306" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidoqRAMFmLQEIMEtkybPuHgkpqBSzntzKVEwHAvoxyFvXYhj2H9GBBVfQlIrTIzkR7qD0lfCVUiYj8lbRYmTWQ3E0doOTYgxKIPDaLzwSrgpygLOx4M1roDe5JFulXTAOgkXV0xjCULyJjrLc_G5XFpnVN0ZLbYmyPqvQnyfQeN6wdyUG5lNSg2ttUpg/w400-h306/image14.gif" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Example: Boiling water</span></td></tr></tbody></table><div><br /></div><h2 style="text-align: left;"><span style="font-size: medium;">VRAGE Water - Next steps</span></h2><div>We continue improving large scale water simulation, which includes more sophisticated methods of LOD switching, arbitrary grid resolution etc. It is possible to combine more water optimization techniques together. Next priorities for us are:<br /></div><div></div><div><ul style="text-align: left;"><li>Lodding, large scale simulation, concealment</li><li>Surface generation / marching cubes</li><li>Buoyancy</li><li>Moving to 3D space</li></ul></div></div><div><br /></div><h3>Follow our social media to get the latest news!</h3><ul><li><a href="https://twitter.com/SpaceEngineersG">Space Engineers Twitter</a></li><li><a href="https://www.facebook.com/SpaceEngineers/">Space Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh">Keen Software House Discord</a></li></ul>We are always impressed by the innovation of our modding community! We
would like to thank the Space Engineers community for continuing to
inspire us through their ideas, suggestions, and hard work.<br /><br /><h2><span style="font-size: large;">Hiring</span></h2><p>If you’re interested in working on awesome games like Space Engineers, we’d love to hear from you!<br />Check out the <a href="https://www.keenswh.com/jobs.html">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter.</p><p>Remote collaboration is possible!</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjsRsV8slkE_PAN2oAVJ-p3hjB0UIthaBcHZrWANMJOR4d8u8-Rpleri2LOqeg21OBK7z1_El2M6qw7YPMkKQIdnnyuGvgnsaTuZMvimEuHThcLRgIgF3-LbkTyZ9j5IU3aPboWfNvfimk9h8YNy8QJB1A97U9HfSiQwUltJ8DSm7PuUK6UEASMoW7kEw=s1024" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="417" data-original-width="1024" height="163" src="https://blogger.googleusercontent.com/img/a/AVvXsEjsRsV8slkE_PAN2oAVJ-p3hjB0UIthaBcHZrWANMJOR4d8u8-Rpleri2LOqeg21OBK7z1_El2M6qw7YPMkKQIdnnyuGvgnsaTuZMvimEuHThcLRgIgF3-LbkTyZ9j5IU3aPboWfNvfimk9h8YNy8QJB1A97U9HfSiQwUltJ8DSm7PuUK6UEASMoW7kEw=w400-h163" width="400" /></a></div><p>Our team is global.<br /><br />Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie offices</a>, we understand that it is not always possible to transition, therefore we are very remote friendly. Here’s a map of where our teammates live.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiHlnbWzW6xI4Dl2kxLgS1o0t0CRPwY-2cRz5haL2yfZpMns7V2PZU0A3zfL38hxW9Zcl5gCOy_DADBp2i1JL0IbOSro2J1EKbWXZeTyW3JztEDdT-nReZplyBpYIPULKu4hbMp--lv7ijQr99j0c8UksBq27ti78AwtyPN40z-__pi43SzIm2U3Jm30A=s1600" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1600" height="245" src="https://blogger.googleusercontent.com/img/a/AVvXsEiHlnbWzW6xI4Dl2kxLgS1o0t0CRPwY-2cRz5haL2yfZpMns7V2PZU0A3zfL38hxW9Zcl5gCOy_DADBp2i1JL0IbOSro2J1EKbWXZeTyW3JztEDdT-nReZplyBpYIPULKu4hbMp--lv7ijQr99j0c8UksBq27ti78AwtyPN40z-__pi43SzIm2U3Jm30A=w400-h245" width="400" /></a></div><p></p><h3> </h3><p><b>Thank you for reading this blog!</b></p><p><br /></p><p></p><p>Best,<br /><b>Petr Minařík</b><br />Lead Programmer at Keen Software House</p><p><br /></p><p>For more news:<br />Vrage Engine: <a href="https://www.keenswh.com/vrage/">www.keenswh.com/vrage/</a><br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com</a><br />Medieval Engineers: <a href="http://www.MedievalEngineers.com">www.MedievalEngineers.com</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br />General AI Challenge: <a href="http://www.General-AI-Challenge.org">www.General-AI-Challenge.org</a></p><p><b><br />Personal bio:</b><br /></p><p><i>Petr Minařík is lead programmer at Keen Software House, an independent game development studio best known for its best-seller Space Engineers (over 4 million copies sold). Petr is a former leader of the team who successfully developed and released Space Engineers, and who developed the most important parts of its codebase.<br /> <br />Petr has been interested in programming since his childhood, when he earned money by gathering old paper and bought Didaktik Gama, national clone of ZX Spectrum. He spent three years in 2K Czech working on Mafia 2 at various programming positions until the game was released. Then he started to work in Keen Software House with Marek Rosa on his game Miner Wars and during the last 11 years he has helped make Space Engineers unforgettable and the company famous. Petr loves solving challenging problems, especially those which everyone says it is impossible to solve.<br /> <br />At this time, Petr is working on the next generation of VRAGE engine, focused on liquid and fluid simulation.</i></p>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com17tag:blogger.com,1999:blog-7487967624215307336.post-89694361961015105322022-04-07T19:02:00.002+02:002022-04-07T22:57:34.911+02:00Medieval Engineers: Community Edition<p> <b>SUMMARY:</b></p><ul><li><b>Intro</b></li><li><b>Community Development</b></li><li><b>Meet the Developers</b></li><li><b>Access Community Edition</b></li><li><b>Looking Forward</b></li><li><b>FAQ</b></li></ul><hr /><p>Hello, Engineers! </p><p>Let us begin at the beginning.</p><p><a href="https://medievalengineers.com/" target="_blank">Medieval Engineers</a> is a sandbox game about engineering, construction, and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles, and fortifications; construct mechanical devices and engines; perform landscaping and underground mining. Inspired by real medieval technology, Medieval Engineers adheres to physics and history using technologies available in the 5th to 15th centuries.</p><p>We expect players to use their creativity and engineering skills to build war machines, fortifications, and creations we have yet to imagine! </p><p>Medieval Engineers is the second “engineering” game developed by <a href="https://www.keenswh.com/" target="_blank">Keen Software House</a>. The first one is <a href="https://www.spaceengineersgame.com/" target="_blank">Space Engineers</a>, which sold over 4 million copies.</p><p>Almost exactly two years ago (March 17, 2020), Medieval Engineers left early access and Keen Software House announced the decision to end the development of Medieval Engineers and release the game out of Early Access. </p><p>The reason for this decision was simple. We needed to restructure our teams and focus on Space Engineers development. This was the best possible choice for the future of Keen Software House and the future of our flagship title Space Engineers. While I stand by this choice, it left our Medieval Engineers community wanting something more, and that never sat well with me.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6KX3sk-C_ansjsWkyVnqX6fCI0T1yijYa9wE4MyqrAgz2DiqFhQNxk8N4nCglJkKP3L_MoYpe8RJmrfkK8vvZAfBJRWUyrixtkuGHziiFez247zbixFMnboKmwlhHsWxxCWrq0xnIEnkBlW_0FrLJSlEpfcLu5e_CuDjcCwBBNNZ2Ujwu5-5fWAJpcw/s1680/unnamed03.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1050" data-original-width="1680" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6KX3sk-C_ansjsWkyVnqX6fCI0T1yijYa9wE4MyqrAgz2DiqFhQNxk8N4nCglJkKP3L_MoYpe8RJmrfkK8vvZAfBJRWUyrixtkuGHziiFez247zbixFMnboKmwlhHsWxxCWrq0xnIEnkBlW_0FrLJSlEpfcLu5e_CuDjcCwBBNNZ2Ujwu5-5fWAJpcw/w400-h250/unnamed03.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div><h2 style="text-align: left;"><span style="font-size: large;">Community Development</span></h2><div>Immediately following the release of Medieval Engineers from early access we spoke with a number of community members who felt the title still had more to offer. I was inspired by the passion and dedication Medieval Engineers fans poured into the game and by the vision our community has for the project. </div><div><br /></div><div>“Just release the source code.”</div><div><br /></div><div>This, and a host of similar voices, pushed us to do more, to provide a better solution and to continue what many felt was incomplete. </div><div><br /></div><div>So, we did.</div><div><br /></div><div>Continued development, and the enormous effort this would require, would need logistical support, communication channels, a custom build, distribution methods, proper bug reporting and feedback, and the list goes on. While community feedback was moving, the number of logistical challenges something like this presented seemed almost unrealistic.</div><div><br /></div><div>Thanks to the patience of our volunteers and the investment of resources from Keen Software House we have created a framework for continued, community-led, development.</div><div><br /></div><div>Development of Medieval Engineers “Community Edition” is now, and will be, at the discretion of our volunteer staff, while Keen Software House will act in a support role. We will provide development resources such as servers, staff support, logistics, and communications support. In addition, we are committed to ensuring that our volunteers have the tools (and freedom) this kind of project requires, to continue to apply their passion to Medieval Engineers in this new “Community Edition”.</div><div><br /></div><div><ul style="text-align: left;"><li>Reporting bugs and feedback can be done by selecting the Community Edition logo from the Medieval Engineers support portal, or by visiting the <a href="https://communityedition.medievalengineers.com/mantis/" target="_blank">Community Edition Support Portal.</a></li><li>Up to date information about the Community Edition build as well as commonly asked questions and news can be found on the <a href="https://communityedition.medievalengineers.com/" target="_blank">Medieval Engineers Community Edition website</a>.</li><li>Communication & News will still come from Keen Software House as the Community Edition developers can take advantage of our Social Media accounts and other news channels such as Discord to share important news and updates.</li><ul><li><a href="https://twitter.com/MedievalEng" target="_blank">Medieval Engineers Twitter</a></li><li><a href="https://www.facebook.com/MedievalEngineers" target="_blank">Medieval Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh" target="_blank">Keen Software House Discord</a></li><li><a href="https://www.reddit.com/r/MedievalEngineers/" target="_blank">Medieval Engineers Reddit</a></li></ul></ul></div></div><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1VYV1DTYJv1DJduYgRnf-6umLU_BvzI9JtFNAZu0sqMW3Vuy82p1J7RAjS5lYfOkD78zd3-qXUSy9KJg80mqqzzIoIxmDj6c27X41iJX19CMeOX-6KcqmT5DgmhKmFISYds5PqLgy3gFZv3KQVhNOYkx_y65kL2GklFR5_Yf-BslD8kIHOyLO4d7MHQ/s1680/Maxwell-Byzantium1_logo.jpg"><img border="0" data-original-height="1050" data-original-width="1680" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1VYV1DTYJv1DJduYgRnf-6umLU_BvzI9JtFNAZu0sqMW3Vuy82p1J7RAjS5lYfOkD78zd3-qXUSy9KJg80mqqzzIoIxmDj6c27X41iJX19CMeOX-6KcqmT5DgmhKmFISYds5PqLgy3gFZv3KQVhNOYkx_y65kL2GklFR5_Yf-BslD8kIHOyLO4d7MHQ/w400-h250/Maxwell-Byzantium1_logo.jpg" width="400" /></a></div><br /><div><br /></div><div><h2 style="text-align: left;"><span style="font-size: large;">Meet the Developers</span></h2><div>The “Community Edition” developers have a long history with Keen Software House, Space Engineers, and Medieval Engineers. These are community veterans, modders, and experienced developers in their own right. We are both humbled and grateful to be a part of such an incredible community and look forward to continued collaboration with these talented developers.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijQ5-1CDSwFP04MgHJul7gf3GT7NBZWBMf3E0hyi8RGsCBPMM-UBWt21V0lmuQwL1ESCR8Eosuby0Q-776vVWRbmbUrPOKLmSzm6-o4VHTfoll7t8BN--FGSvPJcV3hL3RMXtJdaf40HQkG1L6DKiPvOw6_XdrVZFK2IHHQa3MjBMgWL8CQmZzGz0dkA/s1680/Xaerthus-TheRocket_logo.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1050" data-original-width="1680" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijQ5-1CDSwFP04MgHJul7gf3GT7NBZWBMf3E0hyi8RGsCBPMM-UBWt21V0lmuQwL1ESCR8Eosuby0Q-776vVWRbmbUrPOKLmSzm6-o4VHTfoll7t8BN--FGSvPJcV3hL3RMXtJdaf40HQkG1L6DKiPvOw6_XdrVZFK2IHHQa3MjBMgWL8CQmZzGz0dkA/w400-h250/Xaerthus-TheRocket_logo.jpg" width="400" /></a></div><br /><div><br /></div><div><b>Westin “Equinox” Miller</b></div><div><br /></div><div>“I've been part of the Keen community for about 4 years, with the majority of that time spent as a modder for Space Engineers & Medieval Engineers. </div><div><br /></div><div>Probably my most well-known work is on the <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1534495186" target="_blank">Railways mod</a> for Medieval Engineers and the custom dedicated server framework, <a href="https://github.com/TorchAPI/Torch" target="_blank">Torch</a>, for Space Engineers. </div><div><br /></div><div>I have also worked with the former ME dev team to improve the modding API and NPC pathfinding. With about 13 years of programming experience, mostly in rendering and performance, I hope to improve stability and framerate in ME.” </div><div><br /></div><div>If you would like to check out more work from Equinox please follow the links below. </div><div><ul style="text-align: left;"><li>Steam: <a href="https://steamcommunity.com/id/314piwm/myworkshopfiles/?appid=333950" target="_blank">https://steamcommunity.com/id/314piwm/myworkshopfiles/?appid=333950</a></li><li>Github: <a href="https://github.com/Equinox-" target="_blank">https://github.com/Equinox-</a></li><li>Discord: Equinox#3141</li></ul></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy3JZ1duRaZjnECCgSVga1RWURN14KMB1ZVsfPlaaDcEwI2rzXpmD55pHzJx9NOPxTtTNdFE_b883mFkp9LYYhsXz0eRZcmNFm7kvDgx8mGmKavTQQ1gTswHu9tG_1cPeHLdO5D7nfxSMBnftNVQdwae7jzVFvV-StiO0gompF7uDdpo-nsa2ZHMWJdw/s198/Equinox.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="198" data-original-width="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy3JZ1duRaZjnECCgSVga1RWURN14KMB1ZVsfPlaaDcEwI2rzXpmD55pHzJx9NOPxTtTNdFE_b883mFkp9LYYhsXz0eRZcmNFm7kvDgx8mGmKavTQQ1gTswHu9tG_1cPeHLdO5D7nfxSMBnftNVQdwae7jzVFvV-StiO0gompF7uDdpo-nsa2ZHMWJdw/s16000/Equinox.png" /></a></div><br /><div><b><br /></b></div><div><b>Daniel “Gwindalmir” Osborne</b></div><div><br /></div><div>“I'm a Software Engineer from California, USA, with 13 years of development experience. I've been part of the Keen SWH community since I bought Space Engineers in February 2014. </div><div><br /></div><div>Shortly after, I started modding by implementing a script for a “ring teleportation” mod based on a popular sci-fi franchise. From the knowledge I gained through the development of that first mod, I continued to create, implementing a Jump Drive (FTL) mod before Space Engineers had jump drives. </div><div><br /></div><div>When Keen announced the development of Medieval Engineers, I was excited to support Keen in their development, since I love SE and wanted to see what they would do next. While Medieval games were not that appealing to me in general, as development progressed, the game and the creative potential it offered drew my attention and I started modding ME as well.</div><div><br /></div><div>As time went on, I developed a relationship with the developers of both games and started contributing to the codebases of SE, and now ME. A large portion of the mods I have created has always been things I wanted to see in the game.</div><div><br /></div><div>Now that I have the ability to work on Medieval Engineers in its entirety, I look forward to bringing out the potential I see in it.”</div><div><br /></div><div>If you would like to check out more work from Gwindalmir please follow the links below.</div><div><ul style="text-align: left;"><li>Steam: <a href="https://steamcommunity.com/id/gwindalmir/myworkshopfiles/" target="_blank">https://steamcommunity.com/id/gwindalmir/myworkshopfiles/</a></li><li>Twitter: <a href="https://twitter.com/gwindalmir" target="_blank">@gwindalmir</a></li><li>Discord: Gwindalmir#4453</li></ul></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLljKREcVVKXMchdFhFv0QxsaTwiFBbyQRO1MpBFBCWJPmGh0ppL5uownVoadEVUiom4dGJY5JcpWAjdZBvmGwcRyOzlEPvyZNYNiQLB5lC7Ipbkv1aGN5sRhgzbyhj1QG_1AXPOGId9npFeESCREsLkHIkWBmx2G0WBmn9FPPYQb93Yzc6aSEiRr0Cw/s198/Gwindalmir.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="198" data-original-width="198" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLljKREcVVKXMchdFhFv0QxsaTwiFBbyQRO1MpBFBCWJPmGh0ppL5uownVoadEVUiom4dGJY5JcpWAjdZBvmGwcRyOzlEPvyZNYNiQLB5lC7Ipbkv1aGN5sRhgzbyhj1QG_1AXPOGId9npFeESCREsLkHIkWBmx2G0WBmn9FPPYQb93Yzc6aSEiRr0Cw/s1600/Gwindalmir.png" width="198" /></a></div><br /><div><br /></div><h2 style="text-align: left;"><span style="font-size: large;">How to Access “Community Edition”</span></h2><div><a href="https://medievalengineers.com/buy/" target="_blank">Become a Medieval Engineer today!</a></div><div><br /></div><div>If you already own Medieval Engineers you merely need to opt-in to the “Community Edition” build.</div><div><br /></div><div><ol style="text-align: left;"><li>Head to your Steam Library and right-click on Medieval Engineers</li><li>Select “Properties”</li><li>From the menu popup, select “BETAS”</li><li>From available options “Select the beta you would like to opt into”</li><li>From this menu, select “Community Edition”</li></ol></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWd5BqqkXi8dRJbr8hLb2gtoLq8TA3K3M5pQeI6Z24tUohqhQTH9RpZ0AbqYTxG2idLHm8KJKUZhbMKgBSeFJI0Mb2byWZzaXWo9stVdQoMy2nVFLMvS5Bt_JjQMKfC6lssG4eH8XjcB_b4pSp2gGG7f3LCf75bDn8L3TRSKFd-GMwChytI0owjaGS1w/s554/ezgif-2-278e7b1cd7.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="328" data-original-width="554" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWd5BqqkXi8dRJbr8hLb2gtoLq8TA3K3M5pQeI6Z24tUohqhQTH9RpZ0AbqYTxG2idLHm8KJKUZhbMKgBSeFJI0Mb2byWZzaXWo9stVdQoMy2nVFLMvS5Bt_JjQMKfC6lssG4eH8XjcB_b4pSp2gGG7f3LCf75bDn8L3TRSKFd-GMwChytI0owjaGS1w/w400-h236/ezgif-2-278e7b1cd7.gif" width="400" /></a></div><div><br /></div><h2 style="text-align: left;"><span style="font-size: large;">Looking Forward</span></h2><div>Our long-term goal, and the goal of our volunteer developers, is to continue expanding the modding possibilities of Medieval Engineers while also ensuring that the Community Edition stays stable. </div><div><br /></div><div>Medieval Engineers: Community Edition will not see major changes to gameplay or changes that are not in the spirit of the original Medieval Engineers design. Instead, improvements, bug fixes, and quality of life changes will be the major focus. Additional features are not currently being considered, but are also not outside the realm of possibility.</div><div><br /></div><div>We will continue to build partnerships between Keen Software House and our incredible community. It is through these relationships that projects like this are possible. For more details and news on Medieval Engineers Community Edition development, please follow us on social media, join our official Discord, or keep an eye on the official <a href="https://medievalengineers.com/" target="_blank">Medieval Engineers website</a>.</div><div><br /></div><div>Would you like to work on Medieval Engineers with our incredible community developers? Direct your inquiries to <a href="mailto:MedievalCommunityEdition@Keenswh.com" target="_blank">MedievalCommunityEdition@Keenswh.com</a></div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKMC049mfPejJNiiCPYlhiD9NrIDJvEAncMw44CsGAptuWN0P-VauQwhRKVgGQeOEN1NzaFXA9lOThF5RTH2zTOFEjU-fqWEdDrSA_yKyJ_YQ4MEscSgNktddLZN_AhZTcz2Vbk3geIMSjbEWXL2bI3VARJYtvH8gzRTPXFLtHDYkbqcTZMH5HGIUDQw/s1680/Maxwell-Stonehenge_logo.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1050" data-original-width="1680" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKMC049mfPejJNiiCPYlhiD9NrIDJvEAncMw44CsGAptuWN0P-VauQwhRKVgGQeOEN1NzaFXA9lOThF5RTH2zTOFEjU-fqWEdDrSA_yKyJ_YQ4MEscSgNktddLZN_AhZTcz2Vbk3geIMSjbEWXL2bI3VARJYtvH8gzRTPXFLtHDYkbqcTZMH5HGIUDQw/w400-h250/Maxwell-Stonehenge_logo.jpg" width="400" /></a></div><div><br /></div><h2><span style="font-size: large;">Frequently Asked Questions</span></h2><p><b>Q: How do I play “Community Edition”?<br /></b><b>A: </b>If you already own Medieval Engineers you merely need to opt-in to the Community Edition.</p><p></p><ol style="text-align: left;"><li>Head to your Steam Library and right-click on Medieval Engineers</li><li>Select “Properties”</li><li>From the menu popup, select “BETAS”</li><li>From available options “Select the beta you would like to opt into”</li><li>From this menu, select “Community Edition”</li></ol><p></p><p><b>Q: How do I get updates?<br /></b><b>A: </b>Once you have opted into the Community Edition build, Medieval Engineers will continue to update normally, just like any game in your Steam Library.</p><p><b>Q: Does the Community Edition have its own website?<br /></b><b>A: </b>You can find Community Edition resources here: <br /><a href="https://communityedition.medievalengineers.com/" target="_blank">Medieval Engineers: Community Edition Website</a></p><p><b>Q: Where do I report a bug?<br /></b><b>A: </b>You can report bugs with Community Edition here: <br /><a href="https://communityedition.medievalengineers.com/mantis/" target="_blank">Medieval Engineers: Community Edition Support Portal</a></p><p><b>Q: Why did you stop development?<br /></b><b>A: </b>We made the hard choice to stop developing Medieval Engineers so that we could focus our resources on making Space Engineers the best it can be. </p><p><b>Q: Why Now?<br /></b><b>A: </b>This process began nearly two years ago just following our announcement that Medieval Engineers development would end. During that time we have worked with volunteers to not only continue development but implement the systems and logistics needed to make this process sustainable and manageable through continued partnerships with our community.</p><p><b>Q: What if Medieval Engineers makes money?<br /></b><b>A: </b>If Medieval Engineers begins to generate revenue that offsets our current costs, we can consider adding paid support staff for the Community Developers. We would not resume development. We would, however, be happy to redirect any revenue to continued community development.</p><p><b>Q: How does this affect various unofficial patches that have been circulating? <br /></b><b>A: </b>One of the CE developers’ goals was to incorporate every fix possible, from all the unofficial patches we were aware of. These previous community “patches” were incomplete and needed to be reviewed and combined. Moving forward, any issues can be reported on the <a href="https://communityedition.medievalengineers.com/mantis/login_page.php" target="_blank">CE Support Portal</a>. We will assess reports for a future release, with the goal of never needing external patches like that in the future.</p><p><b>Q: Will there be patch notes?<br /></b><b>A: </b>Of Course. You can find the latest patch notes on the <a href="https://communityedition.medievalengineers.com/news/community-edition-released/" target="_blank">Medieval Engineers: Community Edition website</a>!</p><p><b>Q: How do I provide feedback?<br /></b><b>A: </b>Please contact us with your bugs, and feedback here: <a href="https://support.keenswh.com" target="_blank">https://support.keenswh.com</a></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidQ-ZnlWiu8ErXmE9J8LR8DPzi_TG-cIr4houKoqQg0YoxNNflXa6JQ-YRQDuyLQ68DiFdAnRpXCOICYRqRM7TdvPcI0pyEnY40D2nwRVKsxtxO65yNk-iMXWqdjBOhE9fbJKzbF6P_LEiJLP-iFL5yv1i2h1etlTICAqJZUaI0jTM-YWIYFbatFUnDg/s1680/Maxwell-JungleRuin_logo.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1050" data-original-width="1680" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidQ-ZnlWiu8ErXmE9J8LR8DPzi_TG-cIr4houKoqQg0YoxNNflXa6JQ-YRQDuyLQ68DiFdAnRpXCOICYRqRM7TdvPcI0pyEnY40D2nwRVKsxtxO65yNk-iMXWqdjBOhE9fbJKzbF6P_LEiJLP-iFL5yv1i2h1etlTICAqJZUaI0jTM-YWIYFbatFUnDg/w400-h250/Maxwell-JungleRuin_logo.jpg" width="400" /></a></div><p><br /></p><h2 style="text-align: left;"><span style="font-size: medium;">Follow our social media to get the latest news! </span></h2><p></p><ul style="text-align: left;"><li><a href="https://twitter.com/MedievalEng" target="_blank">Medieval Engineers Twitter</a></li><li><a href="https://www.facebook.com/MedievalEngineers" target="_blank">Medieval Engineers Facebook</a></li><li><a href="https://discord.gg/keenswh" target="_blank">Keen Software House Discord</a><br /><br /></li></ul><p></p><h2></h2><h2><span style="font-size: large;">Hiring</span></h2><p>If you’re interested in working on awesome games like Space Engineers, we’d love to hear from you!<br />Check out the <a href="https://www.keenswh.com/jobs.html">open positions at Keen Software House</a> and don’t forget to send us your English CV/resume and cover letter.</p><p>Remote collaboration is possible!</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjsRsV8slkE_PAN2oAVJ-p3hjB0UIthaBcHZrWANMJOR4d8u8-Rpleri2LOqeg21OBK7z1_El2M6qw7YPMkKQIdnnyuGvgnsaTuZMvimEuHThcLRgIgF3-LbkTyZ9j5IU3aPboWfNvfimk9h8YNy8QJB1A97U9HfSiQwUltJ8DSm7PuUK6UEASMoW7kEw=s1024" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="417" data-original-width="1024" height="163" src="https://blogger.googleusercontent.com/img/a/AVvXsEjsRsV8slkE_PAN2oAVJ-p3hjB0UIthaBcHZrWANMJOR4d8u8-Rpleri2LOqeg21OBK7z1_El2M6qw7YPMkKQIdnnyuGvgnsaTuZMvimEuHThcLRgIgF3-LbkTyZ9j5IU3aPboWfNvfimk9h8YNy8QJB1A97U9HfSiQwUltJ8DSm7PuUK6UEASMoW7kEw=w400-h163" width="400" /></a></div><p>Our team is global.<br /><br />Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible <a href="https://www.Oranzerie.cz" target="_blank">Oranzerie offices</a>, we understand that it is not always possible to transition, therefore we are very remote friendly. Here’s a map of where our teammates live.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiHlnbWzW6xI4Dl2kxLgS1o0t0CRPwY-2cRz5haL2yfZpMns7V2PZU0A3zfL38hxW9Zcl5gCOy_DADBp2i1JL0IbOSro2J1EKbWXZeTyW3JztEDdT-nReZplyBpYIPULKu4hbMp--lv7ijQr99j0c8UksBq27ti78AwtyPN40z-__pi43SzIm2U3Jm30A=s1600" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="978" data-original-width="1600" height="245" src="https://blogger.googleusercontent.com/img/a/AVvXsEiHlnbWzW6xI4Dl2kxLgS1o0t0CRPwY-2cRz5haL2yfZpMns7V2PZU0A3zfL38hxW9Zcl5gCOy_DADBp2i1JL0IbOSro2J1EKbWXZeTyW3JztEDdT-nReZplyBpYIPULKu4hbMp--lv7ijQr99j0c8UksBq27ti78AwtyPN40z-__pi43SzIm2U3Jm30A=w400-h245" width="400" /></a></div><p>If you want to let me know your feedback, please get in touch via my personal email address <a href="mailto:marek.rosa@keenswh.com">marek.rosa@keenswh.com</a>, or use our <a href="https://support.keenswh.com/">Keen Software House support site</a>. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.</p><p> </p><p><b>Thank you for reading this blog!</b></p><p> </p><p></p><p><b>Best,</b><br /><b>Marek Rosa</b><br />CEO, Creative Director, Founder at Keen Software House<br />CEO, CTO, Founder at GoodAI</p><p> </p><p>For more news:<br />Space Engineers: <a href="http://www.SpaceEngineersGame.com">www.SpaceEngineersGame.com</a><br />Keen Software House: <a href="http://www.keenswh.com">www.keenswh.com</a><br />Medieval Engineers: <a href="http://www.MedievalEngineers.com">www.MedievalEngineers.com</a><br />GoodAI: <a href="http://www.GoodAI.com">www.GoodAI.com</a><br />General AI Challenge: <a href="http://www.General-AI-Challenge.org">www.General-AI-Challenge.org</a></p><p> </p><p><b>Personal bio:</b><br /><i>Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for its best-seller Space Engineers (4 million copies sold). Both companies are based in Prague, Czech Republic.</i></p><p><i>Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.</i></p><p><i>GoodAI was founded in January 2014, with a $10 Million investment from Marek, it now has over 30 research scientists, engineers, and consultants working across its divisions.</i></p><p><i>At this time, Marek is developing Space Engineers, as well as leading daily research and development on recursive self-improvement based general AI architecture - Badger.</i></p>Marek Rosahttp://www.blogger.com/profile/16960832628849493781noreply@blogger.com9