"Need to create"

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December 4, 2019

GoodAI started 5 years ago with a single mission: “develop general artificial intelligence - as fast as possible - to help humanity and understand the universe.”
Back then we had only a vague idea of what to do, what the requirements of general AI are, and what should be our milestones...

April 14, 2023

Forbes interview with Marek Rosa, translated from Slovak. The original can be found here. Why is stopping the development of the OpenAI platform foolish, and why is it unlikely that artificial intelligence will kill us all? Slovak developer, Marek Rosa, who has been planning to launch a world-unique AI for several months, answers these questions. Rosa,...

August 7, 2013

I want to show you the process of story writing, mission designing, voice-over recording / post-processing, game-play polishing and testing during the development of Miner Wars 2081.

September 19, 2025

Sign up to get an email whenever we publish a new blog post – no sales, no spam. E-mail I have read and agree to the Keen Software House Privacy Policy. I understand I can opt-out anytime. You may contact me with news and offers related to your products and services. Subscribe If you would like to know...

September 19, 2025

It’s so sad that you’re leaving us. E-mail not found

November 4, 2014

This blog post begins with the same words I used in my Space Engineers for Xbox One post: let me assure you that the retail release of Space Engineers in US/EU/AU stores has no effect on our development plan, priorities or the game you are playing and following right now.

October 14, 2024

    SUMMARY: New PvE Encounters New blocks in the base game: 7 new Prototech Blocks, Inset Connector, Flush Cockpit and more! New Premium Content: Turret Variants, Gates, Modular Bridge Set, Small Ship Kitchen Set, Captain’s Desk, Parabolic Antenna and much more! What’s Next VRAGE3 Development Hello, Engineers! Prepare to engage like never before – our latest “Contact”...

April 15, 2020

Hello, Engineers!
Finally, after 5 years and more than 4 million sold copies, the waiting is over!
Starting today, you can play Space Engineers on Xbox!

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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