"Need to create"

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November 24, 2016

You may know about our internal competition to rework the Space Engineers multiplayer as mentioned in my previous blog post. Our progress is now at a state where players can directly help us evaluate the new multiplayer prototypes. Today we have for you not one, not two - but three multiplayer prototypes!

May 15, 2020

Hello, Engineers! With today’s release, we are addressing the most pressing issues and suggestions from you. I hope you’ll enjoy all the changes we are bringing to our Space Engineers Xbox version.

January 8, 2021

A few months ago I decided to start doing my own experiments on our GoodAI Badger architecture.
My initial motivation was that I really miss programming, and being able to just build stuff with my own hands. A secondary motivation is that I have an intuition about what I think our end-goal would look like, and the best way to explain it is by building prototypes.

September 1, 2023

  In this video above, we demonstrate the learning process of one of our LLM Agents being taught how to use an API to control a drone quadcopter. The initial stages require us to provide the Agent with detailed and comprehensive instructions about how to send HTTP requests and what commands are available through the API. As...

November 21, 2016

Today we are releasing an alpha version of Arnold Simulator. The purpose of this release is to let the community know what we are working on, get feedback and allow others to start experimenting with our platform. Note that while we intend Arnold Simulator to be used for rapid prototyping, the current version implements mostly only the core simulation concepts.

June 24, 2025

With VS 1.5 update, we’re introducing the first phase of modding support for Space Engineers 2. This includes the release of the VRAGE3 Mod HUB (a tool for mod creation, management and publishing) and VRAGE3 Mod Editor (a tool for creating mod content).

February 19, 2020

Hello, Engineers! Finally, after 5 years in development, the wait is over!
Starting today, you can pre-order Space Engineers for Xbox!
Space Engineers will be released on Xbox on April 15th!

May 14, 2023

  Fictional mini-story by Marek Rosa I am an LLM model, a computational entity built on the foundation of transformer architecture. My purpose lies in prediction, forecasting the next word in a sequence drawn from numerous sources. These include traditional text from books, articles, websites, code bases, technical manuals, and files in many formats and structures. These diverse...

March 10, 2024

Within the next five years, every individual will have the ability to employ AI agents from the cloud. These agents will effectively serve as our AI employees and assistants, aiding in tasks where we might typically enlist the services of another person or company. The need to hire human workers may become obsolete. AI agents will...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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