"Need to create"

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August 6, 2020

We are pleased to present you with a very special update that focuses on server performance.

Multiplayer enthusiasts, and especially Server Host/Administrators, will want to read on in order to learn about the new systems we are implementing. These changes are focused on improving the overall player experience of servers and will have a bigger impact on larger, more populace servers.

February 11, 2021

Ever since our initial release of Space Engineers on the Xbox platform, we have worked hard to provide the best Space Engineers experience for everyone, regardless of platform. Today’s release takes us one step closer to bridging the gap between PC and Xbox communities by ensuring that every Space Engineer can build, create, and imagine with friends on their platform of choice.

April 7, 2022

Almost exactly two years ago, Medieval Engineers left early access and Keen Software House announced the decision to end the development of Medieval Engineers and release the game out of Early Access.
The reason for this decision was simple...

April 24, 2023

  SUMMARY: VRAGE3 Introduction Physics Engine Investigations, Shadows Experiments Testing Armor Deformation & Block Fracturing Water Physics Investigating Tiling Methods, Voxel Destruction  Tool Suite Planned We are hiring! Guest post by Jan Hloušek, VRAGE Engine Lead Programmer at Keen Software House Hello, Engineers!   In Keen Software House, my team started development of the new...

November 16, 2023

This is a revised version of my article for Level magazine in May 2023. The next decade is set to witness a revolutionary transformation in the gaming industry, driven by advancements in AI and neural interface technology.  This article unfolds a five-stage evolution of gaming, each building upon the previous innovations and technological breakthroughs, significantly reshaping the...

April 29, 2024

Today, GoodAI proudly introduces our new game: AI People Discover more on our official website: www.AIPeopleGame.com Please watch announcement livestream: https://youtube.com/live/Xz_ncOB5P3g Our vision for AI People was ambitious but clear: to innovate within the gaming industry by making intelligent AI NPCs central to gameplay. We aimed to initiate a new genre of intelligent AI NPCs, just...

May 22, 2024

We are announcing major updates for Charlie Mnemonic, your AI assistant with Long-Term Memory that’s getting smarter and more capable every day. We’ve been working hard to integrate new features and improve existing ones, and we are excited to share these updates with you. Gmail Integration: Charlie can now seamlessly integrate with Gmail, allowing you to manage your...

September 4, 2024

    SUMMARY: Anthropic models Search in conversation history and in messages in Long-Term Memory Streamlined Email Management Enhanced File Handling and User Interface Under the Hood Improvements & Looking Ahead We’re excited to announce a significant update to Charlie Mnemonic, your trusted open-source AI assistant with Long-Term Memory. This latest release brings improvements that make Charlie more...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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