"Need to create"

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July 7, 2015

Today I’m thrilled to publicly announce GoodAI, a Keen Software House sister company developing general artificial intelligence. In this post, I will tell you more about our current stage of general artificial intelligence research at GoodAI, where we hope to go from here, and especially about our plans to improve our games by integrating them with our AI technology.

December 19, 2024

Engineers, prepare for liftoff! Today marks a monumental leap in the Space Engineers saga.  We are thrilled to announce Space Engineers 2, the revolutionary next chapter in space simulation gaming.  This isn’t just an update—it’s a complete reimagining of the space engineering experience, built on new foundations to push the boundaries of what’s possible in...

January 16, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply...

January 27, 2025

   SUMMARY: Space Engineers 2 Alpha has officially launched on Steam Early Access! First Update: Vertical Slice 1 – Creative Mode How to share your feedback? Work in Progress Our Vision for Space Engineers 2 Why Space Engineers 2 is the Next Big Leap Welcome to the Almagest System Space Engineers 2 Soundtrack, Pioneer Edition...

March 8, 2025

    SUMMARY: Steam Workshop for Blueprints and Worlds In-game Workshop Browser Mouse Sensitivity Controls and Inverted Mouse Setting New Grid Pasting Mode, Pivot Controls Advanced World Settings Release Notes What’s Next Marek’s Dev Diaries FAQ Hello, Engineers! This is our first Vertical Slice update since the Space Engineers 2 Alpha release, and we’re excited to bring you a...

May 8, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply...

December 15, 2016

Today, we are pushing all the features from last week’s enormous update to the stable branch. Just in case you missed the news, this includes the total block redesign, new multiplayer netcode, a tutorial campaign and much more! We wanted to make this great update available to all players, as you’ve been asking for it all week!
This update marks the transition of Space Engineers entering into the Beta phase.

February 5, 2026

Mechanical systems taking shape.
🔶 Wheel suspension progress
🔶 First shots of Rotor in the VRAGE3 editor & in-game
🔶 Planetary ring WIP visuals, Turrets

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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