"Need to create"

main ornament
November 21, 2017

Hello, Engineers!
I have been working with the Medieval Engineers team over the last couple of months to make sure the game fulfills our original vision. This major update is one step towards this goal. It’s full of features like a new planet with new biomes to explore, new resources to mine, new tools to build faster, and mechanical blocks to enhance crafting! You get all of that along with research quests so you can discover more advanced blocks while building and improved character animations so your engineer looks good exploring the world.

January 1, 2026

Happy New Year, Engineers!
🔶 Review of 2025 and plans for 2026
🔶 Automating mundane tasks, making development pipeline faster
🔶 Planet Byblos will not be only a water world

January 29, 2026

Going deeper after VS2
🔶 Cloud and fog experiments for new planet atmospheres
🔶 GPS expansion - markers, clipboard paste, and groups
🔶 Customizable Controls for VS2.2 and more!

December 11, 2025

Production of VS2.2 already started
🔶 Creative Mode for Almagest System
🔶 Early Access Development - F12 Debug Menu now available!
🔶 Added Vallation Station Start scenario (no tutorial or story)
🔶 First Sneak Peek at Byblos

November 12, 2015

Today is an important day in Space Engineers history. I am very happy to present the biggest and most challenging addition we have ever made: Planets!
Space Engineers now has the largest, fully destructible, volumetric and persistent planets in the universe!

November 13, 2025

Updates are coming!
🔶 Space Engineers 1: Core Systems arriving this November!
🔶 Space Engineers 2: Planets & Survival Features
🔶 Space Engineers 2: Updated Roadmap
🔶 Finishing touches on VS2

March 23, 2026

⚙️ Mechanical Blocks: Rotors & Pistons
⚔️ Weapons & Combat Basics
🏗️ Area Welding, Production Lines
🪐 Moons, Asteroid Rings & Clusters
🌍 Planetary Events, Weather
📈 Trading, Economy Foundations
⌨️ Customizable Controls
🚀 ...and much, much more!

November 17, 2017

The original vision of Space Engineers was to build a game where physics behave exactly as in the real world. We wanted players to be able to transfer their intuition from the real world to the game world. Things in Space Engineers should behave exactly as one would expect them to behave in real world. There shouldn’t be things that look like they can do something but actually cannot and are there just for visual effect. We wanted to create a game where there are no limits in what players can create.

November 25, 2020

The new Wasteland update is here! Wasteland is all about racing, speed, dust, roaring engines, twisted metal, and especially, fun with your friends. We have focused heavily on the multiplayer racing experience, something we hope you enjoy with other players. Wasteland provides you with new choices when designing your creations. With this new set of blocks, you can now build even better vehicles, cars, and rovers. And we can't wait to see what you create!

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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