"Need to create"

main ornament
March 7, 2022

Over the years Space Engineers has become a hub for creative pursuits that often reach far beyond my expectations. Today, I would like to cover a specific part of this extended family of creators; Our incredible modding community and our ongoing partnership with them.

June 30, 2024

Imagine a world where governance is not driven by politicians but by an advanced AI system. This concept, which we’ll call “State AI”, represents a radical reimagining of how societies could be managed in the future. Here’s the essence of State AI: Replace traditional government structures (politicians, bureaucracies, agencies) with a sophisticated AI system. Citizens...

December 19, 2024

Engineers, prepare for liftoff! Today marks a monumental leap in the Space Engineers saga.  We are thrilled to announce Space Engineers 2, the revolutionary next chapter in space simulation gaming.  This isn’t just an update—it’s a complete reimagining of the space engineering experience, built on new foundations to push the boundaries of what’s possible in...

January 27, 2025

   SUMMARY: Space Engineers 2 Alpha has officially launched on Steam Early Access! First Update: Vertical Slice 1 – Creative Mode How to share your feedback? Work in Progress Our Vision for Space Engineers 2 Why Space Engineers 2 is the Next Big Leap Welcome to the Almagest System Space Engineers 2 Soundtrack, Pioneer Edition...

May 1, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply...

May 30, 2023

Fictional mini-story by Marek RosaInspired by some people’s reaction to nuclear blackmail in 2022 I am but a teenager living under the oppressive rule of Taros on my home planet, Uroba. I am bereft of freedom, merely a cog in the machinery of dictatorship. As I have grown, I’ve yearned for experiences that remain forbidden,...

April 11, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply...

January 22, 2026

More of Planet Byblos - biomes, depths, and details
🔶 Byblos biomes - volcanic, ice, and moss regions
🔶 Underwater biome - abyss, caves, and deep sea crystals
🔶 VS2.2 - Wheels, Cargo ship encounters, character animations

February 5, 2026

Mechanical systems taking shape.
🔶 Wheel suspension progress
🔶 First shots of Rotor in the VRAGE3 editor & in-game
🔶 Planetary ring WIP visuals, Turrets

May 15, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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