"Need to create"

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May 22, 2025

Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest. I want to bring our community along on this journey, and I simply...

February 26, 2026

Space Engineers 2 - VS2.2 is almost here.
🔶 Expanding the Almagest System with moons, rings, and new sectors
🔶 Laying foundations for combat, economy, survival, and planetary events
🔶 Expanding core systems, what’s coming next in VS2.3 and beyond

July 3, 2025

Team leadership & building trustworthy culture
🔶 SE2 FTUE prototype playtest (spoilers!)
🔶 Cave exploration → Ship repair → First flight
🔶 Looking for that WOW factor - share your ideas!

July 31, 2025

SE1 Spoilers & SE2 Progress 🔶 SE1 - Perils of farming in space! 🔶 SE2 - Clouds and Flora testing 🔶 SE 2 will have Colorful Icons! 🔶 New modding Poll

September 25, 2025

My blog site has a notification system now 🔶 Subscribe and get an email whenever I publish a new post! 🔶 Graphics Teams - speeding up the workflow 🔶 Space Engineers 2 Yellow Submarine 🔶 Space Engineers 2 Planets
Read here 👉 https://blog.marekrosa.org/2025/09/mareks-dev-diary-september-25-2025/

October 23, 2025

12 Years of Space Engineers
🔶 Space Engineers 12th Anniversary this week!
🔶 Space Engineers 2 Projection Building
🔶 Brown Dwarf Delfos, Verdure Forests
🔶 More VS3 Water Sneak Peeks

January 8, 2026

Introducing Verdure’s moon - Palatine
🔶 Verdure and Palatine - a distant echo of home
🔶 Testing face rigging and lip sync for our future cutscenes
🔶 Cable Trim, Camera, Capacitor Blocks

March 5, 2026

Space Engineers 2 VS2.2 in next few weeks!
🔶 Mechanical Blocks progress - rotors & pistons
🔶 Customizable Controls coming in VS2.2
🔶 Area Welding UI improvements
🔶 Roadmap updated

March 26, 2026

VS2.2 is live and hotfixes are underway
🔶 Space Engineers 2 VS2.2 released
🔶 First look at NPC pathfinding in VS4
🔶 Merge Block preview and new Verdure trees
🔶 Space Engineers 1 Structural Blocks

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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