"Need to create"

main ornament
December 4, 2017

GoodAI and the AI Roadmap Institute have published a report from the AI Race Avoidance Workshop. In the post we have captured some of the main outcomes of the workshop, which was organized by GoodAI with the help of Araya, and took place in October after the AI and Society Symposium in Tokyo.

May 11, 2023

 SUMMARY: All you need to know about  Crossplay  Dedicated servers MOD support PCU limits Join the Beta now Greetings, Engineers! The time has finally arrived, Space Engineers Beta is LIVE on PlayStation.  Space Engineers, developed on PC, has sold almost 5 million copies and reached a worldwide audience. Now, more than three years after the successful...

June 29, 2023

  In a small and agile team inside GoodAI, we have set out to solve the challenges in drone operations and develop tools for the collaboration of heterogeneous groups of intelligent agents with humans. This work builds on GoodAI’s research history in multi-agent systems. Here is the “storyboard” introducing our vision, which we’re busy turning into reality:...

July 19, 2023

At GoodAI, we are dedicated to pushing the boundaries of artificial intelligence. Our current focus is on the development of Large Language Model (LLM)-based agents with personalities that go beyond simple conversations, and instead exhibit LLM-driven behaviors, interacting with humans and other agents, as well as their virtual environment. Our agents learn from feedback, store long-term memories,...

July 20, 2023

 SUMMARY: All you need to know about  Crossplay  Dedicated servers MOD support PCU limits Buy now Greetings, Engineers!  We are thrilled to welcome the PlayStation community to join us and feed the “Need to Create”.  With 5 million copies sold worldwide and a dedicated following on PC and Xbox, we are thrilled to bring the Space Engineers experience...

August 24, 2023

At GoodAI, we are deeply committed to the advancement of safe AGI. Large language models (LLMs) undoubtedly offer significant power, but on their own, they have limitations — notably, the inability to learn new skills post-deployment. It’s here that our innovative approach shines. We’ve designed agents that not only harness the foundational capabilities of LLMs...

August 31, 2023

    SUMMARY: First Iteration of our New PvP Scenario: Space Standoff New Blocks in the base game: Flat Atmospheric Thrusters, Short Wheel Suspensions, Round Armor Panels and more! Performance Improvements, Quality of Life Changes, AI & Combat Improvements (Event Controller Logic, Flee Away From Target) New Premium Content: Cab Cockpit, Colorable Solar Panels, LCD Panels, Inset...

September 1, 2023

  In this video above, we demonstrate the learning process of one of our LLM Agents being taught how to use an API to control a drone quadcopter. The initial stages require us to provide the Agent with detailed and comprehensive instructions about how to send HTTP requests and what commands are available through the API. As...

October 5, 2023

At GoodAI, we are building collaborative AI agents that enhance human capabilities and drive positive change at scale. Collective intelligence is the guiding principle behind our work. One of our teams is dedicated to developing AI agents, such as Large Language Model-based AI assistants, programmers, researchers, and a Stoic Mentor. Simultaneously, another team is developing the GoodAI...

December 29, 2017

I would like to congratulate Ben Goertzel on raising $36 million in 60 seconds for his SingularityNET project (here and here).They recently ran a public ICO which saw all available tokens sell out in a minute. It may be publicized as an “overnight success” but knowing Ben, and following his work, I know that this success is the culmination of many years of hard work and persistence.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

Subscribe to Marek's Blog

Sign up for email notification every time there is a new blog post. No sales, no spam.

Sign Up