"Need to create"

main ornament
December 19, 2019

Hello, Engineers!

I’ll try to keep today’s blog short. My team and I would like to celebrate the Holidays with all of you, our players, whether you celebrate Christmas, Hanukkah, Kwanza or any other holiday during this festive season. Christmas is the biggest holiday for the Keen Software House Team and we usually give a lot of presents to our families and friends during this holiday. We also spend time with our loved ones and it’s a time when we slow down after another fantastic year of working on Space Engineers!

January 8, 2020

People are interested in knowing what our progress was in 2019 and what our plans are for 2020. In this post you can learn about the highlights of last year and our plans for the future.

April 15, 2020

Hello, Engineers!
Finally, after 5 years and more than 4 million sold copies, the waiting is over!
Starting today, you can play Space Engineers on Xbox!

May 15, 2020

Hello, Engineers! With today’s release, we are addressing the most pressing issues and suggestions from you. I hope you’ll enjoy all the changes we are bringing to our Space Engineers Xbox version.

June 24, 2020

Hello, Engineers! Sparks of the Future explores our fascination with science and science fiction and delivers on that with a vision of hi-tech visuals in the Space Engineers universe. We are really excited about exploring all of the possibilities this genre opens to us. Sparks of the Future takes us to completely new horizons in block design and stylization. Our goal is to unleash your creative potential, and inspire you to take your creations to a completely new level!

August 6, 2020

We are pleased to present you with a very special update that focuses on server performance.

Multiplayer enthusiasts, and especially Server Host/Administrators, will want to read on in order to learn about the new systems we are implementing. These changes are focused on improving the overall player experience of servers and will have a bigger impact on larger, more populace servers.

November 25, 2020

The new Wasteland update is here! Wasteland is all about racing, speed, dust, roaring engines, twisted metal, and especially, fun with your friends. We have focused heavily on the multiplayer racing experience, something we hope you enjoy with other players. Wasteland provides you with new choices when designing your creations. With this new set of blocks, you can now build even better vehicles, cars, and rovers. And we can't wait to see what you create!

January 8, 2021

A few months ago I decided to start doing my own experiments on our GoodAI Badger architecture.
My initial motivation was that I really miss programming, and being able to just build stuff with my own hands. A secondary motivation is that I have an intuition about what I think our end-goal would look like, and the best way to explain it is by building prototypes.

January 14, 2021

It is my tradition at the beginning of every year to publish a review of what we have achieved in the previous year, and what our plans are for the new one.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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