Our Space Engineers and Medieval Engineers teams have been working hard to develop new features over the past few months, and recently it became clear that in order to keep the gameplay at a high level, we need to slow down the pace of adding new features and focus more on improvements. To say it another way, we’ve been pushing towards new features in a highly motivated, almost crazy way and it’s time for a stabilization period :-) We added new features, and now we are working on improving these features and making them feel more complete by using opinions of the community. This is essential for titles that are available in Early Access – we enjoy getting feedback from the community that helps us in the process of optimizing the game.
This means that starting this week, we are moving into a temporary feature freeze period. We will be focusing exclusively on finishing existing features and on bug fixing. I want to assure you that weekly updates will continue, but they’ll be focused on stabilization rather than on new features.
The stabilization period will allow us to fix issues that appeared after recent features were implemented, and improve the overall gameplay.
It’s important to state that going into a stabilization period does not mean that we’ve reached Beta – in fact, we did something similar back in October 2014 (see http://blog.marekrosa.org/2014/10/level-design-stabilization-period_15.html). Taking time to finish existing features and fix bugs is a normal part of game development, and it has been received positively by the community in the past.
The stabilization period will not affect or slow down the development of upcoming major features, which we will continue to work on in parallel with bug fixes. This includes:
Finally, I want to say that we are so thankful to our community of players and fans who are very helpful in finding bugs and reporting in-game issues – we couldn’t do it without you.
Thanks very much for reading! As always, feel free to leave comments and questions below. I am very interested in hearing your suggestions, especially about what should get finished and fixed first, what can wait for later, etc.
Marek
:-)
---
For further updates, keep reading my blog: http://blog.marekrosa.org/ or find me on Twitter: @marek_rosa
Or follow Space Engineers and Medieval Engineers on Facebook and Twitter:
Medieval Engineers on Facebook: https://www.facebook.com/MedievalEngineers
Medieval Engineers on Twitter: https://twitter.com/MedievalEng
Space Engineers on Facebook: https://www.facebook.com/SpaceEngineers
Space Engineers on Twitter: https://twitter.com/SpaceEngineersG
This means that starting this week, we are moving into a temporary feature freeze period. We will be focusing exclusively on finishing existing features and on bug fixing. I want to assure you that weekly updates will continue, but they’ll be focused on stabilization rather than on new features.
The stabilization period will allow us to fix issues that appeared after recent features were implemented, and improve the overall gameplay.
It’s important to state that going into a stabilization period does not mean that we’ve reached Beta – in fact, we did something similar back in October 2014 (see http://blog.marekrosa.org/2014/10/level-design-stabilization-period_15.html). Taking time to finish existing features and fix bugs is a normal part of game development, and it has been received positively by the community in the past.
The stabilization period will not affect or slow down the development of upcoming major features, which we will continue to work on in parallel with bug fixes. This includes:
- New multiplayer for Space Engineers and Medieval Engineers
- Planets for Space Engineers (See our teaser video and screenshots below!)
Finally, I want to say that we are so thankful to our community of players and fans who are very helpful in finding bugs and reporting in-game issues – we couldn’t do it without you.
Thanks very much for reading! As always, feel free to leave comments and questions below. I am very interested in hearing your suggestions, especially about what should get finished and fixed first, what can wait for later, etc.
Marek
:-)
---
For further updates, keep reading my blog: http://blog.marekrosa.org/ or find me on Twitter: @marek_rosa
Or follow Space Engineers and Medieval Engineers on Facebook and Twitter:
Medieval Engineers on Facebook: https://www.facebook.com/MedievalEngineers
Medieval Engineers on Twitter: https://twitter.com/MedievalEng
Space Engineers on Facebook: https://www.facebook.com/SpaceEngineers
Space Engineers on Twitter: https://twitter.com/SpaceEngineersG