This week’s major update brings a huge amount of improvements to the game as well as a couple of new armour blocks!
The first thing you will notice when starting up the game is the changes to the main menu user interface. A lot of improvements were made as we focused on enhancing readability and usability of our interface, while removing several inconsistencies and making the screens more visually appealing. We have also added additional tooltips, reorganized the contents of several screens and added a screenshot preview to the “Load Game” menu, to help you find the right save more easily.
These new armor blocks are great example of how our recently created feedback site is working for both us as developers and the community. I recommend you check it out here if you haven’t already. On this site, you are able to vote and comment on ideas that you would like to see implemented into the game. If there’s an idea that you feel is missing, go ahead a submit a new one. The progress state of each idea is clearly labelled as either considered, planned, started and completed.
So far, over 450 ideas have been submitted, 850 comments left and 5200 votes cast with those numbers growing every day! The half armor blocks were the 5th most voted for feature on the site and our guys did it in their free time because they wanted to make our players happy.
Next up, antennas have been reworked in this release. The window for remotely connecting to grids has been reworked. It now shows all broadcasting grids in range and the icons showing problems work correctly. You can now connect to friendly grids if they are unowned and we fixed exploits which allowed connecting to enemy grids. In multiplayer, antenna range is no longer limited by replication range (which allows antenna signals over 3 km). This affects both the normal and laser antenna and allows remote control over greater distances while at the same time having massively improved performance.
For multiplayer, we have some more general improvements. The positions of characters are now sent relative to the nearest grid. This significantly improves walking around on a grid which is moving and rotating. We also improved what is called island replication which translates in game as there being no more infinite loading wheels and less strain on servers. Character and controlled grid movement is now stopped when the server doesn't hear from the client in some time which should prevent certain deaths caused by lag spikes. Other issues fixed include most inventory desync problems (but we are aware of more) and invisible trees for some clients on servers.
Additionally, we resolved many issues related to grass and the rendering of grass.
In other news, we will be kicking off a screenshot competition today with a number of different categories. The prizes include complete skin sets of the winner’s choice and there’s a chance that some could be added to the official loading screens. If you're interested, you can find more details on this competition and how to enter by clicking here.
For the duration of this contest, which will end on the 1st of October, we will be doubling the drop rate of skins giving you a better chance of finding some of the rarer ones. The next couple of weeks will also be your last opportunity to receive the veteran skin set as part of our special promotion for supporters up to this point so make sure that you load up the game at least once to have that set added to your collection.
Another notable announcement is that both of our games will be on sale with significant discounts over the weekend. You’ll be able to buy Space Engineers as well as Medieval Engineers for 60% off! This is the perfect opportunity to pick up extra copies for friends and family or to get into any of our games for the first time.
Space Engineers is still in development. Everything in the game is subject to change.
Thank you for reading!
CEO and Founder of Keen Software House
CEO, CTO of GoodAI
For more news:
Space Engineers: www.spaceengineersgame.com
Medieval Engineers: www.medievalengineers.com
General AI Challenge: www.general-ai-challenge.org
AI Roadmap Institute: www.roadmapinstitute.org
Keen Software House: www.keenswh.com
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2mil+ copies sold). Both companies are based in Prague, Czech Republic.
Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil.
GoodAI started in January 2014 and has grown to an international team of 20 researchers.