Tuesday, May 9, 2017

Medieval Engineers - Major Update 0.5 - Intuitivity


Medieval Engineers is back with a major new update! In this update we are focusing on making the game more enjoyable to play.



We have created new animations for picking things up and placing ropes. Picking up items is also accompanied by a small particle effect. We rewrote how every tool works, making it a more consistent experience, and providing more immediate feedback to the player.


By improving the font the menus become more readable, and we improved the flow on most GUI making it a lot easier to work with. All of the key-binds have been redesigned and you are now able to configure the game in any way you want! All of this is made easier by contextual hints and action icons that make playing more intuitive than ever. Finally, we are introducing the new shovel tool, providing a fun and easy way to modify voxels in exciting ways!


The shovel tools allow engineers to dig up dirt and then put it back down anywhere they want. Using landscaping stakes, engineers can rope off an area of ground and use the shovel to level the ground in that area. All of this is made easier by contextual hints and action icons that make playing more intuitive than ever.

Medieval Engineers continues to smash through barriers to modding by allowing modders to create their own entity components. This means that modders will be able to program behaviors for anything in the world in exactly the same way we do. Not only does this make total conversion mods possible but it means the sky is the limit for creating new content, new behaviors, and completely new features!


Finally, we’ve made lots of small optimizations to help improve the performance of the game!

As always; we are leaving the last version of 0.4, 0.4.20, as a historical branch, forever available as a separate branch. This will be your fail-safe way to update your older saves for the newer version of the game.

New Features
  • New shovel tools
  • New input system and keybinding options
  • Visual Improvements
    • New Font
    • New Server Browser
    • Improved Inventory and Crafting
    • Improved HUD
  • Enhancements for intuitivity
  • Extended modding capabilities
Full list of new features go to http://news.medievalengineers.com/update_0_5_1

Thank you for reading!

Marek Rosa
CEO and Founder of Keen Software House
CEO, CTO of GoodAI


For more news:
General AI Challenge: www.general-ai-challenge.org
AI Roadmap Institute: www.roadmapinstitute.org
GoodAI: www.goodai.com
Space Engineers: www.spaceengineersgame.com
Medieval Engineers: www.medievalengineers.com


Personal bio:

Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2mil+ copies sold). Both companies are based in Prague, Czech Republic. 

Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil. 

GoodAI started in January 2014 and has grown to an international team of 20 researchers.

Friday, April 21, 2017

Original concepts of Space Engineers & Medieval Engineers


Look what I've found on my old hard-drive - original vintage designs and concepts for Space and Medieval Engineers!

We have added a whole bunch of them to the Space Engineers Deluxe Edition just now

To get a taste of what waits for you:







And you can expect similar treatment for Medieval Engineers soon. ;)






Also as a bonus we released internal test video from Space Engineers in 7/2013  - months before we showed the game to the public:



Thank you for reading!

Marek Rosa
CEO and Founder of Keen Software House
CEO, CTO of GoodAI


For more news:
General AI Challenge: www.general-ai-challenge.org
AI Roadmap Institute: www.roadmapinstitute.org
GoodAI: www.goodai.com
Space Engineers: www.spaceengineersgame.com
Medieval Engineers: www.medievalengineers.com


Personal bio:

Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2mil+ copies sold). Both companies are based in Prague, Czech Republic. 

Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil. 

GoodAI started in January 2014 and has grown to an international team of 20 researchers.

Tuesday, March 14, 2017

Changes to Space Engineers release system



SUMMARY:
  • Changes to the update release system: make it simpler and involve the community more
  • New HUD and polished GUI


Space Engineers has come a long way. We were one of the first Early Access games and we are still one of the most successful Early Access games on the market. We transformed a small indie project into a huge sandbox game containing many features and possibilities. The tremendous scale of the game is clearly evident by the fact that Space Engineers has one of the largest workshops on Steam, with a huge amount of individual items available.


All of these facts lead to the conclusion that we still need to update and improve our approaches for both development and management. We need to keep backward compatibility for thousands of mods out there as well as continue to push development forward. Even one small innocent change can lead to broken gameplay and enormous negative feedback. The requirements for game testing are exponentially higher than ever before and also, due to the increasing number of competing products, players demands are increasing too.

All of us here at Keen Software House love Space Engineers. In the beginning, there was only four people in the team (Petr Minarik, Ondrej Petrzilka, Tomas Rampas and me) and because all of us have a lot of passion for space, technology and freedom, it was the main design for the game. We still try to keep our game on top by supporting the community and fighting with Clang, performance issues, hardware configurations, negative feedback and many technical problems. Even though some issues can be very frustrating, we still enjoy playing the game and creating new possibilities. When compared to many other early access games, we still continue doing our best and we never give up trying to create the best space sandbox game on market.

To be able to continue with development and game quality of the highest standards, we have decided to change the release system to be simpler and involve the community more. We expect more stable builds, fewer bugs and more polished features. The main change is that we are removing Develop branch from the game. There will be only one branch and updates will be tagged as Minor or Major. We will still patch the game every week with Minor updates, but Major updates will not be scheduled with strict dates in advance but rather will be released only when everything is completely tested, fixed and approved by a closed testing group to ensure the build is ok.

Please note the difference between Minor and Major updates. Minor updates will contain critical fixes, crash fixes and content polish, which will allow us to focus more on creating new, stable features for Major releases. To give an example from our recent update history, lens flares and properly mirrored wheels should be considered Minor updates.

What kind of Major releases can you expect in near future? Many of you already know that we are working on new HUD and polished GUI. This is something we’ve really focused on and we expect the new HUD to greatly increase gameplay immersion. Additionally, a nice addition to the new HUD is that it is fully moddable and can be customized per cockpit or helmet. We are also working hard on improving the survival experience, making things easier for new players, having objective driven scenarios and also multiplayer dedicated scenarios. There is also a large amount of work going into game optimizations. We are aware of bad performance in certain areas of the game and plan to focus on these situations, as well as loading times, peaks, lag, etc.




I’m personally looking forward to all changes we are preparing. We already proved that we’re able to create unique features never seen in games before, defining new boundaries. We certainly don’t plan to stop! :)

Thank you for reading!

Marek Rosa
CEO and Founder of Keen Software House
CEO, CTO of GoodAI


For more news:
General AI Challenge: www.general-ai-challenge.org
AI Roadmap Institute: www.roadmapinstitute.org
GoodAI: www.goodai.com
Space Engineers: www.spaceengineersgame.com
Medieval Engineers: www.medievalengineers.com


Personal bio: Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2mil+ copies sold). Both companies are based in Prague, Czech Republic. Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil. GoodAI started in January 2014 and has grown to an international team of 20 researchers.