Monday, April 8, 2019

Space Engineers Update: Customizable LCD Screens, Replay Tool, and Decorative Pack

SUMMARY:
  • This is the first update since Space Engineers left Early Access
  • Replay tool
  • Customizable LCD screens
  • Steam trading cards, badges and background
  • Decorative blocks to enrich your gameplay experience
  • Reasons why investing into the future of Space Engineers is important
  • Merchandising
  • What’s ahead of us


Hello, Engineers!

It’s time for another exciting update for Space Engineers. After our out of Early Access release, we are now bringing you another big change. Keeping in mind, that we want to make the Space Engineers game more fun and closer to your desires, we are introducing new game elements to Space Engineers. But let’s start from the beginning.

The most obvious change is the fact that with this release we are bringing both free and premium content to the game. This gives you the opportunity to enjoy new things, but also the chance to support the further development of Space Engineers, if you are willing to do so.

I explain the reasons for these steps below in more detail. One thing I’d like to mention at the beginning is that the content is not “pay to win” and the owner of the package has no advantage against other players. If you decide not to purchase the Decorative Pack, but you want to play with friends or other players who did buy the Decorative Pack, you will still be able to join a multiplayer game or server with them and enjoy the game. In this case, you will be able to view these new blocks, but you won’t be able to build or interact with them. 


If you decide to not buy the Decorative Pack, you are still getting a free update from us!


So What’s Included in the New Update?


All players will get new functional cockpit LCDs with customizable screens, replay tool, which can be used for setting up various animated scenes, brand new random Encounters, Steam trading cards, badges and backgrounds, and all bug fixes, optimizations, and smaller improvements for free.

Players who already own the Deluxe Edition will also get three new music tracks based on the music from this trailer for free.

For players who wish to support further development of Space Engineers, we have created a bulk of decorative blocks, which you can use for various decorations on your spaceships, vehicles and space stations. The price is $3.99 USD, or your regional Steam equivalent. You can purchase the Decorative Pack here. We’ll be more than happy if you will send us the screenshots of how you used these new blocks. We will post the most creative ones on our social media.

Free Update for Everyone


Cockpit LCD With Customizable Screens


We reworked most of the display-like surfaces in game to act the same as an LCD panel, to be able to display texts and images. This includes cockpits, programmable block and new console block. This advanced feature will also give you the ability to render textures and texts at arbitrary positions onto LCD screens. You may either use Programmable Block, MOD API or select one of the integrated scripts. Integrated scripts can display Velocity, Energy / Hydrogen, Gravity, Digital or Analog clock. It is prepared for both single and multiplayer. Every mission is different, and customizable LCDs allow Space Engineers to tailor these displays for specific tasks.

We will host a livestream where our programmers will explain how to use programmable blocks and customizable LCD screens. Tune into Keen Community Network for Tuesday, April 9, 6PM UTC.



Replay Tool

After many requests, we have decided to release our internal Replay Tool that we use to create our trailers. It allows you to record the movement and actions of multiple characters in the same world. You can use your video recording software of choice to capture these moments for cinematic purposes! It’s also super useful for epic screenshot creation. The tool allows you to be the director of your own Space Engineers film where you can carefully position and time different engineers with their own specific roles. We are extremely excited to see what the community will create with this!

Important: because it’s an internal tool, it has a very basic user interface and required advanced users to be used. We believe this is OK, because most video creators who would want to use it to create epic cinematic Space Engineers videos are advanced users.




Encounters - we added a whole bunch of new random encounters and upgraded several existing ones as well. These new encounters will now include and showcase the new DLC blocks.



Three new music tracks for the Deluxe Edition


Steam Trading Cards, Badges and Background

There are now Steam trading cards to collect for Space Engineers! Collect a full set of cards to earn items that help you customize your Steam profile including backgrounds and badges.

For more information on Steam trading cards,  badges and backgrounds, see this FAQ

Space Engineers Steam Profile Background Image (example)

Space Engineers Steam Profile Badges

Space Engineers Steam Trading Cards (examples)

Decorative Pack (paid)


There are fourteen new decorative blocks for people who want to buy them and support the development of Space Engineers, which are available on the Space Engineers Steam Store page. Within the package you will get following new blocks:

Beds can preserve characters’ inventory and toolbar while they're offline and keeps them alive as long as there is oxygen available. Is considered to be the same as the Cryo Chamber Block, except oxygen is used from the environment. Space Engineers don’t work from nine to five, they work whenever they’re needed: day or night, during peace and war. But when it’s time to call it a day, every engineer looks forward to resting in these beds.


Standard and Corner Desks can be used as seats, which allow players to sit on the chair attached to it. Combine these blocks to produce various designs and sizes, creativity has no limitation. Whether designing new schematics or charting a fresh course to another world, desks are essential for any engineer looking to get some work done.


Kitchens are purely decorative. The kitchens in Space Engineers come well-equipped and include stunning visual details. Space Engineers overcome challenges everyday when they’re working on new planets or among the stars.


Planters are purely decorative, but they make outer space a bit warmer by housing  life in a special glass container.  Build your own garden on the space station. Planters not only help to liven up spaces, but the flora housed inside these capsules also remind many engineers of the homes they’ve left behind in order to explore the universe.


Couches can be used as seats, so take your time to relax and take a break. You don’t need to always run, fly or work, you can enjoy your cozy room and enjoy the view. The last thing anyone would ever call a Space Engineer is ‘couch potato’, but who wouldn’t like to relax after a hard day’s work on this comfy furniture?


Armory and Armory Lockers can be used to decorate interiors and store weapons, ammunition, tools and bottles; both are small storages (400L), where you can keep your equipment. Space Engineers use lockers in order to ensure that keepsakes from home, toiletries and other items are kept safe.


Lockers, storage is 1000L where little doors can be pointed at.


Toilets can be used as a seat. The latest and greatest interstellar lavatory technology has made many earth dwellers jealous of the facilities enjoyed by Space Engineers.

Toilet Seat that can be used as a seat and is fit for the creator of the legendary Red Ship; most engineers don’t want to get up after ‘taking care of business’.


Industrial Cockpits are used to control your ships. This industrial cockpit in both small and large grid versions will make your creations look much better. Offering unmatched visibility, the industrial cockpit enables engineers to experience stunning vistas while traversing landscapes and space.




Console blocks project blueprints for downscaled ships and stations, as well as display pictograms or customizable text. They are fantastic functional LCD panels where you can project your creations and show them to your friends. The sleek and crystal clear picture offered by this console allows Space Engineers to display designs and other important information.




Small grid cryo pods - we are still going to add this block to the game, but we are in the process of testing it and fine tuning it.

*Note to modders: When modding the decorative blocks, copy the current settings and then do the change on top of that. The mod will also include the DLC tag:
<DLC>DecorativeBlocks</DLC>

Why Income is Important & Investing in the future


Keen Software House needs to stay profitable in order to continue development and support of Space Engineers, and to take risks, to invest into experiments that may not pay off in the short term, and to develop innovative concepts.

We have been very lucky in being profitable since 2013. We are still very profitable. But we don’t want to just rest on one's laurels.

Sometimes we have to invest in people, teams, or projects, without knowing if they will work out. You need to give them time. And if you want to have a high bar for innovation, expecting novel things, you need to take the risk.

Examples of high-risk but high-reward features from the past:
  • Planets
  • Multi-player (very challenging to do in highly dynamic environments such as in Space Engineers)
  • Wheel, rotors, jump drive, ladders, and tens of other functional blocks

Example of future high-risk but high-reward features:
  • Water for our game engine VRAGE
  • Rewrite our game engine VRAGE with parallelism in mind, being more asynchronous in its nature (parallelism by design), more data-oriented.
  • General AI for our games (NPCs, living worlds)

Why are they high-risk? Because they are hard to do, and usually it takes many iterations until we figure out the right way to do it. It usually takes a few iterations to perfect it. This means that doing water can take a few weeks (if we get it right from the start) or a few years (if we need to experiment, iterate, throw away past experiments, look for specialists in this area, etc). Same for the engine rewrite and AI / living worlds for our games.

Please see the above as a very open explanation of why income is important, and how it fuels future improvements of our games.


What Others Say




FAQ


Q: Are all future updates going to be paid?
A: Actually, even this update isn’t paid. The major part of this update (LCD screens, Replay Tool, new music tracks, smaller improvements) is free for everyone. Only the smaller and not mandatory part is paid - Decorative Pack, which you can purchase here.

Q: Aren’t you going to split the community - people who don’t own the Decorative Pack won’t be able to play with people who own it?
A: The way we designed this is that even people who don’t purchase the Decorative Pack can play on servers with people who own the Decorative Pack. Players who don’t own the Decorative Pack won’t be able to build with these new blocks, nor interact with them, but they will be able to view them in-game.

Q: Where is all this money going?
A: To support future development of Space Engineers and other leading-edge projects we plan to work on at Keen Software House. Players kept asking us for something they could buy to support the development of Space Engineers, and the Decorative Pack is a great option for them.

Q: When did you start working on Decorative Pack?
A: Right after Space Engineers left early access and all hot issues were resolved. Most of the work was done by the Art team, the rest of the developers is working on other long-term updates.

Q: Why haven’t you increased the price of Space Engineers and include the Decorative Pack in it, or why it’s not part of the Deluxe Edition?
A: We want more people to play Space Engineers, which means we must lower the barrier of entry. When the Space Engineers community grows, everyone benefits from this - more content on Workshop, more mods, more new ideas, more people to play with. This means that all non-mandatory features should be optional, so only those who really want them can pay for them. That’s why we decreased the price of Space Engineers, and made the Decorative Pack an optional purchase.

Q: We asked you for volumetric water, compound blocks, new goals, more optimizations, etc, and instead you are giving us a toilet block?
A: Hehe, if you put it this way, it sounds kind of funny. But the reality is that decorative blocks are low-hanging fruit, not a bottleneck towards those other mentioned future features. Additionally, the decorative pack can bring added profit and make the mentioned things happen.

Merchandising


We have fantastic Space Engineers merchandise available at the Keen Software House E-shop.



Our shop has many designs to choose from and it’s easy to use.

What’s Ahead of Us?

This update is being released soon after the game moved out of Early Access. Our team really enjoyed working on it, because it was not about some back end changes that only a few people will notice, but it was about things that are visible to everyone. I hope you’ll also enjoy all of the new things in Space Engineers. 

If you enjoy this update, please consider writing a review on the Space Engineers Steam Store Page.

Looking at our upcoming plans, I can say that we are going to work on another package similar to this one. It’s not a secret that we want to bring you more things you asked for in the past, such as new skins, new weapons, new economy system etc. 

If you want to let me know your feedback on our decision to release paid Decorative Pack, please get in touch via my personal email address marek.rosa@keenswh.com. I welcome every feedback and we will use it to learn and provide better service.

Thank You


Thank you for reading this blog!

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

For more news:
Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com
GoodAI Applied: https://www.goodai.com/goodai-applied

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (3 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI started in January 2014 and has over 30 research scientists, engineers and consultants working across its Research and Applied teams.

At this time, Marek is developing both Space Engineers and Medieval Engineers, as well as daily research and development on recursive self-improvement based general AI architecture.

Thursday, February 28, 2019

Space Engineers: Major Overhaul of Survival, Ladders, Leaving Early Access, What’s next?

SUMMARY:
  • Survival
  • Leaving Early Access
  • Ladders are back!
  • New price
  • Need to create
  • What’s next?
  • Xbox One
  • The Team


Hello, Engineers!

February 28, 2019 is the day for all Space Engineers. Today, we are moving Space Engineers out of Early Access. As I mentioned in my last blog post, getting Space Engineers out of Early Access has been planned for a long time. We have worked on it basically since 2016/2017, when the game entered beta. It was our goal to release the game in the state we consider to fulfill our original vision, including all planned features and core game components. Moreover, the game includes a lot of things that were not planned at the beginning of development (solar panels, planets, rotors, pistons, wheels, and many more features).

Space Engineers was one of the first Early Access games on Steam and one of the few titles to be successfully released after several years of passionate development. We keep our promises.



Survival


The Survival overhaul has been one of our top priorities, so it was specifically planned to be released after we had other key things finished. Over the last 6 years, we have carefully executed our original vision, which hasn’t changed since. Moving step-by-step towards our vision, the Survival overhaul is one of those steps. In addition to survival, many new features have been designed to help new players to be introduced to the game and are not specifically focused on existing players.


Survival overhaul is one of the biggest overhauls because until now our main priority was making sure the sandbox elements work properly. We needed to make sure that the physics are stable, multiplayer is reliable, the destruction is working, and so on. With this update, we are evolving from a sandbox experience, towards a game with many unique single and multiplayer features.

We have touched almost every survival element. There are new blocks such as the Hydrogen Engine, Wind Turbine, Survival Kit, and Small Battery being introduced into the game, ragdoll mechanics are coming back, loading times of even very large wolds are now extremely reduced, and a new Progression system has been integrated into Space Engineers

There are many other game elements that were changed in this overhaul, which have a significant impact on Space Engineers. You can read about all the changes here.


Out of Early Access


Space Engineers has been in Early Access for 5+ years, and during this period we developed the game from a proof-of-concept to a feature complete space engineering sandbox. We sold more than 3 million copies and we have more than 200,000 monthly active players.

We went through more than 200 updates, which include major game changes such as:

  • planets
  • new HUD and game UI
  • skins, parachutes, wheels
  • more than 200 blocks
  • reworked and updated the character animations several times
  • improved the multithreaded physics, but also physics itself
  • implemented super-large worlds
  • a lot of game optimizations during this entire period
  • went through the massive updates of the game’s visuals and audio
  • we spent a significant amount of time on improving the multiplayer, air tightness and oxygen
  • survival mode
  • programmable blocks, modding support, antennas, landing gears, solar panels, cargo ships, meteorites, encounters, asteroid clusters, visual scripting, realistic mode audio, in-game help, and more.

You can view all the updates in chronological order here. However, I’d like to highlight the most significant updates for us:
    • April 2013 - started full-time development on Space Engineers prototype
    • October 23, 2013 - Space Engineers was released to Early Access
    • November 2015 - we added planets
    • November 2017 - Physics Overhaul was released
    • July 2018 - Multiplayer Overhaul was released
    • February 2019 - we are releasing the Survival Overhaul and the game is going out of Early Access
Because Space Engineers development was open, you were able to see what’s happening under the hood. Contrary to other products, where you see the final product, but don’t see how the project has been developed and changed over time, and what challenges the development team had to overcome.

I’d like to share our key videos that were released during the Early Access. The first one is the first ever video where we showed and teased Space Engineers.


The second one is our Alpha


and one of our latest videos from the Major Overhaul of Visuals, Audio, and Wheels.


All who want to play the first release of Space Engineers, from 2013, can buy the Space Engineers Deluxe edition. It’s game archeology.

Our mottos:
“From creators to creators”
&
“Need to create”

We always listened to our community and used a lot of this feedback to improve the game where we could. It has been a rewarding and productive cooperation, which we really enjoyed! And something that we will continue to enjoy in the future. The Space Engineers community is strong, growing, and present.

During all these years, there were other things that Keen Software House has been working on. We increased the team from five to almost twenty five people, we established the team working on Medieval Engineers, we started GoodAI Research in order to build general AI, to help humanity and understand the universe, we started GoodAI Applied to better fund the research, stay closer to real-world application, and to prepare the infrastructure for general AI deployment once we have it. We accidentally started a new religion - Clang :)  and of course, we got many new colleagues who helped us to shape and fulfill my vision.

You can imagine that there were many funny moments along the road, here is just one example:


New Price


With this update, we are also setting a new price for Space Engineers == $19.99. According to our analysis and tests, this price better suits the majority of Space Engineers fans. This change also brings all regional prices on Steam to match countries specifications and regional differences.

This step will enable the Space Engineers community to grow even bigger, which is great news for everyone because Space Engineers always benefited from the huge pool of player creations, and this can only work if we have a large player-base.


It is quite an unusual move to decrease the price when the game leaves Early Access, but we believe it’s a good gift to the community and will better support the future of Space Engineers.


Ladders


Ladders are a special thing for all Space Engineers. We had them in the early builds of the game, but then removed them due to the complexity involved in having them work properly (omni-directional gravity, colliding ships, animations, you name it).


However, we always knew we wanted to bring them back and the best moment to do this would be today - when the game leaves Early Access.

The ladders are back, with new visuals, new animations, and new features - you can jump off the ladder, you can jump from ladder to ladder, ladders work in multiplayer, multiple players can climb on the same ladder, and much more.


What Others Say


Simon Sicko
CEO Pixel Federation
“Space Engineers is a unique game. The concept of the sandbox gameplay offers endless fun. It’s great that Keen developers see their game as a service for players and they have taken care of it  for more than 5 years.”

***

Pavel Barak
Chairman of the Czech Game Developers Association
“I remember the Space Engineers release back in 2013 when the game was released as a small project in Early Access. It was more of a prototype, which was very successful from the very beginning. It’s unbelievable how the game has evolved since then. In the name of Czech Game Developers Association, which maps the gaming business in Czech Republic, I can confirm that Space Engineers is one of the most successful games ever developed in the Czech Republic.”

***

Milos Endrle
CEO Geewa
“Space Engineers shows how the community, which love a particular game, can shape and move the game these days. It also shows what a developer can achieve even before the public release. I hope that Space Engineers will get millions more players on top the millions already playing it while in Early Access. Great job Keen! Congratulations!"

***

Jakub Dvorsky
Founder Amanita Design
“If I wouldn’t need to take care of the company and two kids, I would spend all nights welding the spaceships in Space Engineers.”

***

SE player
“This game is the largest sandbox ever made, with realistic physics and full modding support, and it’s still receiving consistent updates.”

***

Xero
Space Engineers CTG Moderator
"I first saw Space Engineers at e3 in 2015, and instantly just had to have this game, There are many other games out there to fly ships around space and fight with other players, but none of them can you build your own ship, design it the way you want it to look, and explore the world how you want to explore. After 4 years and almost 5000 hours of gameplay, I can honestly say i've enjoyed every minute of it. I want to say thank you to Keen Software House for this amazing game. I can't wait to see what the near future holds for Space Engineers. "

***
"Space Engineers has come a long way since I first installed the alpha back in 2013. Then it only featured single-player and creative mode. With each update adding more features and improving the game as a whole, I hope that Keen continues on this strong path with the future of the game."

***

"To say I'm excited about this update is an understatement, especially for the PVE content that seems to be coming."

***

”Space Engineers has had an amazing development journey since its launch; with each update I’ve been impressed at what the game and its playerbase can do. I hope the future still holds many exciting adventures ahead.”

***

Need to Create


Our team’s motto is “Need to create” and it perfectly describes the fire that is burning inside of us.

We believe that one of the strongest forces in the universe is the “need to create”. Every time we build something out of nothing, every time we give shape and organization to something that had no structure – we are creating a miracle.

We need to create. We are made to create. We can’t stop creating.

We derive purpose from being creative. Creating is our destiny, it is why we were put into this universe. There's nothing we can't create!

What is even better is that we share this need with our community of Space Engineers who managed to create thousands of creations in the last 5 years, and pushed the boundaries what even we thought is possible beyond, and then more.


What’s Next?


Space Engineers is not finished. We already have a lot of plans to expand the Space Engineers franchise with new features, blocks, and scenarios. We’re going to take Space Engineers to exciting places when it comes to gameplay, immersion, and challenges!

In the short term, these expansions will bring more decorative blocks, new in-game economy (trading, currency, but no MMO scale yet), new weapons, and we also plan to look at combat specific scenarios.


We will continue to monitor our support site for bug reports, questions, concerns and suggested features.

We are also working on an Xbox One port for Space Engineers.

We are moving into the new era of Space Engineers and I’m sure that we all have many reasons to look forward to it.

Thanks for reading this blog!


The Team


While Keen Software House developed Space Engineers, we also developed our team. I am grateful to everyone who has worked on the game throughout the years, and I’m also grateful for all of the hard work our current team has done on Space Engineers, as they were fully prepared to take Space Engineers to the next level!

This is something that is not as visible as shiny trailers and screenshots. The fact that we have solid, well-coordinated, intelligent and creative people at Keen Software House, helps our team to work like a well-oiled machine, and it enabled us to deliver Space Engineers. Having this team is invaluable.


Thank You


We couldn't have made it this far without the amazing support of our community! Special thanks to our dedicated CTG (Closed Testing Group), which provided us with fantastic feedback that helped us to shape the game the right way. Thank you all!

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

For more news:
Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com
GoodAI Applied: https://www.goodai.com/goodai-applied

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (3 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI started in January 2014 and has over 30 research scientists, engineers and consultants working across its Research and Applied teams.

At this time, Marek is developing both Space Engineers and Medieval Engineers, as well as daily research and development on recursive self-improvement based general AI architecture.

Tuesday, February 19, 2019

Space Engineers: Release Date for the Major Overhaul of Survival & Going out of Early Access

Hello Engineers!

Our next update is almost here. I want to reflect back on the progress of it and to share some important news.

I’ll start with the reflection on the public tests that we ran recently. You can find the details about the Survival update and the public tests here and here. The posts mention most of the new features, game improvements, and changes. We received fantastic feedback after these blog posts were published. I have also shared my vision and reasons for future updates, so I’m sure you’re now expecting more breaking news.

We started the public tests on Thursday, January 17, 2019, and we decided to run several individual tests until we were happy with the results. The tests were scheduled every two weeks. The first test was only open for one day, but we extended the following tests to four days. The information and the feedback we received from you during those tests have been very important for the final update, as well as changes we implemented to the upcoming update. I would like to thank everyone who took the time to play the new version and who provided us with feedback.

Now to the exciting news!

The upcoming Major Overhaul of Survival is going live on Thursday, February 28, 2019. 

This is going to be a big day for Space Engineers because we are also going to move the game out of Early Access. Yes, you heard it!


Getting Space Engineers out of Early Access has been planned for a long time. We have worked on it basically since 2016/2017, when the game entered beta. It was our goal to release the game in the state we consider to fulfill our original vision, including all planned features and core game components. Moreover, it includes a lot of things that were not planned at the beginning of the game’s development (solar panels, planets, rotors, pistons, wheels, and many more features).

Space Engineers was one of the first Early Access games on Steam and one of the few titles  that will be successfully released after several years of passionate development. We keep our promises.

The reason Space Engineers is leaving Early Access is because we have a solid foundation, which will allow us to continue releasing new features and content for the game. The future looks bright!

History

Space Engineers has been in Early Access for 5+ years, and during this period we developed the game from a proof-of-concept to a feature complete space engineering sandbox.

We went through more than 200 updates, which include major game changes such as:

  • planets
  • new HUD and game UI
  • skins, parachutes, wheels
  • more than 200 blocks
  • reworked and updated the character animations several times
  • improved the multithreaded physics, but also physics itself
  • implemented super-large worlds
  • a lot of game optimizations during this entire period
  • went through the massive updates of the game’s visuals and audio
  • we spent a significant amount of time on improving the multiplayer, air tightness and oxygen
  • survival mode
  • programmable blocks, modding support, antennas, landing gears, solar panels, cargo ships, meteorites, encounters, asteroid clusters, visual scripting, realistic mode audio, in-game help, and more.

You can view all the updates in chronological order here.

Check our very first Space Engineers video, Alpha Footage 8/2013 and one of our latest videos from the Major Overhaul of Visuals, Audio and Wheels.

We sold more than 3 million copies and we have more than 200,000 monthly active players.

We listened to our community, and used a lot of this feedback to improve the game where we could. It has been a rewarding and productive cooperation, which we really enjoyed! And something that we will continue to enjoy in the future. The Space Engineers community is strong, growing, and present.

We expect that some people will have concerns regarding what leaving Early Access means for the future of Space Engineers - if we are now going to abandon the game. We won’t stop working on Space Engineers and we feel good about the foundation we have built. Therefore, I think the answer is clear: This is not the end. This is just the beginning!

FAQ

Q: Will you abandon the Space Engineers? 
A: We have no intention of abandoning a project that we as developers and our community are extremely passionate about.

Q: Will you fix bug X or Y? 
A: Most likely it is already fixed in the upcoming update (we fixed numerous bugs). We will continue to fix bugs even after the Major Survival Overhaul update. We will continue to monitor the support site for both bugs and feature suggestions

Q: What will come next? 
A: Expanding the Space Engineers franchise with new features, blocks, and scenarios. We’re going to take Space Engineers to exciting places when it comes to gameplay, immersion, and challenges!


Q: Are you working on a new game already? 
A: Nope, we are currently focused on continuing to develop Space Engineers.

Q: I am disappointed because you never implemented features I wanted for this game. It’s not the game I expected.
A: While we are in the process of  completing the foundation of Space Engineers, we will be adding new content to the game in the future. It’s still very likely that we will implement some of features that you’ve requested. We are looking to the future and continuing to build on our strong foundation.

Q: Are you working on an XBOX port?
A: Yes, this is one of the top priorities for our team.

What is the community saying?

"Space Engineers has come a long way since I first installed the alpha back in 2013. Then it only featured single-player and creative mode. With each update adding more features and improving the game as a whole, I hope that Keen continues on this strong path with the future of the game."

"To say I'm excited for this update is an understatement, especially for the PVE content that seems to be coming."

”Space Engineers has had an amazing development journey since its launch; with each update I’ve been impressed at what the game and its playerbase can do. I hope the future still holds many exciting adventures ahead.”


Conclusion

Mark your calendar for Thursday, February 28, 2019, 5PM UTC, because this day will bring many new things and surprises (not seen during the public tests). This will be a truly momentous day for the Space Engineers community.

We are planning many new things for Space Engineers and we will start revealing them soon :-)
Stay tuned!

Thanks for reading this!

Thank you

We couldn't have made it this far without the amazing support of our community! Thank you all!

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

For more news:
Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com
GoodAI Applied: https://www.goodai.com/goodai-applied

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (3 million copies sold). Both companies are based in Prague, Czech Republic. 

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI started in January 2014 and has over 30 research scientists, engineers and consultants working across its Research and Applied teams. 

At this time, Marek is developing both Space Engineers and Medieval Engineers, as well as daily research and development on recursive self-improvement based general AI architecture.