"Need to create"

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October 23, 2026

On October 23, 2013, Space Engineers launched into Steam Early Access. Thirteen years later, we are still building, still experimenting, and still discovering what happens when we put engineering tools into your hands.

October 22, 2026

13 Years of Space Engineers
🔶 Join our 13 Year Anniversary Celebrations
🔶 More Warfare 3 features revealed!
🔶 Space Engineers 2: Combat NPCs are live!

October 15, 2026

Make ready for the fight!
🔶 Warfare 3: Separation Charge, Autocannon Turret
🔶 SE2 Hostile Encounters arrive Monday, October 19, 5 PM UTC
🔶 Community Previews are live now!

October 8, 2026

SE2 Combat NPCs Arrive Early!
🔶 SE2 Hostile Encounters arrive Monday, October 19, 5 PM UTC
🔶 Warfare 3: EMP Weaponry
🔶 Warfare 3 Pack Preview: Laser Antenna Type II

October 1, 2026

More Warfare 3 Reveals!
🔶 Combat Automation Events
🔶 Conveyor Surprise, Warhead & Intake Blocks
🔶 Space Engineers 2 Interior Turret

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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