Thursday, August 22, 2019

Space Engineers: Economy Update


SUMMARY:
  • The Eagle has landed
  • Space Engineers Economy 
  • The Economy Deluxe Pack DLC 
  • New items added to existing DLCs 
  • Space Engineers comic 
  • FAQs


Hello, Engineers!

The Eagle has landed. It has actually landed 50 years ago, but it’s still something that we look at with awe. The Moon landing was one of my inspirations to create Space Engineers, because the people who made it happen pushed the limits to where current technology is still not able to go easily. We remembered this special occasion by participating in the Steam Explorer Weekend Sale and also by shooting a video at the Moon landing replica module located in Prague.



The last couple of months were busy ones at Keen. We were working on another major update, which we are releasing today. Many of you have participated in our public tests, so you probably know that the update is about the new economy system we are bringing to the game.

The economy provides you with brand new gameplay experiences giving a measurable value to what you create and how you spend your time in Space Engineers. With that said, it doesn’t stop you from playing the same way you’ve been able to for years. You can see it as an alternative route to progressing through your survival story.

Additionally, while the economy works well in singleplayer, one of the goals of this update was to encourage different players and factions to interact on multiplayer servers, as this could encourage more aggressive actions; we’re also providing the tools for engineers to help protect their bases when they are both online and offline! For those who prefer other game modes, many of the features included in this huge update will still benefit creative players and scenario makers.

Regarding existing feature polish, we have addressed a record amount of long term issues and bugs, so many thanks to our incredible community for their continuous support and patience. There really is something for everyone in this update!


What will you find in this update?

You will find completely new game content, which will give you the opportunity to buy, sell, trade, fulfill requests and various other tasks in Space Engineers. The content enriches the game and we hope you’ll have a lot of fun playing it!


All new game features related to the economy are free for all players. The free update includes the economy code updates, the safe zones, all the contract features and long term fixes. We also added the free safe zone skin, Small Hexagons. You can find all the details in the changelog.

Safe Zone
Store Block
Contract list

The Economy Deluxe Pack

For players who wish to support the further development of Space Engineers, we have created a pack which consists of cosmetic items designed to enrich your game visually. None of these things brings any advantage to players who purchase this DLC. The price of the Economy Deluxe pack is $3.99, or your regional Steam equivalent, so if you wish to support us, check out the Economy Deluxe Pack on Steam.

The package includes the following items:
  • Miner suit
  • Soldier suit
  • Disco armor skin
  • Glamour armor skin
  • Silver armor skin
  • Vending machine Block
  • ATM Block
  • 32 Faction logos
  • 14 Safezone skins
    • 1. Aura
    • 2. Organic
    • 3. Rain
    • 4. Dots
    • 5. Disco
    • 6. Noise
    • 7. Hexagon
    • 8. Lines
    • 9. Digital
    • 10. Gloura
    • 11. Clang
    • 12. Voronoi
    • 13. Restricted
    • 14. KeenSWH
Miner suit
Glamour armor skin
Safe zones
Faction icons
Vending machine
ATM machine
Silver armor skin
Disco armor skin
Soldier suit
All the items in the pack are cosmetic only. We’ll be more than happy if you will send us the screenshots of how you used the items from the pack in the game. We will post the most creative ones on our social media.


Free additions to existing DLCs

Our community is very important to us and as we were working on this release we’ve decided to surprise you by one decision: we are adding new things to already existing DLCs. Everyone who owns particular DLC will get the following things for free:

All owners of the Deluxe version will get:

  • Golden armor skin 
  • New music track from our composer Karel Antonin
  • Comic book concept art (more info on the free Space Engineers comic in an upcoming section of this blog).
Gold armor skin

All owners of the Decorative Pack will get:

  • L shaped couch
  • Toilet version with the door entrance
  • Desk without chair (straight and corner)
L shaped couch
Toilet version with the door entrance
Seatless desk
Seatless corner desk

All owners of the Style Pack will get:

  • Retro suit
  • Ghillie suit
  • Wood armor skin
  • Moss armor skin
We have decided to align the price of the Style pack with other decorative DLCs, so now you can get the pack for $3.99, or your regional Steam equivalent.

Retro suit
Wood armor skin
Moss armor skin

The Space Engineers Comic

Are you a fan of comic books and would you like to see a Space Engineers comic? If yes, then I think I have good news for you. With beautiful art created by Mike Hamlett - check out his Deviant Art & Instagram page - and a fantastic story written by Jesse Baule, we are introducing the very first Space Engineers digital comic book, which will be available online for free very soon; keep an eye out on our social media for its release. You’ll be able to read the story about Doctor Petra Halas and her intern Reginald Simmons, which brings you to a top-secret research facility where strange things are happening.

Moreover, all players who own the Deluxe version of Space Engineers will get access to the comic book concept art in advance (a sneak peek of sorts), as part of the free addition to the Deluxe package.

What Others Say


  https://www.youtube.com/user/rex00991

“The Economy Update brings a new way for Space Engineers players to enjoy Multiplayer Servers, through the use of trading and contracts. I can’t wait to see how the player base works with these new systems to create new ways to play the game.”
-Captain Jack

https://www.youtube.com/channel/UCZINv-43xnJuttcyPHtjGww/featured
"We are excited for the new skins, blocks, and features coming with the new update and DLC. Space Engineers is a ready-made storytelling engine for us; new visual styles and elements are essential for creating interesting looks and cinematic sets to keep viewers interested."  
-DirectedEnergy and Naburine of Ball&ChainGaming

https://www.youtube.com/channel/UCDPSrYzGiS6PzEQ3W82pNEg/featured


“Keen has not given up on SE and is still producing awesome content that is bringing new life to the SE community."
-Cosmic Chimp

FAQ

Q: Why did you reduce the price of the Style Pack if you added new content to this DLC?
A: Because we not only wanted to add more value to the Style Pack, but we received a lot of feedback from our community about this DLC, saying that it was too expensive and that the price point didn’t align with the price of the Decorative Pack. Additionally, we added new features to other existing DLCs (Space Engineers Deluxe & the Decorative Pack), so we also wanted to add more things to the Style Pack because of this.

Q: When is there going to be more news about the Xbox One version of Space Engineers?
A: Our team is still working very hard to ensure a quality port of Space Engineers to the Xbox One. As soon as we have more news to share with the community (features, release date, etc.), we’ll be sure to do so. We can’t wait for players to get their hands on the Xbox One version of Space Engineers. :)

Q: Why do you continue to release DLCs with each update?
A: We believe in providing free updates available to all players and cosmetic DLC that is designed to not split our playerbase. The DLCs are a great way for players to not only purchase quality content, but also to support the further development of Space Engineers. We’re extremely grateful to everyone who has decided to support us by purchasing our DLC. However, the last thing we want is for players to feel pressured into buying our DLC.

News about the Space Engineers Xbox One Version


We are still receiving a lot of requests and questions about the Space Engineers Xbox One version. I can only confirm that the team is working hard on it and we have very good progress on it. I have responded to questions about the Space Engineers Xbox One version in my latest interview with Captain Jack:

https://youtu.be/1sB4FrJwYVc
XBOX News & Details


Merchandising


We would like to remind you that our fantastic Space Engineers merchandise is available at the Keen Software House E-shop. Our shop has many designs to choose from and it’s easy to use.




What’s next?

This is the third major update being released after the game moved out of Early Access. Our focus is on bringing you new game improvements and decoratives, so you can enjoy the game even more. Our team really enjoyed working on this update, because all of the work was based on our community’s feedback. We also enjoyed the public tests, because of the great feedback we got from you. I hope you’ll also enjoy all of the new things in Space Engineers. 

If you enjoy this update, please consider writing a review.

Looking at our upcoming plans, I can say that we are going to work on the game optimization and I think it’s the right time to say that our main focus is going to be the Xbox One at this moment.

If you want to let me know your feedback please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.



Thank you for reading this blog!

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

For more news:
Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com
GoodAI Applied: https://www.goodai.com/goodai-applied

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (3 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI started in January 2014 and has over 30 research scientists, engineers and consultants working across its Research and Applied teams.

At this time, Marek is developing both Space Engineers and Medieval Engineers, as well as daily research and development on recursive self-improvement based general AI architecture.

Thursday, July 18, 2019

Using AI to prevent pressure ulcers in hospitals

I am very excited to announce GoodAI Applied’s most recent project which is using AI to detect and prevent pressure ulcers in hospitals. This is our first major project using AI in the healthcare industry and has great potential.
The GoodAI team with MUDr. Lívia Večeřová of Hospital Na Bulovce

Pressure ulcers, also known as decubitus ulcers, are caused when patients spend too much time lying in one place. They can develop extremely quickly and are even used as an indicator of good care in healthcare facilities. We have teamed up with Hospital Na Bulovce in Prague to help nurses and doctors tackle this problem.

Our team is using AI image analysis technology in order to determine the position of a patient and alert a nurse, or doctor, to let them know whether they should take action. 

GoodAI developer testing the technology
I find this solution particularly interesting as it follows the core values of GoodAI and it will have meaningful impacts on people's lives. 


Thursday, June 6, 2019

Space Engineers: Build Planner, Small Grid Cryo Pod and Style Pack

SUMMARY:
  • 2nd major update since Space Engineers left Early Access 
  • Build Planner 
  • Small Grid Cryo Pod 
  • Armor Skins 
  • Individual Skin Sets 
  • News about Space Engineers Xbox One 
  • Merchandising
  • Video Competition



Hello, Engineers!

It’s time for another major update. We have been very busy since the release of Space Engineers from Early Access and the Major Overhaul of Survival update. For our last update, we added Customizable LCD screens, the Replay Tool, Steam Badges, Backgrounds and Trading Cards, Three New Music Tracks for the Deluxe Edition, as well as many bug fixes and optimizations for Space Engineers. Additionally,  the Decorative pack was released in early April this year, as well as a minor update which included some work we did to make the Decorative Pack usable by all players
Today we are launching another pack of exciting things for the game. So without any further delay, let’s look at the content we have prepared for you.

We continued working on the game improvements and in this update we focused on the Build Planner, Small Grid Cryo Pod and on customizable game elements, such as skins, emotes and armor skins.
We decided to keep the same approach to this update, being that if you decide to not buy the Style Pack, you are still getting a free update from us!

This gives you the opportunity to enjoy new things, but also the chance to support the further development of Space Engineers, if you are willing to do so.





What will you find in this update?


The content featured in this update is split into a free content and paid content. All players will get the Build Planner, Small Grid Cryo Pod, Clean Armor Skin and all the bug fixes, as well as the small changes as specified in the changelog for free.

We will host a livestream where we will review and present the content of this release. We’ll also answer your questions and comments. Tune into the Keen Community Network or the Space Engineers YouTube channel on Thursday, June 6, 5PM UTC.



Build Planner

The Build Planner feature allows players to create a list of blocks or components, which can be automatically transferred into their inventory. It significantly simplifies the gameplay and we are sure that you will appreciate it. Special thanks to one of our top community members DraygoKorvan, for the inspiration to create this Build Planner.



Small Grid Cryo Pod

The Small Grid Cryo Pod is one of the blocks that has been requested a lot by our players, but also the one we promised to bring to the game some time ago. The Small Grid Cryo Pod will allow players to build small ships, vehicles and other creations that contain this block, which acts as a save point for Space Engineers, and is therefore much more efficient from an engineering perspective. For example, a player could build a drop pod for his/her fellow engineers which features Small Grid Cryo Pod and land near an enemy base in an offensive operation. I’m very happy to confirm that this block is now in the game and everyone will get it for free.



Armor Skins

This release also brings the Armor Skins into the game for the first time. The armor skins let you personalize your ships, stations, vehicles and all other creations. The Clean Armor skin is now available to all players for free. The customization offered by these new armor skins are immense, as players can tailor their creations as they see fit. For example, a player could paint one section of his/her spaceship with the Clean Armor skin while also applying different colour schemes and patterns to other grids. Additionally, if players decide to purchase the Armor Skins included in the Style Pack, they will also be able to utilize the Carbon Fiber and Digital Camouflage Armor Skins for their creations; more information on the Carbon Fiber and Digital Camouflage Armor Skins in the next section of this blog.



Style Pack


For players who wish to support the further development of Space Engineers, we have created a Style Pack which consists of two character skins, four character emotes and two armor skins.

For all those who remember the Ghost skin being available for purchase for $4.99 back in October 2017, we decided to set the price of the entire package (Style pack) to $5.99USD, or your regional Steam equivalent. You can purchase the Style Pack here.

We’ll be more than happy if you will send us the screenshots of how you used the items from the pack in the game. We will post the most creative ones on our social media.

Space Engineers Twitter
Space Engineers Facebook
Keen Software House Discord


Armor Skin - Carbon Fiber

This sleek armor skin is designed for spaceships and other vehicles operating in high temperatures; its cool factor is also off the charts.


Armor Skin - Camouflage

Some missions require the element of surprise and concealment, making the Camo Armor Skin well-suited for ambushing hostile forces. It also adds a dominant look to your creations. Use it to signal your power to your opponents.



Character Skin - Proper

 Whether you’re hosting a party for your fellow engineers or you’re about to attack an enemy base, you’ll be dressed perfectly for any occasion in this suit.



Character Skin - Chef

Inspired by the apparel worn by the famous intergalactic TV chef on “Cooking with Clang”, this suit is ideal for barbecuing or preparing meals in the kitchen.


The Style Pack also includes four new character emotes: Pointing (6 variants), Angry, Dance, Assist (2 variants). I hope you’ll have a lot of fun playing them.


With this release, we are also bringing two new character skins to the game: NextGen and Fiber. Both character skins are only decorative and you can buy them in the Steam Item Store. The price will be set to $3.99USD per skin set.




What Others Say



"The continued support and development for Space Engineers brings me great delight. I can't wait to see what Keen Software House will bring to the table next.”

***


“Since the days of directx9 and Virakotxa's amazing gesture pack we've only had a few mods that have worked to fill the void it left, first Ghost416 and more recently Zeej have done a great job. I'm really excited that Keen are adding more themselves though, as I can never get enough variety especially when I want to create some scripted machinima.”

***


“I’m excited to see Space Engineers incorporate a much loved community mod as an official feature of the game.”

***

FAQ


Q: Why are the two individual character skins not included in the Style Pack?
A: The reason for not having these individual skins to be part of the Style Pack is because these  two specific skins were developed separately from the Style Pack. As these two skins are unique, we wanted to give players the opportunity to buy them individually in case some people do not want to buy the entire pack. We also want to see if players are more interested in packs compared to individual items or perhaps both.

Q: Why did you increase the price of the Style Pack compared to the Decorative Pack?
A: The complexity and technical requirements are different for these two packs. We spent much more time working on the Style Pack than on the Decorative Pack. The Decorative Pack was also the first DLC we released after Space Engineers moved out of Early Access and it showed us that many members of our community are willing to support us. Therefore, we invested more time and effort to bring some game changing things to Space Engineers now and we plan to continue this for upcoming releases. Another reason is that we wanted to give the Decorative Pack to as many players as possible, and a reduced price definitely helps :)

Q: Can we expect that the next DLC will be even more expensive?

A: I would not generalize it this way. The price of the DLC is based on the complexity of the content in the DLC.

Q: When we can expect the next update?
A: The next update is expected to be released similarly to this one, so somewhere between one to two months.

Q: What will be the content of the next update?
A: I do not want to spoil the surprise, but it’ll be a game changer that will give players a better system for cooperation, as well as certain levels of tasks and goals, which can be managed by themselves.

News About the Space Engineers Xbox One Version


We are receiving a lot of requests and questions about the Space Engineers Xbox One version. Check out these videos below to see some of the progress that’s been made on this project :)


 This is the first Space Engineers Xbox One gameplay video ever :)



Merchandising


We would like to remind you that our fantastic Space Engineers merchandise is available at the Keen Software House E-shop.


Our shop has many designs to choose from and it’s easy to use.

Video Competition


We had some amazing submissions for this year’s Video Competition, which featured videos created by our talented community and voted on by our ever-growing fans. Watching these entries with the Space Engineers Team was a highlight of this year for me, and I would like to thank everyone who entered the competition and those who voted on these fantastic community creations.


Best thing about these videos is that I myself contributed only by starting Space Engineers, and developing it over the years, but the videos were created by the community. Something I couldn’t have done myself. You people are taking Space Engineers to places that I wouldn’t have thought of.

There are many talented filmmakers in our community!
  1. "Imagining Space Engineers 2" by: Smokki, votes: 886
  2. "War Engines II" by Auric Lorquet [Ric le Rouge], votes: 761
  3. "The Weapon" by AndrewmanGaming, votes: 735
  4. "The Pursuit of Justice" by Brandon522000, votes: 651
  5. "Artifact" by Kumpel Kumplowski with awesome builds from Adaline Industries, votes: 640
  6. "Rescue Mission" by Ball&ChainGaming, votes: 524
  7. "Just Dig" (tied with “Never Again”) by Abe Alpha, votes: 515
  8. "Never Again" (tied with “Just Dig”) by Lunar Kolony, votes: 515
  9. "Tahir TVC Meet the Contender" by TanisGP, votes: 485
  10. "Life in Space Engineers" by bares christian, votes: 442
  11. "Space Shuttle" by lachlan newcombe, votes: 414
I encourage you all to watch the entries (27 official and 1 unnofficial) on the Space Engineers YouTube channel.

Our community continues to inspire us and we hope we continue to inspire them.

What’s next?


This is the second major update being released after the game moved out of Early Access. Our focus is on bringing you new features and decoratives, so you can enjoy the game even more. Our team really enjoyed working on this update, because all of the work was based on our community’s feedback. I hope you’ll also enjoy all of the new things in Space Engineers. 

If you enjoy this update, please consider writing a review.

Looking at our upcoming plans, I can say that we are going to work on another update, but with a bigger impact on the gameplay. I’ll repeat myself saying, that we want to bring you more things you asked for in the past, such as new skins, new weapons, new economy system etc., and we want to do it in a way that won’t split the community and where paying is optional and only for those who want to support further development of Space Engineers.

If you want to let me know your feedback please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.

Thank you for reading this blog!

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

For more news:
Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com
GoodAI Applied: https://www.goodai.com/goodai-applied

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (3 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI started in January 2014 and has over 30 research scientists, engineers and consultants working across its Research and Applied teams.

At this time, Marek is developing both Space Engineers and Medieval Engineers, as well as daily research and development on recursive self-improvement based general AI architecture.