"Need to create"

main ornament
April 16, 2026

Economy 2 Update on the horizon!
🔶 Should I buy Space Engineers 2 right now?
🔶 Walkers already possible in VS 2.2
🔶 Large & Small Rocket Turrets - from concept to destruction

April 9, 2026

Space Engineers: Economy 2 arriving this May
🔶 Our next Space Engineers update will be Economy 2
🔶 Space Engineers 2 Community Feedback Updates
🔶 Creation of the new Remote Control Block, Coastal biomes

April 2, 2026

Another step in building Space Engineers 2.
🔶 SE1 Animated Characters on Trade Stations
🔶 Performance in stages during development
🔶 More personality for planet Byblos
🔶 Fighter Cockpit, Functional Wall Inserts, Olive-like Trees

March 26, 2026

VS2.2 is live and hotfixes are underway
🔶 Space Engineers 2 VS2.2 released
🔶 First look at NPC pathfinding in VS4
🔶 Merge Block preview and new Verdure trees
🔶 Space Engineers 1 Structural Blocks

March 23, 2026

⚙️ Mechanical Blocks: Rotors & Pistons
⚔️ Weapons & Combat Basics
🏗️ Area Welding, Production Lines
🪐 Moons, Asteroid Rings & Clusters
🌍 Planetary Events, Weather
📈 Trading, Economy Foundations
⌨️ Customizable Controls
🚀 ...and much, much more!

March 19, 2026

VS2.2 launches this Monday!
🔶 Major Update VS2.2 - Mechanical Blocks & Weapons
🔶 Community preview videos are dropping daily
🔶 First NPC steps
🔶 Free 3D printable Little Engineer model

March 12, 2026

VS2.2 launches March 23
🔶 Mechanical Blocks - Rotors & Pistons
🔶 Weapons, Moons, Weather & Economy Foundations
🔶 New contracts, survival gameplay, and exploration across the Almagest System

March 5, 2026

Space Engineers 2 VS2.2 in next few weeks!
🔶 Mechanical Blocks progress - rotors & pistons
🔶 Customizable Controls coming in VS2.2
🔶 Area Welding UI improvements
🔶 Roadmap updated

February 26, 2026

Space Engineers 2 - VS2.2 is almost here.
🔶 Expanding the Almagest System with moons, rings, and new sectors
🔶 Laying foundations for combat, economy, survival, and planetary events
🔶 Expanding core systems, what’s coming next in VS2.3 and beyond

February 19, 2026

Greebles, greebles everywhere!
🔶 VRAGE3 Optical Illusions
🔶 Decorative blocks and greeble-focused building options
🔶 Palatine “atmosphere” lighting experiments

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

Subscribe to Marek's Blog

Sign up for email notification every time there is a new blog post. No sales, no spam.

Sign Up