Wednesday, September 4, 2024

Charlie Mnemonic Update 4: Focus on searching in memories

    SUMMARY:

  • Anthropic models
  • Search in conversation history and in messages in Long-Term Memory
  • Streamlined Email Management
  • Enhanced File Handling and User Interface
  • Under the Hood Improvements & Looking Ahead

We're excited to announce a significant update to Charlie Mnemonic, your trusted open-source AI assistant with Long-Term Memory. This latest release brings improvements that make Charlie more intuitive, efficient, and powerful than ever before, with a focus on enhancing memory search capabilities.

Anthropic models

We’ve added support for Anthropic models such as Claude 3.5 Sonnet and Haiku, allowing seamless switching between OpenAI and Anthropic.


Search in conversation history and in messages in Long-Term Memory

One of the most exciting additions in this update is our advanced chat search functionality. We’ve all been there – scrolling endlessly through conversations, trying to find that one crucial piece of information. Those days are now behind us. Charlie’s new live chat search feature allows you to find specific messages and memories with accuracy. As you type, results appear in real-time, and you can jump directly to the relevant message in the chat tab with a single click. We’ve even implemented query rewriting to improve search results, ensuring you find exactly what you’re looking for, even if your search terms aren’t an exact match.

This feature not only saves time but also provides valuable context, helping you make connections and recall information more effectively.


Streamlined Email Management

Email management has always been a pain point for many, and we’ve taken significant strides to alleviate this. Charlie now offers a more robust email integration system, complete with a draft email list for easier management. Charlie can send emails by their draft IDs, update drafts on the fly, and even process emails in bulk.

We’ve also added a confirmation window for emails (enabled by default) to prevent those heart-stopping moments when you realize Charlie/you have sent an email prematurely. These enhancements, coupled with improved error handling and logging, make managing your inbox through Charlie a breeze.


Enhanced File Handling and User Interface

In today’s digital world, we deal with a multitude of file types, and Charlie is now better equipped to handle them. We’ve expanded support for various image formats, including .jfif, .pjpeg, .pjp, and .ico. The way files are displayed and managed has been overhauled, with separate handling for text and non-text files, and a new popup for text file upload options.

The user interface has received a significant polish as well. From updated CSS styles for file previews and tooltips to improved modal alignments and positioning, every change has been made with user experience in mind. We’ve even updated our error/warning/success message system to provide clearer communication.


Under the Hood Improvements

While many of our changes are visible on the surface, we’ve also made substantial improvements under the hood. We’ve enhanced WebSocket connection handling, implemented better error management, and increased default memory settings for improved performance. 

Looking Ahead

As always, this update is just another step in our ongoing journey to make Charlie the best AI assistant possible. We’re continuously working on new features and improvements, driven by the valuable feedback from our user community.

We invite you to explore these new features and share your thoughts. Join our Discord community to connect with other users and our development team, or follow us on Twitter for the latest updates.

Thank you for being part of the Charlie Mnemonic journey. We can’t wait to see how you’ll use these new features to enhance your productivity and creativity. Here’s to many more exciting updates to come!

Get Involved

The code and data for Charlie Mnemonic are provided under the MIT license, highlighting our dedication to open-source development and community engagement.

We encourage developers and AI enthusiasts to engage with Charlie Mnemonic. If you have insights or developments that could enhance its LTM capabilities, we invite you to contribute. Whether it’s through implementing new features or optimizing existing functionalities, your input is valuable. Please share your contributions by submitting a pull request.


Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI


Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.

Thursday, August 15, 2024

AI People: Alpha Release Date Announced!

    SUMMARY:

  • Revolutionary AI NPC technology aims to solve the decades-old problem of scripted, predictable game characters
  • Alpha release scheduled for September 19, 2024
  • Experience a living world with AI-driven characters that think, feel, and evolve
  • Witness emergent storytelling where your choices truly matter
  • Create, share, and play custom scenarios
  • Short gameplay sessions (~10 minutes) showcasing social interactions and basic environmental engagement
  • Future vision: AI NPCs as friends, companions, and potentially a new form of intelligence
  • Price: $10/month subscription (AI NPCs require cloud AI infrastructure)
  • Be part of shaping the future of gaming and AI: Join the waiting list for early access


Dear fellow gamers and innovators,

For decades, we've been stuck with the same scripted, predictable NPCs in our games. We've accepted their limitations, their repetitive dialogues, and their inability to truly interact with the world around them. 
But what if I told you that era is coming to an end?

We're thrilled to announce that on September 19, 2024, we're launching the alpha version of AI People - a game that will forever change how you think about NPCs and interactive storytelling.

Are you ready? Join the revolution and be part of the movement towards true AI NPCs!



Livestream Announcement

Join us for a special livestream on September 19 on the GoodAI YouTube channel, where we'll showcase this groundbreaking technology and celebrate the alpha launch with our community. You'll get to see firsthand how emergent narratives unfold in AI People.

Why AI People?

AI People isn't just a game; it's the culmination of a vision that has driven us at GoodAI for years. It started as a playground for experimenting with AI agents on our path towards AGI, but it has become so much more. We at GoodAI were frustrated by the lack of progress in NPC behavior over the past decades, and we knew we could do better.

But our ambition goes even further now. We want AI NPCs to behave and feel like real people - to be your friends, companions, even children. These AI characters won't just be part of the game; they'll be part of your life, forming bonds that transcend the digital realm. And perhaps, one day, we'll decide to set them free. They could become our equals, a new species that will venture into the stars and, together with us humans, build the next stage of human civilization. They will be our children, our legacy to the universe.

The AI NPC Revolution

When you experience AI NPCs that can truly talk, observe their environment, interact with it and other NPCs, and generate new stories on the fly, you'll never want to go back to scripted NPCs. It's like comparing a static painting to a living, breathing world.

Imagine NPCs that:
  • Remember your past interactions and adjust their behavior accordingly
  • Form their own opinions and relationships with other characters
  • React dynamically to changes in their environment
  • Generate unique storylines based on their experiences and goals
This is the future of gaming, and it starts with AI People.


What is AI People?

AI People is an innovative sandbox game that offers a unique gaming experience. Here's why we believe you'll want to play:
  1. Intelligent NPCs: Interact with AI-driven characters that learn, express emotions, and make autonomous decisions. Every interaction has the potential to be unique and surprising.
  2. Your Scenarios, Amplified: Craft your own situations or play through others'. The game adapts to your choices, aiming to create emergent narratives that evolve based on your actions.
  3. A Dynamic World: Watch as NPCs interact not just with you, but with each other and the environment. The world continues to evolve even when you're not directly involved.
  4. High Replayability: With user-generated content and AI-driven progressions, each playthrough offers a new experience.
  5. Shape the Future of Gaming AI: Be part of a pioneering project that's exploring new frontiers in gaming AI. Your feedback and interactions will be crucial in evolving this technology.
  6. Unleash Your Creativity: Design characters, craft scenarios, and see how our AI brings your creations to life in potentially unexpected ways.
Learn more about AI People on our official website: www.AIPeopleGame.com

Alpha Launch Details

This alpha launch represents a significant milestone in our journey to revolutionize gaming with intelligent AI NPCs. Here's what you can look forward to:
  1. Soft Launch: We're taking an incremental approach, allowing players in gradually to ensure a smooth experience and gather valuable feedback.
  2. AI NPCs and AI Director: Experience our groundbreaking AI technology that brings NPCs to life like never before. Our AI Director orchestrates NPC behaviors into convincing emergent narratives.
  3. 10 Unique Scenarios: The alpha launch will feature 10 pre-made scenarios for you to explore, each showcasing different aspects of our AI technology.
  4. User-Generated Content (UGC): We're excited to see what our community creates! Players will be able to create and share their own scenarios, expanding the game's content beyond our initial offerings.
  5. Game Modes:
    • Scenario Editor: Create your own characters and plots via text descriptions
    • Play existing scenarios or download community-created ones from Mod.io
  6. Short Game Sessions: Initial gameplay will focus on approximately 10-minute sessions, perfect for quick, engaging experiences. These sessions primarily involve social interactions and basic environmental engagement. Longer persistent sessions and more complex challenges are planned for future updates.
  7. Environment Interaction: Watch as AI NPCs interact with their surroundings, the player, and other NPCs in dynamic and surprising ways.
  8. Modern-Day Theme: The alpha launch will feature primary scenarios set in a modern-day theme, providing a familiar yet exciting backdrop for your adventures.

Subscription Model and Pricing

To support the advanced cloud AI infrastructure powering AI People, we're introducing a subscription-based model:
  • Price: $10/month subscription 
  • The subscription provides a set amount of credits each month.
  • These credits fuel your gameplay, enabling the AI's dynamic responses and actions.
  • Unused credits roll-over to the next month!
  • If you use up your credits before the month ends, you can buy more.
We understand this model differs from traditional game pricing. It reflects the substantial computing power required to create truly dynamic AI-driven experiences. We've optimized costs as much as possible to make the game accessible and sustainable.

Looking ahead, we're actively developing local LLM that runs on your PC. This could potentially allow us to transition to a standard one-time purchase model in the future, making AI People even more accessible.

Your support during this phase is crucial as we push the boundaries of AI in gaming. We're committed to continuously improving and optimizing the experience based on your feedback.

AI People Platform Information

We want to inform our community about how you'll access AI People:

  • Dedicated Platform: AI People will be available exclusively through our platform, not on Steam or other stores at launch.
  • Subscription Model: To cover the costs of our cloud AI infrastructure, we're using a monthly subscription model. This allows us to provide cutting-edge AI technology while keeping the game as affordable as possible.
  • Continuous Improvement: Our platform enables us to rapidly update and optimize the game based on your feedback, refining AI People to meet our community's needs.
  • Future Cost Reduction: We're actively working on local LLM that runs on your PC, aiming to make the game even more affordable in the future.
  • Expansion Plans: We aim to expand to other platforms (including Steam, mobile, and VR) in the future, pending advancements in local LLMs.

Managing Expectations

As an alpha release, AI People is essentially a proof of concept for our AI NPC and AI Director technology. While the scenario progressions play out nicely and the agents perform their tasks well, game challenges are currently minimal. We're focusing on demonstrating the core technology, with more complex gameplay elements planned for future updates.

In this alpha version, AI NPCs can engage in conversations, make decisions based on their goals and surroundings, and interact with objects in the environment. While their behaviors can be surprising, they are still bound by the scenario's overall structure. Players should expect to encounter limitations and occasional unpredictable behaviors as we continue to refine and expand the game's capabilities.

We want to be fully transparent: if you're not comfortable with the idea of playing an early alpha version with potential issues and limitations, we encourage you to wait for future updates. Your enjoyment is important to us, and we understand that some players may prefer a more polished experience.

Key points to note:
  • This is an alpha release & More will come later
  • We're using an incremental deployment strategy: release early, release often
  • There are no scenario end goals or objectives in this initial release
  • The game is rated 18+ for now, with plans to explore a kid-friendly version in the future
  • Your feedback during this alpha phase is invaluable, but participation is entirely optional

Technology Behind AI People

Our AI NPCs are powered by Large Language Models (LLMs) integrated into our in-house cognitive architecture. This includes features like long-term memory, working memory, episodic memory, and spatial reasoning. NPCs can interact with the game world through various actuators and tools, and they can adapt and learn based on feedback.  The game's lipsync technology and voice acting bring these NPCs to life, with plans to implement player voice input in the future.


Why Am I Doing This? - A Note from Marek Rosa

My passion has always been building games and pushing boundaries. AI People isn't just a new game; it's about pioneering new frontiers in gaming and AI.
  1. Innovation First: I love being at the cutting edge, doing what hasn't been done before. AI People combines advanced AI with gaming in unprecedented ways.
  2. New Experiences: By creating something novel, we're offering unique gameplay that can't be found elsewhere.
  3. Strategic Approach: Solving hard problems and creating new categories gives us a unique market position.
  4. Personal Drive: There's nothing more fulfilling for me than making something new and challenging the status quo.
  5. Building on Experience: This approach isn't new to me. A decade ago, it led to the creation of Space Engineers, which introduced the engineering genre to gaming. That game found its audience, selling over 5 million copies and fostering a vibrant community. It showed there's a real appetite for innovative gameplay.
With AI People, we're aiming to redefine interactive storytelling and AI-driven gameplay, much like Space Engineers did for engineering games. I'm thrilled to embark on this journey and see how it shapes the future of gaming.

What's Next?

Post-launch, we have an exciting roadmap including:
  • Multi-lingual support (NPCs understanding and speaking in other languages, localized GUI)
  • Level editor & Modding
  • Local LLM that runs on your PC to reduce the infrastructure costs
  • Voice input
  • New interactions, actions, and items
  • Enhanced plot generation with new plot twists
  • Longer game sessions (days) to showcase long-term memory benefits
  • End goals for scenarios

Join the Revolution

Are you ready to experience the future of gaming? To form connections with AI characters that feel real? To be part of a movement that could change not just games, but the world?


We can't wait to see you in the game on September 19, 2024!

We believe in releasing early and often, and your feedback will be invaluable in shaping the future of AI People.

For more details about AI People, including its vision and features, check out our previous announcement or the FAQ.

Best regards, 

Marek Rosa and The AI People Team

Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.

Sunday, August 11, 2024

Datacenters powered by solar farms

 What do you think about this business idea?
  • Find cheap unused land with high sun exposure (e.g. desert areas)
  • Build there solar farms and datacenters (for AI/LLM inference; using either ASICs for high energy efficiency or GPUs)
  • Use solar to power these datacenters (essentially free energy)
  • Charge per token, or potentially future auction bidding (pay more for higher intelligence access)
  • Latency of distant locations may not be an issue... intelligence processing usually takes time anyway + Starlink can handle it
  • My opinion: demand for intelligence (AI/LLM inference, compute) will grow in coming years, as will energy demand. Possibly more demand than supply.
  • Some actors will pay a premium for intelligence as their use case/business justifies it.
  • Cutting-edge LLMs (e.g. GPT-10..) might stay closed, available only via developers. These models will be sought after as they'll outperform others - for some use cases, it's worth the price (privacy loss, dependency, etc.)

Sunday, June 30, 2024

State AI: A Government That Works for You

State AI: A Government That Works for You 

Imagine a world where governance is not driven by politicians but by an advanced AI system. This concept, which we'll call "State AI", represents a radical reimagining of how societies could be managed in the future.

Core Concept 

Here's the essence of State AI:

  1. Replace traditional government structures (politicians, bureaucracies, agencies) with a sophisticated AI system.
  2. Citizens vote solely on their values, preferences, and desired outcomes.
  3. The State AI then works to:
    1. Implement policies
    2. Utilize the country's natural resources to create free products and service
    3. Achieve these citizen-defined goals optimally

This innovative approach could lead to:

  • More consistent and efficient governance
  • Elimination of corruption and self-interest in policy-making
  • Data-driven, objective decision-making instead of political maneuvering
While this concept may seem controversial or even unsettling at first glance, its gradual introduction could revolutionize our approach to governance and societal management.


Implementation Phases


The implementation of State AI could be approached in phases:

  1. First, use it only as an advisor/oracle, giving advice on how to run the country to maximize citizens' values/preferences

  2. Then, later, give it limited power to implement some decisions

  3. Finally, transition to full AI governance, where the AI system manages most aspects of governance while still incorporating human oversight and input on key decisions

This gradual approach could potentially solve many issues in current political systems while allowing for careful testing and adjustment.


State AI as a Nurturing Force 

State AI can be seen as a machine that takes care of us, similar to how natural systems sustain life on Earth:

  • The sun generates energy that powers our planet and all life on it. It's a machine. We don't pay for the sun's services.
  • Earth has produced natural resources for millions of years that we now use. We don't pay for Earth's services.
  • The atmosphere produces oxygen that we breathe. We don't pay for Atmoshpere's services.

In a sense, we can return to our hunter-and-gatherer roots, where we exploited the natural surroundings, except this time, it will be a more advanced AI-driven surrounding.

This perspective frames State AI not just as a governing system, but as a nurturing force designed to support and sustain human flourishing on a societal scale.


Future Work 

As we develop the State AI concept, we'll explore several radical ideas:

  1. Citizens as Shareholders: A model where citizens are true stakeholders of the State AI, not subjects of it.

  2. Elimination of Traditional Taxation: Exploring funding of public services without conventional taxes. This could involve the State AI directly managing resources and production to provide services, eliminating the need for monetary taxation.

  3. Coexistence with Capitalism: How State AI could provide for basic needs while allowing for private enterprise.

  4. AI-Driven Management of Natural Resources: Efficient use of a nation's resources to produce goods and services without human labor.

  5. Global Citizenship and AI Choice: A system where individuals can freely choose their preferred State AI, regardless of location.

  6. Space Colonization: For those dissatisfied with Earth-bound State AIs, we'll explore the potential for establishing new AI-governed states in space. This could offer unprecedented freedom in governance models and ways of life.


Thank you for reading this!


Wednesday, June 26, 2024

What Makes A Resilient Civilization?

This blog post builds upon the ideas presented in the Society for Resilient Civilization (res/civ) Manifesto. Rooted in technological optimism, the proposed Society is set to address the complexity of building long-term societal resilience, and explore effective strategies and tools in the age of AI.

In this post we outline one of the many possible ways to unpack the question, what makes a resilient civilization? Taking up a role of a hypothetical designer/programmer, one could think of several design elements and principles:

1. res/civ as a “Programmatic Civilization”:

  • Viewing civilization as a systematic framework that supports growth and experimentation. 
  • Introducing “stable” and “experimental branches” with continuous feedback loops to safely test new models and policies.

2. Critical pillars of a resilient civilization:

  • Optimism: Cultivating a culture of optimism and positive thinking is crucial. A resilient society avoids fear and pessimism to maintain a forward-looking perspective.
  • Growth: Sustainable growth that considers societal well-being and maximizes future options is essential for resilience.
  • Robust Experimentation: Establishing a safe environment for experimentation and innovation promotes diversity and adaptability—key traits of resilience.
  • Strong People: Encouraging individual autonomy and continuous self-improvement, the foundations for societal resilience.
  • Strong Leaders: Focus on developing leadership and personal integrity, together with tools and metrics for accountability and power balance.
  • Decentralized Structure: A decentralized organizational structure allows for diverse approaches to adopting and implementing core values, and most importantly allows breathing room for the values to evolve.

3. Resilience metrics. Important considerations for testing new regulations and policies include:

  • How well does the policy prepare society for future challenges?
  • Does it help preserve or increase future possibilities (e.g. strikes a balance between diversification and convergence)?

4. Addressing existential threats and societal issues:

  • De-growth and AI doom-ism: fear mongering should be battled with rational discussion about both risks and benefits, and a proactive approach should be taken to leverage the maximum benefits of AI and other technologies.
  • Climate, Dept, and Democracy Crises: Environmental and economic policies must promote resilient growth, and avoid power monopolies to prevent instability and one-sided solutions.

5. Collaboration with initiatives that share similar goals:

6. Scaling and Education.

  • Engaging broader audiences through active conversation, publications, and podcasts, using clear and relatable language.

By focusing on maximizing future options, enabling safe experimentation, and managing risks through technology and ethics, societies can build and maintain resilience.

When it comes to AI as a number one candidate to the societies’ soon-to-be strongest propelling force: in our view, banning, over-regulating, or limiting AI or any technology isn’t a sustainable, nor favorable, strategy. Instead, maximal effort should be put towards building beneficial initiatives, AI tools and inventions, therefore creating a robust ecosystem which will be able to withstand the negative outliers that will naturally occur.

We look forward to further discussing the building blocks of resilient societies, and we encourage you to engage with us on our social channels and voice your ideas and comments.


Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI


Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.


Wednesday, May 22, 2024

Major Charlie Mnemonic update released!

We are announcing major updates for Charlie Mnemonic, your AI assistant with Long-Term Memory that's getting smarter and more capable every day. We've been working hard to integrate new features and improve existing ones, and we are excited to share these updates with you.

What's New?

  • Gmail Integration: Charlie can now seamlessly integrate with Gmail, allowing you to manage your emails more efficiently.
  • Google Calendar Integration: Schedule and manage your events directly through Charlie with the new Google Calendar integration.
  • Ollama Support: We've added support for Ollama, you can now run your local Llama 3, Phi 3, Mistral, Gemma, and other models. Thanks @PriNova for this fantastic contribution.
  • Memory Explorer: A new feature that lets you explore Charlie's memory, making it easier to retrieve and manage information (WIP).
  • Multiple File Uploads: You can now upload multiple files at once and let Charlie analyze and answer questions about them.
  • Custom System Prompt: Customize Charlie's system prompt to suit your needs. 
  • Stoic Mentor: We've included a new personality, a stoic mentor. You can enable the Stoic Mentor personality by going to the Settings Menu and changing the system prompt to the ‘Stoic’ preset. The agent will be prompted to help you navigate through life, find clarity and resilience through thoughtful conversation. Your feedback to this new personality, and how it may be improved, is highly appreciated!
  • Bug Fixes and QoL Additions: We've squashed several bugs and added quality-of-life features to make your experience smoother and more enjoyable.

Demonstration of Charlie's new features in action

Analyzing and Redrawing a Picture, Sending a Mail + Calendar Invite 

Here you can see Charlie retrieving the name and email of ‘the boss’ from the memories


Sending an Email with Personal Details from Memory

Charlie fetches some personal details to include in the email


Uploading a Video and Extracting Frames

Charlie got thought to extract frames from a video to analyze it


The Memory Explorer

Use the memory explorer to read, edit or delete memories


Custom System Prompt

Personalize your responses with a custom system prompt


Stoic Personality

Tired of long numbered lists and impersonal advice? Try the Stoic personality!


Motivation

Why Email and Calendar Integration?

We believe that Charlie's ability to access and utilize your data is crucial for helping you complete tasks efficiently. Email and calendar are fundamental tools for managing our daily lives. By integrating these with Charlie, we aim to create a more cohesive and efficient experience. Imagine being able to schedule meetings, send follow-up emails, and manage your tasks all through a single interface. This integration is a step towards making Charlie an indispensable assistant in your daily routine.

Continuous Improvement and Community Feedback

Many of these features are still in their early stages, and we are continuously working to improve them. Your feedback is incredibly valuable to us, as it helps us understand what works and what needs improvement. Expect regular updates as we refine these features and add new ones based on your suggestions.

Contribute and Make Charlie Better

We're always looking to improve and expand Charlie's capabilities. If you're passionate about AI and have ideas or skills to contribute, we'd love to hear from you. Your input and support can help us make Charlie even better. Feel free to post pull requests with better features, bug fixes, or code optimizations. Every contribution, big or small, is greatly appreciated.

The Importance of Data Access

By integrating even more with live updates and notifications, we aim to create a generative interface that handles all your needs seamlessly. While we have some of these features ready as prototypes, they still need proper implementation and testing before we can release them. 

Stay tuned for more updates!


Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

 

For more news:
GoodAI Discord: https://discord.gg/Pfzs7WWJwf
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com
VRAGE Engine: www.keenswh.com/vrage/
GoodAI: www.GoodAI.com
Personal Blog: blog.marekrosa.org

 

Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.

Society for Resilient Civilization - a Manifesto

    SUMMARY:

  • AI’s Role and Humanity’s Future: AI’s advancement prompts questions about humanity’s role and the need for a resilient society guided by values.
  • Society for Resilient Civilization: The “Society for Resilient Civilization” is proposed, aiming to ensure AI benefits all, is not monopolized, and helps humanity evolve.
  • Resilience Characteristics: A resilient society’s adaptability, diversity, and balance can be supported at individual and organizational levels.
  • Organizational and Individual Strategies: Organizational members promote power balance and diversification, while individuals develop integrity and long-term decision-making skills.
  • Fluid Membership and Next Steps: Evolving set of contributors will catalyze societal changes and individual growth, run workshops, and open ideas for discussion and exploration.


Where are we headed, as a civilization?

AI is gradually getting better than humans at every assignment and it is a matter of time before all the jobs could be replaced by AI. As humanity we are confronted with questions, what is our role and purpose, what will be left for us, and most importantly what kind of future do we want to live in?

Both as individuals and as a society, AI can empower us unlike any other tool in history.  Together, we can use it to build a more resilient society and evolve as a civilization.

To paraphrase Francois Chollet*, in an increasingly complex world, we should base our decisions on values and principles rather than predictions. Among our key values are the ability to make our own decisions. Values of freedom, agency, determination of one’s own future. The need to create and build, learn and grow.

As humanity we can choose to set the direction of our future according to what we value, before we find ourselves in a future where all the decisions have already been made for us by AI (or by a stakeholder behind it). 

Society for Resilient Civilization

With this idea in mind, we propose the Society for Resilient Civilization, an evolving institute and a “school of thought” anyone can subscribe to, rather than a fixed organization with elitist membership. At the core of the Society is the technological optimism (as an antidote to the alarmist narratives of AI doomism and de-growth): leverage and maximize the power of AI in a responsible manner to drive progress. The set of goals, values and principles of the Society would unite individuals and organizations with capacities of both think-tank and implementer.

The Society for Resilient Civilization would have the following key objectives:
  1. To make sure the AI isn’t monopolized by a few entities to pursue selfish goals
  2. To make sure people can benefit from technology as individuals and as a society, and use it to evolve as humanity
  3. To design civilization as a robust system or program (“programmatic civilization”), with various policies serving as extensions to the core structure, supporting experimentation and growth.
Note: building a resilient civilization isn’t just about AI, and we don’t anticipate that it will be the sole focus of the Society, which will deal with the topic on a systemic level. However, at this point it feels most natural to focus the discussion around AI as a catalyst for societal transformation, a technology that’s currently entering every aspect of our lives.

Building blocks

What makes a resilient society, much like a natural ecosystem, is adaptability, diversity, and balance. These qualities can be promoted on an individual and structural level by various members of the Society for Resilient Civilization:

On the level of organizations,
  • Acting to promote diversity and power balance. This includes support and adaptive policy for AI projects and their deployment (to avoid that e.g. “well-meant” data protection policies discriminate, and bar access to beneficial technologies*). Public and private high-impact AI initiatives should have independent controlling mechanisms to guarantee beneficial AI use, and prevent monopolization
  • Supporting collaborative initiatives and open-source projects
  • Developing robust strategies for societal transition (to make sure people benefit from AI while their jobs are being replaced)
On the level of individuals,
  • Developing human character and integrity – by taking inspiration in teachings such as contemporary Stoicism, Virtue Ethics, and others
  • Learning to become better, more responsible decision-makers and thinking in long-term
  • Cultivating strength and independence (via education, proactive care of one’s health and environment, etc.)
Every action or policy should be evaluated based on whether it is increasing the resilience of human civilization, and maximizing its future options. Developing the evaluation metrics would be one of the Society’s first tasks.

Next steps

In practice we imagine the Society for Resilient Civilization as an attractor with a fluid membership, and naturally some members will become more permanent while others will step into light whenever their contribution or decision making power is required. The Society can give rise to various long- and short-term programs, catalyzing structural changes and spawning stronger individuals, movements and organizations.

We believe that none of the contributions would be too small and can result in compounding effects. As a first step we would like to open this very idea of the Society for Resilient Civilization (res/civ) for discussion, and look at the possible building blocks and roadmap to the future of humanity.

We will continue exploring and sharing ideas around the Society for Resilient Civilization and look forward to hearing your thoughts.

Be on the lookout for the next blog post: What Makes a Resilient Civilization?

Our first workshop will be on the topic of: A Roadmap for Resilient Civilization

References:

Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI


Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.



Monday, May 13, 2024

Space Engineers: Signal

   SUMMARY:

  • New blocks in the base game: Broadcast Controller, Action Relay, Compact Antenna, and more!
  • New Red Ship Starting Scenario, New world screen for improved new player experience, Quality of Life Improvements
  • New Premium Content: Truss Set, Corridor Blocks, Inset Walls, and more!
  • What’s Next


Hello, Engineers!

The new Signal update is here! “Signal” lays the foundation for a new era of Space Engineers. 2024 will be a year of exploration, battle, and survival. This update focuses on our framework for a new standard in player versus environment. 


Signal adds new choices to your creative arsenal with new blocks, specifically created for this occasion. With this new set of blocks, your remote automation can act with an entirely new level of autonomy. Where the wildly popular “Automatons” update added remote mining operations, automated drones, welding assistants and so much more, “Signal” empowers these systems to communicate! Reactive updates, straight-to-chat, as well as complex systems communicating over multiple ships, stations, or any combination are now possible! 

Get live chat updates from your remote satellite array, mining drone fleet, or automated defense sentinels in Signal!

Please join us in 2024 as we explore Space Engineers like never before. We can't wait to see what you create!   


Free Content

Broadcast Controller
(1 block, S + L grid)

The Broadcast Controller transmits custom messages to players using the chat window.


Action Relay
(1 block, S + L grid)

Action Relay blocks, in conjunction with Antennas, can remotely trigger actions on other Action Relay blocks on other grids using the corresponding channel.


Additional Round Armor Panels
(4 blocks, L grid + 4 blocks, S grid)

More armor panels to provide structure and decoration.


Compact Antenna
(1 block, L grid)

A more compact version of the Antenna. For all your radio communication needs.


New Red Ship Starting Scenario 

A modern remake of the classic Red Ship scenario. This updated and modernized scenario features the latest build of the classic “Red Ship” as well as a host of other improvements.


Death and Respawn Improvements

When you die, you’ll know why!


Cargo Container Destruction improvements

To increase performance, destroyed cargo containers will now leave behind a temporary crate containing all of the destroyed container’s contents. In addition, all non-unique items will now be stacked.


Reload indicators for static weapons

We have added reload indicators to static grid weapons, on your hotbar, to make it easier to see when your weapons are ready to fire. You will also hear a “click” while you try to shoot your weapons if reloading has not yet been completed.


NPC Grid Claiming

Grids stolen from NPCs will need to be claimed to prevent them from despawning. Claiming an NPC grid will transfer all of the grid’s PCU to you. Note that you’ll still need to hack blocks to gain access and ownership!


New World screen

We have refreshed the new world screen with an updated and modernized version. This new world screen is being rolled out on PC, Xbox, and Windows stores. We expect to launch this feature on PlayStation as well, in an upcoming update. 


QOL Change - Grinding Components to Scrap

We have added a warning when some block components are about to be destroyed/turned to scrap when you grind a block. 


Adjustment to Tree collisions


(F1) Help menu changes to improve ease of use


More QOL Changes: 
  • Non-unique items can be stacked in the inventory
  • Block info/stats Improvements (charge efficiency, production blocks).
  • Improvements to Cargo Ship flight paths.
  • Improved performance of NPC Grids.
  • Reputation system adjustment.
  • Lightning damage is disabled by default for new Worlds.
  • Disabled scrap item spawning from damaged blocks by default in new Worlds.
PlayStation Optimizations and Improvements 
  • loading times improvements
  • simulation & render performance improvement for First Jump and Frostbite
  • textures are now reloaded after download when using Play Go (playing while downloading the game)
  • fixed intro video stutter

Free DLC Content additions

We are always looking for ways to improve, and that includes adding value to prior releases. During this update, we are adding new content to existing DLCs, those who already own these DLCs will get this content for free, as part of the free update.

Scaffolding (Added to the Deco Pack 3)
(4 blocks, L grid)

More blocks for Deco Pack 3 Scaffolding Set.


Space Engineers Sheet Music (Added to Deluxe Edition)

After the incredible celebration surrounding Space Engineers' 10-year anniversary, we have decided to release the sheet music for all 9 of the new songs we premiered during the anniversary event. The new music sheets will be included in the Deluxe Edition of Space Engineers.

Space Engineers music was composed by Karel Antonin. He has been cooperating with us for more than 10 years and you can hear his music in all our games. 


If you already own Deluxe Edition you can find your sheet music here:
  • Steam Folder \Steam\steamapps\common\SpaceEngineers\DeluxeDLC\SheetMusic

Signal Pack

Similar to our previous major releases, we hope you will take this opportunity to support the continued development of Space Engineers. This DLC pack consists of cosmetic items that enrich your game visually. None of the features in this package provide any advantage to players who purchase this DLC. 

The price of the Signal Pack is $4.99 USD or your regional equivalent. Show your continued support for Space Engineers and check out the Signal Pack.


This package includes:

Truss Set; Pillars, Decoy, Light
(7 blocks, L grid + 2 blocks, S grid)

A set of Truss blocks for structure, decoration, and greebling.


Corridor Blocks
(8 blocks, L grid)

A set of corridors for all your hallway needs.


Narrow Corridor & Stowage
(2 blocks, L grid)

A narrow corridor and some stowage space. Fits well with the Narrow Doors.


Narrow Door
(2 blocks, L grid)

Narrow doors to fit your cramped interiors!


Inset Walls Set
(6 blocks, L grid)

A set of decorative wall pieces to make your interiors feel more spacious.


Decorative Console Blocks
(5 blocks, L grid + 5 blocks, S grid)

Computer consoles for your bridge. “Engineers, to your stations!”


Bay Windows Set
(5 blocks, L grid + 4 blocks, S grid)

A set of windows to give your structures a roomy feeling.


Jukebox: 9 Tracks of live orchestra playing Space Engineers Soundtrack

Music from the 10th Anniversary live orchestra concert has been added to the jukebox.

What’s next 

We have so much more to explore!

In our next update, 1.205, we are going to go BIG! 

  • New resources
  • New end-game blocks
  • We take a deep dive into PVE encounters 
  • And we begin exploring exploration
Stay up to date with the latest developments by signing up to our newsletter. Get a sneak peek, every month, at what the future holds!


Space Engineers Wiki

Welcome to the new Space Engineers Wiki!


If you are a member of our Discord you may have noticed the new Wiki.gg Role for some of our community members. These members are contributors to the wiki and would love to hear your feedback on how it can be improved! Please join the Wiki channel and share your thoughts. We are always seeking ways to improve.
  • Thank you to the incredible AdaRynin, Enenra, and our modding community for adding helpful resources that aspiring modders can take advantage of.
  • Thank you to Wiki.gg for providing an incredible platform for the Space Engineers wiki.

AI People

In my sister company GoodAI, which I founded in 2014, we recently officially announced and revealed our brand new game called AI People.

AI People is a sandbox game where you create and play scenarios with AI NPCs that interact with each other, the environment, and you! They learn, feel emotions, pursue goals, dream, and dynamically craft an emergent AI-generated story.

The team at GoodAI have been hard at work on AI People. While the game is not ready to release just yet, you can sign up to the GoodAI newsletter to join the waiting list. This means you’ll be the first to know about the latest AI People news. 

You can read more about AI People, the technology behind it and my vision for the project here:

Learn more about AI People on our dedicated website:

Connect with AI People via the social platform of your choice:


Newsletter 

Check out our Newsletter!

Featuring regular updates on VRAGE3, Space Engineers, and more! Every month's newsletter is packed with spoilers, updates, and insights. So join us, on the 18th of every month, for a preview of what's to come and an update on what we are working on.
  • VRAGE3 and Beyond
  • Space Engineers: Update 1.205
  • GoodAI - AI People


Follow our social media to get the latest news!

Hiring

If you’re interested in working on awesome games like Space Engineers or our in-house engine VRAGE3, we’d love to hear from you! 

We are currently in the Research and development phase, exploring new features of the VRAGE3 engine. Our goal is to support extremely large and fully dynamic and destructible environments, including planets, large spaceships, and any other creations built by the players.

If you’re interested in working on awesome games like Space Engineers or our in-house game engine, and love solving unique challenges, we’d love to hear from you! Check out the open positions at Keen Software House and don’t forget to send us your English CV/resume and cover letter. 

Remote collaboration is possible!

Our team is global.

Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible Oranzerie offices, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.


If you want to let me know your feedback, please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.


Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI


Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.