"Need to create"

main ornament
December 25, 2025

The clouds are so amazing!
🔶 Exciting Volumetric Clouds Experiments
🔶 Journey: From concept art to finished block
🔶 First look at SE2 Passages

December 11, 2025

Production of VS2.2 already started
🔶 Creative Mode for Almagest System
🔶 Early Access Development - F12 Debug Menu now available!
🔶 Added Vallation Station Start scenario (no tutorial or story)
🔶 First Sneak Peek at Byblos

December 4, 2025

Major SE2 Update Released!
🔶 Space Engineers 2: VS2 - Planets & Survival Foundations released!
🔶 Thank you for all your amazing reactions and support
🔶 Hotfixes, new Sectors and fun Contracts
🔶 VS2.2 - Area Welding

December 1, 2025

🪐 Planets Verdure & Kemik, Brown Dwarf Delfos
🌍 Colonization of the Almagest System begins
📖 The story of Miro & Ivan Sokol starts here
🌌 Colonization & System Map
⚒️ Survival System Foundations
🏗️ Backpack Building, Projection Building
⚙️ Tons of New Blocks & Blocks with added functionality
🚀 ...and much, much more!

November 27, 2025

SE1 Update released, SE2 on marks!
🔶 Space Engineers 1: Core Systems released!
🔶 Monday, December 1 - Release of Space Engineers 2: VS2 - Planets & Survival Foundations
🔶 Planets Verdure & Kemik, Colonization & System Map, Survival System Foundations, New Blocks

November 20, 2025

SE1 and SE2 release dates announced!
🔶 Monday, November 24 - Release of Space Engineers 1: Core Systems Update & Pack
🔶 QoL improvements, Gameplay Refinements, New Set Value Actions
🔶 Monday, December 1 - Release of Space Engineers 2: VS2 - Planets & Survival Foundations
🔶 Planets Verdure & Kemik, Colonization & System Map, Survival System Foundations, New Blocks

November 13, 2025

Updates are coming!
🔶 Space Engineers 1: Core Systems arriving this November!
🔶 Space Engineers 2: Planets & Survival Features
🔶 Space Engineers 2: Updated Roadmap
🔶 Finishing touches on VS2

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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