"Need to create" - Builder, accelerationist, and Founder/CEO at KeenSWH.com and GoodAI.com - Working on AI People and LTM, Space Engineers 2, VRAGE3 engine and Resilient Civilization
Thursday, June 12, 2025
Marek's Dev Diary: June 12, 2025
What is this
Every Thursday, I will share a dev diary about what we've been working on over the past few weeks. I'll focus on the interesting challenges and solutions that I encountered. I won't be able to cover everything, but I'll share what caught my interest.
Why am I doing it
I want to bring our community along on this journey, and I simply love writing about things I'm passionate about! This is my unfiltered dev journal, so please keep in mind that what I write here are my thoughts and will be outdated by the time you read this, as so many things change quickly. Any plans I mention aren't set in stone and everything is subject to change. Also, if you don't like spoilers, then don't read this.
Keen Software House Annual Meetup
Like many studios, we went remote during the COVID pandemic. What started as a necessity became a strength - we discovered that fully remote development works. Since then, we’ve welcomed more and more talented, creative engineers, artists, designers, programmers and dreamers from all over the world.
But once a year, we all come together in person at our HQ in the Oranžerie. It’s a tradition that’s become a vital part of our culture - a chance to reconnect, reflect, and recharge. No matter how many virtual meetings we have, nothing beats seeing your team face-to-face. Every meetup is a breath of fresh air, reminding us that this isn’t just a job - it’s a shared journey.
Over the years, we’ve grown not just in size and experience, but in connection. What started as colleagues working on a game has become something deeper: a global team of friends, united by a shared love for games, creativity, and of course - Space Engineers.
During the meetup, the Space Engineers 2 team surprised us with screenshots from our latest internal build - they were jaw dropping and I simply have to share them with you!
As the meetup came to an end, no one was in a hurry to leave. After a few days of talking, planning, laughing, and just being together, it was hard to say goodbye. We're already looking forward to the next one – and to everything we'll build together in the year ahead.
Nice work, and a great acomplishments. The new clounds look great, along with the lush planet and mountains - this is a version I want to build on and engineer. The only problem I have is how an earth I'll sleep once SE2 will be out?
It would be amazing if the clouds could be controlled by a “density” variable that can raise it over certain regions and lower it over others. Essentially faking a sort of water cycle. Perhaps even allowing people to bake in a simple wind map to guide the clouds too. I’m not sure how this could work on generated planets (maybe some sort of simple simulator), but it would go a long way to make these clouds look even better.
Thank you guys! Thank you so much for bringing this to life. Cant wait to play on Planets!!. Also... please add some way on survival to change voxels to build roads. Thank youuu
Awesome to see you guys together and the energy you create. Knowing that energy goes into your creativity and development makes me very excited for VS 2.0 can’t wait!
I demand to have the Clang Juice
ReplyDeletePlanets look amazing so far!
ReplyDeleteThe screenshots look amazing, SE2 will be a fantastic looking game.
ReplyDeleteSure, some details could still be improved, but after all this is alpha footage.
Just beautiful.
ReplyDeleteNice work, and a great acomplishments. The new clounds look great, along with the lush planet and mountains - this is a version I want to build on and engineer. The only problem I have is how an earth I'll sleep once SE2 will be out?
ReplyDeleteintel arc support
ReplyDeleteIt would be amazing if the clouds could be controlled by a “density” variable that can raise it over certain regions and lower it over others. Essentially faking a sort of water cycle. Perhaps even allowing people to bake in a simple wind map to guide the clouds too. I’m not sure how this could work on generated planets (maybe some sort of simple simulator), but it would go a long way to make these clouds look even better.
ReplyDeleteThank you guys! Thank you so much for bringing this to life. Cant wait to play on Planets!!. Also... please add some way on survival to change voxels to build roads. Thank youuu
ReplyDeleteAwesome to see you guys together and the energy you create. Knowing that energy goes into your creativity and development makes me very excited for VS 2.0 can’t wait!
ReplyDeleteHoly Cow that looks fantastic!
ReplyDeleteIt's so cool to see you get together and have some fun!
ReplyDeleteGreat work all together! Love the visuals on the planets!
You gonna sell Clang Juice? I'd buy it!
This looks sick! I can't wait for planets to be in the game
ReplyDeleteThe screenshots look absolutely amazing. So excited for survival and planets. I'll pass on the Orange Clang Juice though.... maybe lemon?
ReplyDelete