"Need to create"

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June 30, 2024

Imagine a world where governance is not driven by politicians but by an advanced AI system. This concept, which we’ll call “State AI”, represents a radical reimagining of how societies could be managed in the future. Here’s the essence of State AI: Replace traditional government structures (politicians, bureaucracies, agencies) with a sophisticated AI system. Citizens...

June 26, 2024

This blog post builds upon the ideas presented in the Society for Resilient Civilization (res/civ) Manifesto. Rooted in technological optimism, the proposed Society is set to address the complexity of building long-term societal resilience, and explore effective strategies and tools in the age of AI. In this post we outline one of the many possible ways to...

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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