"Need to create"

main ornament
December 8, 2022

  SUMMARY: Space Engineers on PlayStation in 2023 All you need to know about Crossplay Dedicated servers MOD support PCU limits Add to your Wishlist Greetings, Engineers!  Space Engineers, developed on PC, has sold more than 4 million copies and reached a worldwide audience. Now, almost two years after the successful release of Space Engineers on...

May 6, 2022

   SUMMARY: News & Updates Community Spotlight Submit Community Guides DLC Price Change Grid AI – upcoming major update Hello, Engineers! We hope you are enjoying the “Most Wanted” update, news about VRAGE3 (more “Tech Talks” are on the way!), and the new “Community Edition” of Medieval Engineers. As you can see, we have been busy,...

April 19, 2022

Hello, Engineers! Our newest release is here! YOU, our community, are the inspiration for this release. We have reviewed your feedback and from it, created a collection of new additions based on your requests.

April 7, 2022

Almost exactly two years ago, Medieval Engineers left early access and Keen Software House announced the decision to end the development of Medieval Engineers and release the game out of Early Access.
The reason for this decision was simple...

March 7, 2022

Over the years Space Engineers has become a hub for creative pursuits that often reach far beyond my expectations. Today, I would like to cover a specific part of this extended family of creators; Our incredible modding community and our ongoing partnership with them.

February 3, 2022

The time has come! The team has been working hard on this update and today, we delivered. New blocks, enhanced gameplay mechanics, and a reimagining of warfare in Space Engineers. 

January 24, 2022

It is my tradition at the beginning of every year to publish a review of what we have achieved in the previous year, and what our plans are for the new one.

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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