Thursday, April 28, 2022

Space Engineers: Most Wanted


  • Free, Community inspired update
  • New blocks: Plushie Engineer, Ladder Shaft, Conveyor Convertor, and more!
  • Updated DLC Blocks (free): Railing Variants, Neon Tube variants, and Grated catwalk variants, and more!
  • New skins: Weldless Armor Skin, Corrugated Armor Skin
  • Quality of Life & Bug Fixes: New Camera Skin, Targeting corrects for gravity, and of course a host of bug fixes.
  • Major update & “Free-LC”

Hello, Engineers!

Our newest release is here! YOU, our community, are the inspiration for this release. We have reviewed your feedback and from it, created a collection of new additions based on your requests.

We would like to start by thanking you for all of the suggestions, bug reports, and feedback submitted to our support portal. Over the past year (2022) You have helped us to identify and resolve over 345 bugs and crashes, and given us insight into your vision for the future of Space Engineers. We hope this update contains some of the many items we have seen on wishlists and the support portal. This update contains several highly requested blocks, fixes, and improvements.

While all Major updates are free, many include a premium (DLC) component. This “Community” update is completely free and contains no DLC. On top of this it includes new content for existing DLCs (this means an additional free update for everyone who owns these DLC’s). Our focus in the Community update is on blocks the community may consider missing, and on important fixes across Space Engineers.

This update will be just that, an update that focuses solely on community requested content.

We will not be releasing any premium content or DLC with this update.

Our focus in this update was to identify community requested content. Typically, with a major update that also includes premium content, we have a theme or vision and create cosmetics that help realize that vision. This time, the theme, the vision, was simply to review requests and answer as many as possible!

While we certainly didn't get to every community request (there are many) we focused on realizing as many as possible from the most commonly requested items.

New blocks added to the base game:

  • New Armor shapes (S + L grid, Light + Heavy, 10 shapes, 40 blocks total)
  • T Junction Conveyor (S + L grid, 2 blocks total)
  • Round Windows (S + L grid, 4 shapes, 16 blocks total)
  • Small advanced rotor (S grid, 1 block)
  • Conveyor Converter (S grid, 1 block)
  • Half Cover Wall Mirror (L grid, 1 block)
  • Plushie Engineer (S grid, 1 block)
  • Ladder Shaft (L grid, 1 block)
  • Reinforced Conveyors (S + L grid, 3 shapes, 6 blocks total)

New Armor Skins added to the base game:

  • Weldless Armor Skin
  • Corrugated Metal Armor Skin

We are also adding the new, and much requested Camera Overlay, as well as some quality of life changes. Lead Indicator is now working in Gravity, we have tweaked explosion values for Explosive Ammo and added center variable for block mirroring.

FREE content is also being added to some of the Existing DLC’s:

 Inverted Corner Desks (L grid, 2 blocks total)


Grated Catwalk Variants (L grid, 4 blocks total)
Railing Variants (L grid, 3 blocks total)


Neon Tubes (L grid got 3 new shapes, S grid got 8 new shapes, 11 blocks total)

Diagonal Window Wall (L grid, 2 blocks total)
Industrial conveyor T-junction 

Diagonal Bridge Window Inverted (L grid, 1 block)


Frequently Asked Questions

Q: Can we expect more mechanical and QOL changes, not just cosmetics?
A: Yes. We hear you and we have big changes, updates, and additions planned for 2022 and beyond.

Q: How do I provide feedback?
A: Please contact us with your bugs, and feedback here:

Q: Do you plan to release another DLC in the future?
A: DLCs give us the opportunity to explore new ideas and provide more unique content the community wants. We plan to release more thematic-based DLCs, those releases will be combined with free content, updates and fixes.

Q: Can we expect some special promotions in the future?
A: We are always looking at new ways to bring Space Engineers to a wider audience. Special promotions are good opportunities for this. We have a number of exciting promotions planned for the future, which include both game and DLC content!

Recent news

A lot has happened over the last few months and would like to share some highlights, in case you missed it. From our game changing Warfare 2 update to our very first VRAGE Tech Talk, and Community Driven ME development, we have a lot going on!

Warfare 2: “Broadside”
The Warfare 2 update released in February and has been one of our most successful releases to date. The community immediately outfitted builds, baddies, and bases with the newest weaponry! From artillery to assault cannons, War will never be the same.

Developer Tech Talk “Volumetric Water”
Our Engine Team has been busy with a host of research projects, developing the next generation of our VRAGE engine, VRAGE 3. Our first Developer Tech Talk covers our current progress researching the realistic simulation of water across a broad range of scenarios, from a droplet, to an ocean.


Medieval Engineers: Community Edition
Medieval Engineers has returned! In partnership with our community, we have created a framework for continued, community-led, development. We are committed to supporting our volunteers and to providing them freedom to pursue their passion for Medieval Engineers in this new “Community Edition”. We feel very fortunate to be able to work so closely with our community.

Follow our social media to get the latest news!

We are always impressed by the innovation of our modding community! We would like to thank the Space Engineers community for continuing to inspire us through their ideas, suggestions, and hard work.


If you’re interested in working on awesome games like Space Engineers, we’d love to hear from you!
Check out the open positions at Keen Software House and don’t forget to send us your English CV/resume and cover letter.

Remote collaboration is possible!

Our team is global.

Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible Oranzerie offices, we understand that it is not always possible to transition, therefore we are very remote friendly. Here’s a map of where our teammates live.


Thank you for reading this blog!


Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI


For more news:
Space Engineers:
Keen Software House:
Vrage Engine:
Medieval Engineers:
General AI Challenge:


Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for its best-seller Space Engineers (4 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI was founded in January 2014, with a $10 Million investment from Marek, it now has over 30 research scientists, engineers, and consultants working across its divisions.

At this time, Marek is developing Space Engineers, as well as leading daily research and development on recursive self-improvement based general AI architecture - Badger.

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