Postmortem: Miner Wars 2081

Introduction

 

It’s been a long time since I’ve written a blog post, so you might be wondering what we’ve been up to all this time. Well, we were finishing Miner Wars 2081, which took up most of the team’s focus and energy, along with the post-release bug-fixing period. Then, we worked on the design document for our new project, which, luckily, is now 100% complete, freeing up my time to work on whatever I want, including reflection and future improvements.

This post will serve as a brief summary of the history of Miner Wars 2081, and an analysis of what went right or wrong, what we can learn from it, and what we plan to do in the future. 


A little bit of history

What went right?

What went wrong?

What could I have done better?

What could my team have done better?

Points of information and advice for team members:


Conclusion


Some people say that Miner Wars was overly ambitious; I think this is a bad perspective through which to view any project.

I am willing to start an ambitious project, do it with constrained resources, experience discomfort, and risk failure. I know that even if I don’t succeed on the first shot, I can still learn from it, try again, and eventually succeed. As they say: “Aim for the moon. Even if you miss, you may hit a star.”

For those who believe that we falsely advertised, overpromised, or lied: I am most likely not going to change your mind. I am not worried about being hated or despised. I set myself long term goals and I deal with their consequences, both positive and negative. If criticism is the price I have to pay, I have no problem with that; criticism just strengthens me, and nothing will stop my vision.

For those who still feel that my intentions were right: I believe in my vision, and even if it’s going to take longer than I would have liked, I am absolutely certain that one day I will deliver the ultimate space sandbox.

By the way, the development and marketing costs of Miner Wars 2081 were approximately $500,000 and we sold over 50,000 copies – not that bad after all.


What’s next?


After we finished Miner Wars 2081, I got back to planning the next item on our agenda. I gave it a lot of thought, considered our strengths and weaknesses, and came to the conclusion that we are going to restart the whole space building and mining idea. But first, we need to build a strong core.

I don’t want to go into much detail about our new project, especially following my previous experiences with promises and such. All I can say right now is:


If you are curious about what exactly this new project is, and how it is related to Miner Wars 2081 and Miner Wars MMO, please sit tight for a couple of months.  We want to provide more information only after we get through the prototyping phase (there’s still a chance we will have to change our design due to technical constraints).

We will stay in touch and keep the community updated.