Congratulations to Ben Goertzel on the success of SingularityNET

I would like to congratulate Ben Goertzel on raising $36 million in 60 seconds for his SingularityNET project (here and here).

They recently ran a public ICO which saw all available tokens sell out in a minute. It may be publicized as an “overnight success” but knowing Ben, and following his work, I know that this success is the culmination of many years of hard work and persistence.

Ben has a vision, like myself, of creating AGI (general AI) and he has followed this vision for over 20 years. SingularityNET is a stepping stone towards making it a reality, by bringing together AI and blockchain to create a decentralized marketplace for AI.

Regardless of what you think of the project, it is a great example of one of the key ingredients to success: persistence. Ben has shown remarkable tenacity leading this project and has shown how one person’s vision can become a reality through hard work and grit.

I am wishing Ben and his team the best for the future and look forward to working with him in August 2018 at the Human Level Artificial Conference (HLAI) in Prague, which is being organized by GoodAI.

Thank you for reading this,

Marek Rosa
CEO, Founder Keen Software House
CEO, CTO, Founder GoodAI

For more news:

Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com

Personal bio:

Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2.4mil+ copies sold). Both companies are based in Prague, Czech Republic. 

Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil. 

GoodAI started in January 2014 and has grown to an international team of 20 researchers. 

At this time, Marek is developing both Space Engineers and Medieval Engineers as well as daily research and development on recursive self-improvement based general AI architecture.

Report from the AI Race Avoidance Workshop, Tokyo


SUMMARY:

  • GoodAI recently organized a workshop in Tokyo on AI Race Avoidance with some of our partners
  • At the workshop we focused on mitigating the main pitfalls of an AI race
  • I have coauthored a new blog post summarizing the outcomes of the workshop
  • The AI Race Avoidance round of the General AI Challenge will launch on 18 January 2018


GoodAI and the AI Roadmap Institute have published a report from the AI Race Avoidance Workshop. In the post we have captured some of the main outcomes of the workshop, which was organized by GoodAI with the help of Araya, and took place in October after the AI and Society Symposium in Tokyo.

During the workshop we intended to:

  • Address the potential pitfalls of a race for transformative AI, where:
    • Key stakeholders, including the developers, may ignore or underestimate safety procedures, or agreements, in favor of faster utilization
    • The fruits of the technology might not be shared by the majority of people to benefit humanity, but only by a selected few
  • Plan for the next round of GoodAI’s General AI Challenge, which will launch on 18 January 2018 and focus on mitigating the risks associated with AI race  


The blog post addresses seven key questions which we discussed

  • How can we better understand the AI race?
  • Is the AI race really a negative thing?
  • Who are the actors involved?
  • What are the incentives to cooperate on AI?
  • How will the race unfold?
  • Why search for an AI race solution publicly?
  • What future do we want?

However, the workshop also opened up many more questions which you can find in the blog appendix.


Next steps


  • We are preparing the AI Race Avoidance round of the General AI Challenge to be launched on 18 January 2018
  • We will continue organizing workshops on AI race mitigation with participation of various international stakeholders
  • We will promote cooperation amongst stakeholders across the globe to ensure safe development of AI  

Thank you for reading this,

Marek Rosa
CEO, Founder Keen Software House
CEO, CTO, Founder GoodAI

For more news:

Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com

Personal bio:

Marek
Rosa is the CEO and CTO of GoodAI, a general artificial intelligence
R&D company, and the CEO and founder of Keen Software House, an
independent game development studio best known for their best-seller
Space Engineers (2.4mil+ copies sold). Both companies are based in
Prague, Czech Republic. 



Marek has been interested in
artificial intelligence since childhood. Marek started his career as a
programmer but later transitioned to a leadership role. After the
success of the Keen Software House titles, Marek was able to personally
fund GoodAI, his new general AI research company building human-level
artificial intelligence, with $10mil. 



GoodAI started in January 2014 and has grown to an international team of 20 researchers. 


At this time, Marek is developing both Space Engineers and Medieval
Engineers as well as daily research and development on recursive
self-improvement based general AI architecture.

Space Engineers Physics & Engineering Contest


SUMMARY:

  • Starting today Nov 23, 2017 and ending on Jan 31, 2018 
  • 6 categories:
    • Engineering Ingenuity
    • Physics Bending
    • “Crash Test” Recreation
    • “Community Creations” Recreation
    • Vanilla Epicness!
    • Modding Epicness!
  • Win Skin Sets & Space Engineers T-Shirts and Hoodies

Hello, Engineers!

Now that the release of our Major Physics Overhaul is in the hands of the community, we’ve decided that it’s time to kick off a new contest with physics and engineering as the focus. It’s been great seeing what people have been able to achieve since this update released so now is your chance to really show everyone what you are capable of! You can read more about last week’s update on my previous blog post.

For those of you who couldn’t watch the Major Physics Overhaul developer livestream,
here’s the recording:

We are launching the Physics & Engineering Contest today with a number of different categories. The prizes include in-game Skin Sets, Space Engineers T-Shirts, and Space Engineers Hoodies! On top of that, some screenshots may be added to the official loading screens or even printed on canvas and displayed in the KeenSWH offices!

The Screenshot & Loading Screen Competition proved to be successful, we received more than 200 submissions and we picked 12 winners from 4 categories:

This contest will run until the end of January 2018. There will be five categories and each will have three winners.

Entries can be submitted in a number of different formats. Preferably, we want to see mind-blowing videos of your creations but you can also submit workshop worlds and high resolution screenshots.

Across all categories, we want you to capture the original visual styling and feeling of Space Engineers. Please see my blog post for more details and advice on how to achieve this original look that we are looking for. We are working internally to get back to this visual style, both in-game and in marketing/public presentation.

Because we are already in the process of switching to a new sky-box, you can use it as well before it is officially released


General Info

  • Each player can submit 1 entry per category
  • Deadline for submissions is January 31, 2018
  • Tasteful manipulation and enhancement of videos and screenshots through editing software like Premiere, Photoshop and gimp are allowed, as long as the source was in-game.
  • Across all categories, we will be looking at the composition, colors, story and uniqueness of the shot.
  • Screenshots and videos must have a minimum resolution of 1080p but the higher the better! Use the guide below to capture screenshots in a higher resolution than your monitor. 4K and above would be great!
  • Some winners may have their images added as official loading screen or printed onto canvas and used in the KeenSWH offices!
  • By entering the contest, you agree to follow all rules of the contest. If you don’t submit according to the rules, you can be disqualified.
  • All entries of the contest become the property of Keen Software House. This means we have the right to use and modify your entries in our game, on social media, on our websites, etc.
  • We reserve the right to modify, cancel, or postpone the contest for any reason.

Prizes

Winners of each category will get to choose complete skin sets of their choice.

  • 1st Place: 3 Skin Sets & Space Engineers T-Shirt & Space Engineers Hoodie
  • 2nd Place: 3 Skin Sets & Space Engineers T-Shirt
  • 3rd Place: 3 Skin Set


What to show?

Even though each category will have different requirements, there a certain aspects that we are looking for across all entries. These include physics, engineering, destruction, deformation, pistons, rotors etc. While an entry does not need to cover all of these aspects, it should have at least one of them being showcased by your design. Space Engineers has some of the most advanced game physics in the industry. You are able to create and engineer things not possible in any other game, and this is what we want to see!


Legendary References


Submission format

(Ordered by preference) – It’s up to you to decide which format to use!

  • Video
  • World (Steam Workshop )
  • Screenshots
    • We encourage users to use our F4 screenshot functionality as it gives much higher resolution screenshots.We have added a screenshot resolution multiplier settings in the in-game options to allow users to take 4K and higher screenshots on lower end systems.


How to submit your creation

  • Send the link with your creation to our email at press@keenswh.com with the subject line “Physics & Engineering Contest”.
  • Please also clearly state which category your submission belongs in and include a link to your Steam profile.
  • Deadline for submissions is January 31, 2018


Evaluation

  • By myself and the Space Engineers team


The Categories


Engineering Ingenuity

Show off your engineering prowess with this category! Solve unsolvable problems… physical puzzles, unbelievable constructions …most wild physical construction…

Physics Bending

For the second category, we are interested in creations that are not possible under normal physical laws and/or under Space Engineers’ physical laws. Just how crazy can you push the limits of realism?

“Crash Test” Recreation

Recreate scenes of your choice from the “Crash Test” trailer from 9/2013. This category is for people who think they can recreate the legendary scenes from the initial release. The good ol’ days! They don’t necessarily have to look exactly the same as the originals but they must follow the same visual style rules or tell a similar story.

“Community Creations” Recreation

Recreate creations of your choice from the “Community Creations” trailer from 10/2014. This category is for people who think they can recreate the legendary creations from the initial release. The good ol’ days! They don’t necessarily have to look or function exactly the same as the originals but they must follow the same visual style rules or be capable of similar tasks.

Vanilla Epicness!

This category is about creativity! The only rule is to follow the guidelines of our art style guide. You could design a fleet, a planet base, or even just show some epic destruction! We’re always blown away by the creativity of our players, so show us what you can do with our vision!

Modding Epicness!

The 6th and final category is almost identical to one above with the difference being that you can use as many mods as you like! We want to see what you can do when harnessing the full potential of the Steam Workshop and the thousands of mods that exist on the platform.

Space Engineers is still in development.
Everything in the game is subject to change.

If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems.

We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you.

http://store.steampowered.com/app/244850/Space_Engineers/

Thank you for reading and we look forward to seeing what you can engineer and come up with!

Marek Rosa
CEO, Founder Keen Software House
CEO, CTO, Founder GoodAI

For more news:

Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com

Personal bio:

Marek
Rosa is the CEO and CTO of GoodAI, a general artificial intelligence
R&D company, and the CEO and founder of Keen Software House, an
independent game development studio best known for their best-seller
Space Engineers (2.4mil+ copies sold). Both companies are based in
Prague, Czech Republic. 



Marek has been interested in
artificial intelligence since childhood. Marek started his career as a
programmer but later transitioned to a leadership role. After the
success of the Keen Software House titles, Marek was able to personally
fund GoodAI, his new general AI research company building human-level
artificial intelligence, with $10mil. 



GoodAI started in January 2014 and has grown to an international team of 20 researchers. 


At this time, Marek is developing both Space Engineers and Medieval Engineers as well as daily research and development on recursive self-improvement based general AI architecture.