Keep in mind that this multiplies your current resolution and aspect ratio. If your monitor doesn’t support 16:9, you may see better results by changing to a lower resolution in windowed mode.
Original Space Engineers Scenes
The first category is for people who think they can recreate the scenes from the initial release in the current build of Space Engineers. You can find most of the officially published screenshots from October 2013 here:
They don’t necessarily have to look exactly the same as the originals but they must follow the same visual style rules or tell a similar story.
The second category is focused on the use of the different skins and skin combinations. There must be at least one character clearly visible in the scene. We will be looking for images that tell some kind of story and/or have an interesting backdrop, so get your friends together and make something crazy and unique!
The third category is all about showing the exact moment of capturing a container. This is the perfect opportunity to demonstrate engineering prowess with various creations designed for the capture/storage/deconstruction of these containers. Custom containers can be created as long as they follow a similar design to vanilla ones e.g. they must have a parachute hatch, buttons and not be too big.
Remember, skin drop rates are doubled while this competition is running, so get out there and capture some crates!
This final category is about creativity! The only rule is to follow the guidelines of my style guide, read more here. You could design a fleet, a planet base, or even just show some epic destruction! We’re always blown away by the creativity of our players, so show us what you can do with my vision!
Thank you for reading and we look forward to seeing what you create!
CEO and Founder of Keen Software House
CEO, CTO of GoodAI
For more news:
Space Engineers: www.spaceengineersgame.com
Medieval Engineers: www.medievalengineers.com
General AI Challenge: www.general-ai-challenge.org
AI Roadmap Institute: www.roadmapinstitute.org
Keen Software House: www.keenswh.com
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2mil+ copies sold). Both companies are based in Prague, Czech Republic.
Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil.
GoodAI started in January 2014 and has grown to an international team of 20 researchers.