"Need to create"

main ornament
January 22, 2026

More of Planet Byblos - biomes, depths, and details
🔶 Byblos biomes - volcanic, ice, and moss regions
🔶 Underwater biome - abyss, caves, and deep sea crystals
🔶 VS2.2 - Wheels, Cargo ship encounters, character animations

January 15, 2026

Fighter Cockpit will return in Space Engineers 2
🔶 Fighter Cockpit - a block with an interesting history
🔶 First look at the Small Piston
🔶 Stackable Wind Turbine Preview

January 8, 2026

Introducing Verdure’s moon - Palatine
🔶 Verdure and Palatine - a distant echo of home
🔶 Testing face rigging and lip sync for our future cutscenes
🔶 Cable Trim, Camera, Capacitor Blocks

January 1, 2026

Happy New Year, Engineers!
🔶 Review of 2025 and plans for 2026
🔶 Automating mundane tasks, making development pipeline faster
🔶 Planet Byblos will not be only a water world

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

Blog Archive

Subscribe to Marek's Blog

Sign up for email notification every time there is a new blog post. No sales, no spam.

Sign Up