"Need to create"

main ornament
June 18, 2026

VS2.3 gets reactive and windy
🔶 Space Engineers 1 Roadmap
🔶 SE2: Wind physics makes sandstorms a real engineering problem
🔶 VS2.3 Event Controller, LCDs, decals, and Rocket Launchers

June 11, 2026

VS2.3: Drive, Automate & Detonate
🔶 Updated Roadmap
🔶 New version of the fractured material
🔶 Preview: Oxygen Farm, Safe Zone, Block Decals

June 4, 2026

Ultimate Control
🔶 Scriptless control - SE2 Event Controller will be amazing!
🔶 Control Panels, Light Panels
🔶 SE2 NPCs will hunt you down!

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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