"Need to create"

main ornament
February 26, 2026

Space Engineers 2 - VS2.2 is almost here.
🔶 Expanding the Almagest System with moons, rings, and new sectors
🔶 Laying foundations for combat, economy, survival, and planetary events
🔶 Expanding core systems, what’s coming next in VS2.3 and beyond

February 19, 2026

Greebles, greebles everywhere!
🔶 VRAGE3 Optical Illusions
🔶 Decorative blocks and greeble-focused building options
🔶 Palatine “atmosphere” lighting experiments

February 12, 2026

Rainclouds on the horizon.
🔶 Cloud experiments with layered skies and atmosphere effects
🔶 Early weather systems - rain and sandstorms by biome
🔶 Speed particles, wind and a sneak peek at upcoming blocks

February 9, 2026

Somewhere in the world, one of Karel's servers ran for forty-seven days after the last human died. It wasn't idle.
It started, as most apocalypses do, on a Tuesday. February 10, 2026.

February 5, 2026

Mechanical systems taking shape.
🔶 Wheel suspension progress
🔶 First shots of Rotor in the VRAGE3 editor & in-game
🔶 Planetary ring WIP visuals, Turrets

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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