"Need to create"

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July 31, 2025

SE1 Spoilers & SE2 Progress 🔶 SE1 - Perils of farming in space! 🔶 SE2 - Clouds and Flora testing 🔶 SE 2 will have Colorful Icons! 🔶 New modding Poll

July 17, 2025

Campaign and sandbox merged into one world
🔶 Multi-character emotes, facial rigs, cinematic cutscenes
🔶 Hand drill will feel like it should
🔶 Camera shake on acceleration (controversial!)

July 10, 2025

Rethinking Combat in SE2
🔶 Longer fights, clear feedback, more tactics
🔶 Shields, stealth, hacking, safe zones
🔶 Rock–Paper–Scissors weapon design

July 3, 2025

Team leadership & building trustworthy culture
🔶 SE2 FTUE prototype playtest (spoilers!)
🔶 Cave exploration → Ship repair → First flight
🔶 Looking for that WOW factor - share your ideas!

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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