Medieval Engineers is back with a major new update! In this update we are focusing on making the game more enjoyable to play.
We have created new animations for picking things up and placing ropes. Picking up items is also accompanied by a small particle effect. We rewrote how every tool works, making it a more consistent experience, and providing more immediate feedback to the player.
Medieval Engineers continues to smash through barriers to modding by allowing modders to create their own entity components. This means that modders will be able to program behaviors for anything in the world in exactly the same way we do. Not only does this make total conversion mods possible but it means the sky is the limit for creating new content, new behaviors, and completely new features!
Finally, we’ve made lots of small optimizations to help improve the performance of the game!
As always; we are leaving the last version of 0.4, 0.4.20, as a historical branch, forever available as a separate branch. This will be your fail-safe way to update your older saves for the newer version of the game.
Full list of new features go to http://news.medievalengineers.com/update_0_5_1
Thank you for reading!
For more news:
General AI Challenge: www.general-ai-challenge.org
AI Roadmap Institute: www.roadmapinstitute.org
Space Engineers: www.spaceengineersgame.com
Medieval Engineers: www.medievalengineers.com
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers
(2mil+ copies sold). Both companies are based in Prague, Czech
Marek has been interested in artificial intelligence since
childhood. Marek started his career as a programmer but later
transitioned to a leadership role. After the success of the Keen
Software House titles, Marek was able to personally fund GoodAI, his new
general AI research company building human-level artificial
intelligence, with $10mil.
GoodAI started in January 2014 and has grown
to an international team of 20 researchers.