"Need to create"

main ornament
October 23, 2018

Hello, Engineers! It’s time for another major update! Coincidentally, it’s also the fifth anniversary of Space Engineers being released in Early Access! A MASSIVE thank you to everyone who has supported us since we launched the game and welcome to all of the new Engineers.

August 30, 2018

This month over 500 people attended the Human-Level AI Conference in Prague, which was organised by the team at GoodAI. The attendees got the opportunity to see over 40 experts in the AI field covering a wide range of topics.
The conference was a combination of three established conferences AGI, BICA and NeSy, as well as an extra Future of AI Track aimed at a wider audience.

August 28, 2018

Hello, Engineers! Medieval history has countless examples of conflict and war. For this reason, combat has always been part of my plan for Medieval Engineers. In this update, we are creating combat mechanics to make fighting more intense and exciting for players. In the future, we will polish it even further with the introduction of more decals and enticing particle effects!

August 3, 2018

Hello Engineers! As preparation for our next release we’ve decided that it’s time again to kick off the next banner contest! The last time we ran this contest we were amazed by the amount of interesting banner designs we received from players, and now we want to give you guys another chance to get your own banner designs immortalized into the game!

July 18, 2018

I am very excited to announce the prize winners of the second round of the General AI Challenge, Solving the AI Race. The round was the first qualitative round of the Challenge and followed on from the Gradual Learning round last year.

June 27, 2018

Hello Engineers! Today, we are excited to announce the winners of our NVIDIA Ansel Contest. I can say that you submitted fantastic creations and my team and I were impressed by the quality and the creativity of the submissions.

April 27, 2018

Hello, Engineers! Now that the release of our Major Overhaul of Visuals, Audio and Wheels has been in your hands for a while now, we’ve decided that it’s time again to kick off the next contest with the new visuals as the focus. As always, we’ve been following closely the incredible things players have been up to since this update released but now is your chance to show us what you can create by harnessing the power of NVIDIA Ansel technology!

Biography

I have always been driven by the need to create — games, AI agents, ideas. That’s why I started Keen Software House: to create games that only existed in my head. After Space Engineers took off, I founded GoodAI to develop AGI, to help humanity and understand the universe.

These days I’m focused on Space Engineers 2, the VRAGE3 engine, AI People, and autonomous agents in general — powering NPCs in our games, or swarms of autonomous and intelligent drones.

It’s all part of my long-term plan: to make civilization stronger, greater, and more resilient.

Our home base is a 17th-century Oranžérie in Prague — but we’re a remote-first, global team of 100+ programmers, artists, designers, and engineers.

I am proudly European , and in the last few years, I’ve come to love South Africa and its people.

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