Thursday, December 19, 2019

Space Engineers: Holiday Update


SUMMARY:
  • The Holidays are here!
  • Free update for all!
  • Small window blocks
  • Large open cockpit
  • Additional catwalk variants into the Deco Pack 2 DLC
  • Space Engineers comic
  • Festive skybox moon
  • Bug fixes and optimizations


Hello, Engineers!

I’ll try to keep today’s blog short. My team and I would like to celebrate the Holidays with all of you, our players, whether you celebrate Christmas, Hanukkah, Kwanza or any other holiday during this festive season. Christmas is the biggest holiday for the Keen Software House Team and we usually give a lot of presents to our families and friends during this holiday. We also spend time with our loved ones and it’s a time when we slow down after another fantastic year of working on Space Engineers!

The reason why I’m writing this is very simple. Looking back at the Space Engineers in 2019, the year was very successful and very busy and there were a lot of changes and new things for the game.

We released Space Engineers out of Early Access at the end of February, but it was not the end. We did not stop moving forward.

In April, we came with the first DLC - Decorative Pack which was received very well by our community. I think I won’t exaggerate if I say that we were surprised by your reactions and the very positive feedback we received from you.

We decided to continue with releasing optional DLCs (designed to not split the Space Engineers playerbase), which always include a free update and paid cosmetics.
We went live with the second DLC - Style Pack - at the beginning of June and then with the third one - Economy - in August.

We wrapped up the 2019 DLCs with Decorative Pack II, which went live on the sixth anniversary of Space Engineers in October.

And again, we did not stop here. We decided to share the details about where we are with the Space Engineers Xbox One port by running the live stream gameplay session on November 28th. With our special guests, Cosmic Chimp, Captain Jack and Dr Craz, we streamed three hours of  Space Engineers gameplay on three Xbox Ones, having fun and answering questions from those members of our community who are excited to play Space Engineers on Microsoft’s console.

Xbox One Gameplay Reveal Stream (November 28, 2019)

What is special about today?


Today’s release is a special one, because we are bringing you a number of “presents”. The first one, the Small Window Blocks have been requested by many players, so we decided to add them to the game. There are 20 small window block variations in total, so I’m sure you’ll unleash your creativity even more now.
Small Window Blocks

Another one is the Large Open Cockpit, which has also been super popular with our community. This cockpit is an addition to already existing seats, but again, we listened to our community and we decided to give it to you as a Christmas present.

Large Open Cockpit

Finally, we are adding additional catwalk variants into the Deco Pack 2 DLC so they look good in even more situations. This upgrade is free for everyone who already owns the Deco Pack 2.

New Catwalk variants
We are also releasing several improvements with this release; all of the details can be found in the change log.

The Space Engineers Comic

With Christmas just around the corner, I am very happy to share great news about the Space Engineers comic, which was written by Jesse Baule. We have received a final version of the artwork from Mike Hamlett and I’m thrilled that we have the very first Space Engineers digital comic book coming out today!

Discover the story of Doctor Petra Halas and her intern Reginald Simmons, which brings you to a top-secret research facility where strange things are happening.
You can download the Space Engineers comic here.


If you liked some of the character skins (Miner suit), safe zone skins (Voronoi) and faction logos featured in the comic, you can purchase the Economy Deluxe and enjoy these cosmetic items while playing Space Engineers.

All players who own the Deluxe version of Space Engineers will get access to the comic book concept art as part of the free addition to the Deluxe package.

Please let us know if you liked the story, as well as the art featured in this comic and if you would like to see more Space Engineers comics in the future.

A festive skybox moon for the holidays


From December 19 until January 2nd, there will be the legendary red ship (Santa and his reindeer are too busy delivering presents) being pulled by a faithful team of drones, which will be visible in the Space Engineers skybox in-game and help us all to remember to celebrate the holidays with our loved ones.

Thank you and happy holidays!

Thank you for being such an awesome community! My team and I wanted to release this update for free, with no paid DLC attached to it, as a way to thank you for all your support.

I hope you’ll enjoy this update and that you’ll have a great time playing Space Engineers during the holiday season.

If you want to let me know your feedback, please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.


Thank you for reading this blog!

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

For more news:
Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com
GoodAI Applied: https://www.goodai.com/goodai-applied

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (3 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI started in January 2014 and has over 30 research scientists, engineers and consultants working across its Research and Applied teams.

At this time, Marek is developing both Space Engineers and Medieval Engineers, as well as daily research and development on recursive self-improvement based general AI architecture.

Wednesday, December 4, 2019

GoodAI: Badger architecture and learning procedure

READ THE FULL PAPER HERE 



Summary:

  • Badger
    • An agent is made up of many homogeneous experts
    • All experts share the same expert policy, but have different internal memory states
    • Behavior, adaptation and learning to adapt emerges from the interactions of experts inside a single agent.
    • Functionally it captures the notion of ‘how can homogenous experts coordinate together to learn to solve new tasks as fast as possible’.
  • Source code of a prototype attached 
  • Current state & next steps
  • I am doubling the funding for GoodAI
  • We are looking for new colleagues. Join our team!


Intro

GoodAI started 5 years ago with a single mission: “develop general artificial intelligence - as fast as possible - to help humanity and understand the universe.”

Back then we had only a vague idea of what to do, what the requirements of general AI are, and what should be our milestones.

During the years we tried many different approaches and architectures - from biologically inspired to artificial neural networks and deep learning. Luckily for us, the field of AI has also dramatically accelerated.

We grew to an understanding that what we want is an agent that can quickly adapt to novel tasks. The follow up question was, what are the building blocks of an agent that can adapt its internal structure as it learns new tasks? Can we meta-learn these building block(s)?


Badger

All this effort led to the Badger architecture, which is a set of design principles and a learning protocol. 

Summary of badger

Badger = an architecture and a learning procedure where:
  • An agent is made up of many experts
  • All experts share the same communication policy (expert policy), but have different internal memory states
  • There are two levels of learning, an inner loop (with a communication stage) and an outer loop
  • Inner loop – Agent's behavior and adaptation emerges as a result of experts communicating between each other. Experts send messages (of any complexity) to each other and update their internal memories/states based on observations/messages and their internal state from the previous time-step. Expert policy is fixed and does not change during the inner loop. 
  • Inner loop loss need not even be a proper loss function. It can be any kind of structured feedback guiding the adaptation during the agent’s lifetime.
  • Outer loop – An expert policy is discovered over generations of agents, ensuring that strategies that find solutions to problems in diverse environments can quickly emerge in the inner loop.
  • Agent’s objective is to adapt fast to novel tasks
Exhibiting the following novel properties:
  • Roles of experts and connectivity among them assigned dynamically at inference time
  • Learned communication protocol with context-dependent messages of varied complexity
  • Generalizes to different numbers and types of inputs/outputs
  • Can be trained to handle variations in architecture during both training and testing
Initial empirical results show generalization and scalability along the spectrum of learning types.

A Badger agent is made up of many experts. All experts have the same expert policy, but have different internal memory states. Experts communicate and coordinate together in order to adapt the agent to novel tasks.

The crucial question is - how to get this expert policy? One approach is to handcraft it. The other approach is to meta-learn it, to automate the search for it. This approach can be framed as “multi-agent meta-learning” (in our case, multi-expert meta-learning). 

For the motivation behind Badger, more details, preliminary experiments, literature, please see the paper:




Why are we publishing this paper now?

Research on Badger architecture is in its infancy. 

The biggest bottleneck to our progress is the sheer amount of hypotheses that we need to develop and test. 

This is why need more people working on Badger. We need to grow our team!

We are looking for collaborators:
  • People who want to join our team, either in Prague, or remotely (so they can stay where they live). We are planning to hire 10 new researchers in 2020.
  • people who can't join our team, but still want to collaborate (university students, professors, entire research teams, R&D companies who are open to collaboration)
We will prefer researchers who have experience with Badger-like architectures, such as:
  • Multi-agent learning
  • Multi-agent reinforcement learning (MARL)
  • Learned communication 
  • Emergent language
  • Minimum viable environments for evaluating Badger-like agents
  • Meta-learning / meta-reinforcement learning
  • etc.
If you are interested, please get in touch: marek.rosa@goodai.com 

By publishing the Badger paper, we are not aiming for attention or publicity. We do it for a simple reason: we want to start speaking with people outside of our team, we need to grow our team.


Source code

Together with the paper, we are also releasing an accompanying demo source code that reproduces the ‘Attentional Architecture’ experiment, shown in Figure 7 in the paper. This should allow anyone interested in playing around with one particular instantiation of the Badger architecture, to get a sense of what some of the ideas in the paper are about.


Why are we opening up Badger research? Why not keep it in stealth mode?

General AI is years in the future, and the sooner we all get there, the better for all of us.


Why do we call it Badger?

First, we saw the video Honey Badgers Don’t Care which led us to see the documentary Honey Badgers: Masters of Mayhem.

Honey badgers are an inspiring example of scalable intelligence and life-long learning. Much like our desired general AI agent, they are able to come up with creative strategies and solve tasks way beyond their typical environment, thanks to general problem-solving, planning and fast adaptation abilities.

Honey badgers are also known for their grit, tenaciousness and “can-do” attitude, which we believe are indispensable qualities for any team set to achieve “impossible” goals.

For these reasons, we couldn't help but fall in love with Honey Badgers and admire their creative thinking, problem-solving and determination.


Current state

Our present prototypes are very basic proofs-of-concept, realized on toy tasks.

Badger principles show promise, but the real prototypes proving specific abilities such as lifelong learning, representation learning, transfer learning, more complex tasks, etc. are still ahead of us. 

We still have to analyze what are the business cases where a Badger-like architecture, in its current simple form, can bring benefits today. The same applies for benchmarking Badger on standard AI / ML datasets.



Next Steps

  • We are going to grow our GoodAI team. 
  • We are going to find new collaborators.
  • We are going to launch a third round of our General AI Challenge, focused on Badger.
  • See more ‘next steps’ in the Badger paper.

Funding

I believe that now is the right time to speed up and scale up our R&D, I am doubling the funding that I provide every year to GoodAI.

Conclusion


If you are interested in discussing Badger related architectures and frameworks (MARL, meta-learning, etc), MVE tasks (minimum viable environments), would like to discuss joining our team, starting any kind of cooperation, or have any kind of feedback, please get in touch: marek.rosa@goodai.com 

Thank you for reading this!

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

For more news:
General AI Challenge: www.General-AI-Challenge.org 
AI Roadmap Institute: www.RoadmapInstitute.org  
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com

Personal bio:

Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for its best-seller Space Engineers (4 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI started in January 2014 and has over 30 research scientists, engineers, and consultants working across its Research and Applied teams.

At this time, Marek is developing both Space Engineers and Medieval Engineers, as well as leading daily research and development on recursive self-improvement based general AI architecture - Badger.

Thursday, October 24, 2019

Space Engineers Major Update: 6th Anniversary & Decorative Pack II

SUMMARY:
  • Space Engineers 6th anniversary
  • Space Engineers won the TECHNOLOGY category at the CEEGA!
  • Decorative Pack II
  • Discount on DLCs
  • Xbox News & Optimizations and improved controller support for PC version
  • FAQs


UPDATE: On Wednesday, October 30th. 2019 we removed the Small Control Seat from Decorative Pack II to the base version of the game; it is now available for free to all players.

Hello, Engineers!

It’s hard to believe, but Space Engineers was released six years ago. It seems like yesterday, but I think the time always runs very fast with the things you love. It would take the entire blog post to mention all names and people who contributed to the success of Space Engineers. But it were not only my colleagues who I’d like to thank, it’s also you, our players and modders, who helped us to shape the game, gave us great ideas and who constantly provided us with feedback.

The first official trailer from 8/2013: 


Last week, Space Engineers was awarded as the best game in the Technology category at the Central and Eastern European Game Awards! The game has been nominated because of the successful “Out of early access” release earlier this year. I am really proud of my team and the fact that our work is still being recognized.


But coming back to our actual work, we’ve spent the last couple of months working on another major update, which we are releasing today. We planned this release with the Space Engineers Anniversary, so we can also give you something more than a major update. 

What will you find in this update?


This update is full of new things, improvements and surprises. We combined the things which were inspired by you, with the things we think you will like. All these things are free of charge, so without any further delay, here is the content of this major release:

Small Ladder Block
The small ladder block has been requested by the community for a long time, which is why we have decided to put it into the game. This block will allow you to build even more interesting creations and we’d love to know about them, so please tag us across our social media. 


New World Scenario (Lost Colony)
Do you remember the winner of our Video Competition back in June of this year? Yes, it was ”Imagining Space Engineers 2” by Smokki. What would you say if we hired Smokki to design a brand new world, where you can discover new areas and search for the things which were never in Space Engineers before? The world that tells you the story and takes you to the places you could not find before.

Well, we did exactly that. I’m super happy to present you the new world, fully designed by Smokki, which is becoming part of our vanilla game. I would like to say a BIG thank you to Smokki for his outstanding work. 


New Armor Skins
Our art team is able to find an inspiration almost everywhere. They prepared the Battered Armor and Rusty Armor for this release, so we hope you’ll enjoy them all.


The Decorative Pack II

Similar to our previous major releases, we decided to give you an opportunity to support the further development of Space Engineers. We have created a pack which consists of cosmetic items designed to enrich your game visually. The package is the second edition of the Decorative Pack, which was released back in April this year. None of the things in the package brings any advantage to players who purchase this DLC. The price of the Decorative Pack II is $3.99 USD, or your regional Steam equivalent, so if you wish to support us, check out the Decorative Pack II on Steam.

The package includes the following items:

Dispenser
Jukebox
Small Control Seat
Lab Equipment
Shower
Window Walls
Medical Station
Transparent LCD
Grated Catwalks
Grated Stairs and Half Stairs
Railings
Rotating Light
Freight

All the items in the pack are cosmetic only. We’ll be more than happy if you will send us the screenshots of how you used the items from the pack in the game. We will post the most creative ones on our social media.

Discount on DLCs

We would like to celebrate the sixth anniversary of Space Engineers by giving you the special limited-time discount for not only the base game, but also for our existing DLCs; please note: this does not include Decorative Pack #2. You will find 30% discount on all previously released DLCs and also on all our games. This promotion will last from Thursday, October 24th (10 am PST) through to Monday, November 4th (10 am PST), 2019.

FAQ

Q: Why are you releasing another decorative pack?
A: The reason for releasing another decorative pack is that we still felt that there were some interesting blocks that our community wants. However, we understand that not everyone is interested in it, so we decided to release it as a second decorative pack. All players will be able to interact with the blocks, but only those who own the pack will be able to build with them.

Q: Should we now expect that we will get new pack every three months?
A: The way of bringing free and paid content in major releases is helping us to support the Space Engineers development, as well as to bring new things into the game. All paid DLCs are not pay to win, but rather cosmetic. We think this is the right way to bring interesting content to the game and keep improving Space Engineers.

Q: Can we expect some special promotions outside of the anniversary?
A: We are always looking at the ways of how to bring the game and its content to the wide audience. Special promotions are good opportunities for this. And even though this is the first time of having DLCs in discount, we will definitely come up with interesting promotions in the future, which will include both games and DLCs.

Q: Are you already thinking about a new project?
A: We are already thinking about our next project, which we’ll start to work on in the future. There are three projects on the short list and we are now analyzing them.

News about the Space Engineers Xbox One Version

Our team has already finished the Space Engineers Xbox MVP version and this version is being tested currently. We are also in very close discussions with Microsoft about the next steps and specific details for the Xbox One version of Space Engineers. If you are interested in becoming one of our testers, feel free to contact us at info@keenswh.com. Our team will get in touch with you about the details and next steps. You can also watch my interview with Captain Jack where we spoke about the Space Engineers Xbox One port.

With this release, we are also releasing the Xbox optimizations and improved controller support, which is a big step towards the full Xbox One implementation. Please note that these changes are in development and in progress. Our team is still working on it and we’ll welcome all your feedback about these new features.





Merchandising


We would like to remind you that our fantastic Space Engineers merchandise is available at the Keen Software House E-shop.



Our shop has many designs to choose from and it’s easy to use.


Anniversary Video Compilation


We’d also like to thank the following YouTubers and streamers for submitting footage for the Space Engineers Anniversary Video Compilation:

Ball&ChainGaming
Captain Jack
Cosmic Chimp
EpikTek
Kanajashi
Morphologis
Rabenschild
Splitsie

We’re proud to hear all of these engineers’ stories associated with the game, and we’re sure there will be lots of memorable moments in Space Engineers to enjoy in the future!


What’s next?


This is the fourth major update being released after the game moved out of Early Access. Our focus is on bringing you new game improvements and decoratives, so you can enjoy the game even more. Our focus is also on the game stability and performance. Our team really enjoyed working on this update, because all of the work was based on our community’s feedback. I hope you’ll also enjoy all of the new things in Space Engineers. 

If you enjoy this update, please consider writing a review.

Looking at our upcoming plans, our main focus is going to be the Xbox One version of Space Engineers.

If you want to let me know your feedback please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.


Hiring

If you’re interested in working on awesome games like Space Engineers, we’d love to hear from you!

Check out the open positions at Keen Software House here: https://www.keenswh.com/jobs.html and don’t forget to send us your English CV/resume and cover letter.

Please note: while we prefer candidates who are able to live and work in Prague, Czech Republic, we are open to working remotely with candidates who are applying for senior positions.


Thank you for reading this blog!

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

For more news:
Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com
GoodAI Applied: https://www.goodai.com/goodai-applied

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (3 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI started in January 2014 and has over 30 research scientists, engineers and consultants working across its Research and Applied teams.

At this time, Marek is developing both Space Engineers and Medieval Engineers, as well as daily research and development on recursive self-improvement based general AI architecture.

Thursday, August 22, 2019

Space Engineers: Economy Update


SUMMARY:
  • The Eagle has landed
  • Space Engineers Economy 
  • The Economy Deluxe Pack DLC 
  • New items added to existing DLCs 
  • Space Engineers comic 
  • FAQs


Hello, Engineers!

The Eagle has landed. It has actually landed 50 years ago, but it’s still something that we look at with awe. The Moon landing was one of my inspirations to create Space Engineers, because the people who made it happen pushed the limits to where current technology is still not able to go easily. We remembered this special occasion by participating in the Steam Explorer Weekend Sale and also by shooting a video at the Moon landing replica module located in Prague.



The last couple of months were busy ones at Keen. We were working on another major update, which we are releasing today. Many of you have participated in our public tests, so you probably know that the update is about the new economy system we are bringing to the game.

The economy provides you with brand new gameplay experiences giving a measurable value to what you create and how you spend your time in Space Engineers. With that said, it doesn’t stop you from playing the same way you’ve been able to for years. You can see it as an alternative route to progressing through your survival story.

Additionally, while the economy works well in singleplayer, one of the goals of this update was to encourage different players and factions to interact on multiplayer servers, as this could encourage more aggressive actions; we’re also providing the tools for engineers to help protect their bases when they are both online and offline! For those who prefer other game modes, many of the features included in this huge update will still benefit creative players and scenario makers.

Regarding existing feature polish, we have addressed a record amount of long term issues and bugs, so many thanks to our incredible community for their continuous support and patience. There really is something for everyone in this update!


What will you find in this update?

You will find completely new game content, which will give you the opportunity to buy, sell, trade, fulfill requests and various other tasks in Space Engineers. The content enriches the game and we hope you’ll have a lot of fun playing it!


All new game features related to the economy are free for all players. The free update includes the economy code updates, the safe zones, all the contract features and long term fixes. We also added the free safe zone skin, Small Hexagons. You can find all the details in the changelog.

Safe Zone
Store Block
Contract list

The Economy Deluxe Pack

For players who wish to support the further development of Space Engineers, we have created a pack which consists of cosmetic items designed to enrich your game visually. None of these things brings any advantage to players who purchase this DLC. The price of the Economy Deluxe pack is $3.99, or your regional Steam equivalent, so if you wish to support us, check out the Economy Deluxe Pack on Steam.

The package includes the following items:
  • Miner suit
  • Soldier suit
  • Disco armor skin
  • Glamour armor skin
  • Silver armor skin
  • Vending machine Block
  • ATM Block
  • 32 Faction logos
  • 14 Safezone skins
    • 1. Aura
    • 2. Organic
    • 3. Rain
    • 4. Dots
    • 5. Disco
    • 6. Noise
    • 7. Hexagon
    • 8. Lines
    • 9. Digital
    • 10. Gloura
    • 11. Clang
    • 12. Voronoi
    • 13. Restricted
    • 14. KeenSWH
Miner suit
Glamour armor skin
Safe zones
Faction icons
Vending machine
ATM machine
Silver armor skin
Disco armor skin
Soldier suit
All the items in the pack are cosmetic only. We’ll be more than happy if you will send us the screenshots of how you used the items from the pack in the game. We will post the most creative ones on our social media.


Free additions to existing DLCs

Our community is very important to us and as we were working on this release we’ve decided to surprise you by one decision: we are adding new things to already existing DLCs. Everyone who owns particular DLC will get the following things for free:

All owners of the Deluxe version will get:

  • Golden armor skin 
  • New music track from our composer Karel Antonin
  • Comic book concept art (more info on the free Space Engineers comic in an upcoming section of this blog).
Gold armor skin

All owners of the Decorative Pack will get:

  • L shaped couch
  • Toilet version with the door entrance
  • Desk without chair (straight and corner)
L shaped couch
Toilet version with the door entrance
Seatless desk
Seatless corner desk

All owners of the Style Pack will get:

  • Retro suit
  • Ghillie suit
  • Wood armor skin
  • Moss armor skin
We have decided to align the price of the Style pack with other decorative DLCs, so now you can get the pack for $3.99, or your regional Steam equivalent.

Retro suit
Wood armor skin
Moss armor skin

The Space Engineers Comic

Are you a fan of comic books and would you like to see a Space Engineers comic? If yes, then I think I have good news for you. With beautiful art created by Mike Hamlett - check out his Deviant Art & Instagram page - and a fantastic story written by Jesse Baule, we are introducing the very first Space Engineers digital comic book, which will be available online for free very soon; keep an eye out on our social media for its release. You’ll be able to read the story about Doctor Petra Halas and her intern Reginald Simmons, which brings you to a top-secret research facility where strange things are happening.

Moreover, all players who own the Deluxe version of Space Engineers will get access to the comic book concept art in advance (a sneak peek of sorts), as part of the free addition to the Deluxe package.

What Others Say


  https://www.youtube.com/user/rex00991

“The Economy Update brings a new way for Space Engineers players to enjoy Multiplayer Servers, through the use of trading and contracts. I can’t wait to see how the player base works with these new systems to create new ways to play the game.”
-Captain Jack

https://www.youtube.com/channel/UCZINv-43xnJuttcyPHtjGww/featured
"We are excited for the new skins, blocks, and features coming with the new update and DLC. Space Engineers is a ready-made storytelling engine for us; new visual styles and elements are essential for creating interesting looks and cinematic sets to keep viewers interested."  
-DirectedEnergy and Naburine of Ball&ChainGaming

https://www.youtube.com/channel/UCDPSrYzGiS6PzEQ3W82pNEg/featured


“Keen has not given up on SE and is still producing awesome content that is bringing new life to the SE community."
-Cosmic Chimp

FAQ

Q: Why did you reduce the price of the Style Pack if you added new content to this DLC?
A: Because we not only wanted to add more value to the Style Pack, but we received a lot of feedback from our community about this DLC, saying that it was too expensive and that the price point didn’t align with the price of the Decorative Pack. Additionally, we added new features to other existing DLCs (Space Engineers Deluxe & the Decorative Pack), so we also wanted to add more things to the Style Pack because of this.

Q: When is there going to be more news about the Xbox One version of Space Engineers?
A: Our team is still working very hard to ensure a quality port of Space Engineers to the Xbox One. As soon as we have more news to share with the community (features, release date, etc.), we’ll be sure to do so. We can’t wait for players to get their hands on the Xbox One version of Space Engineers. :)

Q: Why do you continue to release DLCs with each update?
A: We believe in providing free updates available to all players and cosmetic DLC that is designed to not split our playerbase. The DLCs are a great way for players to not only purchase quality content, but also to support the further development of Space Engineers. We’re extremely grateful to everyone who has decided to support us by purchasing our DLC. However, the last thing we want is for players to feel pressured into buying our DLC.

News about the Space Engineers Xbox One Version


We are still receiving a lot of requests and questions about the Space Engineers Xbox One version. I can only confirm that the team is working hard on it and we have very good progress on it. I have responded to questions about the Space Engineers Xbox One version in my latest interview with Captain Jack:

https://youtu.be/1sB4FrJwYVc
XBOX News & Details


Merchandising


We would like to remind you that our fantastic Space Engineers merchandise is available at the Keen Software House E-shop. Our shop has many designs to choose from and it’s easy to use.




What’s next?

This is the third major update being released after the game moved out of Early Access. Our focus is on bringing you new game improvements and decoratives, so you can enjoy the game even more. Our team really enjoyed working on this update, because all of the work was based on our community’s feedback. We also enjoyed the public tests, because of the great feedback we got from you. I hope you’ll also enjoy all of the new things in Space Engineers. 

If you enjoy this update, please consider writing a review.

Looking at our upcoming plans, I can say that we are going to work on the game optimization and I think it’s the right time to say that our main focus is going to be the Xbox One at this moment.

If you want to let me know your feedback please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.



Thank you for reading this blog!

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

For more news:
Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com
GoodAI Applied: https://www.goodai.com/goodai-applied

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (3 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI started in January 2014 and has over 30 research scientists, engineers and consultants working across its Research and Applied teams.

At this time, Marek is developing both Space Engineers and Medieval Engineers, as well as daily research and development on recursive self-improvement based general AI architecture.