This means that starting this week, we are moving into a temporary feature freeze period. We will be focusing exclusively on finishing existing features and on bug fixing. I want to assure you that weekly updates will continue, but they’ll be focused on stabilization rather than on new features.
The stabilization period will allow us to fix issues that appeared after recent features were implemented, and improve the overall gameplay.
It’s important to state that going into a stabilization period does not mean that we’ve reached Beta – in fact, we did something similar back in October 2014 (see http://blog.marekrosa.org/2014/10/level-design-stabilization-period_15.html). Taking time to finish existing features and fix bugs is a normal part of game development, and it has been received positively by the community in the past.
The stabilization period will not affect or slow down the development of upcoming major features, which we will continue to work on in parallel with bug fixes. This includes:
Finally, I want to say that we are so thankful to our community of players and fans who are very helpful in finding bugs and reporting in-game issues – we couldn’t do it without you.
Thanks very much for reading! As always, feel free to leave comments and questions below. I am very interested in hearing your suggestions, especially about what should get finished and fixed first, what can wait for later, etc.
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