Results and Evaluation for Gradual Learning Round of the General AI Challenge


SUMMARY:

  • We have finished the first round of the General AI Challenge focusing on gradual learning
  • There were no winners but we awarded $7000 of prizes to reward the top four efforts
  • We will continue the gradual learning round in 2018 and are launching Round 2: Race Avoidance in November 2017


We have reached a big milestone having completed the first Gradual Learning round of the General AI Challenge. Firstly, I would like to say a huge thank you to everyone involved in the round: all participants, our jury and advisors, our 15 main partners (see below) and everyone who helped.

GoodAI launched the General AI Challenge in February 2017, with the aim of using citizen science to tackle crucial research problems in human-level AI development.

The first round of the Challenge asked participants to create AI agents capable of gradual learning (building new knowledge on top of previously learned skills and reapplying existing skills to learn how to solve new problems more efficiently), one of the keys to solving general AI.

We had over 500 people from 56 countries registered for the 1st round of the General AI Challenge from February till August 2017, and we received 13 submissions competing for the main, quantitative prize (“best gradually learning AI agent”) and for the qualitative (“best idea”) prize.

To compete for quantitative prize, AI agents had to pass an evaluation curriculum of tasks, that we designed specifically to test the gradual learning capability. Since none of the submitted AI agents were able to solve the entire evaluation curriculum, and the jury concluded that more work is required to demonstrate future potential of submitted designs, the jury chose no winner.

However, to encourage further work on gradual learning and to reward the participants for their considerable efforts, we decided to split the 2nd prize in “best idea” category ($7000) among the four finalists. Four shortlisted solutions were closely comparable, but the finalist who received most points from the judges was also awarded a GEFORCE GTX 1080 GPU – the special prize from our Challenge partner NVIDIA.

You can see our full evaluation process and results here

I was particularly impressed at the diversity on display and the determination of our participants. The top four awarded finalists, as chosen by our jury, are:


Dan Barry: A former NASA astronaut and a veteran of three space flights, four spacewalks and two trips to the International Space Station. He retired from NASA in 2005 and started his own company, Denbar Robotics, that focuses on smart robots and artificial intelligence interfaces, concentrating on assistive devices for people with disabilities. In 2011 he co-founded Fellow Robots, a company that provides robots for retail settings. He has ten patents, over 50 articles in scientific journals and has served on two scientific journal editorial boards.



Andrés del Campo Novales: AI hobbyist passionate about the idea of a general AI. He is a Software Engineer with 15 years of professional experience. He has been working for Microsoft in Denmark for the last 11 years in business applications. Andrés studied computer science & engineering at Córdoba and Málaga. He created a chatbot that could learn conversation patterns, context and numerical systems.

Andreas Ipp: Andreas Ipp works as a research fellow at the TU Wien where he obtained his habilitation in the field of theoretical physics. His current research is focused on simulating the production of the quark-gluon plasma in heavy ion colliders like the LHC in CERN. After obtaining his PhD, he had postdoctoral fellow positions in Italy and at the Max Planck Institute in Germany. Since his return to TU Wien, he is involved in teaching activities, including lecturing on quantum electrodynamics. Apart from his scientific achievements, he founded the choir of the TU Wien a few years ago, which successfully participates at international choir competitions.

Susumu Katayama: Assistant professor at the University of Miyazaki in Japan, inventor of the MagicHaskeller inductive functional programming system. He has been working on inductive functional programming (IFP) for fifteen years. His research goal is to realize a human-level AI based on IFP.
















It’s great to see our participants coming from such different walks of life and I wonder if Dan Barry has every played our Space Engineers! 🙂


I was also inspired by the passion of our participants. Andrés del Campo Novales only learnt about the competition a couple of months ago. However, this didn’t stop him putting in over 150 hours during the weekend and in the evenings.

Next steps


We have listened to the feedback from participants, and eagerness of our finalists to continue their work and improve on the quantitative challenge. Therefore, we have decided we will continue the gradual learning round of the Challenge in 2018.

In the meantime you can get involved in the second round of the General AI Challenge which will launch in November 2017 and will focus on AI Race avoidance. With the increasing rate of progress made in the AI field, developers might race towards being the first to achieve general AI and might neglect either safety procedures or agreements with other stakeholders for the sake of first mover advantage. Participants will be asked to come up with a proposal of what practical steps can be taken to avoid the pitfalls of the AI race and advance the development of beneficial general AI.

Thank you for reading!

Marek Rosa
CEO, Founder, Keen Software House
CEO, CTO, GoodAI
🙂

For more news:
General AI Challenge: www.general-ai-challenge.org
AI Roadmap Institute: www.roadmapinstitute.org
GoodAI: www.goodai.com
Space Engineers: www.spaceengineersgame.com
Medieval Engineers: www.medievalengineers.com

Personal bio: Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2mil+ copies sold). Both companies are based in Prague, Czech Republic. Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil. GoodAI started in January 2014 and has grown to an international team of 20 researchers.








Space Engineers Skins Sale (Concluded)


SUMMARY:

  • 6 skin sets available for purchase
  • Sale starts September 25, only open for a few days
  • Store option has been requested by players
  • Rules of screenshot competition are not changing

This sale has now ended. Thank you for your feedback and we hope
you enjoy your newly acquired skins!

Hello Engineers!

Today we’re excited to announce a special limited-time sale for some select skins you’ve been asking for! Starting on Monday, September 25, you will be able to purchase six skin sets. This sale will only last for a few days, so make sure to check it out on Steam Item Store (this sale has now ended) before it’s too late!

The skins up for sale are:

  • Graffiti
  • Police
  • Prisoner
  • Skeleton
  • Digi Camo
  • Lava

We’ve had lots of requests from players asking for a way to simply purchase skins instead of spending time chasing down containers to find those elusive badger boots. In light of the ongoing screenshot competition we’ve decided to not sell all the skin sets, instead we’ve selected some of the more popular mid-tier sets for you to purchase.

If you’re only missing one or two pieces from a suit, you can buy those separately, but if you buy all eight pieces at once, you get a special bundle discount!

If you have questions about the skin system, see my blog post about skins for more info. We addressed some of the most common questions and concerns in this post when we released skins.

The rules for the screenshot competition haven’t changed, and users who have purchased skins won’t be judged any differently. We are judging the screenshots based on style, composition, and creativity, not which skin you bought. So keep sending in screenshots whether you bought your skin from the workshop or earned it the hard way. All of us at Keen love seeing the amazing creativity coming from our community, so keep it coming!

Space Engineers is still in development. Everything in the game is subject to change.

Thank you for reading!

Marek Rosa
CEO and Founder of Keen Software House
CEO, CTO of GoodAI

For more news:
Space Engineers: www.spaceengineersgame.com
Medieval Engineers: www.medievalengineers.com
General AI Challenge: www.general-ai-challenge.org
AI Roadmap Institute: www.roadmapinstitute.org
GoodAI: www.goodai.com
Keen Software House: www.keenswh.com

Personal bio:

Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2mil+ copies sold). Both companies are based in Prague, Czech Republic.
Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil.


GoodAI started in January 2014 and has grown to an international team of 20 researchers.

Screenshot & Loading Screen Competition


SUMMARY:



Hello Engineers! We are launching a screenshot competition today with a number of different categories. The prizes include the winners’ choice of complete skin sets, and some screenshots may be added to the official loading screens or even printed on canvas and displayed in the KeenSWH offices!


For the duration of this contest, which will end on October 1st, we will be doubling the drop rate of skins giving you a better chance of finding some of the rarer ones. The next couple of weeks will also be your last opportunity to receive the veteran skin set as part of our special promotion for supporters up to this point so make sure that you load up the game at least once to have that set added to your collection.


Across all categories, we want you to capture the original visual styling and feeling of Space Engineers. Please see my latest blog post for more details and advice on how to achieve this original look that we are looking for. It’s worth mentioning that we are working internally to get back to this visual style, both in-game and in marketing/public presentation.

General Info:



How to capture your screenshots in higher resolutions than your monitor:

Space Engineers can be setup so that it’s possible to capture higher resolution screenshots than your monitor’s supported resolution. Follow this guide:
  • Locate SpaceEngineers.cfg in your user Application Data folder.(C:UsersYourNameAppDataRoamingSpaceEngineers)
  • Modify ScreenshotSizeMultiplier. Result screenshot size is calculated as resolution in the game multiplied by ScreenshotSizeMultiplier.
  • Make a screenshot in the game (F4 by default).
  • If the screenshot is too big, it is cut into several fragments. These are to be combined in any image editing application.
<item>
<Key>ScreenshotSizeMultiplier</Key>
<Value>1</Value>
</item>



Keep in mind that this multiplies your current resolution and aspect ratio. If your monitor doesn’t support 16:9, you may see better results by changing to a lower resolution in windowed mode.


How to submit your screenshot:

The Categories:
Original Space Engineers Scenes

The first category is for people who think they can recreate the scenes from the initial release in the current build of Space Engineers. You can find most of the officially published screenshots from October 2013 here:

http://www.spaceengineersgame.com/pictures.html

They don’t necessarily have to look exactly the same as the originals but they must follow the same visual style rules or tell a similar story.


Old.png

Skins

The second category is focused on the use of the different skins and skin combinations. There must be at least one character clearly visible in the scene. We will be looking for images that tell some kind of story and/or have an interesting backdrop, so get your friends together and make something crazy and unique!

Container Capture

The third category is all about showing the exact moment of capturing a container. This is the perfect opportunity to demonstrate engineering prowess with various creations designed for the capture/storage/deconstruction of these containers. Custom containers can be created as long as they follow a similar design to vanilla ones e.g. they must have a parachute hatch, buttons and not be too big.

Remember, skin drop rates are doubled while this competition is running, so get out there and capture some crates!

Epicness

This final category is about creativity! The only rule is to follow the guidelines of my style guide, read more here. You could design a fleet, a planet base, or even just show some epic destruction! We’re always blown away by the creativity of our players, so show us what you can do with my vision!


Space Engineers is still in development. Everything in the game is subject to change.

Thank you for reading and we look forward to seeing what you create!


Marek Rosa
CEO and Founder of Keen Software House
CEO, CTO of GoodAI




For more news:
Space Engineers: www.spaceengineersgame.com
Medieval Engineers: www.medievalengineers.com
General AI Challenge: www.general-ai-challenge.org
AI Roadmap Institute: www.roadmapinstitute.org
GoodAI: www.goodai.com
Keen Software House: www.keenswh.com




Personal bio:

Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2mil+ copies sold). Both companies are based in Prague, Czech Republic. 
Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil. 

GoodAI started in January 2014 and has grown to an international team of 20 researchers.