Hello Engineers! We are launching a screenshot competition today with a number of different categories. The prizes include the winners’ choice of complete skin sets, and some screenshots may be added to the official loading screens or even printed on canvas and displayed in the KeenSWH offices!
For the duration of this contest, which will end on October 1st, we will be doubling the drop rate of skins giving you a better chance of finding some of the rarer ones. The next couple of weeks will also be your last opportunity to receive the veteran skin set as part of our special promotion for supporters up to this point so make sure that you load up the game at least once to have that set added to your collection.
Across all categories, we want you to capture the original visual styling and feeling of Space Engineers. Please see my latest blog post for more details and advice on how to achieve this original look that we are looking for. It's worth mentioning that we are working internally to get back to this visual style, both in-game and in marketing/public presentation.
- Each player can submit 1 screenshot per category
- Deadline for submissions is 1st October 2017
- Tasteful manipulation and enhancement of photos through editing software like Photoshop and gimp are allowed, as long as the source of the picture was an in-game screenshot.
- Across all categories, we will be looking at the composition, colors, story and uniqueness of the shot.
- Screenshots must have a minimum resolution of 1080p but the higher the better! Use the guide below to capture screenshots in a higher resolution than your monitor. 4K and above would be great!
- Winners of each category will get to choose complete skin sets of their choice.
- 1st Place: 3 Skin Sets
- 2nd Place: 2 Skin Sets
- 3rd Place: 1 Skin Set
- Some winners may have their images added as official loading screen or printed onto canvas and used in the KeenSWH offices!
- By entering the contest, you agree to follow all rules of the contest. If you don't submit according to the rules, you can be disqualified.
- All entries of the contest become the property of Keen Software House. This means we have the right to use and modify your entries in our game, on social media, on our websites, etc.
- We reserve the right to modify, cancel, or postpone the contest for any reason.
How to capture your screenshots in higher resolutions than your monitor:
Space Engineers can be setup so that it's possible to capture higher resolution screenshots than your monitor's supported resolution. Follow this guide:
- Locate SpaceEngineers.cfg in your user Application Data folder.(C:\Users\YourName\AppData\Roaming\SpaceEngineers)
- Modify ScreenshotSizeMultiplier. Result screenshot size is calculated as resolution in the game multiplied by ScreenshotSizeMultiplier.
- Make a screenshot in the game (F4 by default).
- If the screenshot is too big, it is cut into several fragments. These are to be combined in any image editing application.
Keep in mind that this multiplies your current resolution and aspect ratio. If your monitor doesn’t support 16:9, you may see better results by changing to a lower resolution in windowed mode.
How to submit your screenshot:
- After taking your screenshot(s), upload it to an image sharer (eg. imgur)
- Send the link with your screenshot(s) to our email at email@example.com with the subject line “Screenshot competition”. Please also clearly state which category the screenshots you submit belong in and include a link to your Steam profile.
Original Space Engineers Scenes
The first category is for people who think they can recreate the scenes from the initial release in the current build of Space Engineers. You can find most of the officially published screenshots from October 2013 here:
They don’t necessarily have to look exactly the same as the originals but they must follow the same visual style rules or tell a similar story.
The second category is focused on the use of the different skins and skin combinations. There must be at least one character clearly visible in the scene. We will be looking for images that tell some kind of story and/or have an interesting backdrop, so get your friends together and make something crazy and unique!
The third category is all about showing the exact moment of capturing a container. This is the perfect opportunity to demonstrate engineering prowess with various creations designed for the capture/storage/deconstruction of these containers. Custom containers can be created as long as they follow a similar design to vanilla ones e.g. they must have a parachute hatch, buttons and not be too big.
Remember, skin drop rates are doubled while this competition is running, so get out there and capture some crates!
This final category is about creativity! The only rule is to follow the guidelines of my style guide, read more here. You could design a fleet, a planet base, or even just show some epic destruction! We’re always blown away by the creativity of our players, so show us what you can do with my vision!
Space Engineers is still in development. Everything in the game is subject to change.
Thank you for reading and we look forward to seeing what you create!
CEO and Founder of Keen Software House
CEO, CTO of GoodAI
For more news:
Space Engineers: www.spaceengineersgame.com
Medieval Engineers: www.medievalengineers.com
General AI Challenge: www.general-ai-challenge.org
AI Roadmap Institute: www.roadmapinstitute.org
Keen Software House: www.keenswh.com
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2mil+ copies sold). Both companies are based in Prague, Czech Republic.
Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil.
GoodAI started in January 2014 and has grown to an international team of 20 researchers.