Thursday, June 6, 2019

Space Engineers: Build Planner, Small Grid Cryo Pod and Style Pack

  • 2nd major update since Space Engineers left Early Access 
  • Build Planner 
  • Small Grid Cryo Pod 
  • Armor Skins 
  • Individual Skin Sets 
  • News about Space Engineers Xbox One 
  • Merchandising
  • Video Competition

Hello, Engineers!

It’s time for another major update. We have been very busy since the release of Space Engineers from Early Access and the Major Overhaul of Survival update. For our last update, we added Customizable LCD screens, the Replay Tool, Steam Badges, Backgrounds and Trading Cards, Three New Music Tracks for the Deluxe Edition, as well as many bug fixes and optimizations for Space Engineers. Additionally,  the Decorative pack was released in early April this year, as well as a minor update which included some work we did to make the Decorative Pack usable by all players
Today we are launching another pack of exciting things for the game. So without any further delay, let’s look at the content we have prepared for you.

We continued working on the game improvements and in this update we focused on the Build Planner, Small Grid Cryo Pod and on customizable game elements, such as skins, emotes and armor skins.
We decided to keep the same approach to this update, being that if you decide to not buy the Style Pack, you are still getting a free update from us!

This gives you the opportunity to enjoy new things, but also the chance to support the further development of Space Engineers, if you are willing to do so.

What will you find in this update?

The content featured in this update is split into a free content and paid content. All players will get the Build Planner, Small Grid Cryo Pod, Clean Armor Skin and all the bug fixes, as well as the small changes as specified in the changelog for free.

We will host a livestream where we will review and present the content of this release. We’ll also answer your questions and comments. Tune into the Keen Community Network or the Space Engineers YouTube channel on Thursday, June 6, 5PM UTC.

Build Planner

The Build Planner feature allows players to create a list of blocks or components, which can be automatically transferred into their inventory. It significantly simplifies the gameplay and we are sure that you will appreciate it. Special thanks to one of our top community members DraygoKorvan, for the inspiration to create this Build Planner.

Small Grid Cryo Pod

The Small Grid Cryo Pod is one of the blocks that has been requested a lot by our players, but also the one we promised to bring to the game some time ago. The Small Grid Cryo Pod will allow players to build small ships, vehicles and other creations that contain this block, which acts as a save point for Space Engineers, and is therefore much more efficient from an engineering perspective. For example, a player could build a drop pod for his/her fellow engineers which features Small Grid Cryo Pod and land near an enemy base in an offensive operation. I’m very happy to confirm that this block is now in the game and everyone will get it for free.

Armor Skins

This release also brings the Armor Skins into the game for the first time. The armor skins let you personalize your ships, stations, vehicles and all other creations. The Clean Armor skin is now available to all players for free. The customization offered by these new armor skins are immense, as players can tailor their creations as they see fit. For example, a player could paint one section of his/her spaceship with the Clean Armor skin while also applying different colour schemes and patterns to other grids. Additionally, if players decide to purchase the Armor Skins included in the Style Pack, they will also be able to utilize the Carbon Fiber and Digital Camouflage Armor Skins for their creations; more information on the Carbon Fiber and Digital Camouflage Armor Skins in the next section of this blog.

Style Pack

For players who wish to support the further development of Space Engineers, we have created a Style Pack which consists of two character skins, four character emotes and two armor skins.

For all those who remember the Ghost skin being available for purchase for $4.99 back in October 2017, we decided to set the price of the entire package (Style pack) to $5.99USD, or your regional Steam equivalent. You can purchase the Style Pack here.

We’ll be more than happy if you will send us the screenshots of how you used the items from the pack in the game. We will post the most creative ones on our social media.

Space Engineers Twitter
Space Engineers Facebook
Keen Software House Discord

Armor Skin - Carbon Fiber

This sleek armor skin is designed for spaceships and other vehicles operating in high temperatures; its cool factor is also off the charts.

Armor Skin - Camouflage

Some missions require the element of surprise and concealment, making the Camo Armor Skin well-suited for ambushing hostile forces. It also adds a dominant look to your creations. Use it to signal your power to your opponents.

Character Skin - Proper

 Whether you’re hosting a party for your fellow engineers or you’re about to attack an enemy base, you’ll be dressed perfectly for any occasion in this suit.

Character Skin - Chef

Inspired by the apparel worn by the famous intergalactic TV chef on “Cooking with Clang”, this suit is ideal for barbecuing or preparing meals in the kitchen.

The Style Pack also includes four new character emotes: Pointing (6 variants), Angry, Dance, Assist (2 variants). I hope you’ll have a lot of fun playing them.

With this release, we are also bringing two new character skins to the game: NextGen and Fiber. Both character skins are only decorative and you can buy them in the Steam Item Store. The price will be set to $3.99USD per skin set.

What Others Say

"The continued support and development for Space Engineers brings me great delight. I can't wait to see what Keen Software House will bring to the table next.”


“Since the days of directx9 and Virakotxa's amazing gesture pack we've only had a few mods that have worked to fill the void it left, first Ghost416 and more recently Zeej have done a great job. I'm really excited that Keen are adding more themselves though, as I can never get enough variety especially when I want to create some scripted machinima.”


“I’m excited to see Space Engineers incorporate a much loved community mod as an official feature of the game.”



Q: Why are the two individual character skins not included in the Style Pack?
A: The reason for not having these individual skins to be part of the Style Pack is because these  two specific skins were developed separately from the Style Pack. As these two skins are unique, we wanted to give players the opportunity to buy them individually in case some people do not want to buy the entire pack. We also want to see if players are more interested in packs compared to individual items or perhaps both.

Q: Why did you increase the price of the Style Pack compared to the Decorative Pack?
A: The complexity and technical requirements are different for these two packs. We spent much more time working on the Style Pack than on the Decorative Pack. The Decorative Pack was also the first DLC we released after Space Engineers moved out of Early Access and it showed us that many members of our community are willing to support us. Therefore, we invested more time and effort to bring some game changing things to Space Engineers now and we plan to continue this for upcoming releases. Another reason is that we wanted to give the Decorative Pack to as many players as possible, and a reduced price definitely helps :)

Q: Can we expect that the next DLC will be even more expensive?

A: I would not generalize it this way. The price of the DLC is based on the complexity of the content in the DLC.

Q: When we can expect the next update?
A: The next update is expected to be released similarly to this one, so somewhere between one to two months.

Q: What will be the content of the next update?
A: I do not want to spoil the surprise, but it’ll be a game changer that will give players a better system for cooperation, as well as certain levels of tasks and goals, which can be managed by themselves.

News About the Space Engineers Xbox One Version

We are receiving a lot of requests and questions about the Space Engineers Xbox One version. Check out these videos below to see some of the progress that’s been made on this project :)

 This is the first Space Engineers Xbox One gameplay video ever :)


We would like to remind you that our fantastic Space Engineers merchandise is available at the Keen Software House E-shop.

Our shop has many designs to choose from and it’s easy to use.

Video Competition

We had some amazing submissions for this year’s Video Competition, which featured videos created by our talented community and voted on by our ever-growing fans. Watching these entries with the Space Engineers Team was a highlight of this year for me, and I would like to thank everyone who entered the competition and those who voted on these fantastic community creations.

Best thing about these videos is that I myself contributed only by starting Space Engineers, and developing it over the years, but the videos were created by the community. Something I couldn’t have done myself. You people are taking Space Engineers to places that I wouldn’t have thought of.

There are many talented filmmakers in our community!
  1. "Imagining Space Engineers 2" by: Smokki, votes: 886
  2. "War Engines II" by Auric Lorquet [Ric le Rouge], votes: 761
  3. "The Weapon" by AndrewmanGaming, votes: 735
  4. "The Pursuit of Justice" by Brandon522000, votes: 651
  5. "Artifact" by Kumpel Kumplowski with awesome builds from Adaline Industries, votes: 640
  6. "Rescue Mission" by Ball&ChainGaming, votes: 524
  7. "Just Dig" (tied with “Never Again”) by Abe Alpha, votes: 515
  8. "Never Again" (tied with “Just Dig”) by Lunar Kolony, votes: 515
  9. "Tahir TVC Meet the Contender" by TanisGP, votes: 485
  10. "Life in Space Engineers" by bares christian, votes: 442
  11. "Space Shuttle" by lachlan newcombe, votes: 414
I encourage you all to watch the entries (27 official and 1 unnofficial) on the Space Engineers YouTube channel.

Our community continues to inspire us and we hope we continue to inspire them.

What’s next?

This is the second major update being released after the game moved out of Early Access. Our focus is on bringing you new features and decoratives, so you can enjoy the game even more. Our team really enjoyed working on this update, because all of the work was based on our community’s feedback. I hope you’ll also enjoy all of the new things in Space Engineers. 

If you enjoy this update, please consider writing a review.

Looking at our upcoming plans, I can say that we are going to work on another update, but with a bigger impact on the gameplay. I’ll repeat myself saying, that we want to bring you more things you asked for in the past, such as new skins, new weapons, new economy system etc., and we want to do it in a way that won’t split the community and where paying is optional and only for those who want to support further development of Space Engineers.

If you want to let me know your feedback please get in touch via my personal email address, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.

Thank you for reading this blog!

Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

For more news:
Space Engineers:
Medieval Engineers:
General AI Challenge:
AI Roadmap Institute:
Keen Software House:
GoodAI Applied:

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (3 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI started in January 2014 and has over 30 research scientists, engineers and consultants working across its Research and Applied teams.

At this time, Marek is developing both Space Engineers and Medieval Engineers, as well as daily research and development on recursive self-improvement based general AI architecture.


  1. This stuff is really cool. But I hope you have more room for End-game content in your road map, especially with AI. We need more end-game content.

    1. We're glad to hear that you like it! And we have lots of awesome new features coming to Space Engineers in the future. :)

  2. Is space engineers coming to Xbox??

    1. Yes. Space Engineers is coming to Xbox One. :)
      We don't have an official release date yet, but we encourage you to follow the Space Engineers Twitter & Facebook pages, so you don't miss any exciting news regarding this port.

  3. Would love to see it on Xbox

    1. We can't wait to release Space Engineers on the Xbox One. :)
      We'll be sure to share more news about this port across our social media as soon as we can.

  4. This comment has been removed by the author.


  5. I finally return to space engineers now that it is actually playable again. The two biggest things I have problem with is the official servers has scripting turned off making most the stuff I want to do impossible and there still is no radar to help range find or locate derelict ships or pirate bases.

    There is alot of decent scripts for this game that I have used and even checked over that they work right(yes I am a bit of a programmer). Having this turned off just makes the primary tech blocks worthless and limits what everything else can do. I f the problem is crap code coming in the game making only like the top 10% of workshop code able to run on the servers openly aka the scripts that most people use and that actually work. I don't know if it would be possible to some how have these good scripts get approved once they gotten a certain amount of rating in the workshop and have been given a basic check over by Keen.

    I actually spent about 100 hours this week actively hunting for anything on the official servers with jump drive and every method I know of and came up empty. If someone like me with over 4500 hours in the game can't find stuff hunting hard what good is this game but to just build. We need more ability to hunt and find stuff. Maybe adding one of the radar blocks that work well with just having it ping once when activated with a recharge timer like the jump drive. I would also add a feature to the antennas that allow for signal dampening on ships so players can have their ships less likely to show on a scan like this.

  6. Hi, Archai. Thanks a lot for the feedback! We're always happy to hear from players, as we're still adding new features to the game, as well as fixing bugs and optimizing the game. Please also submit your idea here: so the Space Engineers Team and community can vote, as well as comment on it. :)

  7. Can you gives us an estimated date of when it may come for Xbox