Thursday, October 26, 2023

Space Engineers: 10 Year Anniversary Update

  SUMMARY:

  • 10 Years of Space Engineers Celebration
  • New Blocks in the base game: Engineer statue, Fireworks, Tuxedo Suit Skin and more!
  • New Premium Content: 10 Year Anniversary Pack
  • Sounds of Space Engineers 2023
  • Steam Free Weekend
  • New 10 Year Anniversary Merchandise


Hello, Engineers!

How time flies when you are having fun.

Ten years ago we began this incredible journey through the stars, laying the foundation for everything that has come to pass. 10 years, 5 million copies, hundreds of updates, and a half million workshop mods and creations later, Space Engineers is still thriving!

To every Space Engineer out in the vastness of space, those of you that have been with us from the beginning, to those that became a Space Engineers only now, thank you for being a part of this journey. Your creativity and passion for Space Engineers inspires us to our very best.

In celebration of this incredible moment, we have prepared a surprise update for you to commemorate 10 years of engineering, planning, grinding, welding, battles, and exploration! 

Due to popular demand we are bringing back our two most requested (limited edition) character skins: Veteran and Ghost. These will only be available for a limited time! You can get them along with a new Party Tuxedo Suit in the new 10 Year Anniversary Pack
The pack is available for limited time only until 5th January 2024, 5PM UTC.


Free Content

Engineer Statue (1 block, L grid)

A memento of the first Space Engineers. Their work and perseverance created this incredible future we now explore. 

Fireworks Block & Color Variant Ammo (1 block, S + L grid)

Introducing the Fireworks Block in Space Engineers - Light up the cosmos and celebrate your achievements with dazzling displays of fireworks!

Ammo Colors: Blue, Green, Red, Yellow, Pink and Rainbow

Flare Gun & Ammo

When your celebration needs to truly impress. Illuminate the void and signal your presence with “flare” and style.

Tuxedo Suit Character Skin

Elegance meets exploration. 


10 Year Anniversary Pack

Similar to our previous major releases, we hope you will take this opportunity to support the continued development of Space Engineers. This limited time package will only be available until January 5th 5PM UTC. This pack consists of cosmetic character skins that enrich your game visually. None of the features in this package provide any advantage to players who purchase this pack. 


The price of the 10 Year Anniversary Pack is $2.00 USD or your regional equivalent. Show your continued support for Space Engineers and check out the 10 Year Anniversary Pack.

This package includes:

Party Tuxedo Suit Character Skin

Dress to impress with the Party Tuxedo Suit for your astronaut and celebrate in style.


Ghost Character Skin

Get into the Halloween spirit with the Ghost Character Skin - haunt the cosmos as a spectral presence!


Veteran Character Skin

Show your experience and dedication with the returning Veteran Skin - wear your hard-earned stripes and command respect among the stars.


Steam Free Weekend & 75% Sale

Space Engineers is free to play on Steam this weekend!

You can install and enjoy Space Engineers for free from October 26, 5 pm UTC to October 30, 2023.

We are also running a Steam Sale from October 26, 2023 to November 2, 2023. Space Engineers base game will be 75% off!

There was no better time to join our community - fulfill your need to create! 


10 Year Anniversary Celebration

People from around the world gathered at our HQ to join in the celebration. It was heartwarming to see fans, colleagues, and supporters coming together to mark a decade of innovation, exploration, and creativity. 

For those who couldn't be here, we made sure you didn't miss out. Our live stream ensured Space Engineers across the globe could be a part of the festivities. The evening featured presentations from our CEO Marek Rosa as well as from our talented colleagues Jan Hloušek and Natiq Aghayev, offering insights into the development of Space Engineers over the years. 

We couldn't forget the live orchestral concert featuring Space Engineers' music from our amazing composer Karel Antonín. It added a special touch to the evening, taking us on a journey through the game's universe. Of course, we had great food, and there were plenty of opportunities to meet and chat with our fans, supporters, and the brilliant minds behind Space Engineers. 

We are immensely grateful for your support, which has made Space Engineers what it is today. As we reflect on this memorable September event, we're excited about the future. Here's to more years of exploration, creativity, and possibilities!


VRAGE3 Anniversary Presentations




New Anniversary Merchandise

To commemorate this special occasion, we are releasing new 10 year anniversary merchandise. 

You can check it out here.



And for new Displate metal posters continue here.


Sounds of Space Engineers 2023

After an overwhelming response featuring more than 100 submissions, the top 15 tracks of the 2023 Space Engineers music competition have been selected by multiple judges at KeenSWH!
It was no easy task selecting these winners as there were many high quality and unique entries.

The judges tried to select a mix of music styles so that there is variety and hopefully something for every player to enjoy! All of these tracks are making their way into the Jukebox in this update. 

Enjoy listening to these amazing tunes!


Hiring

If you’re interested in working on awesome games like Space Engineers or our in-house engine VRAGE3, we’d love to hear from you! 

We are currently in the Research and development phase, exploring new features of the VRAGE3 engine. Our goal is to support extremely large and fully dynamic and destructible environments, including planets, large spaceships, and any other creations built by the players.

If you’re interested in working on awesome games like Space Engineers or our in-house game engine , and love solving unique challenges, we’d love to hear from you! Check out the open positions at Keen Software House and don’t forget to send us your English CV/resume and cover letter. 

Remote collaboration is possible!

Our team is global.

Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible Oranzerie offices, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.


Follow our social media to get the latest news!


If you want to let me know your feedback, please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.


Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

 

For more news:
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com
VRAGE Engine: www.keenswh.com/vrage/
GoodAI: www.GoodAI.com

 

Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI Game, and LLM agents that learn continually.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People'' game which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.

Thursday, October 5, 2023

Embodied collectives: our progress to date

At GoodAI, we are building collaborative AI agents that enhance human capabilities and drive positive change at scale. Collective intelligence is the guiding principle behind our work. One of our teams is dedicated to developing AI agents, such as Large Language Model-based AI assistants, programmers, researchers, and a Stoic Mentor. Simultaneously, another team is developing the GoodAI Groundstation platform that allows the agents to operate in the physical world.


Democratizing Safety

GoodAI Groundstation empowers individuals to control multiple robots simultaneously without specialized training. Users provide high-level goals, and the robots carry out tasks autonomously. A team member’s engagement in community safety gave us our first real-life use case in crime prevention, and a motivation to create a tool to democratize safety. While in many cases still a luxury, we believe that safety should be a human right.

Teach The AI Agents What You Need

With every milestone, we move more towards the adaptability of the system. Instead of relying on rigid, hard-coded features, the user will teach the system to operate in specific use cases. Our AI agents have already learned to use the Groundstation API, guided merely by natural language instructions from the developers. Watch the user teach our AI agent to fly the drones in specific ways:

You can read more about how we teach LLM agents to fly drones here.

Current Capabilities

Some of the key functionalities of GoodAI Groundstation, tested in real-life conditions and ready for deployment, currently include: 

  • Remote operations without manual piloting, or pilot on the ground needed
  • Autonomous patrolling missions
  • Object detection: persons, vehicles
  • Autonomous object tracking
  • Drone collaboration: detections from one drone are used to create tasks for another drone instantly. For example, to take a closer look at an object detected during an earlier patrol mission
  • “Panic button”: instantly sends a drone to investigate an object located on the map. Triggered by operator’s click on a detected object on the map, or by an external device, such as a panic button app, a camera, a motion sensor, etc.
  • Autonomous take-off and landing

The UI allows you to run complex missions with a few clicks. Note that for the reasons of safety, the human is always in the loop to confirm the next action of the drone.

You can watch our recent GoodAI Groundstation live demos in South Africa below.

Drones collaborate:


Drone patrol mission:


Drone follows person:


Next Steps: Harnessing the Power of Collectives

We aim to leverage the power of collectives further and build a robust, efficient, and flexible tool. Instead of relying on expensive specialized hardware, we aim to harness the collective’s emergent capabilities for cooperation to achieve goals. 

We will focus on swarms of small drones, which rely on sensor fusion and collaborative problem-solving in dynamically changing environments and hardware configurations. Imagine a group of inexpensive mini-drones as a safe, lightweight, and user-friendly setup instead of one all-encompassing but large and demanding drone.

We will also involve our AI agents more heavily, allowing them to learn from the user and operate within the Groundstation via real-time conversations in natural language.

Unlimited Possibilities

We are building the GoodAI Groundstation as a versatile platform suitable for any robot or agent. Picture someone creating a makeshift cardboard drone and easily integrating it with our Groundstation with the help of AI agents, ready to take flight. Envision users customizing our Groundstation, adding functionalities, incorporating modules, and teaching AI agents to adapt it for specific purposes. Ultimately, we see the Groundstation as an open-ended ecosystem that accommodates everything from existing drones to future nanobots and beyond, augmenting human capabilities in both the digital and physical realms.

If you would like to become part of the GoodAI collective and build collaborative AI agents and their “playground”, the GoodAI Groundstation, with us, join us on our journey.


Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

 

For more news:
GoodAI Discord: https://discord.gg/Pfzs7WWJwf
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com
VRAGE Engine: www.keenswh.com/vrage/
GoodAI: www.GoodAI.com
Personal Blog: blog.marekrosa.org

 

Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.