SUMMARY:
- Starting today Nov 23, 2017 and ending on Jan 31, 2018
- 6 categories:
- Engineering Ingenuity
- Physics Bending
- “Crash Test” Recreation
- “Community Creations” Recreation
- Vanilla Epicness!
- Modding Epicness!
- Win Skin Sets & Space Engineers T-Shirts and Hoodies
Hello, Engineers!
Now that the release of our Major Physics Overhaul is in the hands of the community, we’ve decided that it’s time to kick off a new contest with physics and engineering as the focus. It’s been great seeing what people have been able to achieve since this update released so now is your chance to really show everyone what you are capable of! You can read more about last week’s update on my previous blog post.
For those of you who couldn't watch the Major Physics Overhaul developer livestream,
here's the recording:
The Screenshot & Loading Screen Competition proved to be successful, we received more than 200 submissions and we picked 12 winners from 4 categories:
Entries can be submitted in a number of different formats. Preferably, we want to see mind-blowing videos of your creations but you can also submit workshop worlds and high resolution screenshots.
Across all categories, we want you to capture the original visual styling and feeling of Space Engineers. Please see my blog post for more details and advice on how to achieve this original look that we are looking for. We are working internally to get back to this visual style, both in-game and in marketing/public presentation.
Because we are already in the process of switching to a new sky-box, you can use it as well before it is officially released
General Info
- Each player can submit 1 entry per category
- Deadline for submissions is January 31, 2018
- Tasteful manipulation and enhancement of videos and screenshots through editing software like Premiere, Photoshop and gimp are allowed, as long as the source was in-game.
- Across all categories, we will be looking at the composition, colors, story and uniqueness of the shot.
- Screenshots and videos must have a minimum resolution of 1080p but the higher the better! Use the guide below to capture screenshots in a higher resolution than your monitor. 4K and above would be great!
- Some winners may have their images added as official loading screen or printed onto canvas and used in the KeenSWH offices!
- By entering the contest, you agree to follow all rules of the contest. If you don't submit according to the rules, you can be disqualified.
- All entries of the contest become the property of Keen Software House. This means we have the right to use and modify your entries in our game, on social media, on our websites, etc.
- We reserve the right to modify, cancel, or postpone the contest for any reason.
Prizes
Winners of each category will get to choose complete skin sets of their choice.- 1st Place: 3 Skin Sets & Space Engineers T-Shirt & Space Engineers Hoodie
- 2nd Place: 3 Skin Sets & Space Engineers T-Shirt
- 3rd Place: 3 Skin Set
What to show?
Even though each category will have different requirements, there a certain aspects that we are looking for across all entries. These include physics, engineering, destruction, deformation, pistons, rotors etc. While an entry does not need to cover all of these aspects, it should have at least one of them being showcased by your design. Space Engineers has some of the most advanced game physics in the industry. You are able to create and engineer things not possible in any other game, and this is what we want to see!Legendary References
- Space Engineers - Being Industrious
- Space Engineers - Magnetic Grappler
- Space Engineers - Space Balls Everywhere
Submission format
(Ordered by preference) - It’s up to you to decide which format to use!- Video
- World (Steam Workshop )
- Screenshots
- We encourage users to use our F4 screenshot functionality as it gives much higher resolution screenshots.We have added a screenshot resolution multiplier settings in the in-game options to allow users to take 4K and higher screenshots on lower end systems.
How to submit your creation
- Send the link with your creation to our email at press@keenswh.com with the subject line “Physics & Engineering Contest”.
- Please also clearly state which category your submission belongs in and include a link to your Steam profile.
- Deadline for submissions is January 31, 2018
Evaluation
- By myself and the Space Engineers team
The Categories
Engineering Ingenuity
Physics Bending
“Crash Test” Recreation
“Community Creations” Recreation
Vanilla Epicness!
Modding Epicness!
Space Engineers is still in development.
Everything in the game is subject to change.
Everything in the game is subject to change.
If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems.
We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you.
We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you.
Thank you for reading and we look forward to seeing what you can engineer and come up with!
Marek Rosa
CEO, Founder Keen Software House
CEO, CTO, Founder GoodAI
For more news:
Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
GoodAI: www.GoodAI.com
Keen Software House: www.keenswh.com
Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (2.4mil+ copies sold). Both companies are based in Prague, Czech Republic.
Marek has been interested in artificial intelligence since childhood. Marek started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence, with $10mil.
GoodAI started in January 2014 and has grown to an international team of 20 researchers.
At this time, Marek is developing both Space Engineers and Medieval Engineers as well as daily research and development on recursive self-improvement based general AI architecture.
I will win( ͡° ͜ʖ ͡°)
ReplyDeleteanother contest for me to not join ( ͡° ͜ʖ ͡°)
ReplyDeletejolly
ReplyDeleteOh this'll be fun now that the physics are so much better, much love keen <3
ReplyDelete( ͡° ͜ʖ ͡°)
ReplyDeletewell now i just need to finish building my small grid that will have about 300,000 blocks...
ReplyDeleteshame i need 2 mods for it.
WOW
ReplyDeleteCan we use Clang?
ReplyDeleteI have some very good Clang.
Can we use Clang?
ReplyDeleteI have some very good Clang.
so... i can run all these things, and basically do whatever i want, but i still can't hand weld more than 20 minutes straight without the particles overloading my GPU and causing crashes... seems a little bit weird... don't ya think?
ReplyDeleteHi, if you have any problems, please contact support@keenswh.com and they will help ypu.
Delete