Monday, June 6, 2022

Space Engineers Future News

 SUMMARY:

  • News & Updates
  • Community Spotlight
  • Submit Community Guides
  • DLC Price Change
  • Grid AI - upcoming major update


Hello, Engineers!

We hope you are enjoying the “Most Wanted” update, news about VRAGE3 (more “Tech Talks” are on the way!), and the new “Community Edition” of Medieval Engineers. As you can see, we have been busy, and this is only the beginning.

Check my last blog post if you would like to get up to speed!

We have been working on a number of important updates and changes, and continued our focus building on our partnership with the community. Exciting news is on the horizon and we wanted to offer a preview of what's next as well as an update on important changes coming to the Steam Store and elsewhere.


News & Updates

Our latest release “Most Wanted” was community inspired and released as a free update.

All our releases are heavily inspired by you, our community. We are reviewing your feedback and from it, we prepare updates based on your requests. 

Our next release is no exception. Grid AI has been often requested, so, our current focus is a full release centered entirely around this concept. You can find more info about the upcoming release below. 

There is other news we’d like to share with you. We’re very happy with the Community Spotlights where we promote your creations and spread the word about your masterpieces. Additionally, we have issued a call for Community Guides & Resources!

With that, we would like to thank you for all of the suggestions, bug reports, and feedback submitted to our support portal.


Community Spotlight

We have been reviewing your amazing creations and spotlighting our favorites. 

We are focused on mods and blueprints that catch our eye and have the potential to make your time in Space Engineers unique or add interest. We are fans, as well as developers, and love to see creations that are jaw-dropping, pretty, or simply hilarious.


Community Guides

Modding & Scripting can be hard and it's sometimes easy to feel discouraged. Even the most ardent modder or scripter can run into challenges when completing a design. 

We want to help ensure that you have the resources you need and remove any barriers for aspiring creators!

Our community has created an extensive collection of resources, however, many resources can be a challenge to find, or it can be hard to know which one to use, or even what is up-to-date. Our goal is to gather and curate these resources, all in one place, and make it easier to find and use these tools, guides, and resources.

What are we looking for? Scripting, Modding, Building, Gameplay, or anything Space Engineers focused.  We would love to help spread the word and share your guide, tool, tutorial, or resource with the rest of the community.

You can make submissions through our Community email address.

Resource Submission: Community@Keenswh.com


DLC Price change

Starting on July 7th, 2022 prices will receive their first increase in 3 years.

DLC content will have its price adjusted to $4.99 USD from $3.99 USD (or your regional equivalent).

This price change will NOT impact the base game price.

Before we make this price adjustment we would like to provide every Space Engineer one final opportunity to collect any DLC they may be missing. Starting today (June 6th), with the release of this blog post, we will be running the “Last Chance” sale.

In order to guarantee that as many Space Engineers as possible are able to take advantage of our sale and get caught up on DLC, this sale will last the entire month (June 6th - July 7th, 2022). So, from June 6th until July 7th, all DLCs will be on sale for a 30% discount for PC. 

Unfortunately, we are unable to have the month-long sale on XBOX. The XBOX players will have the opportunity to get the DLCs at the discounted price from June 21st to June 27th.  


Grid AI

That’s right. It's coming.

The time to “build your friends” is on the horizon. Coming later this year we will explore a future full of automated and animated allies and enemies. Our end goal for this Major update is to completely change what a “grid” is and redefine the “enemy” and “AI” experience.

We are currently in the process of creating tools that will empower your creativity like never before. We believe this may be one of the most impactful updates we have ever released and we cannot wait to see the workshop come ALIVE with new creations.

This update will not only reshape many major elements of gameplay, but it will also serve as a basis for continued exploration of the “NPC” concept. These powerful new mechanics will create new engineering opportunities and serve as a foundation for future upgrades and improvements to the existing PvE content.

It is still early in development, so stay tuned for more information as we get closer to release!


What’s next?

We have a roadmap for the continued development of Space Engineers for both PC and Xbox platforms, so I’m sure there is a lot you can look forward to.  

Our “Major” releases for PC & Xbox are aligned so that all Engineers get all content, on the same day, regardless of platform. We will also continue our focus on further performance improvements and optimizations on both platforms.



Frequently Asked Questions

Q: How do I provide feedback?
A: Please contact us with your bugs, and feedback here: https://support.keenswh.com

Q: Why are you increasing the DLC prices?
A: This is the first price increase of Space Engineers DLCs in the last three years. We are not increasing the price of the Space Engineers base game, but we feel that with continuous support of the game, we need to adjust the DLC prices simply because each new DLC is bigger than the previous one.
We are continuously adding new content to our existing DLC, so these DLC owners will receive new content, for free.


Follow our social media to get the latest news!

We are always impressed by the innovation of our modding community! We would like to thank the Space Engineers community for continuing to inspire us through their ideas, suggestions, and hard work.

Hiring

If you’re interested in working on awesome games like Space Engineers, we’d love to hear from you!
Check out the open positions at Keen Software House and don’t forget to send us your English CV/resume and cover letter.

Remote collaboration is possible!

Our team is global.

Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible Oranzerie offices, we understand that it is not always possible to transition, therefore we are very remote friendly. Here’s a map of where our teammates live.

 

Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

 

For more news:
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com
Vrage Engine: www.keenswh.com/vrage/
Medieval Engineers: www.MedievalEngineers.com
GoodAI: www.GoodAI.com
General AI Challenge: www.General-AI-Challenge.org

 

Personal bio:
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for its best-seller Space Engineers (4 million copies sold). Both companies are based in Prague, Czech Republic.

Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.

GoodAI was founded in January 2014, with a $10 Million investment from Marek, it now has over 30 research scientists, engineers, and consultants working across its divisions.

At this time, Marek is developing Space Engineers, as well as leading daily research and development on recursive self-improvement based general AI architecture - Badger.