Thursday, July 20, 2023

Space Engineers released on PlayStation!

 SUMMARY:

  • All you need to know about 
    • Crossplay 
    • Dedicated servers
    • MOD support
    • PCU limits
  • Buy now


Greetings, Engineers! 

We are thrilled to welcome the PlayStation community to join us and feed the “Need to Create”. 

With 5 million copies sold worldwide and a dedicated following on PC and Xbox, we are thrilled to bring the Space Engineers experience to PlayStation players, allowing even more aspiring engineers to unleash their creativity and explore new worlds of possibility. With full crossplay support, PlayStation, Xbox, and PC players can seamlessly team up and embark on thrilling adventures together, regardless of their chosen platform.

After an incredible Beta journey, we are excited to announce that Space Engineers is ready for its official full release on PlayStation! 

Visit the PlayStation Store now and join the Space Engineers community!  We can't wait to see what incredible creations and stories you will bring to life!


We are incredibly grateful for the overwhelming support we have received from the community throughout the beta phase. Your feedback has played an important role in the continued development of Space Engineers. Your ingenuity, feedback, and dedication have always been the driving force behind our games, and we are excited to see how the PlayStation community helps shape the future of Space Engineers.

Thank you for your incredible support and for embracing the "Need to Create" that lies within all of us.

 

PlayStation & Space Engineers

Let's start by addressing some of the most common topics we see discussed in our community. While we cannot cover every topic or every possible inquiry, we wanted to cover the most common topics and feature requests first. Additionally, we address a myriad of different topics in the FAQ section of this blog post.

  • Crossplay: Our PlayStation release of Space Engineers launched with Crossplay enabled. PC, Xbox, and PlayStation players will be able to team up on a crossplay server from day one!
  • Dedicated Servers: Yes, released with Epic Online Services (EOS) servers. These servers are shared with Xbox and PC players. We are prepared to increase the pool of available official public servers as we adjust for increased traffic. Players can also launch private servers via Nitrado service.
  • In-game scripting (Programmable Block): The Programmable Block functionality is not available in single player or locally hosted multiplayer. This is simply a limitation of all console platforms. Programmable blocks can, however, be fully enabled on dedicated servers.
  • Mod support: Yes, mods are supported with some restrictions. Mods that rely on scripting will not be available in single player or locally hosted multiplayer. This is simply a limitation of all the console platforms. Scripting support is available on dedicated servers.
  • Mods, Worlds and Blueprints: Yes, of course, available through Mod.io. You can browse and subscribe to mods and blueprints in game. It is possible to share non-experimental mode creations between Xbox, PC, and PlayStation.
  • Third party scenarios are not supported.
  • PCU limits: PCU limits and restrictions will be identical to those seen on other platforms. These parameters will be consistent in single player as well as multiplayer, and in normal play as well as experimental play mode.
    • PlayStation 4 - 100k, 200k (Experimental)
    • PlayStation 4 Pro - 100k, 200k (Experimental)
    • PlayStation 5 - 100k, 500k (Experimental)

What’s inside the PlayStation version?

We have stayed true to the vision of Space Engineers and delivered all of the key features from the PC version to the PlayStation. 

These are the main differences:
  • Multi-player
    • PlayStation 4 and PlayStation 4 Pro will support 4 player multiplayer (lobby)
    • PlayStation 5 will support 8 player multiplayer (lobby)
    • Dedicated servers are available through Nitrado.
  • Graphics
    • PlayStation 5 has a higher graphic setting (higher textures, better models, improved post processing) than PlayStation 4 Pro, which has higher settings than PlayStation 4.
    • The settings are similar to the Xbox counterparts.
  • Features
    • Some large asteroids are not available
    • Unknown signals are not supported
    • No community translations
    • All Armors cost 2 PCUs (instead of 1 PCU on PC)
  • Scenarios 
    • Third party scenarios are not supported
    • All the first party scenarios are supported (First Jump, Learning to Survive, Never Surrender etc.), except for Lost Colony.
We are committed to bring all future updates and DLCs to PlayStation simultaneously with all other platforms. 


Performance Notes
Performance depends on the complexity of your world and which type of PlayStation you are playing on. Simple worlds run smoothly on PlayStation and PlayStation Pro while even better performance and a higher level of complexity (on worlds) is possible on the PlayStation 5. 

How To Play
Choose your pathway to Space Engineers success and learn how to get the most exciting game experience using our Game Guides.


Finding Space Engineers on PS4 &PS5

Finding the correct version of Space Engineers for your purchase is fairly straightforward.

If you head to the store via browser you will be able to get the PlayStation version of Space Engineers by either following our provided link, or by simply heading to the store and searching “Space Engineers”.

Thanks to PlayStation Cross-buy, this purchase works on both PlayStation®4 and PlayStation®5 - you can play Space Engineers on both platforms!

Alternatively, you can find Space Engineers by searching PlayStation™Store while on your PlayStation console.
  1. Open the PlayStation™Store on your PlayStation®4 or PlayStation®5.
  2. Head to the Search feature and enter “Space Engineers”.
  3. The correct version will be available for purchase and install.

Frequently Asked Questions

Q: How do I report an issue? 
A: Please contact us with your bugs, and feedback here: https://support.keenswh.com

Q: Looking for your fellow Space Engineers? 
A: Join our official Discord community here: https://discord.gg/keenswh

Q: Will the PlayStation version be different from the PC version? 
A: No, this release stays true to our vision of Space Engineers and includes all of the core features we see on PC. Nevertheless, we have reduced some complexity settings to deliver smooth performance on the PlayStation®4 hardware. 

Q: Will the PlayStation version be different from the Xbox version? 
A: No. Console ports are identical and perform very similarly to their generation counterparts (Xbox One = PlayStation®4, Xbox Series X = PlayStation®5). However, PS4 consoles have a maximum FPS of 30, while PS5 has a maximum FPS of 60. 

Q: Will you release an Ultimate edition? 

Q: Will I be able to play with my friends that have the PC/XBOX version? 
A: Our PlayStation release of Space Engineers will launch with Crossplay enabled. PC, Xbox, and PlayStation players will be able to team up on day one! 

Q: Will there be dedicated servers?
A: Yes, use Epic Online Services (EOS) servers. These servers are shared with Xbox and PC players. We are prepared to increase the pool of available public servers as we adjust for increased traffic.

Q: Will there be mod support?
A: Yes, mods are supported with some restrictions. No client side scripting will be available. For Mods and Blueprints we use Mod.io.

Q: Will there be scripting available?
A: You can execute your script when connected to a Dedicated Server with enabled support for in-game scripting.

Q: On official servers, can other players join the server, find and raid my built base? Does everything stay when I log out?
A: Yes, you can create offline protection in the form of “Safe Zones” and ensure your base is safe while you are away.

Q: Will there be options for automated tasks like grinding/welding? 
A: Yes, automation is a big focus of our game - especially with our latest update Automatons.


Hiring

If you’re interested in working on awesome games like Space Engineers or our in-house game engine VRAGE3, and love solving unique challenges, we’d love to hear from you! Check out the open positions at Keen Software House and don’t forget to send us your English CV/resume and cover letter. 

Remote collaboration is possible!

Our team is global.

Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible Oranzerie offices, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.


Follow our social media to get the latest news!


If you want to let me know your feedback, please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.


Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

 

For more news:
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com
VRAGE Engine: www.keenswh.com/vrage/
GoodAI: www.GoodAI.com

 

Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus is the development of Space Engineers, VRAGE3 engine, AI Game, and Memetic Badger.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.

Wednesday, July 19, 2023

Introducing our work on general-purpose LLM Agents

At GoodAI, we are dedicated to pushing the boundaries of artificial intelligence. Our current focus is on the development of Large Language Model (LLM)-based agents with personalities that go beyond simple conversations, and instead exhibit LLM-driven behaviors, interacting with humans and other agents, as well as their virtual environment. Our agents learn from feedback, store long-term memories, and express goal-oriented behaviors. We are building a cognitive architecture on top of LLM, which is used as a reasoning engine, and adding long-term memory, the foundation for continual learning.

Unlocking the Potential of Large Language Model Agents

Since 2021 we’ve been applying our research in the development of the AI People, our in-house video game where LLM agents come alive. In this open-ended sandbox simulation, agents interact with each other and their environment, forming relationships and displaying emotions.



How It Works

Our LLM agents are emulated personalities with goals and memories. As the designers, we describe their personalities in plain text, which serves as a blueprint for their behavior. We feed the agents’ observations and recent events into the LLM, and generate responses that reflect what the agent would do in a given situation. 

These responses are then translated into possible game actions, providing our agents with the autonomy and adaptability to navigate their surroundings. It’s important to note that our agents’ behaviors are not scripted; they are dynamically generated by the LLM, resulting in unpredictable, realistic, and amusing experiences.

Cognitive Architecture generates goal-oriented behavior

Thanks to the cognitive architecture design, goal-oriented behavior is at the core of our LLM agents. When presented with a goal, they employ a planning and execution process to achieve it. If the goal can be accomplished using atomic game actions, we generate a plan that outlines how to solve the objective. For longer-term goals, we decompose the plan into simpler tasks that can be completed within shorter timeframes. This iterative approach continues until the task becomes solvable using atomic game actions. We rely on feedback to guide our agents, with completed tasks leading to new goals and unsuccessful plans prompting us to reassess and revise our strategies.

Long-term Memory enables continual learning

Our LLM agents rely on their Long-Term Memory (LTM) to store and retrieve crucial memories. Conversations, thoughts, plans, actions, observations, skills, and behaviors are all stored within a vector database. The LTM enables pre-processing and post-processing of memories, ensuring optimal retrieval. By considering factors such as context, recency, importance, and relevance, our agents can access the appropriate memories to inform their actions. LTM acts as a foundation for continual learning, enabling our LLM agents to grow and develop over time.

Overcoming Challenges

While our LLM-driven universal agents hold tremendous potential, they also face certain challenges. The LLM’s responses can be volatile and unreliable, as slight changes in the prompt can lead to significant variations in the output. Occasionally, the LLM may generate irrelevant or nonsensical information, necessitating ongoing improvements. Additionally, the context window has limited capacity, which can impact our agents’ understanding of complex scenarios. 

Although our agents currently focus on language understanding, we recognize the need for multi-modal comprehension. We are actively working on addressing these challenges, as well as improving long-term memory, to enhance the performance of our LLM agents.

GoodAI’s Vision for the Future

Since our inception in 2014, we have been pursuing the goal of beneficial general artificial intelligence. In 2021, we embarked on the path of LLM-driven agents, applying our findings directly in the development of the AI People game. While video games are an ideal developmental environment, we believe that the possibilities presented by collaborative LLM agents go far beyond entertainment. Some of our current collaborative agent-based work includes AI Researcher, Multi-Agent Coder, Assistant, and Stoic Mentor.

We invite you to follow our journey and get in touch with us if you would like to become part of it.


Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

 

For more news:
GoodAI Discord: https://discord.gg/Pfzs7WWJwf
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com
VRAGE Engine: www.keenswh.com/vrage/
GoodAI: www.GoodAI.com
Personal Blog: blog.marekrosa.org

 

Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.

Saturday, July 1, 2023

Beyond Doomers and Denialists: A Balanced View on AI Development

The ongoing discourse surrounding AI safety and its potential for existential risks seems to have escalated into an intense polarization, with participants taking entrenched positions - "AI Doomers" versus "AI Denialists."

Such adversarial classification is not helpful for a productive discussion.

This conversation should be grounded in empirical evidence, rigorous cost-benefit analyses, and a comprehensive understanding of potential risks and benefits. 

This is of utmost importance as we prepare for the AI revolution and the potential advent of superintelligent AI systems, ensuring that our civilization is sufficiently equipped to handle future challenges.

This is how I prefer to think about this:

On the one hand, some adhere closely to the Precautionary Principle. This perspective suggests that if a new technology, like AI, has the potential to cause significant or lasting harm to people or the environment, and if the science behind it isn't fully understood or agreed upon, then the burden of proof falls on those promoting this technology to demonstrate its safety.

On the flip side, some subscribe to the Proactionary Principle. This viewpoint encourages the continued pursuit of progress and innovation while acknowledging that mistakes may be made along the way. The key is to learn from these missteps and take measures to correct them.

I align more with the Proactionary Principle in discussing new technologies like AI. 

That said, I don't dismiss the need for caution. However, if there's no conclusive evidence suggesting that a new innovation poses an existential threat, I believe in moving forward. But every step of the journey must be taken with thoughtful consideration and reasonable precautions.

Furthermore, I strongly advocate for the creation of a more resilient civilization. The strength of a society lies in its ability to recover from setbacks without total devastation. Therefore, as we embrace the potential of AI, we must also build safeguards that prevent one misstep from causing irrevocable harm.

In essence, I champion the advancement of technology, but not at the expense of caution and resilience. It's a balance that I believe is crucial to our responsible and beneficial engagement with AI and other emerging technologies.

Paradoxically, not advancing towards the development of superintelligent AI might actually pose a significant existential risk to humanity; as our world becomes more complex and interconnected, such AI may be our best—or even only—option to effectively manage our future.


References:
https://en.wikipedia.org/wiki/Precautionary_principle
https://en.wikipedia.org/wiki/Proactionary_principle