"Need to create" - Builder, accelerationist, and Founder/CEO at KeenSWH.com and GoodAI.com - Working on AI People and LTM, Space Engineers, VRAGE3 engine and Resilient Civilization
The new Wasteland update is here! Wasteland is all about racing, speed, dust, roaring engines, twisted metal, and especially, fun with your friends. We have focused heavily on the multiplayer racing experience, something we hope you enjoy with other players. Wasteland provides you with new choices when designing your creations. With this new set of blocks, you can now build even better vehicles, cars, and rovers. And we can't wait to see what you create!
Free Content
As with every update, since Space Engineers moved out of early access, we are expanding the number of blocks, materials, and features with the Wasteland release. Expand your creative arsenal with new blocks, specifically created for this occasion, and new voxel materials designed to provide that “perfect” racing feeling. Take a seat in a new cockpit and cruise your vehicle across the landscape of a brand new planet, custom built for Wasteland.
You can find the list of all new free game additions below. We are again giving you the opportunity to support the future development of Space Engineers by buying the Wasteland DLC, which includes even more thematic additions to Space Engineers.
Armor Blocks
Half Slope Inverted
Half Slope Corner
Half Slope Corner INV.
Sloped Corner Tip
Sloped Corner Base
Sloped Corner
Half Sloped Corner Base
Half Corner
Corner Square
Corner Square INV.
Half Sloped Corner
New Planet - Pertam
A sprawling (50KM) desert world. While it's barren landscape may seem somewhat alien, the atmosphere is breathable. With a world gravity of 1.2, electrical storms, and scarce resources, even hardened survivalists will struggle to carve out a settlement here.
Voxel Materials
CrackedGround
DustyRocks1
DustyRocks2
DustyRocks3
PertamSand
Rover Cockpit
Scrap Race Scenario
Scrap Race is a racing scenario designed for multiplayer. Custom craft a vehicle of your own, or select one of the pre-designed ones and compete against motorheads, thrillseekers, and speed-freaks from across the system. Get building, get racing, or get left in the dust.
New Features
Hydrogen Rebalance
Ultimate Spectator
VST Dedicated server support
Wheel and boot print decal support
Xbox Dedicated Servers
Since the release of Space Engineers on Xbox, dedicated servers have been a high priority! Not just as a requested feature, but as a single solution for many of our most requested community features.
Increasing the number of players in a multiplayer game, unlimited PCUs, and scripting were the biggest requests on our support forums from the community. The answer to all of these are Dedicated Servers.
From now on, you can join any public server in the Join Game screen:
The “Join Game” screen also features a favorites and a history tab, where you can find the last joined servers or your favorites. The “Friends” tab will list the servers where any of your friends are connected.
Starting today, there are multiple official public servers, available for free, for each major region.
You can even spawn your own Dedicated Server right from the Join screen, selecting our Nitrado partner logo. It will start their eponymous app, where you can set up the server however you want. If you don’t feel like having the server public, it can be password protected.
You can also enable scripts there.
See our partner’s app for more details on pricing and server setup instructions.
Other Xbox News
With this update, we have made numerous improvements to Gamepad controls and Xbox build overall.
You can now scroll through the block variants in the recent blocks, set the size of the GUI for TVs cropping your screen edges, improved block grouping, set exact value for any slider in the game and many many more. See the changelog for the whole list.
Last but not least, we have added support for spiders and wolfs AI to the Xbox build.
This update is packed with improvements for the Xbox community and we feel it finally got the attention it deserved. Please, let us know what you think!
Xbox Series X
With this update, players fortunate enough to own Series X console, will get some special treatment for their machines. It includes:
High graphics settings
500000 PCU in experimental (up from 200000 for other consoles)
Better simulation quality in scenarios
Blazing fast loading times
Much better performance overall
Wasteland Pack
Similar to our previous major releases, we decided to give you an opportunity to support the further development of Space Engineers. We have created a pack that consists of cosmetic items that enrich your game visually. You can experience them in the free Wasteland scenario. None of the things in the package brings any advantage to players who purchase this DLC. The price of the Wasteland Pack is $3.99 USD, or your regional Steam equivalent, so if you wish to support us, check out the Wasteland Pack.
The package includes the following items:
Off-road Wheels: Make your vehicle stand out, with the new Off-Road Wheels
Exhaust Pipes: Use the Exhaust Pipes to decorate your ride with new particle effects
Buggy Cockpit: Drive in style in the new Buggy Cockpit
2 Viewport Blocks: Update your crew quarters with the new View Port block
Barred Window: An ultra-rugged reinforced steel window.
Offset Light: A variation of the interior light with a brand new look.
Offset Spotlight: A proper looking headlight for all your vehicular needs.
3 Storage Shelves: Spice up your garage, storage room, or shop!
Concrete Armor Skin: New skins allow for structures and vehicles like never seen before in Space Engineers.
Dust Armor Skin
Heavy Rust Armor Skin
Retro Future Armor Skin
Scavenger Character Skin: Brave the wasteland in the Scavenger suit.
2 New Character Emotes: “Drunk” & “Bite Me”
All the items in the pack are cosmetic only. We would love for you to send us screenshots of how you used the items from the Wasteland pack in game. We will post the most creative ones on our social media.
What's Next?
We plan to continue with the development of Space Engineers for both PC and Xbox platforms. With this release we are aligning the content between PC and Xbox, so all players on Xbox have the same content available. Our focus is also on further performance improvements and optimizations on both platforms.
Frequently Asked Questions
Q: Why are you releasing another DLC?
A: As with our previous DLCs, this release gives us the opportunity to explore new ideas and provide more unique content the community wants. We have kept the same approach, all players will be able to interact with the blocks, but only those who own the DLC pack will be able to build them.
Q: Should we now expect that we will get a new DLC every three months?
A: Free and paid content releases support the continued development of Space Engineers, as well as bringing new things to the game. All paid DLCs are not pay-to-win, but rather cosmetic. We think this is the right way to bring interesting content to the game and keep the game improving. We bring a lot of free content to all players. This content is usually highly requested by our community.
Q: Can we expect some special promotions in the future?
A: We are always looking at new ways to bring Space Engineers to a wider audience. Special promotions are good opportunities for this. We just had a massive promotion on Steam and we have a number of exciting promotions planned for the future, which includes both game and DLC content!
Hiring
If you’re interested in working on awesome games like Space Engineers, we’d love to hear from you! Check out the open positions at Keen Software House and don’t forget to send us your English CV/resume and cover letter.
If you want to let me know your feedback, please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.
Thank you for reading this blog!
Best, Marek Rosa CEO, Creative Director, Founder at Keen Software House CEO, CTO, Founder at GoodAI
Personal bio: Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for its best-seller Space Engineers (4 million copies sold). Both companies are based in Prague, Czech Republic. Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence. GoodAI started in January 2014 and has over 30 research scientists, engineers, and consultants working across its Research and Applied teams. At this time, Marek is developing Space Engineers, as well as leading daily research and development on recursive self-improvement based general AI architecture - Badger.
GoodAI recently announced a new grant scheme worth $300,000 that will help push forwards our development of AGI. The grant was announced at the Meta-Learning & Multi-Agent Learning Workshop which we organised.
We recently celebrated the grand opening of The Oranžérie which is now the home to both GoodAI and Keen Software House. It was an awesome party with over 100 guests from the AI and videogame world and we enjoyed a BBQ and a projection of Keen Software House's work on the side of the new building.
We are pleased to present you with a very special update that focuses on server performance.
Multiplayer enthusiasts, and especially Server Host/Administrators, will want to read on in order to learn about the new systems we are implementing. These changes are focused on improving the overall player experience of servers and will have a bigger impact on larger, more populace servers.
What can you expect from this multiplayer update? Better performance translates directly to bigger servers! With these new server-side optimizations, players should now experience less slowdown on larger, more populous, servers. PCU limitations can now be pushed farther as the server can better handle more active grids!
Along with server performance, we are proud to offer better localization! Expanding the languages you can play Space Engineers in has been a goal for some time and we are excited to finally be able to offer a better experience to players across the globe!
New Features
Tiered Update System
We have added a new grid system, which we call the “Tiered update”. This system has two states:
Grid presence
Player presence
Grid presence: This is the grid state when another grid is nearby.
Player presence: This is the grid state when any player is nearby.
Tiered Update: This new grid system assigns these states to the grid/blocks and can change behavior based on that information.
Replicated and Not Replicated
We added new Replicated and Not replicated filters to the admin Entity list section to provide information for the server admin. There is also general information about states in the provided tooltip.
Modders can also use this system. We have added new properties and events on IMyCubeGrid and IMyFunctionalBlock interfaces.
Selective Physics Updates
The Selective Physics Updates is a new optional system. This system is only for dedicated servers and can be enabled in the session settings (Enable Selective Physics Updates).
This system observes all of the existing worlds (Havok physics engine has more than one in SE) and, based on player presence, detects which worlds need to be simulated.
The net result is that only worlds around the players on the server are simulated (physics). This optimization makes a notable difference, especially for a really big server with a lot of grids.
Blocks
With Tiered Update we added a new update timer to several blocks. This update timer is changed based on player presence and grid presence. This timer determines how often a given block needs to be updated.
There were changes to the following blocks:
Reactor
Gas Generator
Gas Tank
Turrets and Barrels
Thruster
Parachute
Ship Controller
Connector
Battery
Landing Gear
Drill
Production - Refinery and Assembler
Sorter
Some of the above blocks will update less often, even for normal states (player presence, grid presence). Changes have a minimal impact on the gameplay.
Changes and fixes
We refactored and disabled some features(code), which do not need to be run on the server. Especially for the character, hud, toolbar, parachute and ship controller.
Trash cleaner is not only cleaning asteroids (to the point of removing entities from the game) but also stones now. We have added a new option for this.
Trash cleaner (identity cleaning) is now more thorough and cleans data which is no longer needed such as reputation, bank account etc..
We refactored and cleaned up the process of the player joining the server and, overall, this process is much faster.
The joining process now sends less data.
The process is no longer on the main thread (parallel).
For big servers, there is no longer a spike on the main thread (for other players).
Fixed a “drop container” network issue. Server was sending too much information in some cases.
Other Changes and Features
You can customize the color of any player made GPS.
There is a new Family Sharing option for dedicated servers to allow/disallow family shared accounts on the server.
There is a new PCU Trading option for dedicated servers to allow/disallow pcu trading on the server.
As part of our continued development, we are currently in the process of updating the collision models of every block in-game! We believe these changes will offer a boost to how old creations perform as well as providing a whole new set of creative possibilities!
Performance Comparison - 1.195 vs 1.196
We are very excited to share the results of a number of internal tests we have conducted on some of our own Official Keen Software House servers! Below are a series of performance tests run on both 1.195 and 1.196 worlds.
As you can see, the main thread shows a significant decrease in load, from around 90% to 60% on UK#5, and an even greater decrease in overall load when Selective Physics Updates is active!
Red: 1.195
Blue: 1.196
Yellow: 1.196 with “Selective Physics Updates”
New localized versions
Space Engineers had three official language localizations up until this moment. It is English, Russian and Chinese - simplified. We are glad that with this release we are bringing the game closer to all our fans who speak Spanish and French.
We also updated community translations for German, Italian and Brazilian-Portuguese. Enjoy the game!
FAQ
Q: How is this different from other performance solutions for dedicated servers? A: There are 3rd party solutions offering performance boosts. Our solution is an additional way to make your server faster, not a replacement. If you are using a 3rd party tool for your dedicated server, you will see better performance overall with Major Update 196.
Q: Are the server optimizations going to positively contribute to the future of Xbox multiplayer? A: Many of the changes that were made for Space Engineers, on Xbox, became improvements on the PC platform, and vice versa. As we continue development of Space Engineers, on both PC and Xbox, we will see improvements on both platforms. Xbox dedicated servers (once implemented), for instance, will benefit directly from these improvements.
Q: Why now? A: Multiplayer performance is always a high priority. Optimization is an incremental open-ended process. As we continue development we are always striving to find new ways to improve your Space Engineers experience.
Q: Will these changes affect multiplayer lobbies or single player? A: No, these changes have been created specifically for dedicated servers. Larger population servers and higher traffic servers will have the most to gain from this.
Q: I don't see my language on the list. Are you still planning to add (more) new languages? A: We are always considering new localization options and better ways to cater to our community. While your language may not be supported now, as ever, we will continue to deliver new, official, translations. We think everyone should have a chance to be a Space Engineer!
The new block collisions will allow a whole new level of creativity from the community, an amazing change with unlocking even more potential within SE. ~Aaron (Last Stand Gamers)
This is brilliant. Surprisingly the server I use is not incredibly stable and I have to admis this is great news. Well done Keen Software love it. ~ Sil_Drasul
This update is just the kind of QoL thing SE needs right now. New features and content are great, but every once in a while you have to improve the core experience. Looking forward to the next one! ~ Daniel Lee Howell
Would just like to say well done this update it has made such a huge change that I feel it has just redefined the game. Well done. ~11zazzy11
This is literally a game changer. ~ Cole Hansen
Hiring
If you’re interested in working on awesome games like Space Engineers, we’d love to hear from you!
Check out the open positions at Keen Software House and don’t forget to send us your English CV/resume and cover letter. Remote collaboration is possible!
If you want to let me know your feedback, please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.
Thank you for reading this blog!
Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for its best-seller Space Engineers (4 million copies sold). Both companies are based in Prague, Czech Republic.
Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.
GoodAI started in January 2014 and has over 30 research scientists, engineers, and consultants working across its Research and Applied teams.
At this time, Marek is developing Space Engineers, as well as leading daily research and development on recursive self-improvement based general AI architecture - Badger.
My long-term dream has always been to have a headquarters for our team. A place where we can come together, collaborate, and achieve great things!
A place that we can fit to our needs and wishes, a place that has cozy interiors and a comfortable garden. A place where our people feel good. Also, the very name "Keen Software House" suggests that we should have a "house"!
I believe that what surrounds us has an impact on what we create. If there are ugly things around you, you are more likely to produce low-quality products. If you are instead surrounded by inspiration, you are more likely to produce beautiful things. We should be raising our standards, not stagnating or declining.
Last year we were finally able to achieve this goal. We finally found a property in Prague that has all the attributes we need, the beautiful 18th Century villa, Oranžérie.
Since then, together with architects and a construction company, we were able to fit it to our dreams. We were very fortunate that the project went according to plan, despite having to adapt to the COVID-19 pandemic.
I want to give a big thanks to Olga Afanasjeva (COO at GoodAI), who led the entire renovation project from both a design and project management perspective. Olga made sure that every detail was thought through and created a beautiful and practical environment that will encourage our teams to flourish.
Oranžérie has 1000 square meters, with a 2000 square meter garden, a garage, and a large conference room. We have our own gym, a fully fitted kitchen, a fireplace, and a garden hang-out spot complete with grills for summer barbeques!
This month we finally moved in. The teams at Keen Software House and GoodAI are getting used to this new place.
Oranžérie has quite an interesting history - you can read more on its website: www.Oranzerie.cz
Both GoodAI and Keen Software House are hiring and we look forward to welcoming new team members to the office! Check out some photos below.